Mackc2 Posted June 14, 2015 Share Posted June 14, 2015 So we know that Aqua and Kamui don't have a clue how to fight in a way that is sensical. With Kamui obviously being a chrom fan and Aqua exemplifying exactly why she is a support unit. But have we seen any critical or skill hits by these guys, So the critical hits and Skill activations will obviously be even more showy but anyone got any theories on how its even possible to be any more nonsensical. Also Have we seen Kamui attack as dragon yet, Does he breath fire like manatakes or does he just hit them and what does everyone think his dragon crits will be. Quote Link to comment Share on other sites More sharing options...
Thane Posted June 14, 2015 Share Posted June 14, 2015 (edited) So we know that Aqua and Kamui don't have a clue how to fight in a way that is sensical. With Kamui obviously being a chrom fan and Aqua exemplifying exactly why she is a support unit. But have we seen any critical or skill hits by these guys, So the critical hits and Skill activations will obviously be even more showy but anyone got any theories on how its even possible to be any more nonsensical. Also Have we seen Kamui attack as dragon yet, Does he breath fire like manatakes or does he just hit them and what does everyone think his dragon crits will be. We've seen Kamui attacking someone in his human form but with a morphed arm which might be his critical attack. Makes me wonder why he needs a special golden sword if that were the case, but I'm just speculating here. We have seen Kamui attack someone in his dragon form somewhere. If memory serves, he charged the opponent with his head and horns. Edited June 14, 2015 by Thane Quote Link to comment Share on other sites More sharing options...
BlizzardWolf95 Posted June 14, 2015 Share Posted June 14, 2015 We have seen Kamui attack someone in his dragon form somewhere. If memory serves, he charged the opponent with his head and horns. He actually just straight-up shoryuken's the opponent with his head. Quote Link to comment Share on other sites More sharing options...
Cysx Posted June 14, 2015 Share Posted June 14, 2015 (edited) Aqua's case isn't that nonsensical, when you consider that her fighting style looks like a dance. Kamui though, yeah I got nothing. And yes Dramui is seen attacking with his horns. Nintendo Direct, May 31st, 8:13. https://www.youtube.com/watch?v=XUxgnYVD_-Q Edited June 14, 2015 by Cysx Quote Link to comment Share on other sites More sharing options...
IGdood Posted June 14, 2015 Share Posted June 14, 2015 He actually just straight-up shoryuken's the opponent with his head. I'm dying. Oh man Quote Link to comment Share on other sites More sharing options...
Eveangaline Posted June 14, 2015 Share Posted June 14, 2015 Maybe they both took too long recovering from the trauma of being kidnapped that they didn't have time to master fighting. Quote Link to comment Share on other sites More sharing options...
Nyanko Posted June 14, 2015 Share Posted June 14, 2015 I like Kamui's flashy fighting style. I'll take that over boring, normal sword strikes. Quote Link to comment Share on other sites More sharing options...
Gabriel98 Posted June 14, 2015 Share Posted June 14, 2015 (edited) I like Kamui's flashy fighting style. I'll take that over boring, normal sword strikes. Me too. I don't get why people keep complaining. Edited June 14, 2015 by Gabriel98 Quote Link to comment Share on other sites More sharing options...
CyberNinja Posted June 14, 2015 Share Posted June 14, 2015 It's not just the fighting style, his animations make him look overly thin with possibly broken limbs... it's all so bad. Quote Link to comment Share on other sites More sharing options...
Lawful Angry Posted June 14, 2015 Share Posted June 14, 2015 (edited) I think battlefield isn't a place for acrobatics, though i'm already used to see them, but something does feels odd about their animations and i'm unable to point it out. Edited June 14, 2015 by Lawful Angry Quote Link to comment Share on other sites More sharing options...
Awakener_ Posted June 14, 2015 Share Posted June 14, 2015 I am disappointed that there isn't fireballs coming out of Kamui in their dragon form. Heck it like the dragon form has no mouth to eye. Quote Link to comment Share on other sites More sharing options...
Thane Posted June 14, 2015 Share Posted June 14, 2015 (edited) Me too. I don't get why people keep complaining. Well, you said earlier that you "mostly agreed" with me when we were discussing this earlier, when I explained at length why both Kamui and Aqua's fighting animations make no sense other than to look visually appealing to some people. People are always entitled to their own opinions, and I don't mind flashy moves every once in a while, but I can't think of any word other than "stupid" for their fighting styles, Aqua being the worst offender. However, if you had bothered to remember the arguments you had responded to earlier today, you'd understand why some of us are complaining, so don't give me that nonsense. Edited June 14, 2015 by Thane Quote Link to comment Share on other sites More sharing options...
Kyza Posted June 14, 2015 Share Posted June 14, 2015 (edited) FE is riddled with nonsensical and flashy fighting though, I mean just look at any of the old GBA games or PoR/Radiant Dawn (especially Radiant Dawn). Honestly I don't mind it too much, I do think it's weird how Kamui holds their sword considering the length of it but if I liked PoR despite the fact that Mia could wield a blade in one hand that was larger than her well, then I have no room to judge. Edited June 14, 2015 by Kyza Quote Link to comment Share on other sites More sharing options...
DualMix Posted June 14, 2015 Share Posted June 14, 2015 Aqua's case isn't that nonsensical, when you consider that her fighting style looks like a dance. Kamui though, yeah I got nothing. And yes Dramui is seen attacking with his horns. Nintendo Direct, May 31st, 8:13. He still adds in that extra twirl. Eh, I can deal with it. I don't think it's too bad and ^ yeah, look at the GBA games especially. Flashy as hell. Quote Link to comment Share on other sites More sharing options...
Lynsanity Posted June 14, 2015 Share Posted June 14, 2015 (edited) I don't dislike their attack animations for being "unrealistic," I dislike them for not communicating force at all. For all the goofiness of previous titles, they tended to at least depict straight, powerful-looking motions. All the twirling around and side-to-side movement of Kamui and Aqua's attacks does the opposite. Flourishes should come before a good, directional strike, not while you're bringing the blade down. Even if you had no experience with animation, if someone asked you to draw the keypoints of a strong-looking attack, you wouldn't draw their sword pointing in five different directions. The only Kamui animation I like so far is this one at 1:23, because the sword is kept on the same axis, and the flip serves to exaggerate the downward force. The twirly motions we've seen more recently don't accomplish that at all. Edited June 14, 2015 by Lynsanity Quote Link to comment Share on other sites More sharing options...
Eveangaline Posted June 15, 2015 Share Posted June 15, 2015 I don't mind the twirlyness as long as it's just Kamui and Aqua. If every character has a twirl then that's too much twirl. Quote Link to comment Share on other sites More sharing options...
BlueL Posted June 15, 2015 Share Posted June 15, 2015 I don't dislike their attack animations for being "unrealistic," I dislike them for not communicating force at all. For all the goofiness of previous titles, they tended to at least depict straight, powerful-looking motions. All the twirling around and side-to-side movement of Kamui and Aqua's attacks does the opposite. Flourishes should come before a good, directional strike, not while you're bringing the blade down. Even if you had no experience with animation, if someone asked you to draw the keypoints of a strong-looking attack, you wouldn't draw their sword pointing in five different directions. The only Kamui animation I like so far is this one at 1:23, because the sword is kept on the same axis, and the flip serves to exaggerate the downward force. The twirly motions we've seen more recently don't accomplish that at all. I understand the complain about Kamui's weird twirly attack (looks like he's drunk. If he wants to spin and slice, he can just copy Kazahana's critical animation.) But I don't understand the Aqua criticism, is it because of how she's swinging her spear like it's an axe or sword? That's the only weird thing I can spot. Quote Link to comment Share on other sites More sharing options...
Ghostlander Posted June 15, 2015 Share Posted June 15, 2015 There's always been "nonsensical" fighting in FE. This thread is the epitome of nitpicking something that doesn't matter in the slightest, as far as "reality/making sense". You know this is a fantasy video game with monsters and magic right? Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted June 15, 2015 Share Posted June 15, 2015 ^ but it is nonsensical fighting that I don't like, that makes it completely different. Sorry for the straw-man there but that is what it kinda seems to me, if you don't personally like it fine but bringing real world fighting movements or physics into it doesn't make any sense to me. Quote Link to comment Share on other sites More sharing options...
Lynsanity Posted June 15, 2015 Share Posted June 15, 2015 There's always been "nonsensical" fighting in FE. This thread is the epitome of nitpicking something that doesn't matter in the slightest, as far as "reality/making sense". You know this is a fantasy video game with monsters and magic right? ^ but it is nonsensical fighting that I don't like, that makes it completely different. Sorry for the straw-man there but that is what it kinda seems to me, if you don't personally like it fine but bringing real world fighting movements or physics into it doesn't make any sense to me. Art, especially animation, is informed by how real things move. It's "nonsensical" from a design perspective. I don't think people are complaining because it's not good renaissance fair combat recreation or whatever, but because it doesn't look good. Previous animations in the series often looked good (I'm partial to the ones from FE6-8, less so 9-12) It may seem like nitpicking but unless you turn animations off, you'll be watching these the whole game. They belong to the main characters! Quote Link to comment Share on other sites More sharing options...
The Geek Posted June 15, 2015 Share Posted June 15, 2015 ... I didn't see anything wrong with it. Kamui flipping all over the place is hilarious and Aqua's flashier moves are natural since she seems to have some dancing experience. Quote Link to comment Share on other sites More sharing options...
Mackc2 Posted June 15, 2015 Author Share Posted June 15, 2015 ... I didn't see anything wrong with it. Kamui flipping all over the place is hilarious and Aqua's flashier moves are natural since she seems to have some dancing experience. I will admit it is hilarious to watch but I did start this thread to get opinions on what his critical might be which I really like the half transformation idea Thane suggested Quote Link to comment Share on other sites More sharing options...
Kyza Posted June 15, 2015 Share Posted June 15, 2015 (edited) I can imagine Aqua will incorporate some kind of dance into her crit as well, and yea Kamui's arm shape-shifting for their crit animation sounds neat as hell. Edited June 15, 2015 by Kyza Quote Link to comment Share on other sites More sharing options...
Pepper Posted June 15, 2015 Share Posted June 15, 2015 I can imagine Aqua will incorporate some kind of dance into her crit as well, and yea Kamui's arm shape-shifting for their crit animation sounds neat as hell. So were going to have an one shot pair up like how Chrom and Robin could destroy a whole army while in pair up. Quote Link to comment Share on other sites More sharing options...
Thane Posted June 15, 2015 Share Posted June 15, 2015 ... I didn't see anything wrong with it. Kamui flipping all over the place is hilarious and Aqua's flashier moves are natural since she seems to have some dancing experience. Oh I will certainly agree that Kamui jumping around like a kid on a sugar rush is hilarious, at the very least. The problem I have with Aqua isn't just that she's spinning, but how she actually hits her opponents; she uses her lance - with one arm - to SLICE, not thrust, the enemy. She also has her right elbow fairly close to her hips when she does it, and if you try to hit someone like that you won't gain any momentum and you'll quickly injure your arm, all for the sake of visual appeal. Some people like it and that's great, but I'll probably roll my eyes every single time I see it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.