Chiki Posted June 25, 2015 Share Posted June 25, 2015 So Javelins and Hand Axes and such can't double anymore... This is a pretty big deal since we had a lot of people wanting to nerf these weapons. This is like my worst nightmare. Quote Link to comment Share on other sites More sharing options...
Nik Posted June 25, 2015 Share Posted June 25, 2015 Tbh it does make sense, because: 1:If i just threw my axe, how can i possibly throw it again without recovering it first? 2:1-2 weapons were kinda op 3:There wouldn't be many incentives to use other weapons if you had, for example, an infinite spear. Quote Link to comment Share on other sites More sharing options...
Rizziah Posted June 25, 2015 Share Posted June 25, 2015 Clearly we need to make IS add boomerangs. Quote Link to comment Share on other sites More sharing options...
Nobody Posted June 25, 2015 Share Posted June 25, 2015 We've known that for a while now. Oh well, i can deal with it, but it will make things a bit slower in the game Hopefully this game is more focused on player phase than awakening and they end up not being that important Quote Link to comment Share on other sites More sharing options...
georgetruman Posted June 25, 2015 Share Posted June 25, 2015 Just give your javelins and hand axes to Benoit. He's only ever going to be able to attack once anyway! Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted June 26, 2015 Share Posted June 26, 2015 ^ and when promoted to general he can't be doubled either. Hand axes and javelins for this guy. Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted June 26, 2015 Share Posted June 26, 2015 So Javelins and Hand Axes and such can't double anymore... This is a pretty big deal since we had a lot of people wanting to nerf these weapons. This is like my worst nightmare. Then Ryoma is your best dream, in this case. 1-2 Range, with no drawback AND boost his Strength by 4! He is really ridiculously great. There's also 1-2 range steel weapons, but we suspect it may be ennemy only. And there's still Hidden Weapons fr 1-2 range anyway. Quote Link to comment Share on other sites More sharing options...
Camilla Posted June 26, 2015 Share Posted June 26, 2015 You won't be able to 1-turn as many chapters as you did in your Awakening LTC run, that's for sure. Quote Link to comment Share on other sites More sharing options...
Gwimpage Posted June 26, 2015 Share Posted June 26, 2015 They're still really good on Player Phase since you still activate Attack stance using them. Basically they're similar to the FE6 brave lance where it's a powerful Player Phase tool, but will wreck you on EP if you don't trade equip it off or kill everything in range. Quote Link to comment Share on other sites More sharing options...
Wayward Alchemist Posted June 26, 2015 Share Posted June 26, 2015 Good! They made bows irrelevant in Awakening. Quote Link to comment Share on other sites More sharing options...
Tori Posted June 26, 2015 Share Posted June 26, 2015 I'm hoping that the MT for throwing weapons will be boosted a bit to make up for not being able to double anymore. Not to the point that it's just as strong as a double, of course, but enough so that there's still some good incentive to use it. Quote Link to comment Share on other sites More sharing options...
NekoKnight Posted June 26, 2015 Share Posted June 26, 2015 I'm not very far in the game so maybe I don't have a lot to stand on but I think the nerfs are appropriate. "Melee" characters can still use ranged weapons, but it's situational which is good for strategy. Archers will be your new go-to units for powerful ranged attacks. Quote Link to comment Share on other sites More sharing options...
Blaze The Great Posted June 26, 2015 Share Posted June 26, 2015 Meh. I don't like it, but it shouldn't have THAT much of an effect on the game. Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted June 26, 2015 Share Posted June 26, 2015 I'm not very far in the game so maybe I don't have a lot to stand on but I think the nerfs are appropriate. "Melee" characters can still use ranged weapons, but it's situational which is good for strategy. Archers will be your new go-to units for powerful ranged attacks. Good to know Archers are actually usefull in this game. Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted June 26, 2015 Share Posted June 26, 2015 Maybe it'll just make mages more useful- assuming tomes have 1-2 range and don't have universal doubling restrictions. Quote Link to comment Share on other sites More sharing options...
King Garon Posted June 26, 2015 Share Posted June 26, 2015 I'm fine with 1-2 range weapons not being able to double.What I don't like is how javelins and hand axes can't land critical hits. Ranged weapons need a power boost to make them better, I mean they're weaker than iron weapons in every way except for range. They should have at least decent might, especially if they can't crit or double. Quote Link to comment Share on other sites More sharing options...
Beddict Posted June 26, 2015 Share Posted June 26, 2015 I'm fine with 1-2 range weapons not being able to double.What I don't like is how javelins and hand axes can't land critical hits. Ranged weapons need a power boost to make them better, I mean they're weaker than iron weapons in every way except for range. They should have at least decent might, especially if they can't crit or double. Javelins are bottom of the barrel, the Bronze Lance of 1-2 range weapons, makes sense they can't crit. On the other hand, Spears are 2 range only and they CAN crit, and have double the Might of a Javelin though they cannot double. You'll still get reliable ranged damage but it comes at the cost of being unable to counter in melee range and at the risk of being doubled. A lot more balanced than previous iterations of the weapons since they tended to be strong while having 1-2 range. Quote Link to comment Share on other sites More sharing options...
BlueL Posted June 26, 2015 Share Posted June 26, 2015 I'm not very far in the game so maybe I don't have a lot to stand on but I think the nerfs are appropriate. "Melee" characters can still use ranged weapons, but it's situational which is good for strategy. Archers will be your new go-to units for powerful ranged attacks. Fine with me. I always (aside from FE13) made an effort to use an archer so I'm already prepared mentally. But doesn't this also make mages even more powerful as range attackers? Or did magic get nerfed as well? Quote Link to comment Share on other sites More sharing options...
Roflolxp54 Posted June 26, 2015 Share Posted June 26, 2015 Javelins being crap isn't new -- in FE3, Javelins are ridiculously heavy, making doubling virtually impossible to do (axe users don't exist in FE3). Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 26, 2015 Share Posted June 26, 2015 Chiki needs to start thinking outside of the box noiw Quote Link to comment Share on other sites More sharing options...
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