Quintessence Posted July 12, 2015 Author Share Posted July 12, 2015 if only thwomp had had more skl... Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 12, 2015 Share Posted July 12, 2015 (edited) berserkers are pretty bad probably deserved to lose this anyway after fudging the math on chrom, although Priam getting rekt was unfourtunate also the double astra on turn 2 was pretty unfourtunate too, but Basilio hit too I guess. Edited July 12, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 12, 2015 Author Share Posted July 12, 2015 (edited) skill procs were so ridiculous here. Carmine had safe vengeance procs, maybe if thwomp were a warrior things may have come different. Also, chrom's high hit was due to hit+20 and... edit: there is no demoiselle in your side Edited July 12, 2015 by Quintessence Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 12, 2015 Share Posted July 12, 2015 warriors get doubled too much (in the gen1 meta anyway) and don't have the strength cap to do what I needed them to If i had run someone with demoiselle and maybe given thwomp hit+20 instead of one of his other skills he just kills gaius (and any assassin with 31 def or less) at pretty good hit. I just wanted to see how the berserkers fared. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted July 12, 2015 Share Posted July 12, 2015 I don't see why Warriors would be doubles less in the gen 2 meta tbqh. Also, isn't Gaius chosen pretty much because of his Axebreaker access? His other qualities aren't too redeeming. Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 12, 2015 Share Posted July 12, 2015 (edited) the avatar I did was +str/-def, and with the same distribution, he'd have 40 speed which gets rekt because it's not a sorceror. a +spd warrior just really isn't that impressive imo, still only hits 43/44 speed and 47/48 strength really isn't that great. They're just at risk of being food for assassins. i have an idea for a future team though that I think will be very strong. Edited July 12, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Espinosa Posted July 12, 2015 Share Posted July 12, 2015 See just how potent Assassins really are, eh? I also like +str/-def for physical MUs. It can be difficult to make a good one without hurting the useful stats. Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 12, 2015 Share Posted July 12, 2015 (edited) assassins are definately a threat but are by no means the best class sorcerors definately are, especially Miriel with renewal/tomefaire/tomebreaker. There's really very little inscentive to use anyone else. You just can't attack them. Edited July 12, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Espinosa Posted July 12, 2015 Share Posted July 12, 2015 I don't think I really did choose to run Tomefaire on my Miriel. Anathema wasn't such a prominent option back then too (almost essential now). Tomebreaker just means you can't fight them your own Sorcs and Dread Fighters, doesn't it? No other viable tome users to be found in the metagame. Sorcs are so easy to double most of the time (besides special MU builds and maybe Gangrel, who's kind of a crappy Sorc), which means they're easy to attack 4 times with a brave weapon, all in a metagame with skill procs like Luna and Vengeance. You can't expect them to be less threatened by powerful units than Assassins, for example. Also, if Sorcs are so good, then why aren't they iniating rounds of combat and just waiting until the game ends? Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 12, 2015 Author Share Posted July 12, 2015 Because Sorcs serve also as tanks and hit res really hard. It is a high risk to lose them so early, specially when Vengeance and Aversa's Night is best used at enemy phases when you get hit and leave your enemy nearly dead. The only way you can nuke a sorc early game is with Braves and one or two luna procs, with the risk of getting vengeance rekt. Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 12, 2015 Share Posted July 12, 2015 (edited) you need like two luna's or two astra's or something to even kill them (if you double, and that's pretty much restricted to Assassins, and if it fails, they kill a unit and are back at full health there's also the possibility they have forseti equipped, and are no longer doubled by brave assassins, who can't kill them without like, double astra or something ridiculous. If they get low, they vengeance aversa's blick someone (like the unit that just attacked them) and are magically back at full health. A +spd/-def berserker avatar (the strongest option that doubles sorcerors) doesn't even kill them with a luna hit + regular hit with a brave axe and axfaire (leaves Miriel with 3HP) then she counters back and one shots said unit, healing back 40 HP, then 24 more on her turn. Edited July 12, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 12, 2015 Author Share Posted July 12, 2015 (edited) Maybe assassin avatar with tomebreaker just used to kill the sorc, with anathema demoiselle, a burn skill or lucky seven to avoid any serious retaliation edit: like luna, tomebreaker, lucky 7, Quick burn and a faire skill edit: then have another assassin with other breaker skills and some other passive unit with demoiselle annd anathema Edited July 12, 2015 by Quintessence Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted July 12, 2015 Share Posted July 12, 2015 (edited) Ok, I'm back. Wow, what a couple of rounds. I don't really want to attack Tharja since she'll just heal all the damage back with Aversa's Night (that and I'm pretty sure she has Pavise), but I have to do something. I guess Miriel will finally get to contribute by attacking Tharja with the Superior Jolt. EDIT: Fuck it, just have Carmine attack Tharja with the Brave Axe, Miriel should be able to finish her off even if Pavise activates. Edited July 12, 2015 by Carmine Sword Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 12, 2015 Author Share Posted July 12, 2015 TURN 16 - SWORD PHASE Miriel's Bond recovers Carmine's health by 10 HP! [18/80] Miriel (@Superior Jolt+) attacks Tharja (@Aversa's Night+)! Atk - 29 Hit - 100% Crit - 2% VS [63] Tharja takes 29 damage! [51/80] Tharja strikes back! Atk - 25 Hit - 67% Crit - 0% [12] Tharja triggers Luna! Tharja - "You're already dead..." [62] [16] Miriel takes 47 damage! [33/80] Tharja heals 23 HP! [74/80] Both units survive this round! UNIT HP ----------------------------- BERSERKER!THWOMP 00/80 BRIDE!CORDELIA 00/80 SORCERER!THARJA 74/80 HERO!BASILIO 00/80 ASSASSIN!PRIAM 00/80 ----------------------------- GREAT LORD!CHROM 00/80 HERO!CARMINE 18/80 ASSASSIN!STAHL 00/80 SORCERER!MIRIEL 33/80 ASSASSIN!GAIUS 00/80 Thwomp's turn! Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 12, 2015 Author Share Posted July 12, 2015 Too late carmine :( Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 12, 2015 Share Posted July 12, 2015 aversa;s carmine Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted July 12, 2015 Share Posted July 12, 2015 The end draws near! Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 12, 2015 Share Posted July 12, 2015 (edited) expecting death to vantage Edited July 12, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted July 12, 2015 Share Posted July 12, 2015 Then why did you attack Carmine? Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 12, 2015 Author Share Posted July 12, 2015 TURN 17 - THWOMP PHASE Tharja (@Aversa's Night) attacks Carmine (@Brave Axe)! Carmine triggers Vantage! Carmine attacks first! Atk - 17 [x4] Hit - 100% Crit - 0% VS [93] Carmine triggers Vengeance! Carmine - "Here's how it's done!" Tharja takes 48 damage! [26/80] Second hit! [2] Carmine triggers Vengeance! Carmine - "Time to tip the scales!" Tharja gets rekt and takes another 48 damage! [0/80] Tharja has sd! UNIT HP ----------------------------- BERSERKER!THWOMP 00/80 BRIDE!CORDELIA 00/80 SORCERER!THARJA 00/80 HERO!BASILIO 00/80 ASSASSIN!PRIAM 00/80 ----------------------------- GREAT LORD!CHROM 00/80 HERO!CARMINE 18/80 ASSASSIN!STAHL 00/80 SORCERER!MIRIEL 33/80 ASSASSIN!GAIUS 00/80 Sword has won the match against THWOMP 2-0. Congratulations to the winner, Carmine Sword! Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 12, 2015 Share Posted July 12, 2015 he'd kill me anyway the next turn, needed to bet on him not having it gg Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted July 13, 2015 Share Posted July 13, 2015 (edited) You didn't have Pavise? I guess I could have just attacked you with Carmine and saved a turn, but I was paranoid. I'm not sure if I should have won, since I got kind of lucky with skill procs and Chrom killing Priam at 35 displayed hit. Here are the skillsets for informative purposes: Carmine: Vengeance, Vantage, Axefaire, Hit Rate +20, Hex Chrom: Aether, Luna, Rightful King, Hit Rate +20, Charm Miriel: Renewal, Tomefaire, Anathema, Demoiselle, Bond Gaius: Astra, Swordfaire, Lucky 7, Avoid +10, Axebreaker Stahl: Luna, Vantage, Bowfaire, Hit Rate +20, Bowbreaker. Edited July 13, 2015 by Carmine Sword Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 13, 2015 Share Posted July 13, 2015 (edited) I actually think Chrom is very good. His stats are pretty solid and rightful king and two procs is pretty awesome. Hit other skills are kind of mediocre, but I think the rest makes up for it. I had Pavise on Tharja earlier but I removed it for... Hit+20 I think. Edited July 13, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 13, 2015 Author Share Posted July 13, 2015 (edited) Yeah, Ragnell Chrom does seem decent with the ability to counter bows. Aether, Luna, Rightful King, Hit +20 is probably the best set. Maybe couple it with Prescience cuz Charm is meh Edit: Also, demoiselle and Anathema are pretty much a must. Edited July 13, 2015 by Quintessence Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 13, 2015 Share Posted July 13, 2015 (edited) He gets bowbreaker and aegis too, he has a few options. If I had packed a Mire on Tharja i might have been able to pull it off. Will do in the future! Thanks for hosting Quint. The cut in quotes were a nice touch that i'm gonna shamelessly steal. Edited July 13, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
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