MCProductions Posted July 13, 2015 Share Posted July 13, 2015 I'm curious as to how varied chapter goals are in the three different routes. I know Hoshido is advertised to be the second coming of Awakening, so I assume Rout and defeat boss goals are all that are in that route, but I am curious as to what Nohr and the Invisible Kingdom have to offer in map objective variety, and would like it to be presented in a spoiler free environment, so I made this thread. Feel free to discuss the various chapter goals the game(s) throw at you here. Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted July 13, 2015 Share Posted July 13, 2015 (edited) I did it once and I can do it again, here are all chapter requirements for the main maps. Note, *Escape=Avatar, Seize=Anyone Prologue: It's scripted, not really relevant C1: Defeat Boss (there's only 1 enemy anyway) C2: Rout C3: Seize C4: Rout C5: Rout Hoshido H6: Defeat Boss H7: Rout H8: Rout H9: Rout H10: Rout H11: Rout H12: Escape H13: Rout H14: Defeat Boss H15: Rout H16: Rout H17: Rout H18: Defeat Boss H19: Rout H20: Defeat Boss H21: Defeat Boss H22: Rout H23: Rout H24: Defeat Boss H25: Defeat Boss H26: Defeat Boss H27: Defeat Boss H Endgame: Defeat Boss Nohr N6: Defeat 4 enemies (out of 5) N7: Rout N8: Defeat Boss N9: Seize N10: Defend for 11 Turns N11: Defeat Boss N12: Escape in 16 Turns or Defeat Boss N13: Rout N14: Defeat Boss N15: All allies escape in 20 Turns or Defeat Boss N16: Defeat Boss N17: Defeat Boss N18: Defeat all three bosses in 20 Turns N19: Rout N20: Seize N21: All allies escape N22: Seize N23: Seize N24: Seize N25: Defeat Boss N26: Seize N27: Defeat Boss N Endgame: Defeat Boss Invisible Kingdom I6: Defeat both bosses in 5 Turns I7: Seize I8: Defeat Boss I9: Seize I10: Seize I11: Rout I12: Defeat Boss I13: Defeat Boss I14: Rout I15: Seize I16: Defeat Boss I17: Seize I18: Defeat Boss I19: All allies escape in 20 Turns or Defeat Boss I20: Defeat Boss I21: Defeat Boss I22: Seize I23: Seize I24: Defeat Boss I25: Defeat Boss I26: Defeat Boss I27: Defeat Boss I Endgame: Defeat Boss Out of the 74 Maps, 36 are Defeat Boss 20 are Rout 14 are Seize 5 are Escape 1 Defend 1 "Defeat x enemies" map The reason why it sums to 77 instead is because 3 of the maps are "escape or defeat boss" 5 of the objectives are also timed Edited July 13, 2015 by CocoaGalaxy Quote Link to comment Share on other sites More sharing options...
Draco Posted July 13, 2015 Share Posted July 13, 2015 Ooh, I see it's much more varied this time.Thank you, Cocoa. Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted July 13, 2015 Share Posted July 13, 2015 (edited) I was actually a little disappointed, since in a way, 90% of the missions have you doing killing objectives. Edited July 13, 2015 by CocoaGalaxy Quote Link to comment Share on other sites More sharing options...
Thane Posted July 13, 2015 Share Posted July 13, 2015 I would like to point out that the third path also introduces two maps with different kinds of fog of war in addition to the mission objective, so that could be worth taking into consideration.I must say that I'm disappointed there was only one "defend" mission since it was the most fun I had with the entire game. The Nohr maps were generally amazing though, so I'm definitely not dissatisfied in terms of gameplay, but it would've been fun with at least one more similar mission.Brings back memories of Warcraft III, man. Quote Link to comment Share on other sites More sharing options...
MCProductions Posted July 13, 2015 Author Share Posted July 13, 2015 TBF, Cocoa, most FE maps have killing enemies in a way. I'm personally glad to see this level of variety, since it is similer to the level of variety in FE 7. I always felt that game had the perfect amount of variety in its stages, without being too much like RD, or too little like FE4,6, and 13. Tho the existence of FOW in the third route combined with other things I've heard makes less and less hyped for that route. Quote Link to comment Share on other sites More sharing options...
BaKaDaNaa Posted July 13, 2015 Share Posted July 13, 2015 1 Defend map? Seriously IS? That makes me sad. Quote Link to comment Share on other sites More sharing options...
Thane Posted July 13, 2015 Share Posted July 13, 2015 1 Defend map? Seriously IS? That makes me sad. If it makes you feel any better, it's probably the best map in the entire game. I'm also partial to a certain "escape" map, since I'm apparently a masochist. Quote Link to comment Share on other sites More sharing options...
MCProductions Posted July 13, 2015 Author Share Posted July 13, 2015 Honestly, I'd take 1 really good defend map over any of the DB's part 3 chapters in RD, so I can live with just one if it really is that good a map. I'm personally curious that it seems anyone can seize to end the chapter, according to Cocoa's post. Am I just reading that wrong or did IS allow people like me to have the lords bosskill without wasting a turn for once for once. Quote Link to comment Share on other sites More sharing options...
BaKaDaNaa Posted July 13, 2015 Share Posted July 13, 2015 If it makes you feel any better, it's probably the best map in the entire game. I'm also partial to a certain "escape" map, since I'm apparently a masochist. Yeah, I played it, I'm on Chapter 20. That's precisely what makes me sad: knowing I've been through the best map already... Quote Link to comment Share on other sites More sharing options...
Thane Posted July 13, 2015 Share Posted July 13, 2015 Yeah, I played it, I'm on Chapter 20. That's precisely what makes me sad: knowing I've been through the best map already... Well if you like difficult maps, hold on to your hat, because you're in for a treat in the near future. Quote Link to comment Share on other sites More sharing options...
BaKaDaNaa Posted July 14, 2015 Share Posted July 14, 2015 I like difficult maps, but only when they're fair. For example, I found Ch. 10 way more pleasant than Ch. 19 because, even though it was easier than Ch. 10, it felt like the map gimmick in this one was really unfair. Quote Link to comment Share on other sites More sharing options...
The Royal Red Posted July 14, 2015 Share Posted July 14, 2015 I'm actually plesantly suprised at the slightly larger diversity in objectives. Awakening had repetative goals, and it's good to see it having a little more creativity to it. Quote Link to comment Share on other sites More sharing options...
veetasoy Posted July 14, 2015 Share Posted July 14, 2015 Shame Hoshido has nothing interesting. Why is IS so stingy with Defend maps? :/ Pretty sure those are fan-favourites. Quote Link to comment Share on other sites More sharing options...
Blaze The Great Posted July 14, 2015 Share Posted July 14, 2015 If it makes you feel any better, it's probably the best map in the entire game. I'm also partial to a certain "escape" map, since I'm apparently a masochist. Can you tell me what route it is on? I'll PROBABLY only buy one game, most likely Nohr, but I love me some defense maps. Also, from Cocoa's list, at least they tried after Awakening's horrible "rout or defeat boss every map" fiasco. Quote Link to comment Share on other sites More sharing options...
Thane Tali Posted July 14, 2015 Share Posted July 14, 2015 Hey, defeat boss is my jam I like doing the whole break ranks, make a beeline for the head of the snake thing. Makes planning out speedy strats easier than routs. Not exactly an LTC nut and I definitely fall more on the casual side of things but I do despise playing the game at a snail's pace. Quote Link to comment Share on other sites More sharing options...
Mackc2 Posted July 14, 2015 Share Posted July 14, 2015 Awakening wasn't all beat the boss and rout the enemy there was one protect the tiki map (though that was still rout the enemy) Im only slightly disappointed that there is only one defend map and finding out that it is the best map in the game is not helping because that means we could have had two well designed defend maps but we didn't so whatever. Quote Link to comment Share on other sites More sharing options...
Lexington Posted July 14, 2015 Share Posted July 14, 2015 What about the recruitment maps for the children? Any special goals for those chapters? Quote Link to comment Share on other sites More sharing options...
Thane Posted July 14, 2015 Share Posted July 14, 2015 What about the recruitment maps for the children? Any special goals for those chapters? No, but there are several gimmicks in them. Some good, some absolutely dreadful and only there to artificially make the game harder in all the wrong ways. Quote Link to comment Share on other sites More sharing options...
RPGatWill Posted July 14, 2015 Share Posted July 14, 2015 No, but there are several gimmicks in them. Some good, some absolutely dreadful and only there to artificially make the game harder in all the wrong ways. Ouch. Was hoping they'd add more variation in those paralogues. Also, while I'm glad there's variation, I guess I'd be lying if I didn't say I hoped there would be a bit more. Which is weird, because I'm pretty sure there's more variation here then there ever was in FE7 and Sacred Stones, not even to touch on awakening. It's nice to see some maps will even have choices between whether you want to finish it one way or the other. I assume on normal it might be easier to say, clear the map, where on harder difficulties it may be too hard to do that so focusing on the boss before they close in may be the more important thing (or escaping or whatever.) Quote Link to comment Share on other sites More sharing options...
Thane Posted July 14, 2015 Share Posted July 14, 2015 There is plenty of variation. Hell, sometimes I'm wonder if there's not too much since a lot of maps definitely get too gimmicky (I've seen the third route being called Gimmick Emblem, which is pretty fitting). And yeah, normal this game is REALLY easy; I tried normal on Nohr and you can just blow through the latter maps since they removed some very crucial skills and equipment on a lot of units. Conquest is definitely designed to be played on at least hard unless you want to experience the "story". Oh well, even the more plain maps are brilliantly designed, if you ask me. Quote Link to comment Share on other sites More sharing options...
The Magus Posted July 14, 2015 Share Posted July 14, 2015 Well, darn. I mean, Nohr looks on par with FE9 variety-wise, although I'm disappointed that every escape map can also be ended by defeating the boss and that there's only one defense map... But hoshido looks like Awakening 2.0 apart from seize and one escape map being thrown in, and it looks like Invisible Kingdom decided to follow Hoshido in terms of bland objectiving... Even in Nohr's case, I had my hopes up for something at or above RD in terms of creative objectives.... But maybe I just set my standards too high. :/ Quote Link to comment Share on other sites More sharing options...
Thane Tali Posted July 15, 2015 Share Posted July 15, 2015 I'm honestly more concerned with map variety than I am with chapter goals. A chapter can have a defeat boss goal, but how easy does that make it? Can I fly a bosskiller at it and two-turn? Can I ship my team close, tank a bunch of enemies, then ship a healer over and then finish the boss? If the boss is flanked by attack stance flunkies, how many people and what sort of approach will I need to mop up the boss in one turn? Hint to everyone: if your Silas gets RNG screwed, START THE GAME OVER. You're going to need that bad boy. Quote Link to comment Share on other sites More sharing options...
nocturnal YL Posted July 15, 2015 Share Posted July 15, 2015 I'm honestly more concerned with map variety than I am with chapter goals. A chapter can have a defeat boss goal, but how easy does that make it? Can I fly a bosskiller at it and two-turn? Can I ship my team close, tank a bunch of enemies, then ship a healer over and then finish the boss? If the boss is flanked by attack stance flunkies, how many people and what sort of approach will I need to mop up the boss in one turn? Hint to everyone: if your Silas gets RNG screwed, START THE GAME OVER. You're going to need that bad boy. You can one-turn Shigure's chapter. I don't see anything too obvious otherwise. Tanking is somewhat viable (the Elfi-Leon combo is quite something to look at), but you don't want to have too few units absorbing all the experience (in Nohr/Lunatic's case). Attack stance is negated by guard stance, so that's not a problem. I actually find this FE still leaning towards the defensive side. Attack stance is better for tackling isolated but powerful enemies, and that's pretty much it. My Silas is completely superseded by his daughter by now. He's still a rather important unit when he was the sole cavalier. Quote Link to comment Share on other sites More sharing options...
Thane Tali Posted July 15, 2015 Share Posted July 15, 2015 You can one-turn Shigure's chapter. I don't see anything too obvious otherwise. Tanking is somewhat viable (the Elfi-Leon combo is quite something to look at), but you don't want to have too few units absorbing all the experience (in Nohr/Lunatic's case). Attack stance is negated by guard stance, so that's not a problem. I actually find this FE still leaning towards the defensive side. Attack stance is better for tackling isolated but powerful enemies, and that's pretty much it. My Silas is completely superseded by his daughter by now. He's still a rather important unit when he was the sole cavalier. I'm probably going for a Silas/Corrin S-Support just so I can get Sophie quick as possible. Probably not getting any other children unless it's easy and also viable to train them. Silly Fates, not giving me enough Cavs ): Also yeah, Seigbert exists, but that involves using Xander which I am not going to be doing on my no-second-tier runs. Quote Link to comment Share on other sites More sharing options...
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