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[SOLVED][FE7]So another question I've had on my mind forever but never bothered to ask...


Avril Lavigne
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Can someone give me an example of the following scenario?

Character A is to speak to Character B, who is NPC, and recruit him/her.

However, Character A has reached goal without speaking to Character B.

Character B is then approached by Character A through a cutscene and recruited automatically.

In a different scenario, Character A and Character B are reaching the chapter goals on the same team. Of course ending would be different to make sense.

So how would I create this/these event(s) in Event Assembler language?

If I were to dumb it down for myself:

If condition is met 0x1 0xA //So whatever code it is for "If character is on team"
Proper ending
If condition is NOT met 0x2 0xB
Alternate Ending
End Condition 0x1
End Condition 0x2

Am I on the right track? I forget a lot about conditions actually :(

Edited by Avril Lavigne
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Let's say the event ID for character B's talk scene is 0x10 (EXAMPLE ONLY)

then your ending scene is:

IFET 0x01 0x10
blah blah events where character B has been recruited
ELSE 0x02
ENIF 0x01
blah blah events where char B is not recruited
ENIF 0x02
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Let's say the event ID for character B's talk scene is 0x10 (EXAMPLE ONLY)

then your ending scene is:

IFET 0x01 0x10
blah blah events where character B has been recruited
ELSE 0x02
ENIF 0x01
blah blah events where char B is not recruited
ENIF 0x02

Omg. I am idiot. That's so easy ugh just this cleared most of my conditions confusion up. Thank you

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