Avril Lavigne Posted August 11, 2015 Share Posted August 11, 2015 (edited) Can someone give me an example of the following scenario? Character A is to speak to Character B, who is NPC, and recruit him/her. However, Character A has reached goal without speaking to Character B. Character B is then approached by Character A through a cutscene and recruited automatically. In a different scenario, Character A and Character B are reaching the chapter goals on the same team. Of course ending would be different to make sense. So how would I create this/these event(s) in Event Assembler language? If I were to dumb it down for myself: If condition is met 0x1 0xA //So whatever code it is for "If character is on team" Proper ending If condition is NOT met 0x2 0xB Alternate Ending End Condition 0x1 End Condition 0x2 Am I on the right track? I forget a lot about conditions actually :( Edited August 12, 2015 by Avril Lavigne Quote Link to comment Share on other sites More sharing options...
Agro Posted August 12, 2015 Share Posted August 12, 2015 Let's say the event ID for character B's talk scene is 0x10 (EXAMPLE ONLY) then your ending scene is: IFET 0x01 0x10 blah blah events where character B has been recruited ELSE 0x02 ENIF 0x01 blah blah events where char B is not recruited ENIF 0x02 Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted August 12, 2015 Author Share Posted August 12, 2015 Let's say the event ID for character B's talk scene is 0x10 (EXAMPLE ONLY) then your ending scene is: IFET 0x01 0x10 blah blah events where character B has been recruited ELSE 0x02 ENIF 0x01 blah blah events where char B is not recruited ENIF 0x02 Omg. I am idiot. That's so easy ugh just this cleared most of my conditions confusion up. Thank you Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.