cleverfool27 Posted August 13, 2015 Share Posted August 13, 2015 (edited) The way I understand it, the classes have base stats and class growth rates, and the enemies every chapter are basically leveled up using their growths and starting from their bases. My questions are: how are promoted enemies generated, and how does hard mode augment the stats of the enemies? I'm doing a small rebalance patch for my friend. Cheers! Edited August 13, 2015 by cleverfool27 Quote Link to comment Share on other sites More sharing options...
Agro Posted August 13, 2015 Share Posted August 13, 2015 http://serenesforest.net/forums/index.php?showtopic=18869 This topic explains it quite well, although I believe the hard mode bonus levels may be 3, this can be edited in the chapter Data Editor Nightmare Module. I think promoted enemies get an additional 10 or 20 levels depending on the mode (I can't remember, now) Quote Link to comment Share on other sites More sharing options...
cleverfool27 Posted August 13, 2015 Author Share Posted August 13, 2015 (edited) Thank you! Now to figure out how promoted classes work. The class bases are far too low for me to accept that a level 3 Warrior gets 2 level ups off those bases. Edited August 13, 2015 by cleverfool27 Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 13, 2015 Share Posted August 13, 2015 past a certain point (it may very well be level 3) they start adding in a certain number of unpromoted autolevels as well; i don't remember how many (i'm pretty sure it's not 20) Quote Link to comment Share on other sites More sharing options...
cleverfool27 Posted August 13, 2015 Author Share Posted August 13, 2015 I see... I suppose the easiest way to test this would be to create a dummy class with 100% growths in everything, and run a ton of attempts to account for the 7/8 9/8 thing. Quote Link to comment Share on other sites More sharing options...
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