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[SOLVED][FE7] Map Sprite Problem


Avril Lavigne
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Hey I'm back again.

I successfully expanded my entries in Nightmare, but now I want to replace/add more classes.

I decided to add Halberdier at ID 0x61. I mostly just wanted to test the map sprites to make sure they work because that's basically the most difficult part.

I tested the Standing map sprite, and it worked! But the Moving map sprite didn't.

I added my Moving map sprite to the offset 10B1D20 so I pointed it (90B1D20) to the class ID 0x61 in Nightmare, because it is the class of the Halberdier.

I also noticed that some other classes have the same Graphics Pointer as the Animation Pointer. So I did that to test and it still didn't work.

EzQJLw6.png

Here's what happens:

c0wR6MS.png

Then I put my cursor over him...

qKQjQl6.png

HE'S GONE!

What am I doing wrong?

Edited by Avril Lavigne
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Okay, got it. So there was actually something wrong with my nightmare .txt

I changed it around because there were too many entries in it. So now it's lined up pretty nicely. But I also figured out that Animation Pointer and Graphics Pointer cannot be the same. Obviously point it to the graphics but I suppose I just use one of the pre-existing Animation Pointers from the other classes

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