Shadowflare Posted September 5, 2015 Share Posted September 5, 2015 (edited) So... I was just going to stick a character into my map, have them run around a little, test out how far it takes to get across, nothing fancy. No text, no reinforcements, no talk commands, no anything except load ally character here. And... EA won't let me do it. It keeps giving me this: Finished. 1 errors encountered: File Chapter 1 Events.txt, Line 59, Column 9: Didn't reach end, currently at NewLine(NL) No data written to output. My event file: #include EAstdlib.event EventPointerTable(0x07,ThisChapter) ORG 0x8D80000 ThisChapter: POIN TurnBasedEvents POIN CharacterBasedEvents POIN LocationBasedEvents POIN MiscBasedEvents POIN Dunno Dunno Dunno POIN Tutorial POIN Ballista1 Ballista2 POIN Units1 Units1 POIN $0 $0 $0 $0 $0 $0 POIN BeginningScene EndingScene TurnBasedEvents: TurnEventPlayer(0x00,Opening_event,1) TURN CharacterBasedEvents: Nese: Erika Lord 0x01 Level(1,Ally,False) [46,4] DropItem 0x00 [0x01, 0x00, 0x00, 0x00] [NoAI] CHAR LocationBasedEvents: LOCA MiscBasedEvents: AFEV Dunno: //DO NOT TOUCH CODE $00 Tutorial: //DO NOT TOUCH CODE $00 Ballista1: BLST Ballista2: BLST ALIGN 4 Units1: UNIT BeginningScene: ENDA EndingScene: STAL 0x01 MNCH 0x__ ENDA MESSAGE Events end at offset currentOffset Anyone have any ideas what's going on? And yeah, I'm new (and kinda bad) at this. Edited September 9, 2015 by Shadowflare Quote Link to comment Share on other sites More sharing options...
Baldrick Posted September 5, 2015 Share Posted September 5, 2015 In the ending event, make it MNCH 0x1 Quote Link to comment Share on other sites More sharing options...
Shadowflare Posted September 6, 2015 Author Share Posted September 6, 2015 Yeah, um, no. EA still keeps rejecting it. Finished. 1 errors encountered: File Chapter 1 Events.txt, Line 27, Column 1: Didn't reach end, currently at IntegerLiteral(0x01) No data written to output. #include EAstdlib.event #include EVDefs.txt EventPointerTable(0x07,ThisChapter) ORG 0x8D80000 ThisChapter: POIN TurnBasedEvents POIN CharacterBasedEvents POIN LocationBasedEvents POIN MiscBasedEvents POIN Dunno Dunno Dunno POIN Tutorial POIN Ballista1 Ballista2 POIN Units1 Units1 POIN $0 $0 $0 $0 $0 $0 POIN BeginningScene EndingScene TurnBasedEvents: TurnEventPlayer(0x00,Opening_event,1) TURN CharacterBasedEvents: Lionel 0x01 0x01 Level(1,Ally,False) [46,4] DropItem 0x00 [0x01, 0x00, 0x00, 0x00] [NoAI] CHAR LocationBasedEvents: LOCA MiscBasedEvents: AFEV Dunno: //DO NOT TOUCH CODE $00 Tutorial: //DO NOT TOUCH CODE $00 Ballista1: BLST Ballista2: BLST ALIGN 4 Units1: UNIT BeginningScene: ENDA EndingScene: STAL 0x01 MNCH 0x1 ENDA MESSAGE Events end at offset currentOffset Any other ideas? xD Shadowflare Quote Link to comment Share on other sites More sharing options...
CT075 Posted September 6, 2015 Share Posted September 6, 2015 CharacterBasedEvents: Lionel 0x01 0x01 Level(1,Ally,False) [46,4] DropItem 0x00 this is wrong Quote Link to comment Share on other sites More sharing options...
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