Thor Odinson Posted September 24, 2015 Share Posted September 24, 2015 (edited) I don't really, I just wanted to know if the 1-2 range w/doubling is actually useful on her over stats. I overwhelmingly prefer physical units anyway so tome access is not really important to me, and I wanted to know if it's actually situationally good. I'm not going to try to improve it if it's not. Leon and Elise are prolly enough for me as far as mages go. Edited September 24, 2015 by Thor Odinson Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted September 24, 2015 Share Posted September 24, 2015 (edited) I'd say Cam would rather bop shit at 1 range forever than bother with magic. she also looks waaaay better as a W Lord in cutscenes and battle since she wears pants and armor instead of her kink gear Edit: by the time Elise promotes E tomes will be pretty shit but maybe she could do some attack stance stuff with it though her staffing is much better. But yeah Leo's p much all the magic you need. Spellcaster Kamui as well is a good choice that transitions well into Dark Blood. Edited September 24, 2015 by Ownagepuffs Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted September 24, 2015 Share Posted September 24, 2015 (edited) Well, for what it's worth... Elise 20/1 Strategist has 26 Magic and 21 Speed (The other stats are mostly irrelevant) Her speed shoots up pretty fast, assuming you can get her the levels She'll hit hard enough at least, even with a Fire or Rover Once her tome rank goes up (and her speed) she'll start outdamaging Leo, though..of course it's "very risky", but yes very risky to attack with Elise, since it's really easy for her to go down in a single hit Edited September 24, 2015 by CocoaGalaxy Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted September 24, 2015 Share Posted September 24, 2015 (edited) Spellcaster Kamui as well is a good choice that transitions well into Dark Blood. I heard that, but I'd rather go full physical. Personal preferences. I tend to run +Str and I'm probably going to look at Hero, or something. Berserker if I just wanna use Killer Axe and keep Yato in the inventory for the stats. Edited September 24, 2015 by Thor Odinson Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted September 24, 2015 Share Posted September 24, 2015 (edited) If you wanna go full physical, I recommend Samurai. Dragon Fang stacks nicely with Astra and the avoid and Crit bonus of TB in conjunction with Yato buffs are pretty silly. The avoid bonus also stacks with Jakob's personal for even more fun. +Str/-Res (you're preferred IIRC) has like 60% Str/Spd as a Samurai too. It's definitely a better choice than Hero. If you want Zerker then that's a different matter that I don't know how to advise Edited September 24, 2015 by Ownagepuffs Quote Link to comment Share on other sites More sharing options...
Ebony Posted September 24, 2015 Share Posted September 24, 2015 I heard that, but I'd rather go full physical. Personal preferences. I tend to run +Str and I'm probably going to look at Hero, or something. Berserker if I just wanna use Killer Axe and keep Yato in the inventory for the stats. Hell yeah another physical preferenced person with axes! Hifive! Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted September 24, 2015 Share Posted September 24, 2015 (edited) Hi5 If you wanna go full physical, I recommend Samurai. Dragon Fang stacks nicely with Astra and the avoid and Crit bonus of TB in conjunction with Yato buffs are pretty silly. The avoid bonus also stacks with Jakob's personal for even more fun. +Str/-Res (you're preferred IIRC) has like 60% Str/Spd as a Samurai too. It's definitely a better choice than Hero. If you want Zerker then that's a different matter that I don't know how to advise I might consider that for Nohr. Marx does benefit from it, right? Oni is another one I want to do, mainly out of pure aesthetic bias, but also to let Charlotte pick up Ogre Strike and then go back to her regularly scheduled smashing. I'm pretty willing to let my MU subclass whatever that benefits their spouse (read: someone I want to favor) as long as I can still get the class I want to use out of buddy sealing someone. But really I just wanna be really buff realtalk Edited September 24, 2015 by Thor Odinson Quote Link to comment Share on other sites More sharing options...
Ebony Posted September 24, 2015 Share Posted September 24, 2015 I might consider that for Nohr. Marx does benefit from it, right? Yep. Marx would really like Swordfaire. Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted September 25, 2015 Share Posted September 25, 2015 Hi5 I might consider that for Nohr. Marx does benefit from it, right? Oni is another one I want to do, mainly out of pure aesthetic bias, but also to let Charlotte pick up Ogre Strike and then go back to her regularly scheduled smashing. I'm pretty willing to let my MU subclass whatever that benefits their spouse (read: someone I want to favor) as long as I can still get the class I want to use out of buddy sealing someone. But really I just wanna be really buff realtalk incestuous cur Marx would love TB. He'd border on immortal with it. He'd be Ryoma without the sketchy durability late game. Sadly, MU can't buddy seal anyone unless you meant marriage seal. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted September 25, 2015 Share Posted September 25, 2015 pls at this point I treat Kamui less like a character and more like a resource I thought MU gets access to every same-sex person they have an A rank with? or is that not actually a thing? Quote Link to comment Share on other sites More sharing options...
Wayward Alchemist Posted September 25, 2015 Share Posted September 25, 2015 (edited) If Mamui A supported Xander he would get Cavalier, even if he had already A supported Silas, but Xander would get nothing. Edited September 25, 2015 by JothTheConqueror Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted September 25, 2015 Share Posted September 25, 2015 (edited) Okay so that's how I thought it'd work to start with. (I don't plan on running Mamui if I'm going to S Marx to give him TB :P gonna name the femui ryouma though for kicks) The question is now: does it work through buddy seal or normal parallel seal? Edited September 25, 2015 by Thor Odinson Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted September 25, 2015 Share Posted September 25, 2015 Buddy seals work at A+. Kamui can A basically everyone but A+ no one. It's weird. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted September 25, 2015 Share Posted September 25, 2015 (edited) You can buy like 2 or 3 per Hosh/IK run which is more than enough, in my opinion. There's also a reverse club in Nohr though Cam puts it to best use. Wait, so none of the other reverse weapons are obtainable on Nohr? Anyways, while reverse weapons may make being weapon locked not be as bad, they don't change the fact that being locked to one weapon is still a pretty big inconvenience, IMO. Edited September 25, 2015 by Levant Colthearts Quote Link to comment Share on other sites More sharing options...
astrophys Posted September 25, 2015 Share Posted September 25, 2015 Most weapon types are locked to Nohr or Hoshido respectively, barring MyCastle rank bonuses (kind of like renown) for interacting with other's teams. You might get a chest item or a drop that gives you something that is ordinarily exclusive, but you cannot get them from your armory, and I think you might not be able to get anything except those available in infinite supply from other player's armories either. So you could get your standard Bronze/Iron/Steel/Silvers from other MyCastles, but things like Brave Weapons are strictly Nohr under ordinary circumstances, reverse weapons (or reavers as they were in some early games) are Hoshido, slayers (like Swordslayer Nagianta, Lanceslayer Club, etc.) are Hoshidan, Killer Weapons are Nohrian, etc. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted September 25, 2015 Share Posted September 25, 2015 Most weapon types are locked to Nohr or Hoshido respectively, barring MyCastle rank bonuses (kind of like renown) for interacting with other's teams. You might get a chest item or a drop that gives you something that is ordinarily exclusive, but you cannot get them from your armory, and I think you might not be able to get anything except those available in infinite supply from other player's armories either. So you could get your standard Bronze/Iron/Steel/Silvers from other MyCastles, but things like Brave Weapons are strictly Nohr under ordinary circumstances, reverse weapons (or reavers as they were in some early games) are Hoshido, slayers (like Swordslayer Nagianta, Lanceslayer Club, etc.) are Hoshidan, Killer Weapons are Nohrian, etc. I understand that much - I thought that weapons normally exclusive to the other side can be dropped by enemy units on that side. Quote Link to comment Share on other sites More sharing options...
gayserbeam Posted September 25, 2015 Share Posted September 25, 2015 I understand that much - I thought that weapons normally exclusive to the other side can be dropped by enemy units on that side. Only some are, and in very limited amounts. Many weapons have to be obtained from Rank Bonuses or DLC. You'll never find a Shining Bow in Hoshido, for example, and you'll only find one Armorslayer. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted September 25, 2015 Share Posted September 25, 2015 Only some are, and in very limited amounts. Many weapons have to be obtained from Rank Bonuses or DLC. You'll never find a Shining Bow in Hoshido, for example, and you'll only find one Armorslayer. ...Oh rats. Anyways, isn't an Armorslayer only effective on Knights, Generals, and Great Knights? If that's so, then it wouldn't do much good on the Nohr side... Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted September 25, 2015 Share Posted September 25, 2015 Nohr has it's share of rage inducing defensive formation Generals. Problem is Armorslayer has WTD. Hammer is much more likely to get the OHKO. Quote Link to comment Share on other sites More sharing options...
Dark Sage Posted September 25, 2015 Share Posted September 25, 2015 Gotta say, Defensive Formation is the most assholish thing you could give to enemy armors. I mean, they're already really hard to ORKO and the Armorslayer has WTD and it might not even be enough to 2HKO. It's ridiculous. Quote Link to comment Share on other sites More sharing options...
Tooru Posted September 25, 2015 Share Posted September 25, 2015 ...Oh rats. Anyways, isn't an Armorslayer only effective on Knights, Generals, and Great Knights? If that's so, then it wouldn't do much good on the Nohr side... There are Knights in chapter 13, and we get one Armorslayer in chapter 12. There are Generals in chapter 18&26 and the final chapter. Quote Link to comment Share on other sites More sharing options...
Neofranky Posted September 25, 2015 Share Posted September 25, 2015 So I've heard around that Magic is pretty much screwed this time around once more. Is it Radiant Dawn bad, or can I make it work? Also: once I get the game, which might or might not be soon, I plan on marrying Orochi in Hoshido and Camilla in Nohr, which are some good classes for my unit to pass on to them or are they better off unchanged or reclassed to one of ther other natural classes? Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted September 25, 2015 Share Posted September 25, 2015 (edited) So I've heard around that Magic is pretty much screwed this time around once more. Is it Radiant Dawn bad, or can I make it work? Also: once I get the game, which might or might not be soon, I plan on marrying Orochi in Hoshido and Camilla in Nohr, which are some good classes for my unit to pass on to them or are they better off unchanged or reclassed to one of ther other natural classes? Magic Growth means that your only real magic users are Kamui: 30 Base Growth before Asset/Flaw Felicia: 35 Azura: 25 Sakura: 50 Saizou: 45 Orochi: 65 Tsukuyomi: 40 Elise: 65 Odin: 30 Nyx: 50 Camilla: 25 Zero: 20 Leo: 55 Blah blah blah Kamui/Tsukuyomi/Sakura are as balanced as you can get, good magic, speedy, and has defense. A lot of people complain that Tsukuyomi joins at 1/0 at Chapter 9 though Saizou is kind of slow if you ask me. Orochi hits hard, but she's so slow she'll be a huge liability Odin is kind of slow and his magic is a bit low Zero isn't so bad Elise, Nyx, and Azura if you really want to use her, are very fragile, but at least they'll destroy everything in their path. Elise does have to promote/reclass first though. Felicia is ok, she's similar to Elise in a few aspects Leo is slow, but he hits hard and has some defense at least Camilla is probably better off as a physical unit, but she can wok I guess I don't know your definition of Radiant Dawn, and I have my own..peculiarities with Radiant Dawn. For example, you can still have 1RKOing magic users, but I'm not so sure about all that Edited September 25, 2015 by CocoaGalaxy Quote Link to comment Share on other sites More sharing options...
Neofranky Posted September 25, 2015 Share Posted September 25, 2015 Magic Growth means that your only real magic users are Kamui: 30 Base Growth before Asset/Flaw Felicia: 35 Azura: 25 Sakura: 50 Saizou: 45 Orochi: 65 Tsukuyomi: 40 Elise: 65 Odin: 30 Nyx: 50 Camilla: 25 Zero: 20 Leo: 55 Blah blah blah Kamui/Tsukuyomi/Sakura are as balanced as you can get, good magic, speedy, and has defense. A lot of people complain that Tsukuyomi joins at 1/0 at Chapter 9 though Saizou is kind of slow if you ask me. Orochi hits hard, but she's so slow she'll be a huge liability Odin is kind of slow and his magic is a bit low Zero isn't so bad Elise, Nyx, and Azura if you really want to use her, are very fragile, but at least they'll destroy everything in their path. Elise does have to promote/reclass first though. Felicia is ok, she's similar to Elise in a few aspects Leo is slow, but he hits hard and has some defense at least Camilla is probably better off as a physical unit, but she can wok I guess I don't know your definition of Radiant Dawn, and I have my own..peculiarities with Radiant Dawn. For example, you can still have 1RKOing magic users, but I'm not so sure about all that I see. I'll have see my units well in Nohr due to no-grind, but other people with the gae have told me Orochi can outweight her speed out of pure availability and magic power. Who knows, I'll have to see when I get them. Odin is the one that worries me, I really wanted to use not-Owain. My definition of Radan Dawn-bad magic is "Holy shit, Micaiah, you have 40 Magic, why the hell are you not one-rounding anything" kinda bad. Magic was rather weak due to weapon might not escalting like physical weapons did and enemies all having resistance stats. Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted September 25, 2015 Share Posted September 25, 2015 (edited) I get the feeling I posted the numbers a bit earlier but oh well 20/1 Strategist!Elise 24 HP, 26 MAG, 21 SPD, 7 DEF 20/20 Strategist!Elise 30 HP, 36 MAG, 32 SPD, 10 DEF 20/1 Exorcist Sakura 24 HP, 21 MAG, 19 SPD, 11 DEF 20/20 Exorcist Sakura 33 HP, 34 MAG, 29 SPD, 17 DEF Tsukuyomi is alot like Sakura in general, Nyx is similar to Elise. 20/1 Exorcist Orochi 26 HP, 24 MAG, 11 SPD, 10 DEF 20/20 Exorcist Orochi 32 HP, 36 MAG, 17 SPD, 15 DEF In general, the 20/0 or 20/1 and 20/20 stats are here https://docs.google.com/spreadsheets/d/1RWF-rNmpdehX4ZTIgbSpKxcQLFmPKp5YcAfxeDFWsqE/edit?usp=sharing Edited September 25, 2015 by CocoaGalaxy Quote Link to comment Share on other sites More sharing options...
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