william2734 Posted January 21, 2016 Share Posted January 21, 2016 For those who have played, what is your recommended size of team for Birthright/Conquest/Revelations? How many bow/magic users? What teams have you been successful with? Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted January 21, 2016 Share Posted January 21, 2016 Yeah im curious about this too. Is it best to lowman (especially Conquest)? Quote Link to comment Share on other sites More sharing options...
Tooru Posted January 21, 2016 Share Posted January 21, 2016 (edited) My Conquest team always includes 15~16 units. They are usually in my final chapter team: Corrin, Silas, Elise, Effie, Azura, Camilla, Beruka, Luna, Leo, Xander. Feilicia or Jakob. Flannel or Velour. Zero or Eponine. They are in my final chapter team for 1~3 playthroughs: Benoit, Charlotte, Pieri, Midoriko, Foleo, Ophelia, Ignis, Kanna. A capture unit from Ch 23. 3~4 magic users: Corrin, Leo, Elise, (Ophelia). 2~3 bow users: Zero/Eponine, Luna, (Midoriko). 1 temporary bow user: Azura. Edited January 21, 2016 by Tooru Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted January 21, 2016 Share Posted January 21, 2016 Yeah im curious about this too. Is it best to lowman (especially Conquest)? No way. Lowmanning got smacked with the nerf hammer. Quote Link to comment Share on other sites More sharing options...
william2734 Posted January 21, 2016 Author Share Posted January 21, 2016 No way. Lowmanning got smacked with the nerf hammer. is this because of the exp nerf? Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted January 21, 2016 Share Posted January 21, 2016 No way. Lowmanning got smacked with the nerf hammer. explain. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted January 21, 2016 Share Posted January 21, 2016 is this because of the exp nerf? Ayup. explain. Here ya go: Roughly speaking Same Level = 30 Exp per kill, 10 exp per fight Player 1 level higher = 25 Exp per kill 2 Levels: 19 Exp 3 Levels: 13 Exp 4 Levels: 7 Exp 5 Levels: 1 exp, no exp per fight Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted January 21, 2016 Share Posted January 21, 2016 (edited) My team size in the routes is usually: Hoshido: 5 combat pairs (most recent pairings are Ryoma/Kagerou, Silas/Hinoka, Takumi/Hana, Kamui/Servant, and Oboro/Saizou), Crimson (and maybe some pair up fodder for her which makes it 6 combat pairs), Staffbot, and Azura. Nohr: 6 combat pairs (Kamui/Servant, Zero/Belka, Leo/Felicia, Marx/Charlotte, Effie/Flannel, Camilia/Harold), Azura, and a staffbot. IK: 4 combat pairs at most prior to chapter 18, where I'll fit in a 5th, Azura, and a staffbot. Lowmanning is much more encouraged in IK than the other routes. Edited January 21, 2016 by Ownagepuffs Quote Link to comment Share on other sites More sharing options...
william2734 Posted January 21, 2016 Author Share Posted January 21, 2016 My team size in the routes is usually: Hoshido: 5 combat pairs (most recent pairings are Ryoma/Kagerou, Silas/Hinoka, Takumi/Hana, Kamui/Servant, and Oboro/Saizou), Crimson (and maybe some pair up fodder for her which makes it 6 combat pairs), Staffbot, and Azura. Nohr: 6 combat pairs (Kamui/Servant, Zero/Belka, Leo/Felicia, Marx/Charlotte, Effie/Flannel, Camilia/Harold), Azura, and a staffbot. IK: 4 combat pairs at most prior to chapter 18, where I'll fit in a 5th, Azura, and a staffbot. Lowmanning is much more encouraged in IK than the other routes. none of the children? Quote Link to comment Share on other sites More sharing options...
Eriotto Posted January 21, 2016 Share Posted January 21, 2016 none of the children? Children isn't mus to get/use. You're fine even with only parents, or rather i find it more challenging. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted January 21, 2016 Share Posted January 21, 2016 none of the children? Children isn't mus to get/use. You're fine even with only parents, or rather i find it more challenging. In fact, the child units are noifed in this game relative to Awakening (in some ways at least). Quote Link to comment Share on other sites More sharing options...
gayserbeam Posted January 21, 2016 Share Posted January 21, 2016 You can get child units very early on this time around, but if you get them too early, their base stats aren't necessarily going to be better than their parents' and their weapon ranks will almost certainly be worse. So children aren't really superior units unit much later on, and at that point you don't really need them. Lowmanning isn't worth it because of the noticeable EXP drop at higher levels and the lack of thin hallways/chokepoints. However, it's worth it to prioritize a few units because you will inevitably kick someone out later for Ryoma/a kid/Xander. Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted January 22, 2016 Share Posted January 22, 2016 none of the children? Children are never more useful than their parents, in my experience. Even Velour, who is a straight upgrade to Flannel, isn't useful because whoever Flannel is being pair up fodder for is likely better than both of them by the time you get her. A super early recruited Effie!Lutz in Nohr (comparable bases to Belka and if the current growth formula is assumed correct, has ~ 40%HP, 60% Str, 55% Spd, 50% Skl, 65% Def growths as a Wyvern which is ridiculous and can inherit HP +5 and Def +2 easily) or +Str Kamui!Shigure (who has problems existing anyway) are the only notable kids that make a difference, aside from drop in staffbots like Foleo and Dia who are better off recruited later. Quote Link to comment Share on other sites More sharing options...
william2734 Posted January 22, 2016 Author Share Posted January 22, 2016 thanks 4 the advice ppl! Quote Link to comment Share on other sites More sharing options...
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