dondon151 Posted March 13, 2016 Author Share Posted March 13, 2016 Chapter 8 is completed in 4 turns. Chapter information New characters Carrion (カリオン) - Cavalier L15 > 8 mov | pursuit critical coefficient = 4 | 0 leadership stars Carrion is garbage. We already have a handful of good mounted units, and even more will be joining in future chapters. Mechanics notes Formation The ability to rearrange your units’ starting formation seems like a no-brainer in a tactical RPG such as Fire Emblem, but this simple luxury didn’t exist before FE6. Starting formation in FE5 depends solely on deployment order. Above image is from FEWoD. For example, in chapter 8, the deployed unit first after Leif in the unit order starts in slot 1, the next deployed unit starts in slot 2, and so on. In many cases, starting formation matters a little less in this game because of how powerful staves are. However, in chapters in which Leif’s army is divided into multiple groups, the inability to rearrange starting formation at will is the source of much frustration for all but the most prepared players. The only way to influence starting formation at all is to carefully adjust unit deployment schemes in chapters leading up to an important chapter. This presents a unique challenge, but it’s not one that most players are keen on doing. Paragon Paragon has exactly the same effect in this game as it has in every other game: it doubles EXP gain for the unit with the skill. Paragon’s EXP multiplier stacks with Paragon mode’s EXP multiplier, leading to quadrupled EXP gain for units with the skill. Like in every other Fire Emblem game, the game caps EXP gain from any single action at 100. Quote Link to comment Share on other sites More sharing options...
Yojinbo Posted March 13, 2016 Share Posted March 13, 2016 ;( @ Carrion hate Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted March 13, 2016 Share Posted March 13, 2016 Weaponless enemies going to the vendor to buy weapons is really amusing to me for some reason. Quote Link to comment Share on other sites More sharing options...
Based_Lord_Teikam Posted March 14, 2016 Share Posted March 14, 2016 (edited) Why does everyone love Carrion so much? He's got decent enough growths, but it's not like you don't have better units than him at that point. Edited March 14, 2016 by Based_Lord_Teikam Quote Link to comment Share on other sites More sharing options...
sirmola Posted March 14, 2016 Share Posted March 14, 2016 (edited) Why does everyone love Carrion so much? He's got decent enough growths, but it's not like you don't have better units than him at that point. I think people like how he is a good lance user that they can continue to use indoors without having an entierly new weapon rank. (the 4 pcc helps) Edited March 14, 2016 by sirmola Quote Link to comment Share on other sites More sharing options...
Ardan Posted March 14, 2016 Share Posted March 14, 2016 that meaty chip reference Quote Link to comment Share on other sites More sharing options...
Jave Posted March 14, 2016 Share Posted March 14, 2016 Carrion has utility due to getting the Paragon Sword. Nothing much after that. Quote Link to comment Share on other sites More sharing options...
Yojinbo Posted March 14, 2016 Share Posted March 14, 2016 The only thing he really misses are decent supports tbh. Quote Link to comment Share on other sites More sharing options...
Mekkah Posted March 14, 2016 Share Posted March 14, 2016 He has a support bonus from Leaf and Selphina, can he really ask for more? Quote Link to comment Share on other sites More sharing options...
Excellen Browning Posted March 14, 2016 Share Posted March 14, 2016 Well, if Selphina is in play to begin with. I'm sort of interested to find out how much she gets used, I suspect she will for a fair few chapters. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted March 14, 2016 Share Posted March 14, 2016 (edited) Not having played FE5 yet, is it possible to not be able to satisfy the minimum deployment requirement on this chapter if enough units (somehow) are too fatigued? Edited March 14, 2016 by Radiant Dragon Quote Link to comment Share on other sites More sharing options...
Mekkah Posted March 14, 2016 Share Posted March 14, 2016 I know for a fact that if you can't field enough units because of unit deaths, you get a game over. Makes me wonder if the same is true for fatigue. Especially since I imagine it'd be pretty hard for the game to see the option of using an S-drink on someone. Quote Link to comment Share on other sites More sharing options...
Based_Lord_Teikam Posted March 14, 2016 Share Posted March 14, 2016 Wow, if you can't use enough people to field a map, you get a game over? That seems pretty brutal, even for Thracia. Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted March 14, 2016 Share Posted March 14, 2016 You'd need to kill off / leave behind way too many units though. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted March 14, 2016 Author Share Posted March 14, 2016 (edited) i used my chapter 7 movie to test this out, escaping only with nanna and leif and leaving everyone else behind. including orsin, halvan, and ronan, there are 5 total units available for chapter 8: (the sixth guy on the map is carrion obviously) needless to say, the game doesn't game over or otherwise prevent you from going into battle with fewer than the minimum deployment limit. however, you are not permitted to deselect any deployed units in this case. there's a subtle difference that i noticed which is that normally, there are no units aside from leif selected for deployment in the unit select screen by default. but if you have fewer than the minimum deployment limit, all units (presumably only those eligible due to fatigue) are selected by default. Edited March 14, 2016 by dondon151 Quote Link to comment Share on other sites More sharing options...
Colonel M Posted March 15, 2016 Share Posted March 15, 2016 Makes you wonder if you can cheat that through leaving units behind / killing units off and having units that still are fatigued for the next battle. Probably more work than what it's worth, or someone answered it already. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted March 16, 2016 Author Share Posted March 16, 2016 Chapter 8x is completed in 6 turns. Chapter information Important weapons and items Torch (たいまつ) A Torch extends a unit’s vision range by 10 tiles. This effect decreases by 1 tile every turn. Torches are quite powerful at cutting through the prohibitively dark fog of war in this game. Recall that tiles must be first revealed before anything special can be done on them, so in this chapter, a unit wouldn’t be able to open a door or chest if it wasn’t already visible. Mechanics notes Charge Charge is one of the few skills in FE5 that have not returned in a future FE game (it has returned in later Kaga games, though). Charge is a skill with nuance. When a unit with Charge enters combat, the game compares his current HP and AS with the opponent’s current HP and AS. If both are greater, then the Charge user will enter a second round of combat after the first. Keep in mind that these criteria are checked before the first round of combat, not after (where it would make more sense). Novice players do not like Charge because there are common situations in which the skill is detrimental. If the unit with Charge satisfies activation criteria but can’t attack, then he’ll eat an extra attack. If the opponent has high atk or if both units have fairly low HP, then Charge activation can lead to premature death. However, instances abound in which Charge improves strategic reliability, so experienced players tend to have a better appreciation for the skill. Quote Link to comment Share on other sites More sharing options...
Ansem Posted March 16, 2016 Share Posted March 16, 2016 (edited) related content i think i might go back and give thracia another run. dialogue like that is sort of complex which already builds on a mechanic heavy game. this might actually be the best fire emblem game. Edited March 16, 2016 by Sparks Quote Link to comment Share on other sites More sharing options...
Yojinbo Posted March 16, 2016 Share Posted March 16, 2016 Giving Tanya a Torch in Ch.2x or 3 so she'll spawn with one in this chapter is top tier item management. Can't believe I never thought of that :3 Quote Link to comment Share on other sites More sharing options...
dondon151 Posted March 16, 2016 Author Share Posted March 16, 2016 (edited) argh i deliberately avoided making references to gomez the communist hero cuz i think it's dumb and i dislike model omega Edited March 16, 2016 by dondon151 Quote Link to comment Share on other sites More sharing options...
Triniking1234 Posted March 16, 2016 Share Posted March 16, 2016 If that ability activates on enemy phase then i could understand why people would hate it. Sounds like a good ability for recent games though. Quote Link to comment Share on other sites More sharing options...
Mekkah Posted March 16, 2016 Share Posted March 16, 2016 gomez the communist thing is the most forced meme ever Quote Link to comment Share on other sites More sharing options...
Espinosa Posted March 16, 2016 Share Posted March 16, 2016 gomez the communist thing is the most forced meme ever What about Mozu being a top tier unit? Quote Link to comment Share on other sites More sharing options...
Colonel M Posted March 16, 2016 Share Posted March 16, 2016 I felt every Tanya fanboy/girl cry watching this video of the evil Dagdar stealing the EXP from the poor Tanya. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted March 17, 2016 Share Posted March 17, 2016 Why does the Hand Axe dood attack Dagdar when Tanya is in range circa turn 3? Is his AI set to maximise the damage while being aware of Dagdar's Charge much like in every FE beginning with Shadow Dragon? Quote Link to comment Share on other sites More sharing options...
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