Leif Posted February 12, 2016 Share Posted February 12, 2016 (edited) Vincent, would say your most recent finding confirms that Child Growths are, in fact, (Parent + Child Base Growths)/2? I remember other people saying that they noticed second generation units ending up with similar growth patterns as the variable parent. Edited February 12, 2016 by Leif Quote Link to comment Share on other sites More sharing options...
VincentASM Posted February 12, 2016 Share Posted February 12, 2016 Everything seems to point towards ( variable parent + child base growths ) / 2. So far I've tested Setsuna!Mitama, Setsuna!Mitama!Kanna F, Avatar F!Deere and Jakob!Kanna M. Besides a few screw ups on my part, all the data (around a hundred for each character) is consistent so far. I think I'll do maybe one more day of testing and then I'll update the calculations on the SF site. If Lutz frequently gains Luck (I never used him), this would make sense since Arthur's low Luck growth isn't used. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted February 14, 2016 Share Posted February 14, 2016 Final tally for Deere. Avatar F 0 100 0 100 0 100 0 100 +Magic 100 -Str -100 Deere 100 0 0 0 0 100 50 50 Predictd 50 0 50 50 0 100 25 75 Butler 49 99 49 49 99 -1 74 24 Strategst 51 101 51 51 101 1 76 26 Observed growths Butler<= 99 99 ? 99 99 99 99 99 Strate>= 101 101 101 101 101 101 ? 101 Growth 100 100 ? 100 100 100 ? 100 Sample size: 342 level ups (Strategist + Butler) Gonna start on Level 20 kids soon. Just built a new ROM, but I ran out of time today. Preliminary observations suggest it's *slightly* more complicated than I expected. My gut feeling is that the parents' stats are compared to the kid's Level 20 stats (rather than Level 10) before determining if they inherit any stats. The range of stats seems a bit higher as well. Sophie had 29 HP and eventually ended up with 31. Not quite sure why. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted February 15, 2016 Share Posted February 15, 2016 (edited) Early findings. Kids that are Level 10 + X gain stats equal to X times their total growth rates plus a small contribution from their parents. However there's a slight amendment I need to make to that last bit (the stats from the parents). Child's Lv 10 stats = Class bases + Stat addition + { ([Mother's stat gain - Stat addition; 0 if negative] + [Father's stat gain - Stat addition; 0 if negative]) / 4; cannot be higher than 2 } The above is what I found for Level 10 kids, but it also applies for Level 10 + X kids if you add "X times their total growth rates". The thing I want to point out is the part inside {}, which I previously thought was capped at 2. As lysander helpfully suggested, it is in fact possible for kids to inherit more than 2 points under certain conditions. If the kid's personal base stats + "X times their total growth rates" is greater than equal to 10, the part inside {} can be 3 at maximum. Similarly, if it's greater than equal to 20, the kid can inherit up to 4 points. I'm not sure if you can physically surpass 30, but presumably the pattern would continue. Next, I'll quickly fiddle around with the Child Seals, before double checking the Level 20 kid stats. Edited February 15, 2016 by VincentASM Quote Link to comment Share on other sites More sharing options...
Aggro Incarnate Posted February 15, 2016 Share Posted February 15, 2016 (edited) Kudos for everything, such dedication! The above is what I found for Level 10 kids, but it also applies for Level 10 + X kids if you add "X times their total growth rates". Do you round to the nearest integer, the greatest integer less than or equal to, or the least integer greater than or equal to the growth rate multiplied by the increment from level 10? Edited February 15, 2016 by Aggro Incarnate Quote Link to comment Share on other sites More sharing options...
VincentASM Posted February 16, 2016 Share Posted February 16, 2016 (edited) Good question, that almost threw me off when I was doing the preliminary research. Anything involving auto-leveling seems to be rounded to the nearest whole number. 2.5 would be 3, 2.25 would be 2, etc. Also, I realised my explanation had a bit of ambiguity, so here's the formula written more explicitly. Child's (Lv 10 + N) stats = Class base stats + [ Child's personal stats + (N x Child's effective growth rates); define the value inside these square brackets as "B"] + { ([Mother's personal stats - B; 0 if negative] + [Father's personal stats - B; 0 if negative]) / 4; cannot be higher than (B/10) +2 rounded down} Personal stats = Observed stats - Class base base stats Effective growth rates = Class growth rates + Personal growth rates Child's personal growth rates = [Variable parent's growth rates + Child's growth rates] / 2 Child Seal gains are easy, simply = promotion gains + ([L - 1] x Child's effective growth rates in the new class) where L is the child's Level after using the Child Seal Edited February 16, 2016 by VincentASM Quote Link to comment Share on other sites More sharing options...
Captain Karnage Posted February 16, 2016 Share Posted February 16, 2016 I'd love to help but I no good at math hey Vincent have you tried looking around some of the Japanese fan sites also, aren't all of the kids recruited at lavel 20 also is there an easier formula to follow? Quote Link to comment Share on other sites More sharing options...
VincentASM Posted February 16, 2016 Share Posted February 16, 2016 Don't worry, I don't need any help because I solved all the formulae in my post above : ) Nah, kids join as Level 10 to 20 units, depending on far in the story you are. As for an easier formula... well, it's not really possible since it's actually that complicated. If it was any easier, people would have solved it before me long ago XD Maybe you could change some of the wording or the names of the terms to make them easier to understand? Personally, I can't see any way to simplify the formula without making it needlessly abstract. Quote Link to comment Share on other sites More sharing options...
Avalanche Posted February 16, 2016 Author Share Posted February 16, 2016 Fantastic job! This is all really helpful and I can't thank you enough for all your hard work! My only real question now is what levels the kids will join at depending on what Chapter you recruit them in story? Another helpful bit would be what level the Child Seal will take them to once they cap their Tier 1 Level at 20. If you need the data, I would be happy to test it out when my game comes in on Friday. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted February 16, 2016 Share Posted February 16, 2016 Yeah, those are really good questions that I'd love to answer, but I don't have time to check. More importantly, anybody with the patience should be able to note down the joining Levels and Child Seal final Levels. If you (or anybody else) can grab some data from Friday, that would be great. Actually, I have a feeling this kind of info has probably been collected before, maybe by Japanese sites--I'll remember to search around when I have time, but new data is always nice to have ^^ Quote Link to comment Share on other sites More sharing options...
Avalanche Posted February 16, 2016 Author Share Posted February 16, 2016 Alright, I'll see what I can find using a Female Avatar x Kaze Pairing. Quote Link to comment Share on other sites More sharing options...
lysander Posted February 16, 2016 Share Posted February 16, 2016 (edited) EARLIER SAME AS BELOW Chapter 10 10 Chapter 11 11 Chapter 12 12 Chapter 13 14 Chapter 14 15 Chapter 15 17 Chapter 16 18 (Weapon Level C) Chapter 17 20 Chapter 18 20 (20/2 on child seal) Chapter 19 20 (20/4 on child seal) Chapter 20 20 (20/6 on child seal, secondary weapons at D) Chapter 21 20 (20/8 on child seal) Chapter 22 20 (20/10 on child seal, primary weapon at B) Chapter 23 20 (20/12 on child seal) Chapter 24 20 (20/14 on child seal, secondary weapons at C) Chapter 25 20 (20/16 on child seal) Chapter 26 20 (20/18 on child seal, 40% to level 20/19) LATER SAME AS ABOVE According to http://www2.pegasusknight.com/wiki/fe14/ Its guide cautions that enemy units for those maps are around the kids in level too, which makes recruitment from CH18 onward more difficult if the level 20 kid starts close to, say, 20/18 combat. Edited February 16, 2016 by lysander Quote Link to comment Share on other sites More sharing options...
Avalanche Posted February 16, 2016 Author Share Posted February 16, 2016 This is awesome, thanks! Quote Link to comment Share on other sites More sharing options...
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