eclipse Posted April 3, 2016 Share Posted April 3, 2016 That sounds irritating. I'd rather not have the map actively try to hinder my progress at every turn (a certain lategame Revelations chapter comes to mind). Quote Link to comment Share on other sites More sharing options...
Fateborn Posted April 3, 2016 Share Posted April 3, 2016 (edited) That sounds irritating. I'd rather not have the map actively try to hinder my progress at every turn (a certain lategame Revelations chapter comes to mind). I totally know which one you're referring to. Bushido Code OP The recruit condition I have on Arulle is going to be implemented in my hack as well, so it's two tease in one for my entry. (Three if you count her boss condition too) Edited April 3, 2016 by Fateborn Quote Link to comment Share on other sites More sharing options...
Corrobin Posted April 3, 2016 Share Posted April 3, 2016 That sounds irritating. I'd rather not have the map actively try to hinder my progress at every turn (a certain lategame Revelations chapter comes to mind). You can have your Pegasus Knights and Wyvern Riders Rescue units to take them across, and it would be more like shortcuts than paths. Quote Link to comment Share on other sites More sharing options...
eclipse Posted April 3, 2016 Share Posted April 3, 2016 You can have your Pegasus Knights and Wyvern Riders Rescue units to take them across, and it would be more like shortcuts than paths. That doesn't really help - forcing a solution through unit selection isn't something that I care for. In other words, if the player kills off all of their fliers, they're out of luck. Quote Link to comment Share on other sites More sharing options...
Corrobin Posted April 3, 2016 Share Posted April 3, 2016 There's a longer always-available path full of enemies, and the tide reveals shortcuts through it. It's not even required! Quote Link to comment Share on other sites More sharing options...
47948201 Posted April 3, 2016 Author Share Posted April 3, 2016 I wasn't planning on gaiden chapters, but if I decide everyone hits the level cap way too fast and just sit at 20 for the last third of the game or something then I'll move some to the side yeah. Rather than the tide being impassable, wouldn't it just slightly slow movement? So it's basically rain in Lyn's endgame, except it doesn't affect fliers. But fliers are already the units with the most mobility by far, so maybe, we'll see. That it would only affect certain tiles would help... Though, using the desert tileset for a beach map, that by itself is not a bad idea at all~ Quote Link to comment Share on other sites More sharing options...
noiku Posted April 3, 2016 Share Posted April 3, 2016 (edited) I wasn't planning on gaiden chapters, but if I decide everyone hits the level cap way too fast and just sit at 20 for the last third of the game or something then I'll move some to the side yeah. Rather than the tide being impassable, wouldn't it just slightly slow movement? So it's basically rain in Lyn's endgame, except it doesn't affect fliers. But fliers are already the units with the most mobility by far, so maybe, we'll see. That it would only affect certain tiles would help... Though, using the desert tileset for a beach map, that by itself is not a bad idea at all~ Just read that. I have now decided I will move Rye's joining time to Late. Note that. Also changed it in the original file. Edited April 3, 2016 by tjoracer Quote Link to comment Share on other sites More sharing options...
Corrobin Posted April 4, 2016 Share Posted April 4, 2016 How about instead of the Manakete-y character using Dragonstones, they are always a dragon and fight like a normal(ish) unit? Like this! Quote Link to comment Share on other sites More sharing options...
47948201 Posted April 4, 2016 Author Share Posted April 4, 2016 I am going to tweak the exp formula a bit but yeah fair enough, updated (I should also be able to get to his sprite later tonight) Dragonkin dude, sure if anyone wants to sprite it but I know I'm not. Quote Link to comment Share on other sites More sharing options...
mcdoga Posted April 4, 2016 Share Posted April 4, 2016 Oh I should totally sprite this dragonkin dude. Praise The Lord that Myrrh exists so I have WINGS to work with Quote Link to comment Share on other sites More sharing options...
Corrobin Posted April 4, 2016 Share Posted April 4, 2016 Weaponry- Moonlight- Light Tome, restores 20% of HP at start of turn Sandstorm- Anima Tome, damage amplified if on desert tile Entangle- Anima tome, damage amplified if on forest tile Quote Link to comment Share on other sites More sharing options...
Emperor Petitt Posted April 4, 2016 Share Posted April 4, 2016 (edited) Oh actual lizard people now, Wilhelm's human supremacist attitude going to be worse than ever. After all if magic is bad, what would other races do to set him uneasy Edit: Since some of you don't understand when I am joking apparently this comment was a pure joke, nothing more. Why I have to clarify this I don't know Edited April 17, 2016 by Lord Kommissar Petitt Quote Link to comment Share on other sites More sharing options...
Person123 Posted April 4, 2016 Share Posted April 4, 2016 (edited) A dearth of bosses you say? May as well port another dude from my MAFC submission. Name is Zyxz'Zoth and he's a berserker. Give him Hawkeye as a skill or something that makes it so he cannot miss. Edited April 4, 2016 by General Ciraxis Quote Link to comment Share on other sites More sharing options...
47948201 Posted April 4, 2016 Author Share Posted April 4, 2016 (edited) Oh wow I like the idea of Entangle. Moonlight also sounds pretty cool. well this isn't turning out quite like imagined, how do streak (*going to work on Shira's portrait now too, then Kabocha and Nexus unless someone else wants to do them*) EDIT: oh snap hi i remember you Edited April 4, 2016 by 47948201 Quote Link to comment Share on other sites More sharing options...
Corrobin Posted April 4, 2016 Share Posted April 4, 2016 Wait, I can't decide if the "damage bonus on (terrain) tile" should apply for when the caster or the enemy hit with it. What do you think it should be? Quote Link to comment Share on other sites More sharing options...
47948201 Posted April 4, 2016 Author Share Posted April 4, 2016 My vote is for the enemy hit--entangle them within the trees they tried to use for defense. also dude idk how does hair work i think i'll just leave graphics to other people and get back to designing the chapters lol it's been way too long since i sprited Quote Link to comment Share on other sites More sharing options...
Corrobin Posted April 4, 2016 Share Posted April 4, 2016 Okay! In that case- Rock Riser- Mountain effective Geyser- Water effective Quote Link to comment Share on other sites More sharing options...
Dragrath Posted April 4, 2016 Share Posted April 4, 2016 (edited) My vote is for the enemy hit--entangle them within the trees they tried to use for defense. also dude idk how does hair work i think i'll just leave graphics to other people and get back to designing the chapters lol it's been way too long since i sprited Seems quite fine to me Far better than I could do haha Oh actual lizard people now, Wilhelm's human supremacist attitude going to be worse than ever. After all if magic is bad, what would other races do to set him uneasy With this I'm going to suggest Gargoyles as a modified race probably have them as a tribal culture (that and the sprite work and class animations are already done for you) Maybe throw in some Tribal spears and the like as I can't see them normally wanting human made spears -Landfoe-Gargoyles only bonus damaged against unmounted infantry -Tribal spear -ornamented with feathers and bone otherwise its a spear with high crit (10ish maybe?) -warrior pride-some melee lance like before I can see tribal weapons having higher crit -Cheiftian's will-or something basically bigger better weapon for their leaders... For a map idea a foggy forest/swamp would be a good place for an enemy ambush chapter. basically movement impeding terrain and fog of war with poisoned enemies... I would say either an escape or last a certain number of turns chapter Edited April 4, 2016 by Dragrath Quote Link to comment Share on other sites More sharing options...
Corrobin Posted April 4, 2016 Share Posted April 4, 2016 Oh! Poisonous Bog: Slows movement and poisons those unfortunate to stand in it. Quote Link to comment Share on other sites More sharing options...
47948201 Posted April 4, 2016 Author Share Posted April 4, 2016 (edited) Hmmm, a gargoyle tribe chapter, and they live in a poisonous bog! Yeah that sounds like it should work. (The reason I think Entangle is much cooler than Sandstorm or Rock Riser or Geyser is that forests are a very common defensive terrain that most units can use, as opposed to only brigands or something) Also! I'm adding Wilhem now, and I am reminded, I need affinities! Choose from: Dark, Anima, Earth, Fire, Water, Ice, Light, Wind One popular way of deciding affinities if you can't decide personality-wise is to play FE7, since it associates each affinity with a birthmonth. (Also, as I'm adding Wilhem, what version of Wrath? It's different in every game lol) Edited April 4, 2016 by 47948201 Quote Link to comment Share on other sites More sharing options...
Corrobin Posted April 4, 2016 Share Posted April 4, 2016 Okay. Zero- Wind Loup- Earth Blanc- Light Gris- Anima Noir- Dark Quote Link to comment Share on other sites More sharing options...
SilverHairedFreak25 Posted April 4, 2016 Share Posted April 4, 2016 Silver- Wind Bogan- Anima Quote Link to comment Share on other sites More sharing options...
Eliwan Posted April 4, 2016 Share Posted April 4, 2016 Oh, right Firancas... I guess would make sense as Dark. Quote Link to comment Share on other sites More sharing options...
eclipse Posted April 4, 2016 Share Posted April 4, 2016 Ewan and Natasha - Whatever they were in FE8 (yes Ewan is light despite being a twisted kid). Quote Link to comment Share on other sites More sharing options...
noiku Posted April 4, 2016 Share Posted April 4, 2016 Alright, The sprite looks good. I would say his affinity is wind. Quote Link to comment Share on other sites More sharing options...
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