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Invent Classes!


Liz
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Just as a side note, promotions aren't exactly random in Gaiden. The choice you're given to promote villagers is generated at random, but you can just cancel out and keep going until you get the class you want. :E

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Actually, on the off chance they all are equal, they should become a Mercenary, the most balanced of the classes.

hmm....

what if they applied that weird class system from FE11?

you know, that each character has their base growths, and that the rest of the growths are given from the particular class they are?

but it would be a bit silly to go through all that trouble just for one class, since that system is useful because of the ability to change a unit's class. and the ability to change the unit's class like in FE11 would defeat the purpose of the unit i suggested.

Edited by Chiki
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Wolf tamer...they ride a wolf and jump out when they enter the battle. They dont use weapon but they order the wolf to attack enemy. The wolf got bonus attack(+35% damage) against horse( pegasus too)When being attacked, 50% the chance the wolf get hit for them, if the wolf die...they cant do anything until next battle( where the wolf revived by a magical way)

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Wolf tamer...they ride a wolf and jump out when they enter the battle. They dont use weapon but they order the wolf to attack enemy. The wolf got bonus attack(+35% damage) against horse( pegasus too)When being attacked, 50% the chance the wolf get hit for them, if the wolf die...they cant do anything until next battle( where the wolf revived by a magical way)

That's horribly unbalanced.

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Uh, some of you should stop putting Magic and Melee together. It's not going to happen.

It happened in Gaiden, Genealogy, Thracia, and Radiance. =/

Come to think of it, Nightmare's Sage General class sounds fairly similar to the Baron class.

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I don't get the point of putting magic and melee together anyway. One of the ways they balance units is to take their total average stats gained for level and distribute gain percentages accordingly, so to be good at both, you'd have to give up speed or skill or defense even more than you already would. One of the reasons Calill and Bastian weren't so great in FE9 is that you couldn't use staves because they had knife skill instead. Why stab a guy for 12 damage when you can blast them in the face with fire for 25?

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Probably for Versatility. Let's take Eyrios for example, a mage knight from FE5.

His base stats are:

HP: 40

STR: 11

MAG: 9

SKL: 13

SPD: 14

LCK: 14

DEF: 10

Mounted, 8 MOV

BLD/CON: 6

NOTE: FE5 caps are 20 for everything. Magic also counts as Resistance.

Let's put 2 scenarios...

1. Eyrios fights a bishop with 12 MAG and 6 DEF. With Thoron, his damage would be ( 9 + 18 - 12 = 15). Thoron is A-ranked Thunder Magic and because BLD/CON doesn't affect Attack Speed loss from spells, Eyrios is losing 9 speed dropping his AS to 5 (which would result in 1 attack with Thoron if he isn't doubling). With wind it would be (9 + 6 - 12 = 3) and he'd probably double so that'd just be 6 damage. In this situation, you're better off attacking with a Sword... Let's say Iron. With Iron sword, his damage against this bishop would be (11 + 6 - 6 = 11). Seeing as how he has 14 speed, his chances of doubling are high and if that's the case, it would be 22 damage.

2. Eyrios fights a General, there's no need to go into detail because it's pretty obvious magic would win on most occasions... Just pick one that can double the general and you're set.

Good against generals and bishops is pretty nice IMO.

Btw Callil and Bastian sucked with knives cause they had their STR and MAG a bit (or too) apart from each other and their physical weapons are KNIVES, the best one having just 8 MT.

Edited by ThunderMan
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Puppeteer - Summons Monsters to fight for him. Kind of like, based on the tome or weapon he wields, when he attacks it shows the attack animation of a different creature. Mainly intended for FE8. For example, he could attack with the Revenant weapon, which would be a fairly weak weapon, with the Revenant animation. Or a Mauthedoog weapon that was fast, accurate, but low on damage, etc.

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Minute Man--->Nomad Assassin

Weapon(s)-Sword, Axe, Bow

Skill: Stealth Swipe-Steal any item in the enemy inventory.

Caps

HP:60

STR:25

DEF:24

RES:26

SPD: 31

LCK: 29

MOVE: 6--->9

All caps for Minute man are 20, and 45 for HP...

They are skilled in nearly all forms of combat, and a great front-liner. Weak against Knight Killers...

NOTE: Nomad does not mean a horse! Also, weakness is knightkiller because of their armor, in Minute Man, they aren't weak to Knight Killers.

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Class Name: Crusader

Weapon Experience: Sword, Lance, Axe. (Weapon Triangle Control FTW!)

Caps:

Str: 29

Mag: 15

Skill: 30

Spd: 24

Luck: 25

Def: 30

Res: 25

Con: 14/20

Move: 8

Type: Mounted Horsemen

Skills: Negate enemies skills during a battle when confronting a Crusader.

Edited by Gulcasa
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Ronin -> Samurai

Weapons:

Ronin:Swords

Samurai:Swords + Lances or Bows

Samurai Caps M

HP: 60

Str: 27

Skl:25

Spd:27

Luk:30

Def:26

Res:22

Samurai Caps F

HP:60

Str:26

Skl:26

Spd:28

Luk:30

Def:25

Res:24

Skill:Weapon Mastery(+5% crit for every rank in equiped weapon.EX. B lances = +20% crit)

Ronin:Rogue fighter who wishes to find a master,as well as their true potential

Samurai:Honourable fighters with an undeterable pride in both their skill and their lord

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?_? What exactly do you mean "move" through enemies? Do you mean move through them literally in battle or something?

in the maps, kinda like the Pass skill in FE10

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Iron Fist (cannot promote)

Caps (M)

HP: 70

STR: 40

SKL: 29

SPD: 32

LUK: 30

DEF: 35

RES: 30

Caps (F)

HP: 70

STR: 38

SKL: 32

SPD: 35

LUK: 30

DEF: 29

RES: 32

Cannot wield weapons

Attack is purely defined by STR

Growth and Caps are substantially superior to other units to compensate

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