Meteor Posted October 13, 2008 Share Posted October 13, 2008 (edited) Too bad FE doesn't have archers mounted on pegasi. That would be awesome. That is like dragon Pokemon being supereffective against themselves. :0 Edited October 13, 2008 by Meteor Quote Link to comment Share on other sites More sharing options...
CGV Posted October 13, 2008 Share Posted October 13, 2008 archers use bows to fight why thank you captain obvious Quote Link to comment Share on other sites More sharing options...
sandmanccl Posted October 13, 2008 Author Share Posted October 13, 2008 Too bad FE doesn't have archers mounted on pegasi. That would be awesome. Especially if they had Canto. Oh god that would be glorious. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted October 13, 2008 Share Posted October 13, 2008 It's only out of your control if you didn't plan for an enemy ahead of time, which is only a problem in fog of war maps, which I've mentioned. The RNG would like to say hi. Quote Link to comment Share on other sites More sharing options...
Wisper Posted October 13, 2008 Share Posted October 13, 2008 Archers are kinda...meh. Marksmen, however, are one of the best classes of the game. Quote Link to comment Share on other sites More sharing options...
Swordsalmon Posted October 13, 2008 Share Posted October 13, 2008 I cannot see how Archers can be hurting experience. That makes absolutely no sense. Archers can defeat much less enemies than any other class. As such, they're an overall detriment to Experience. Archers are awesome except in FEDS where they are sorta narfed. I must disagree. In FEDS, they've improved. Gordon and Kashim are very useful in HM5, as they can attack without being countered. For a while, using indirect attacks is the safest way to fight. Though by Chapter 7 or so, Bows become useless again. ^_^ Quote Link to comment Share on other sites More sharing options...
Reikken Posted October 13, 2008 Share Posted October 13, 2008 (edited) Archers can defeat much less enemies than any other class. As such, they're an overall detriment to Experience. No... You have a limited number of enemies. Unless you're unable to defeat all of them before ending the chapter, exp rank is only helped or hurt by gaining more or less than the average. Hector or Marcus may get in far more kills than Legault, but Legault is the one helping the rank. The other two hurt it, if anything. Edited October 13, 2008 by Reikken Quote Link to comment Share on other sites More sharing options...
sandmanccl Posted October 13, 2008 Author Share Posted October 13, 2008 The RNG would like to say hi. You have to get seriously screwed over for the RNG to be a major factor when you've got solid strategy behind your movements. If worst case scenario and you get a guy that totally sucks, just pick up the next guy you can and use them. There's never been an FE character they introduce that can't be used to good benefit if not on the map they join, then the one directly after. @ SwordSalmon: How are you hurting EXP rank if you're gaining more EXP per map? Scenario: Attack a guy with your Myrmidon. He doubles it. Badguy dies. Alternative: You hit your guy with your archer first. Myrmidon kills it his first hit rather than his second. Badguy dies. You get more experience the other way because two guys are getting the experience rather than just a single guy. Besides, most archers join at ridiculously low levels, so they have a lot of room to grow and will gain you lots of experience overall. Quote Link to comment Share on other sites More sharing options...
Rehab Posted October 13, 2008 Share Posted October 13, 2008 I like archers. They have weaknesses, but I like them. Quote Link to comment Share on other sites More sharing options...
Florete Posted October 13, 2008 Share Posted October 13, 2008 Archers can defeat much less enemies than any other class. As such, they're an overall detriment to Experience. No... You have a limited number of enemies. Unless you're unable to defeat all of them before ending the chapter, exp rank is only helped or hurt by gaining more or less than the average. Hector or Marcus may get in far more kills than Legault, but Legault is the one helping the rank. The other two hurt it, if anything. Pretty much what he said. If an archer is a lower level, you're definitely getting more. If they don't kill at first, you're getting more. The only way they can hurt is if they're overlevelled, which can happen with any class. Your argument makes no sense. Quote Link to comment Share on other sites More sharing options...
sandmanccl Posted October 13, 2008 Author Share Posted October 13, 2008 Generally speaking, a unit that can actually tank more than two guys in any given turn without serious risk is probably overleveled and is going to net you less experience over all. You were better off with the tactics argument because that is at least feasible. Quote Link to comment Share on other sites More sharing options...
StalkerPizza Posted October 13, 2008 Share Posted October 13, 2008 Gordon and Kashim are very useful in HM5, as they can attack without being countered. Kashim isn't an archer, he's a hunter :o. In FEDS, they've improved Really? Then in FE1, they must of had really bad Attack Scores..... Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted October 14, 2008 Share Posted October 14, 2008 (edited) Actually their improvement is because of how avoid works now. Since enemies can hardly ever miss now, indirect attacks, high DEF and high STR and the Devil Axe (17 MT 100 hit + 8 WT) are better for this game... Specially in hard 5 where 2 hits on a unit means death and enemy hit rate is like 95%-100% with terrain bonus and that's just on the first chapter. Javelin abuse in chapter is mandatory because I've yet to see any1 beating it without javelin. Getting counter-attacked in H5 seriously means death next turn (unless you're rid of all enemies). Getting a unit in range of 2 enemies is death (unless you got high defense like knights). Basically, you kill all units within range or you're freaking dead. Edited October 14, 2008 by ThunderMan Quote Link to comment Share on other sites More sharing options...
Liz Posted October 14, 2008 Share Posted October 14, 2008 Actually their improvement is because of how avoid works now. Since enemies can hardly ever miss now, indirect attacks, high DEF and high STR and the Devil Axe (17 MT 100 hit + 8 WT) are better for this game... Specially in hard 5 where 2 hits on a unit means death and enemy hit rate is like 95%-100% with terrain bonus and that's just on the first chapter. Javelin abuse in chapter is mandatory because I've yet to see any1 beating it without javelin.Getting counter-attacked in H5 seriously means death next turn (unless you're rid of all enemies). Getting a unit in range of 2 enemies is death (unless you got high defense like knights). Basically, you kill all units within range or you're freaking dead. sounds epic! XD i'll give hard mode 5 a try, lets see how THAT turns out! :P Quote Link to comment Share on other sites More sharing options...
Masu Posted October 15, 2008 Share Posted October 15, 2008 Archers are an amazing class. They usually have great speed and therefore can double enemies alot, they're brutal as a sniper with the killer bow, and ranged fighting FTW. If you're too lazy or not smart enough to protect other units then thats your fault, not the archers. Its a strategy game, thats why they have units like Clerics and Archers who cannot counter attack up close, to make people USE THEIR HEADS AND GOOD TACTICS. Quote Link to comment Share on other sites More sharing options...
Ϲharlie Posted October 15, 2008 Share Posted October 15, 2008 I've grown rather fond of archers lately. It's kind of amusing, since I hated them initially. Although I'd be kidding myself if I said I thought they were good in every game in the series. Quote Link to comment Share on other sites More sharing options...
sunshineYON Posted October 15, 2008 Share Posted October 15, 2008 Marksman is probably the best class in RD I still dislike archers in general though. Quote Link to comment Share on other sites More sharing options...
CGV Posted October 15, 2008 Share Posted October 15, 2008 Attacking 1-3 spaces with the Double Bow for the fucking win! Go Marksmen! Quote Link to comment Share on other sites More sharing options...
Swordsalmon Posted October 15, 2008 Share Posted October 15, 2008 Archers are an amazing class. They usually have great speed and therefore can double enemies alot, they're brutal as a sniper with the killer bow, and ranged fighting FTW. If you're too lazy or not smart enough to protect other units then thats your fault, not the archers. Its a strategy game, thats why they have units like Clerics and Archers who cannot counter attack up close, to make people USE THEIR HEADS AND GOOD TACTICS. Being forced to use strategy is a pretty big disadvantage. Archers can't kill more than one enemy a turn, usually. Every other fighting class (Except for Bow Knights) can kill multiple enemies a turn. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted October 15, 2008 Share Posted October 15, 2008 Generic Snipers you get in FEDS Hard 5 pwn, they usually have the best stats out of all your generics. Quote Link to comment Share on other sites More sharing options...
CGV Posted October 15, 2008 Share Posted October 15, 2008 @Swordsalmon: Who says it's forced? For me, it's just automatic to use those guys in a way that works. I get to think even less when using them efficiently :D Quote Link to comment Share on other sites More sharing options...
Florete Posted October 15, 2008 Share Posted October 15, 2008 So Swordsalmon, are you saying we shouldn't have to use strategy in a strategy game? And just because a unit can kill on multiple phases doesn't mean they will, or even should. Quote Link to comment Share on other sites More sharing options...
_____ Posted October 15, 2008 Share Posted October 15, 2008 Archer's have absolutly no chance to, though. :/ Quote Link to comment Share on other sites More sharing options...
Florete Posted October 15, 2008 Share Posted October 15, 2008 Archer's have absolutly no chance to, though. :/ Yes, they do... it's what happens when a ranged enemy contacts them... Quote Link to comment Share on other sites More sharing options...
_____ Posted October 15, 2008 Share Posted October 15, 2008 Only Archers, you mean. Every other unit, besides Nomads (Who can use other weapons upon pomotion), can attack both far away and close up. Quote Link to comment Share on other sites More sharing options...
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