SSbardock84 Posted June 26, 2016 Share Posted June 26, 2016 If it affected the enemies as well, I'd be chill with it. Otherwise, no thanks it kind of sucks. Quote Link to comment Share on other sites More sharing options...
Sigtryggr Posted June 26, 2016 Share Posted June 26, 2016 Yes. Except Fog of War maps typically throw units everywhere with no formation just for the sake of tricking you. That is a worse ambiance than an organized legion of units. No one said we wanted IS to do it badly, but besides that a fog filled battlefield is very different from an open one. You don't achieve the same things by using one or the other, they aren't comparable. Quote Link to comment Share on other sites More sharing options...
NekoKnight Posted June 26, 2016 Share Posted June 26, 2016 I wouldn't mind it returning if some more tactical elements were added. For example, lighting a torch will increase your sight range, but will also make you visible to enemies on the map. Or, as others mentioned, having certain classes have better vision in FoW. The think enemies should be affected by in in some way. Some enemies could be stationary until they see another enemy and others can actively seek you out. Quote Link to comment Share on other sites More sharing options...
Jedi Posted July 3, 2016 Share Posted July 3, 2016 (edited) I wouldn't mind it returning if some more tactical elements were added. For example, lighting a torch will increase your sight range, but will also make you visible to enemies on the map. Or, as others mentioned, having certain classes have better vision in FoW. The think enemies should be affected by in in some way. Some enemies could be stationary until they see another enemy and others can actively seek you out. In Radiant Dawn Part 3 Chapter 1, there was a night raid, with lit stationary torches, you and the enemies could put them out or light them back up, line of sight was effected by this. In the GBA FE's also they had the Thief class (and its promotions) be able to see further into the Fog, FE7 makes this a habit to tell you that Matthew can see in the fog really well, once in Lyn's story chapter 9, and again on Eliwood's chapter 18 (Hector's 19th meanwhile). Through dialog, also FE8's easy mode tutorial introduces the player to the concept via chapter 6. So the foundations are already there, the only thing stopping them from using it probably is that they don't see it as a feature that's accessible to newbies. Edited July 3, 2016 by Jedi Quote Link to comment Share on other sites More sharing options...
SageHarpuiaJDJ Posted July 3, 2016 Share Posted July 3, 2016 I don't hate FoWs, but I don't really like them either. Especially when they're huge. I understand promoting more caution, but not knowing what you're dealing with makes planning units hard. You can try and have high defense units, but the map may have mages. You can try having Pegasus Knights, but the map may have archers. You can try Mounted units, but they may be enemies with Horseslayers/Zabatos/Halbards. The fact that thieves were the ones that had better vision was veeeery risky, because what thief do you know has good defense? I hate dessert maps more than FoWs, but FoWs I wouldn't mind not coming back again. If they are handled a little better I'll welcome them back, but for now, I'm voting no. Quote Link to comment Share on other sites More sharing options...
Sweet_Basil Posted July 7, 2016 Share Posted July 7, 2016 Yes! I LOVE it, it gives more opportunity for your healers to contribute to other things other than healing. Quote Link to comment Share on other sites More sharing options...
HF Makalov Fanboy Kai Posted July 7, 2016 Share Posted July 7, 2016 i always hated the idea since its introduction in FE5, which is where it was at its high time worst. maybe if it did affect the enemy too (IS has done this before with advance wars dual strike) but i'd rather not, it'd just make your movements slower and the enemy less threatening if it did play by your rules. the only real winning move was to never have it in the series again. Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted July 7, 2016 Share Posted July 7, 2016 FoW is fun but it only really affects you in a first playthrough. In your second run you remember the spots of the opponents unless much time after your first run is passed. Quote Link to comment Share on other sites More sharing options...
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