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Hoshido or Nohr Slayer Weapons: Which are better


quasimopho13
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Which weapons do you find more useful?

Hoshido (Axe Splitter, Pike-Ruin Club, Swordcatcher)

Nohr (Wyrm Slayer, Armor Slayer, Beast Killer)

I might be missing a few. Personally, I think the Hoshido set is more useful because effective damage versus weapons encompasses anyone using the weapon, whereas the Nohr ones are tied to specific classes.

If you have all the Hoshido weapons, you have effective damage versus a majority of the classes both Hoshido and Nohr.

On the other hand the Nohr weapons just account for a few Nohr classes.

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The Hoshido weapons, particularly the Pike-Ruin Club during the early chapters of Conquest. I gave it to Arthur during C9 and he more or less carried the battle when paired up with Effie.

The Nohr weapons are very circumstantial. I mean, they all are, but the Nohr weapons more so, in my opinion.

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Hoshido weapons aren't even applicable all the time even if the enemy has the weapon type. Paladins, Heros, Great Knights all are mixed and can easily switch weapons. vs Nohr which can't be negated. it should also be noted that the Hoshido variants has an extra Avoid penalty and lower Mt (bar Pike-ruin Club). also bonus pts to Beastslayer for Kitsune/Wolfskins. probably the most useful Nohr one (Wyvern probably least)

on Hoshido side, Pike-Ruin just by having the highest Mt is probably the best, especially against the bulky Spearmasters. Axesplitter has some use against Berserkers but I'd prefer Dual Shuriken or Spells or even just Sunrise Katana. Berserkers hurt....

Edited by GoXDS
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Ooooh. I have recently become huge fan of the Hoshidan Slayer weapons.

For example, the team in my Rev PMU wasn't able to reliably kill Swordmasters, and at that point they all had Silver Weapons, so I gave my MoA Effie a Swordcatcher and she was able to one round them with help from a dual strike. Now that I think about it, the Pike-Ruin Club could be extremely helpful right now, as there are a lot of Spear Masters that Zerker Selena can't one-round, and even with her bulk she takes a bit of damage from them.

However, the Armorslayer has also been extremely useful as well, since my Magic units aren't the bulkiest, and neither are my other units, so being able to one-round them is veeery helpful. Same goes for the Hammer.

I do find the Wyrmslayer both extremely cool looking, and the least useful. Wyverns aren't as tough to kill as Armor Knights and Generals, and are less common as well.

Overall, I honestly can't decide which I prefer.

EDIT: Actually the Beast Killer is seriously the most useful slayer weapon though. SO many enemy units are weak to it. It really hurt not having it for a while during Rev, since you can't get one until upgrading the shop (And my Rewards thing isn't there yet).

Edited by TrueEm
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Personally I think the Nohr slayer weapons are just kinda ridiculous. Why were they given to NOHR? Dragons? Nohrian! Armor? Nohrian! Beast? Okay, kinshi and pegs, but still, mostly Nohrian! Why did they give these weapons to Nohr rather than re-making them as Hoshidan weapons? Why did the Nohrians even make them? To take down dissidents? Okay, sure, but that's a pretty dangerous secret to risk letting the enemy steal, and Hoshido!Corrin gets his hands on all three of them by the time the war is over.

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Personally I think the Nohr slayer weapons are just kinda ridiculous. Why were they given to NOHR? Dragons? Nohrian! Armor? Nohrian! Beast? Okay, kinshi and pegs, but still, mostly Nohrian! Why did they give these weapons to Nohr rather than re-making them as Hoshidan weapons? Why did the Nohrians even make them? To take down dissidents? Okay, sure, but that's a pretty dangerous secret to risk letting the enemy steal, and Hoshido!Corrin gets his hands on all three of them by the time the war is over.

to be fair, while they're only available for purchase in Nohrian Armory, Birthright still has them as drops. Beastslayer in ch 14? before the Ch15 Wolfskin is great. don't recall exactly if you find the Hoshido ones in Nohr as drops though

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Nohr Weapons, in my opinion. As others have stated, this is because they are 100% reliable, whereas the hoshidan weapons can be played around by the enemy. Furthermore, the hoshidan weapons are very broad and often unneeded, since there are many wielders of those weapons who don't require the extra firepower to bring down. The real discussion though, isn't about the anti-weapons, it's about the dual weapons and the killer weapons. Dual weapons are insane, and do a lot to mitigate the dangers of specialization, but killer weapons have amazing alpha damage and scale well with skills. I'm still tempted to give it to nohr, but the dual weapons make it really close.

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Say what you might about how they make sense (or do not) lore-wise, but giving Hoshido the Nohrian slayer weapons will make Birthright even easier, given how frequently Knights, Cavaliers and Wyverns (and their respective promotions) feature in that path (Even the main enemy healing units are on horses, since Strategists feature more often than Maids in Birthright). I feel like there was a good reason why given the slayer weapon split between Birthright/Conquest was made the way it is.

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Used a lot the armorslayer, I always use a lot of mercenaries and not many mages.

But honestly the one I use the most is the hunt knife (midori cleaned the kitsune chapter basically alone) and it kills all kind of cavalry which is a nice bonus.

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Wyrmslayer is meh (magic, bows or even regular swords are enough to take down Wyverns) but the Beast Killer and Armorslayer have a lot of usage. The problem with the Hoshidan weapons is the enemy can have a variety of weapons equipped. A Beast Killer will take down a pack of Cavaliers but you might need a Swordcatcher and Pike-Ruin Club to handle the same group.

Nohr Weapons, in my opinion. As others have stated, this is because they are 100% reliable, whereas the hoshidan weapons can be played around by the enemy. Furthermore, the hoshidan weapons are very broad and often unneeded, since there are many wielders of those weapons who don't require the extra firepower to bring down. The real discussion though, isn't about the anti-weapons, it's about the dual weapons and the killer weapons. Dual weapons are insane, and do a lot to mitigate the dangers of specialization, but killer weapons have amazing alpha damage and scale well with skills. I'm still tempted to give it to nohr, but the dual weapons make it really close.

This. Dual Weapons are great, especially for those weapon specialists like Spear Masters and Swordmasters. The Hit/Evasion boost is super valuable against hard to hit targets and heavy-hitting targets. Killer weapons are a bit hit and miss, I think. The relatively low might can hurt low strength characters a lot but for other classes (Berserker and Sorcerer for example) they can be your almost exclusive weapon choice.

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I'd honestly say the Nohrian slayer weapons are better overall since the issue with Hoshido's weapon slayers is that they're only really effective against specialized classes or units that only pack one weapon.

Nohr Weapons, in my opinion. As others have stated, this is because they are 100% reliable, whereas the hoshidan weapons can be played around by the enemy. Furthermore, the hoshidan weapons are very broad and often unneeded, since there are many wielders of those weapons who don't require the extra firepower to bring down. The real discussion though, isn't about the anti-weapons, it's about the dual weapons and the killer weapons. Dual weapons are insane, and do a lot to mitigate the dangers of specialization, but killer weapons have amazing alpha damage and scale well with skills. I'm still tempted to give it to nohr, but the dual weapons make it really close.

I disagree on Killer weapons - the boosted critical damage doesn't make up for their poor Mt imho.

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^Depends on your build. In Rev I always do Swordmaster Hana x Keaton at some point with Roundhouse and she pulls a little over 50 crit on everything and it's totally practical too (Marry Keaton, go Hero, go back to Swordmaster)

Anyway, I'm more partial to Hoshido slayer weapons in Rev, but I like the Nohr slayer weapons in Nohr more than the Hoshido slayer weapons in Hoshido.

Edited by Ownagepuffs
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^Depends on your build. In Rev I always do Swordmaster Hana x Keaton at some point with Roundhouse and she pulls a little over 50 crit on everything and it's totally practical too (Marry Keaton, go Hero, go back to Swordmaster)

Anyway, I'm more partial to Hoshido slayer weapons in Rev, but I like the Nohr slayer weapons in Nohr more than the Hoshido slayer weapons in Hoshido.

I guess, but honestly, killer weapons have seen better days imho (AKA, most games up to and including Awakening, except Radiant Dawn).

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I'm picking the Nohr ones mainly because they have the better hit-rates.

Pretty much all the Nohrian weapons have better hitrates.

I think the Axe versions have like 10% more Hit than the Club versions of the basic weapons types. 5 crit is not enough to warrant that.

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Regarding the argument that enemies can switch weapons making Hoshido slayer weapons less effective, I don't think that's a huge issue.

You can just use the slayer weapon that applies to their equipped weapon.

The game seems to emphasize Player Phase much more than previous games.

At least in my experience, I generally need to take out enemies as soon as they're in range. Using the old strategies of having a strong unit wait in a hoard of enemies to take them out on Enemy Phase hasn't worked as well as it has in previous games - at least in my experience.

Edited by quasimopho13
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Regarding the argument that enemies can switch weapons making Hoshido slayer weapons less effective, I don't think that's a huge issue.

You can just use the slayer weapon that applies to their equipped weapon.

The game seems to emphasize Player Phase much more than previous games.

At least in my experience, I generally need to take out enemies as soon as they're in range. Using the old strategies of having a strong unit wait in a hoard of enemies to take them out on Enemy Phase hasn't worked as well as it has in previous games - at least in my experience.

Effie w/ Beastslayer in Kitsune begs to differ ;D (more seriously, yea you probably don't want to do heavy EP in general though there's stil a few opportunities)

the thing is, you don't necessarily want to stock up on all effective weapons. and sometimes the enemy doesn't have the weapon in question equipped as default. like say Great Knight might have Sword equipped so your Hero or Swordmaster can't Axesplitter or Pike-Ruin them. limiting them to PP only limits their use a looot then, especially if compared to Nohr where you do have EP potential

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