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Let's Play Final Fantasy Tactics A2: The endgame


Parrhesia
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Who are your favourite units?  

23 members have voted

  1. 1. Pick up to five!

    • Kyrie, the monastic lizard!
    • Rodanu, the redeemed garbageman!
    • Nofilia, the master of lowkey wizardry!
    • Lawrn, the spicy boi!
    • Caul, midget knight!
    • Ursla, the archer who always tells the truth!
    • Wolfe, the archer who always lies!
    • Dillan, enabler of blue magic!
    • Torch, technically named Torjin!
    • Gren, who has 'damaged' tattooed on his forehead!
    • Yoana, the ultimate wingman!
    • Elm, master of the Attack command!
    • Nathala, who is a woman no matter what the game files say!
    • Pyrrh, the gunsman you voted for!
    • Yvet, who I was sceptical of but who became my best unit!
  2. 2. Who are we?

    • We do the job to the letter, no matter what.
    • We follow our hearts. The quest is a means to an end.


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[spoiler=Update 33 - Pyrrh]
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It's a rough life, being a mercenary. Least I got a good resume to polish it off. I been with a ton of the majors - got my start with the Camoa Braves before the Bangaa Brotherhood kicked my head in, dragged me off and gave me a better job. Ten, fifteen years I've been in this business for more clans than you can shake a stick at and I figure this Clan of Worms lark is just a passing fad.

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But that suits me fine. Me, I was just hanging around Graszton, looking for a pickup group to form. Always a market for a good lancer, yeah?

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The rules of Death March are simple: uphold the law and kill everyone.

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Look, I'll be honest, the Death March fucking sucks. But it's a quick buck, don't judge me - I bet you'd do the same, and all.

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Our opponents were weak, anyway.

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Boss impressed me with his bloodlust straight-up. I can respect a willingness to get your hands dirty.

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The fat lad had some decent moves up his sleeve, too. Well, metaphorical sleeve. I'd lend him a shirt if I could, though.

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Their mage was too distracted watching to see me coming. Heh.

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The other bangaa impressed me nicely, too. Nothing had been signed and sealed yet but it was about this point where I felt sure I'd stay on with the team.

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Also the prick with the hat took my initial paycheck from me.

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The moment that the flowy guy hacks down their priest and then takes an unnecessary move away from the scene of the crime, they're doomed - and the boss even has a quip at the very end.

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So I signed on, figuring we'd... I dunno. Rough up some civilians or something, flaunt our invincibility, like the old days.

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No, fulfilling some nerd's dying dream is apparently the soup of the day.

And, you know what?

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That's fine by me.

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Fight got off to a good start when the moogle did... well, I dunno, something, and it made everyone fight a hell of a lot better. Why we don't start every fight like this is a mystery to me.

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And hey, the fight cleared up a bunch of misconceptions anyway. Like, I was just about to worry if maybe I was with some plucky do-gooding protagonists here, but then the mage dropped a giant death eye on an enemy that turned into a pack of bats and flew off.

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what the fuck how dare they nerf the incredibly overpowered ability ughhh

This either didn't cost any mana in FFTA1 or even if it did it, well... you started with all your mana, and this was the only spell your fightdave would need to cast. This is actually ~balanced~ now. What the hell, Squaresoft?!

Something I don't realise at the time - note Torch's maximum MP.


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Boom, two bodies dropped, easy. Apparently there were a couple ghosts behind 'em, too, but the bow guy dusted 'em both before I could lay eyes on 'em. I saw the dust, though, so I believe him.

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The Stone exploded in the mage chick's face.

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This would be a really stupid law even if it wasn't the second map of two, where I've already picked melee units.

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Androgynous lass patched her up, though - just in time for us to be whisked off to... fuck knows, really. Hell, we made our way back - we're talking now, aren't we? - but even then I don't really... know.

It was fine, though. Torjin assured me he had an infallible magic aura that could make him all but immortal.

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Yeah, that lasted, like, seven seconds.

Wolfe started the map with 10 MP - everyone else ending with the same HP/MP they ended last with. Maybe the talking head gets reverted to basic?

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I broke the law at some point, but Wolfe muttered in my ear that it was a bullshit law anyway and then Nathala murdered the fuck out of the goblin, so I figured all was well.

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And judging by the way he crushed a drake, I guess Torch was mad about his great aura failing.

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Sidenote, by the way - if you ever find yourself fighting headless? Don't be a melee guy.

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The weird moogle got eaten a bit later, though. That just made Torch made.

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Was about then that I found out why they call him Torch, anyway.

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The androgynous lass was meant to finish the job. The red lass did instead. Good to see - not all their eggs in one basket, and no panic even when little red bits of pom-pom were drifting down onto the forest floor.

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Then the archer finished what the androgynous lass started.

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And then I... well, you can finish that one yourself.

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Child's play. When the archer said they'd let the sick man take over I laughed roughly and said that'd only be if he lived that long. The archer and most of the rest glared at me. Kinda comforting that casual cruelty's frowned on. I apologised and it felt good.

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Anyway, I better get back on the road. Heard some exciting reports from a scout of what might've been left behind...

Next up on FFTA2:
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[spoiler=Update 34 - Nofilia]
That light in the distance... could that be the tower from the stories?
What should we do?

Guinness' words. We do not turn back. We went on.

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Welcome to Brightmoon Tor, a place of testing and - for those who excel - reward. There are but two ways to leave the tower: reach its top, or die in the attempt.

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They approached us.

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They overwhelmed us.

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We fought back.

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And though we escaped, we only went from frying pan to fire.

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Bitter, bitter hubris.





So we lick our wounds and go again.

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We finish what we started.

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We stand where challenged.

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We help the world.

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Our leader back commanding from the front. A sight to warm the heart. He bade me rest and heal from my wounds while he handled the foul things underground.

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Be wary, and focus on the job, he told them - not that Kyrie ever took those messages to heart.

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Ah, but it must have been good to be back at last.

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And he's got able help. Nathala, for one - stronger in the holy arts than I was ever going to be.

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Our opponents? Far less reliable.

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Nathala fell at the hands of the same attack - seemingly the eyes could offer a random soul on the field to their dark gods.

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Nathala cannot consider this a failure.

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Yoana was swift to avenge her.

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Guinness, wounded and desperate, struck down the bird after doing well to parry a would-be decisive strike. From there? The exorcists did their work.

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Efficient. Professional. Our watchwords.

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Deeper in Galleria, the enigmatic Scarface proved a generous and honest opponent.

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Ursla was back in the squad after some time studying the subtler techniques of archery, a process she repeatedly complained was 'like torture'.

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The Nagaraja was no pushover, admittedly, but Scarface's insistence on taking the front (or possibly our own preference for archery and heavy-duty magic) ensured our squad was insulated from harm.

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Summoners are the heavy-duty viera magi, by the way - they bombard huge areas with powerful magic.

There's a lot of really interesting viera classes and summoner kinda got to be the odd one out.


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Scarface cleared the field but only Lawrn and our archers could effectively handle the wyrm itself.

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And then, given an opening, Ursla had a new skull to put on her mantelpiece. That is literally a thing she does. It is disgusting.

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Scarface nearly joined it. I am glad Ursla restrained herself, for once.

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Ursla then brought another strikeforce to bear on the forgers.

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I feel as though Ursla's changed, anyway. As if she's been influenced for the better by the group.

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It was a quick, bloody fight - neither side built for resilience, both crashing into one another with full force.

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They folded first, as Gren's cruel knives (their threat aided by Yvet's magic) shut down their heavy hitters.

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To think we used to be challenged by petty thieves like this.

We've come so far.

Next up on FFTA2:
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I didn't write up this random encounter but Caul got Addled/Disabled/Immobile all at once and Adele was crit for 245 damage.

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Wait, Roulette can actually hit an enemy? I never saw that happening and assumed that the RNG is rigged if an opponent uses that move.

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[spoiler=Update 35]
No narrative today.

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That's because it's one of the frankly crap Death Marches up next.

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jesus christ.

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I pack my group with ranged guys and they have, well, this. Tricksters are archers on crack, hurling playing cards across the map at their enemies and inflicting rare debuffs.

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Spoilers: yes.

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The cards actually do a little loop-the-loop before hitting the opponent. This is an annoying as fuck enemy party honestly but if the parivir dies they shouldn't have too much killing power.

I just realised by the way that if I'd put Ursla where Wolfe is, the mission would've been failed as she would've been unable to move Exactly One Tile.

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Disappointingly the new elementalist ability only uses the default lightning animation but still, the elementalist is silenced and the parivir disabled. Remember how I said debuffs were shit earlier... ?

The gunner tries to silence Nofi but misses, which is good. Normally that's what rapiers are for but, well... good luck running at them one tile a turn.

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Not that their melee units are at all hindered. Fortunately, Lawrn drains 70 HP straight back... after stepping (one tile) away.

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Ursla is almost definitely our best unit. Certainly against single targets.

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You'd think, in fact, that the guys who can move as far and often as they'd like wouldn't be the ones being caught and massacred in five-tile cross-shaped clumps. Wolfe finishes the job on the juggler.

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The soldier rends Gren's magic because, I mean, fuck it. Then he dies.

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Wolfe gets the trickster, but only after being convinced by him that he was poisoned (Hypochondria is in fact a skill in this game) and then Nofilia brings an end to it.

So what is the vaguely-illegal-implied Death March? My inclination is that, since we 'are charged with upholding the law', it's where judged clans face off against, er, non-judged clans. The battlefield is stacked against the judged clans so it's a chance for non-judged clans to win easy money... only the fights are to the death, should they fail.

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Anyway, in a happier note (arguably), it's easily the best Bonga Bugle mission.

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Oh, Templeton...

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So yeah we're pretending to be the shopkeeper. Capitalism, ho!

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Man, I'm procrastinating on a journalism assignment right now. Also three other assignments.

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It's trivia night and oh my god enemy red magi have fucking gorgeous colour coordination. Anyway they want things and you have to give them the right item. We get three options and one's a greatsword so off it goes.

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I mean it's either the Mage Manual or, you know. The gun. Or the Death Claws.

It's the Manual.

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errr shit luminous? Yeah it's luminous.

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Maybe we can get some of this shit! Apparently it's the Samite Coat by process of elimination.

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Echo herbs because all FFs use the same items.

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Hi Yvet.

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uh
Okay she'd like green.

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Templeton occasionally says nice things to us if we aren't terrible. Next time this mission shows up I should fuck it up with the power of savestates.

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what

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Get out of here, rerun!

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Consider this foreshadowing.

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Golden armour. Which you can't wear.

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Ten from ten! We get a Eureka crystal for our 'perfect retail record' - an item that heals and buffs everyone.

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And here we go.

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Remember the initial bounty on the forgers? They made their ribbons from... wild cassies.

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oh god here they come.

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Christ. Two guys Charmed/Slept/Slowed - the last two on Caul, too, so thank God I brought Nathala and her Esuna.

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So cassies have a 100% accurate charm and a sleep/slow breath. They all have a large-area heal (for more than most attacks), protect and regen combined. They have a strong attack and the law precludes buffs and debuffs but that's okay because they're mostly immune to debuffs anyway.

We were not ready.

Next up on FFTA2:
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We advance the plot.

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[spoiler=Update 36]
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Remember the Sweet Sap quest which is very topically about a lost voice which is what I have right now? Yeah, we do that and also will do this.

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This is the plot, though.

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This is one of the busier background scenes in the game, probably. This may or may not be a callback to a similar quest in FFTA1 where you palm off some shaved ice to a rampaging faerie to stop the faerie from rampaging.

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Anyway, Pyrrh celebrates by becoming a cannoneer. Are they any good? Well. I guess we'll find out.

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Oh, Adele. No.

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Adele, after Shadeholme, half the fucking party is afraid of ghosts. Or at least the mindnumbing tedium of fighting them.

Guinness denies the charge. Unconvincingly.

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And Cid finally speaks up.

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Copycat's illegal again because ??? but like hell am I not bringing Kyrie, Ursla and Wolfe to make for four exorcism-capable units.

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Zombie down. I should try and capture a gif.

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Here's a gif!

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This is not a difficult mission. The monk's exorcism is identical in appearance and effect. Exorcism might be locked to 1-range, though, while Burial's weapon-range.

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Well, Adele brought the other flying eye to critical, and they both have Crit: Quicken. So it tried to death dive Kyrie.

It missed.

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Gold ghost summons a new ghost... but Cid gets an opportunity (his line for getting one is "Let's show these pups how it's done!") and, well, now I basically have seven exorcists for a bit.

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Cid evaporates the bossghost.

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Meanwhile Guinness shoots cotton candy out of his sword I guess. And then the last ghosts get exorcised it's not even worth screenshotting.

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Dude, I fucking speedran that.

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Let's see if this has any plot relevance. Because I don't remember.

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um.
okay the little wisp orb thing drifts down from the top of the screen and goes into Guinness' eye.

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where... ?

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Stories are filled with heroes visiting from a distant world. They arrive, they make their mark, they leave as heroes...

... but what happens when they get back?

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[spoiler=Update 37]
"He's been out for hours now."
"I should go in."
"Kyrie, you'll just get in the way. Adelle's got it in hand."
"I want to help!"
"You wouldn't, trust me."



"I wish Nofilia were here. Or Nathala."
"Maybe someone can fetch her from Fluorgis."
"That'd take too long - anyway, the lad's not poisoned."


"You sure, Wolfe?"

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Moves for the exit.

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New. Different.

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"And he was the same way back at the fens?"
"Yeah, and on the whole march back. Thrashing and screaming. An eye consuming everything in its path."
"Gods."
"Look... there's this contract, Cid reckons. Same kind of case. Fuck our other obligations, I think we need to secure this problem before it eats the lad alive, from the inside-"
"Don't be dramatic."
"Yeah, but-"
"He has a point, love."

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"Let's just get this over with."

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[spoiler=Update 38 - Ursla]
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My name is Ursla, and I am a fighter of monsters.

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I used to be young and foolish and relished the violence for its own sake.

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The Clan was my salvation. Here we stand together and fight together and win together.

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I was weak before. But now there is so much to focus on. The glory of the hunt sustains the chase, but as I sleep it is the lives saved and restored that soften my dreams.

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Yvet helps. As ever.

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Guinness fights through the pain and I admire his spirit. I would not have asked him to come here with us. But here he is.

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One dead and two dusted. That leaves the zombie and the-

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coward

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my limbs are asleep and my head is heavy and nothing will move but i still think and see and feel and behind me the fight continues without me

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we- they fight an evil and i should be there with them

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this one is stronger than the rest and the old ways will not work and i was wrong to underestimate it but it was strong and every
part
of
my
body
screams to give in and let it take me but i will never let go


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our leader charges heedless to preserve his dreams and

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closing in but wolfe a friend will fight for me and

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he is surrounded

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His words ring out across the cavern.

"Did we do it?"

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We did. And a flash of light our memento.

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[spoiler=Update 39]3b1be0b622754a83f0980a73b8a10a26.png
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Ah, good. The bard's one of those mugs.

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That's better.

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Okay yeah but like, no. I almost died doing back-to-back story missions and like hell am I doing it again when not trying to sustain narrative tension.

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Haha, not yet. Not ever yet.

Because there is a ton of really cool shit I need to do first.

I fly to Moorabella, maybe prematurely.

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Then again, maybe not.

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Definitely not.

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So yeah, destroy ten viera and you can be a spellblade! Hana has doublecast and narrowly avoids being immediately addled and/or silence. Lucky, too.

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Good thing assassins are such glass cannon.

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In fact, our plan of 'stand there and take it' is paying immediate dividends!

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First three down and we've taken like 15 damage on Nofilia, that's it.

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White mage doesn't even get to move!

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The red mage does survive that long, just... thunder robes.

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Assassin is knocked out before she can act, too. This is fun!

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Nofi gets a double-kill. Their red mage's last action was to miss a 99% to hit on Hana.

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Units who do not take an action: 3.

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A spellblade walks in shortly after an archer.

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Killed on the counter. Amateur.

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The archer sorta moved but she was disabled and slowed.

I was skeptical about Tranq but whichever guy in the thread told me that Tranq ruled, and green magi broadly were good, was Correct and I was Wrong.

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Oh, we will.

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You first, though.

You know it kept wanting to give me arcanists and they had worse stats in literally every parametre. "Thanks muchly," he tells me, and I have immediate regrets.

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Here we go. Spellblades excel at the damage-and-possible-debuff thing and between Yvet, Nofi and Gren we can bring someone to shut down any occasion.

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Some intriguing letters, as ever, but we have more important things to do.

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Right. Um. That's not a cat.

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oops i forgot to make nathala the lead for this

Couple more reinforcements show up.

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Alright. Let's get on with it.

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We annoyingly start more or less trapped but Yoana should give them something to chew on.

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Roye does a twirl. Alright, get to it. Wait, no, when I said throw the book at them, I didn't mean-

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Nevermind.

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Yoana's learned a nice new trick, at least.

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Fuck.

Next up on FFTA2;
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The Jylland noncombat update.

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I was skeptical about Tranq but whichever guy in the thread told me that Tranq ruled, and green magi broadly were good, was Correct and I was Wrong.
Yes! I was Right on the Internet! Stop the presses! ;)

On a more serious note, I'm looking forward to how the Spellblade part of my request will work out. I haven't used a physical viera yet (but I certainly will if I replay this game one day), so this is completely uncharted territory for me. I'm also interested to see if that bard really is as impactful on the plot as I remember, which is not at all.

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[spoiler=For Yvet from the ten updates I played ahead]

Yvet's maybe my best unit. I can't wait until she has an actual good shortsword to use as a weapon! That's her only weak point as it stands.

Anyway, now that all the generic boyz have been recruited, there's a poll! You will need to delete your vote for the gunsman because SF polls are bad.

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[spoiler=Update 40]
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I guess it's not the noncombat update anymore. Also there's only one other noncombat thing in Jylland and it's to take an airship to Fluorgis.

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This is a mission for a truly delicate hand, someone who can be trusted with works of art, a man of discerning tastes.

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And that man will be Elm.

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Sometimes there's no point in arguing.

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We're grossly overlevelled by the way and the wolf deals a mighty twelve damage to Yoana. On a flanking crit.

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It's Pyrrh's debut! What worries me is that handcannon seem... weirdly weak in the attack department.

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Meanwhile Torch has a life-draining sword now that might be Yvet's longterm weapon.

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Elm got immobilised at some point. Elm has Three skills. It'd be a single-handed rebuke of the Bazaar system but the fact is that we could just really do with finding the Lanista job right about now...

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Pyrrh's early signs are promising.

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I had to take a picture of my friend for a journalism assignment. I got a 3/10 for it.

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They keep spawning and it keeps not mattering.

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A wolf half Yoana's level with one HP tried to hit Yoana in the flank for 1 damage, missed and was countered to death. We kill another goblin and faerie almost accidentally before...

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Elm's got a great shit-eating grin.

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Poor thing.

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A is the correct option, otherwise...

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She runs.

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A happy mission! But it uh, we don't actually go to Fluorgis, it turns out.

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Alright, let's get three of these out of the way.

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The charm's just a rat tail. Now, where's this witch of the fens... ? Guinness sees light from inside the hut in Tramdine...

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Oh, that's just Elm.

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Don't suppose I can accidentally turn this into a weapon... ?

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Alright. Now to Lyze.

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Al.
Right.
Then.
To the Treasured Tomes guy-

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what

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what

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The books are just... pretty basic weapons.

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Well, I guess Lawrn's going to be an alchemist instead.

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WHO EVEN ARE THOSE TWO GUYS

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Well, I'm sure that this will be the end of Geldran's problems.

Next up on FFTA2:
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Are you shitting me?!

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Ah, Scholar...

One wouldn't expect to be a physical class, considering the name of the class and the weapon of choice.

It's tome abilities can be pretty good, but it takes quite a bit of preparation to make them useful.

Edited by Water Mage
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It's Pyrrh's debut! What worries me is that handcannon seem... weirdly weak in the attack department.

Mortar is where the fun in the cannoneer class lies. Being immobilized for one turn isn't that bad if your basic attack has 7 range, although Mortar itself only has 4 range.

It's a bit of a one-trick pony (Ether Shell might also be good, perhaps?), but it's a pretty strong trick. =)

Ah, Schoolar...

One wouldn't expect to be a physical class, considering the name of the class and the weapon of choice.

It's tome abilities can be pretty good, but it takes quite a bit of preparation to make them useful.

It's the same as the Blue Mage for me - I'm sure the class can be really powerful, but I'm too lazy to bother with the prerequisites, in this case the very specific setups you probably need to run to not kill yourself.

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[spoiler=Update 41]
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Well, while we're on our way to help out that idiot throwing money at us, we may as well help out this poor soul. Hopefully we're...

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... in... time...

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I... I guess?!

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Wait, but you wanted healing potions, won't that just-

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Well... lesson learned at l-

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I...

I'm sorry, Lotice.

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Even denial leads to the same conclusion. (There is a choice but it's basically immaterial.)

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Let's...

Let's just go deal with the fen witch.

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Well, funny you should mention that, we might have some use for that kind of thing later.

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Well, she makes the draught, and Guinness offers payment.

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Suits me fine.

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Well, his allowance is going straight to us as it is, anyway.

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Yeah, good luck with that.

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This should be obvious.

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We'll sort this out, though.

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So obviously they want artillery.

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Your tough-guy stance is being undermined by the stiff military salute, Pyrrh.

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Little detour in Moorabella to take care of, though... it's a shame that this of all things will be mission #100.

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Templeton's idea of an interview is a little better this time.

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First two options are obviously wrong because he wants a Prima Donna fanatic. Does anyone but Templeton ever use this sprite animation, anyway?

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we...
we get to fly back to fluorgis again.

First, though, a couple of the more even-leveled quests here in Jylland.

Next up on FFTA2:
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A whole new level of glitch is reached.

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[spoiler=Update 42 - Caul]
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Big month ahead of us! Much to do! Many of these things concern me!

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First off, I was entrusted with destroying the destructive Mamatrice!

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It has all Klesta's abilities.

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Well, as much as we might have wanted to bring her in peacefully, that wasn't an option. Really, things got dicey!

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Without archers or mages, well... we pretty much just ran at her and started hitting her.

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I was knocked out halfway through the fight but apparently I didn't really miss much, just more hitting.

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The rest drove her off.

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From there, we went into the Aldanna hills to wrangle missing chocobos!

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Wolfe's squad found Tradap and not a moment too soon, the poor guy was backed into a corner.

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They had to move quick, too.

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You know, he told me it went well, but we never did hear back from the petitioner...

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While stopping by Camoa, the Jylland Free Press broke a story on Carm Mercantile's alleged corruption.

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We stopped by Wood Village to drop off Yoana to moonlight as a barmaid for a bit.

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Then Gren stopped by the Land Festival at Camoa. Pyrrh returned successful from his campaigning with Bedeviled around this time, too.

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We finished off in Jylland by clearing out another monster infestation.

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The rabbits were one of the biggest problems, honestly! I made a plan to suggest to Cid that we keep one as a pet/mascot/support wizard but I forgot to lodge it until writing this just now reminded me.

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We brought down the antlion first. It wanted to take on me and Rodanu together? It was welcome to try!

As this is an FE forum, I feel obliged to mention that the marlboro's called 'Fargus'.

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I slew the flower junkie lamia next, but my strike was so powerful that I, er, accidentally broke the law against knocking opponents back.

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We tried to bring down the green chocobo, but not fast enough to stop it badly wounding Nathala.

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We fought back strongly, though!

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Just that I fell halfway through the fight.
Again.

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From what I've heard, Rodanu collapsed, too.

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Elm was not about to go down quietly, though.

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Pyrrh did.

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The rabbits went down next.

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Well, we were cornered now, and no mistake! But there was one thing that the chocobo never saw coming...

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Yvet is incredibly fast.

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Well, it wasn't my best week... but we did some jobs as best we could. Can't say fairer than that, right?

Next episode of FFTA2:
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Why am I so bad at this?

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[spoiler=Update 43]

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Okay, we're basically just killing time in Camoa until the auctions. We've actually tried and failed Mayhem before, with the suicide tomatoes.

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It's weirdly easier this time.

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After this, Guinness has finished every single fighter A-Ability. Nofilia's one ability off clearing Elementalist, too.

So! Camoa Cup! Who're our first oppon

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ehehehehehehnts.

Okay, the enemies probably scale with level... they're 22 and 23 and that's about what our clan's average level is. But... it's the Yellow Wings and they have literally not learned a single new ability since we first faced them (bar maybe the Monk, who has Air Render and a buff-remover called Holy Sign that I'd forgotten existed). The mage still only knows Fire/Blizzard/Thunder through the rod he's carrying ffs!

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I interpret this line as indicating that Cid has forgotten who these people are.

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Say goodnight, Kidd!

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Oh, and a little Opportunity command for BM, and...

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Yep, all your friends are gone too now!

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Toodles, nerd!

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No time for rest before the next fight. We have the same squad and the law's still against using MP. The fans, by the way, aren't selectable in any way and you can't step off the central board. They also look... lower-res. All they do is cheer.

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This'll be easy.

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Green mage dead before any of her mates can even move.

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yyyyep.

Like the Yellow Wings, this side is let down by having terribly weak abilities.

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Nevermind.

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Pyrrh finishes the last off with a critical.

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Cinch.

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So they get healed but we get to limp around. My headcanon of the law - backed up by the actual canon, by the way - involves that judged clans are pretty rare and generally discriminated against by the rest of the clan community so we have to put up with all this bullshit.

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Good start. Now it's 4v5.

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3v5. Note to self - stop sending B-teams to these things, though admittedly the law against mana kinda fucked that a bit.

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4v5!

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4v4!!

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3v4.

But form is temporary.

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Class is permanent.

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The Camoa Braves are consigned to the history books - beaten in the auction halls, the field and now the tournament floor.

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Hey, speaking of.

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We'll do this first because it's probably seasonal.

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Man, I hope the time limit on this one isn't as strict as the cleaning.

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This happens to six trees.

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Adele gets pulverised in the middle of the clusterfuck.

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Elm picks a fight with a wolfboy under confusion

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At least a signature Evil Eye Self-Roulette brightens up the occasion.

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Bye Elm.

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Gren finally lands a Red Spring and a lamia that spawns guarding the narrow road to the last tree almost fucks things up - we scrape through though. That said, it seems to imply you don't need to pick all the fruit to win - we get a Crusader Tonic, a fairly rare and useful loot, for our efforts though.

Now, auction time!

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Camoa's rewards are disappointng.

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Oh, I guess it's finally time to revisit the Veluga Pirates...

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They're all poisoned now.

Except that it misses them all. All of them. Fuck's sake.

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Then the Silver Disc, which is... a literal CD, apparently. What even are Gadgeteers? Anyway it only blinds like one guy. It's a good little plan they have - the three Vikings War Cry (resilience-boost) themselves and their mates and then a gadgetfail isn't fatal.

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amazing. Misses everyone again, but, well...

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Yeah.

I've wanted to do that for a long time.

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Well, chat? Do you think this will happen?

Next up on FFTA2:

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More loose ends tied up.

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