trangblue Posted November 11, 2016 Share Posted November 11, 2016 (edited) So i was messing around with Nightmare and FE8 (adding animation, editing classes and charaters) And when I play the game , when I use Knight Crest on Lvl 20 Gilliam, the game when into a blackscreen and freeze Here my entry of Gilliam on nightmare (sr for the stat rate ^^) And this is entry for Knight Someone please help me with this T.T Thank you very much Edit: Big find out that Franz can't use knight crest too... So i think it's knight crest problem Edit2: Master Seal also dont work on Franz and Gilliam.... I think my knight crest classess have problem T.T Edited February 7, 2017 by trangblue Quote Link to comment Share on other sites More sharing options...
Tuvy2 Posted November 11, 2016 Share Posted November 11, 2016 This is confusing, I have been having my own Nightmare problems as well. Quote Link to comment Share on other sites More sharing options...
trangblue Posted November 11, 2016 Author Share Posted November 11, 2016 This is confusing, I have been having my own Nightmare problems as well. Well mine only classes use Knight Crest can't promote at all Other like thief, fighter, archer, mage and flier promote with no problem Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 12, 2016 Share Posted November 12, 2016 Did you change anything about the Knight Crest? Quote Link to comment Share on other sites More sharing options...
trangblue Posted November 12, 2016 Author Share Posted November 12, 2016 (edited) Did you change anything about the Knight Crest? No i didn't Master Seal also result in black screen for Franz Gilliam Forde and Kyle as well so i think it's problem with cavalier/knight unit Edit: wow my cormag can't use elisan whip as well T.T Edited November 12, 2016 by trangblue Quote Link to comment Share on other sites More sharing options...
DrewHak Posted November 13, 2016 Share Posted November 13, 2016 Is the battle animation pointer a valid animation? It says custom armored, is there actually an animation there, it might be glitching out the game if it's trying to load an animation in that promotion scene that doesn't exist. Quote Link to comment Share on other sites More sharing options...
trangblue Posted November 13, 2016 Author Share Posted November 13, 2016 Is the battle animation pointer a valid animation? It says custom armored, is there actually an animation there, it might be glitching out the game if it's trying to load an animation in that promotion scene that doesn't exist. well yes there battle animation there cause i inserted axe animation for knight and cavalier and .... so i rewrote entire battle animation pointer , should i change it back to see if it's work ? Quote Link to comment Share on other sites More sharing options...
trangblue Posted November 13, 2016 Author Share Posted November 13, 2016 well yes there battle animation there cause i inserted axe animation for knight and cavalier and .... so i rewrote entire battle animation pointer , should i change it back to see if it's work ? Oh dang, I edited the animation pointer back to normal and they promote just fine :o how to i fix my animation pointer Quote Link to comment Share on other sites More sharing options...
Kyne Posted November 17, 2016 Share Posted November 17, 2016 (edited) So I'm on mobile right now so I can't see pics or send any your way but I had this exact issue a few weeks ago. I fixed by remaking theanimation pointer. You see, for the game to recognize the "end" of the animation there need to be 4 0 values. This means that in order for the game to recognize it, you have to leave 4 empty fields. Say that this is a merc animation. They only use swords. Weapon used= 0 all swords All itwms of the same type = 1 Animation = number of animation. Separator = 0 (always) Then weapon used = disarmed/rapier (or 6) All weapons of the type = or 1 Animation used = yours separator 0 And finally weapon = 0 or all swords 0 specific for an item Animation =0 or none separator 0. That should fix it. If it spills over into the next pointer (not enough spaces in the first) simply add the next animation and when there are no animations left finish it with those 4 zero values. Then simply indicate the first pointer and the game will recognize it. This does however mean that classes with many different weapons often end up occupying 2 or more pointers, in which case the next class you do has to use the pointer after the second half of the first class's pointer. I'll be happy to give you screens if you need them once I'm on PC. Hope I helped! Edited November 17, 2016 by Kyne Quote Link to comment Share on other sites More sharing options...
trangblue Posted February 7, 2017 Author Share Posted February 7, 2017 On 18/11/2016 at 6:02 AM, Kyne said: So I'm on mobile right now so I can't see pics or send any your way but I had this exact issue a few weeks ago. I fixed by remaking theanimation pointer. You see, for the game to recognize the "end" of the animation there need to be 4 0 values. This means that in order for the game to recognize it, you have to leave 4 empty fields. Say that this is a merc animation. They only use swords. Weapon used= 0 all swords All itwms of the same type = 1 Animation = number of animation. Separator = 0 (always) Then weapon used = disarmed/rapier (or 6) All weapons of the type = or 1 Animation used = yours separator 0 And finally weapon = 0 or all swords 0 specific for an item Animation =0 or none separator 0. That should fix it. If it spills over into the next pointer (not enough spaces in the first) simply add the next animation and when there are no animations left finish it with those 4 zero values. Then simply indicate the first pointer and the game will recognize it. This does however mean that classes with many different weapons often end up occupying 2 or more pointers, in which case the next class you do has to use the pointer after the second half of the first class's pointer. I'll be happy to give you screens if you need them once I'm on PC. Hope I helped! @Kyne omg thanks =)) sorry for my late thanks =)) I have been off quiet long :3 Thank you very much it worked <3 Quote Link to comment Share on other sites More sharing options...
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