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FE7 HNM auction #2, mathematical boogaloo


JudgeWargrave
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Yep, here we go again, harder, better, equally fast, strength NA. If you saw the last thread you know basically how this works, but I'll put everything you need to know here. There have been some improvements. If you want to know why its an auction and not draft style, the OP here will explain that.

And yes, there is another FE7 draft open now, but that's randomized, EHM, and, uh, a draft, so distinctly different in three ways. Four if you count Eliwood mode and Hard mode as two differences.

How the auction works

Spoiler

First, every unit gets assigned based on highest bid.

Second, if there are any ties they are broken, in recruitment order, with the unit going to the person with the lowest sum value of their units.

Third, if there are no ties and any teams with more than 7 units, reassign the unit whose bid value changes least by doing so. Repeat until all teams have 7 units.

Next, assign prices: the price is 20% of the winner's bid + 80% of the next highest bid. A tie is considered a "next highest bid". If there is no next highest bid, use 0.

The reason this ratio is used would take a bit too long to explain fully right here, but basically it means you can't expect to do better than bidding exactly what you think a unit is worth unless you have knowledge of others' bids, so you should just bid what you think it's worth.

Now everyone gets a turncount handicap equal to the sum of their unit prices, and play begins. After the game, you add your handicap to your turncount to get your final score and the lowest score wins. In this way the handicaps act to balance the teams. The relative advantages of the draft order are removed because the players are effectively unordered and symmetrical, in theory resulting in a fairer outcome.

Rules of play

Spoiler

Drafting:
1. This draft is for 5 players.
2a. Hector is free for all to use by necessity.
2b. Merlinus, Ninian/Nils, and Athos are free due to their unique nature.
2c. Marcus is free to use up to Chapter 16. After that he is banned.
3. Bartre and Karla are drafted as a pair. Wallace/Gietz and Harken/Karel are as well, to make a round 35 units. If we didn't do this, there would just be more effectively blank slots that could unbalance team size.
4. The game will be played on Hector Normal Mode, skipping Lyn Mode.

Rules:
1. Undrafted units may recruit characters, rescue undrafted units and NPCs, trade, visit Shops and Armories, and dig up items in the desert.
2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, opening Doors or Chests, talking to Fargus in Chapter 17x, or Seizing Castles in Chapter 25.
3. Other units may do as they please without penalty.
4. All Gaiden Chapters except 19xx, 23x and 28x are required to be visited. 23x and 28x may be visited at the player's discretion, and don't count towards the total turncount up to 20 turns taken per chapter.
5. Defend chapters count the last played Player Phase for turns if the timer is waited out.

Penalties:
1. Undrafted units have a 4 turn penalty, per unit per chapter.

Exceptions:
1. Matthew is free for Chapter 11.
2. Meatshielding is allowed for Chapter 13x.
3. Lyn, Kent, Sain and Wil are free for Chapter 16.
4. Undrafted Thieves may be used to obtain necessary Promotion items.

So if you want in, just PM me your bids. (And post that you did so that others know when its full) Here's a list of the units in recruitment order. Oh, and remember you can bid fractional components, like 0.5 if you don't think a unit will save a turn, but you think it might be useful backup if you don't get enough units by the time they appear. Or 6.5 if you think a unit will save 6 or 7 turns, but you aren't sure which.

Unit List

Spoiler

Matthew
Serra
Oswin
Eliwood
Lowen
Rebecca
Dorcas
Bartre+Karla
Guy
Erk
Priscilla
Florina
Lyn
Sain
Kent
Wil
Raven
Lucius
Canas
Dart
Fiora
Legault
Isadora
Heath
Rath
Hawkeye
Wallace/Gietz
Farina
Pent
Louise
Harken/Karel
Nino
Jaffar
Vaida
Renault

Like last time, here's the sha256 for my bids, so you know I didn't change them after receiving yours.

b5b62888f8b2c1f593b05e7074f56cdfe594035392b291fdb8124a0a605aa962

I'm pretty excited, I think this time we'll get much better handicaps and it should be a really close contest!

Edited by JudgeWargrave
Fixing spoiler tags
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The last submission was from Horace about 28 hours ago. If we get up to 48 hours without another entrant, what do we say about just using 4 people? We can drop Harken/Karel, Wallace/Geitz, and uh, Renault I guess and have teams of 8.

Also, I'd suggest one very minor change. If the lowest bid receives a unit, that unit is priced as if the 2nd- to-lowest bid received it. This reestablishes the equalized incentives for under/over bids even if your bid comes in last; previously if you were last and got the unit, the price depended only on you. This change would currently affect the result by only 0.1 since no one tried gaming the system, and only one unit has a lowest bid winner. I think closing the "all 0 bids" exploit is worth a very small chance of a very small overpay.

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wallace/geitz and harken karel never exist in drafts anyway so it's not a huge loss, but Renault can sometimes do some emergency staffing in the final chapter to help save a turn, i'd say someone like Louise instead, but even she does have potential to help out with something like the Cog Rout or something. Or toss out the above two and one team gets a bonus unit because those two aside I think every unit has potential to help out in some way, and someone have 8 units + Nino or Louise or something isn't going to be much better than an 8 man team, plus they'd still be paying for the unit in question.

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My worry would be that the 9 unit team would be worse due to diminishing returns. If a team could have two Florinas, the second Florina would not be worth her cost, since she would be redundant. It's not like she can carry a 2nd Hector to a second seize point. Of course the actual units aren't redundant due to being identical, but redundant functions still exist, and the more units on a team the more redundancies there are. Put in a more extreme way, a team of 6 units would definitely beat a team of 12 units, given equal average unit quality/handicap. An 8 unit team isn't that much better than a 9 unit one, but I'm pretty sure that an advantage would still exist.

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I can bid for the sake of bidding to be the final drafter so you can test your method, but I definitely wouldn't bother playing the draft itself. Maybe in the future someone will feel like picking up my team (pffft).

Edited by Irysa
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I can bid for the sake of bidding to be the final drafter so you can test your method, but I definitely wouldn't bother playing the draft itself. Maybe in the future someone will feel like picking up my team (pffft).

Thanks for the offer Irysa. It would definitely be nice to have a fifth data source, although I'd prefer the bids come directly from someone playing in the draft...If it's just for the sake of making a fifth team, we could just make a "dummy drafter" out of the average bids as well I suppose. What does everyone think of using Irysa's bids?

We could also just make Renault free rather than banned if people want to maintain the option of using him.

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Free Renault is fine. He probably won't be recruited by most people so it doesn't seem like a big deal if he's free imo.

Also, I just realized that I accidentally switched my bid for Florina with my bid for Heath when I looked back at my bids. Whoops, haha. Who needs Florina anyways.

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On 11/29/2016 at 3:23 PM, Carmine Sword said:

Free Renault is fine. He probably won't be recruited by most people so it doesn't seem like a big deal if he's free imo.

Also, I just realized that I accidentally switched my bid for Florina with my bid for Heath when I looked back at my bids. Whoops, haha. Who needs Florina anyways.

I'll swap those for you Carmine. I should have said this in the OP, but there's no reason bids should be set in stone before the teams are assigned if someone reconsiders/makes an error.

Anyway, I'll just run with the 4 of us and free Renault then.

My bids: Matthew, 3.2, Serra, 3.5, Oswin, 3.5, Eliwood, 3.5, Lowen, 9.8, Rebecca, 1.7, Dorcas, 2.3, Bartre+Karla, 1.9, Guy, 1.8, Erk, 5.5, Priscilla, 4.5, Florina, 12.5, Lyn, 1.4, Sain, 9.2, Kent, 8.8, Wil, 1.6, Raven, 2.5, Lucius, 3.3, Canas, 2.7, Dart, 2.2, Fiora, 6.5, Legault, 1.7, Isadora, 2.0, Heath, 5.2, Rath, 2.8, Hawkeye, 1.8, Wallace/Gietz, 0.1, Farina, 3.1, Pent, 3.1, Louise, 1.5, Harken/Karel, 0.01, Nino, 0.9, Jaffar, 1.5, Vaida, 2.6, Renault, 0.3

http://www.xorbin.com/tools/sha256-hash-calculator

Bids

Spoiler

Wargrave Carmine Horace Baldrick

Matthew 03.20 03.00 04.10 08.00

Serra 03.50 02.00 04.10 05.00

Oswin 03.50 04.00 05.10 06.00

Eliwood 03.50 04.50 05.10 10.00

Lowen 09.80 12.00 10.10 12.00

Rebecca 01.70 00.50 03.10 03.00

Dorcas 02.30 06.50 03.10 01.00

Bartre+K 01.90 03.00 03.10 01.00

Guy 01.80 01.00 00.00 01.00

Erk 05.50 12.00 08.10 08.00

Priscilla 04.50 05.00 05.10 09.00

Florina 12.50 13.00 00.00 11.00

Lyn 01.40 00.50 02.10 04.00

Sain 09.20 08.00 06.10 10.00

Kent 08.80 08.00 06.10 10.00

Wil 01.60 00.50 03.10 02.00

Raven 02.50 02.00 02.10 01.00

Lucius 03.30 09.00 06.10 04.00

Canas 02.70 12.00 07.10 04.00

Dart 02.20 01.00 02.10 05.00

Fiora 06.50 07.00 10.10 07.00

Legault 01.70 01.00 00.00 02.00

Isadora 02.00 05.50 01.10 06.00

Heath 05.20 10.50 10.10 14.00

Rath 02.80 07.50 05.10 04.00

Hawkeye 01.80 03.50 02.10 04.00

Farina 03.10 04.00 00.10 03.00

Pent 03.10 07.00 02.10 07.00

Louise 01.50 01.00 00.10 02.00

Nino 00.90 00.00 00.20 15.00

Jaffar 01.50 02.25 01.10 02.00

Vaida 02.60 04.00 01.10 02.00

Auction process

Spoiler

Tiebreak: Baldrick ->Lowen ->Carmine

Tiebreak: Baldrick ->Pent ->Carmine

From overfilled: Carmine ->Pent ->Baldrick , 00.00

From overfilled: Carmine ->Lowen ->Baldrick , 00.00

From overfilled: Carmine ->Jaffar ->Baldrick , 00.25

From overfilled: Baldrick ->Legault ->Wargrave , 00.30

From overfilled: Baldrick ->Jaffar ->Wargrave , 00.50

From overfilled: Baldrick ->Louise ->Wargrave , 00.50

From overfilled: Baldrick ->Hawkeye ->Carmine , 00.50

From overfilled: Baldrick ->Isadora ->Carmine , 00.50

From overfilled: Carmine ->Florina ->Wargrave , 00.50

From overfilled: Baldrick ->Sain ->Wargrave , 00.80

From overfilled: Carmine ->Farina ->Wargrave , 00.90

From overfilled: Baldrick ->Oswin ->Horace , 00.90

From overfilled: Baldrick ->Serra ->Horace , 00.90

From overfilled: Baldrick ->Kent ->Wargrave , 01.20

From overfilled: Wargrave ->Farina ->Baldrick , 00.10

From overfilled: Baldrick ->Lyn ->Horace , 01.90

From overfilled: Baldrick ->Lowen ->Horace , 01.90

Assignment and prices

Spoiler

Wargrave price : bid

Guy 01.20 : 01.80

Florina 11.38 : 12.50

Sain 08.30 : 09.20

Kent 08.20 : 08.80

Raven 02.20 : 02.50

Legault 01.18 : 01.70

Louise 01.13 : 01.50

Jaffar 01.20 : 01.50

34.77, relative hc 00.00

Carmine price : bid

Dorcas 03.95 : 06.50

Erk 09.07 : 12.00

Lucius 06.82 : 09.00

Canas 08.32 : 12.00

Isadora 02.88 : 05.50

Rath 05.70 : 07.50

Hawkeye 02.45 : 03.50

Vaida 02.95 : 04.00

42.15, relative hc 07.38

Horace price : bid

Serra 03.65 : 04.10

Oswin 04.28 : 05.10

Lowen 09.88 : 10.10

Rebecca 03.02 : 03.10

Bartre+K 03.02 : 03.10

Lyn 01.58 : 02.10

Wil 02.27 : 03.10

Fiora 07.78 : 10.10

35.47, relative hc 00.70

Baldrick price : bid

Matthew 05.07 : 08.00

Eliwood 06.32 : 10.00

Priscilla 06.07 : 09.00

Dart 02.90 : 05.00

Heath 11.38 : 14.00

Farina 00.82 : 03.00

Pent 07.00 : 07.00

Nino 04.42 : 15.00

44.00, relative hc 09.23

Wargrave: Guy, Florina, Sain, Kent, Raven, Legault, Louise, Jaffar.

total hc 34.77, relative hc 00.00

average bid: 3.69

Carmine: Dorcas, Erk, Lucius, Canas, Isadora, Rath, Hawkeye, Vaida.

total hc 42.15, relative hc 07.38

average bid: 5.02

Horace: Serra, Oswin, Lowen, Rebecca, Bartre+K, Lyn, Wil, Fiora.

total hc 35.47, relative hc 00.70

average bid: 3.72

Baldrick: Matthew, Eliwood, Priscilla, Dart, Heath, Farina, Pent, Nino.

total hc 44.00, relative hc 09.23

average bid: 5.72

Hey, I've got the lowest handicap this time! And the best of Lyn's Legion! The obvious weakness of my team is no magic users whatsoever.

Carmine in contrast bid heavily on the tier 1 magic triangle and got all three. The weakness I see here is no mounts 'til chapter 22.

Horace's bids weren't too far from average anywhere, except in one glaring case. With so many earlygame units Horace will undoubtedly pull ahead in the early chapters.

Baldrick, all I can say to you is, if a man wants to put up 15 turns for Nino, well...he's gonna get her. That's all I've got, lol.

Thanks to Irysa for volunteering your bids, here they are for people's interest

Irysa's bids

Spoiler

Matthew - 5

Serra - .1

Oswin - 4

Eliwood - 3

Lowen - 15

Rebecca - 0

Dorcas - 4

Bartre+Karla - 2

Guy - 5

Erk - 7

Priscilla - 15

Florina - 10

Lyn - 0

Sain - 10

Kent - 10

Wil - 0

Raven - 5

Lucius - 7

Canas - 8

Dart - 0

Fiora - 10

Legault - 5

Isadora - 9

Heath - 15

Rath - 7

Hawkeye - 8

Wallace/Gietz - .1

Farina - 10

Pent - 15

Louise - .1

Harken/Karel - 0

Nino - .1

Jaffar - .1

Vaida - .1

Renault - .1

I made a pastebin of the lua script I used to do the math for me, look here if you want to see some bad code how it works.

Edited by JudgeWargrave
Fixing spoilers
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No, I got RNG screwed out of getting Lowen.

Uh, I bet a bunch of turns on the mages cause I wanted to make sure I got one. All three is pointless cause only one can reach A Staves. Maybe Lucius will reach B Staves for Rescue I guess.

At least Dorcas can rescue Hector ayyy.

No flier in Chapter 25 nooo.

EDIT:

Chapter 11: 6/6

Yep.

Stats:

Hector Lv. 3.20 20HP/8Str/5Skl/7Spd/4Lck/10Def/1Res C Axes

Edited by Carmine Sword
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Chapter 12: 3/9

Uh, Dorcas killed some dudes, Marcus killed the merc and 1 Pegasus Knight, and Hector murdered everything up north. Hector crit the boss when he was attacked on Turn 3. I was intending to hit the boss, then chip him next turn before finishing him off on enemy phase, but Hector crit so I just rolled with it.

Stats:

Hector Lv. 6.19 23HP/10Str/7Skl/8Spd/6Lck/12Def/1Res C Axes

Marcus Lv. --/1.16 Base

Dorcas Lv. 3.93 Base

Chapter 13: 6/15

Chapter 13x: 7/22

Stats:

Hector Lv. 8.97 25HP/12Str/8Skl/8Spd/6Lck/14Def/1Res B Axes

Marcus Lv. --/2.93 32HP/15Str/16Skl/12Spd/8Lck/10Def/8Res A Swords A Lances B Axes

Dorcas Lv. 6.37 32HP/9Str/7Skl/7Spd/4Lck/6Def/0Res C Axes

Chapter 14: 4/26

Hector took care of the soldiers near the start, then he went down to help Dorcas kill pirates. Marcus murdered the rest of the map, whiffing some enemies intentionally to feed them to Erk.

Chapter 15: 7/33

Yep.

Stats:

Hector Lv. 12.27 29HP/15Str/10Skl/10Spd/8Lck/17Def/1Res B Axes

Marcus Lv. --/4.32 34HP/16Str/16Skl/13Spd/8Lck/10Def/8Res A Swords S Lances B Axes

Dorcas Lv. 8.58 34HP/11Str/8Skl/8Spd/5Lck/7Def/0Res B Axes

Erk Lv. 3.58 19HP/6Mgc/8Skl/8Spd/5Lck/2Def/4Res D Anima

Chapter 16: 6/39

Hector carried Marcus over the mountain, and then Marcus dropped Hector in front of the boss on Turn 5 Dorcas and Erk self-improved. Lyn's group bought stuff. Got both villages.

Chapter 17: 11/50

No mounts sucks. I also had to slow down on one of the turns to block the nomads from attacking Priscilla. Dorcas and Hector went up while Erk went left to get the Hero Crest for Dorcas. Lucius killed a Knight from across the wall.

Stats:

Hector Lv. 16.34 32HP/17Str/14Skl/12Spd/9Lck/20Def/1Res A Axes

Dorcas Lv. 13/1.00 41HP/17Str/13Skl/12Spd/7Lck/12Def/3Res A Axes E Bows

Erk Lv. 7.09 22HP/10Mgc/9Skl/11Spd/7Lck/3Def/5Res C Anima

Lucius Lv. 3.48 Base

Edited by Carmine Sword
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CHAPTER 11 - 6/6 TURNS


Standard.


CHAPTER 12- 4/10 TURNS


Didn't have the ridiculous stat benchmarks to 2HKO Zagan or double him with Hector, and wasn't feeling due for a 5% crit. I got uh, more SUPPORT POINTS for SerraxOswin and RebeccaxLowen, will totally save ALL THE TURNS. Marcus got the Secret book.


CHAPTER 13 - 4/14 TURNS


The three turn of the previous chapter must alter the starting positions of this map, Marcus and Hector can 4 turn this alone (with someone detouring for the village that is). Marcus carried Hector to victory and Bartre and Rebecca went south to get exp, Lowen killed a couple pegasus knights and got the village with Oswin. Serra healed when able. Got the Killing Edge.


CHAPTER 13X - 7/21 TURNS


Used the meatshielding rule to have a nomad shoot Matthew over and over again so Serra could heal him every turn. Bartre went south and dealt with the fort enemies with a vulnerary, everyone else went north, with Marcus hauling around Merlinus just in case someone attacked him so he wouldn't be a nasty exp hog.



UNIT LEVEL HP ST SK SP LC DF RS WEP LEVEL
HECTOR 06.99 24 10 05 07 05 10 01 C AXE
MARCUS ??/02.17 32 15 15 11 08 11 08 A SWORD A LANCE B AXE
REBECCA 03.82 18 06 05 07 05 03 02 D BOW
LOWEN 06.78 27 08 06 09 05 10 03 D SWORD D LANCE
BARTRE 04.65 31 10 06 04 04 04 00 D AXE
OSWIN 11.22 29 14 10 06 03 15 03 B LANCE
SERRA 02.57 18 03 05 08 07 02 06 D STAFF


CHAPTER 14 - 4/25 TURNS


Marcus blitz'd up the middle, and left as many things alive for Lowen as possible (including Erik, since he didn't double since he didnt proc speed last map). Bartre and Hector went south, Oswin killed the loldiers and Rebecca got the iron blade.



UNIT LEVEL HP ST SK SP LC DF RS WEP LEVEL
HECTOR 07.68 25 11 06 08 05 11 01 C AXE
MARCUS ??/02.75 32 15 15 11 08 11 08 A SWORD A LANCE B AXE
REBECCA 04.56 18 06 05 08 05 03 02 D BOW
LOWEN 08.58 29 08 06 09 07 12 04 D SWORD D LANCE
BARTRE 04.86 31 10 06 04 04 04 00 D AXE
OSWIN 11.76 29 14 10 06 03 15 03 B LANCE
SERRA 02.90 18 03 05 08 07 02 06 D STAFF

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Apart from :Nino: I got a team full of B-listers... I didn't get my ratios right.

Something neat I found was the sums of the bids lines up with the handicaps, on a similar relative scale.

I probably can't catch up, but I have a better idea if I join another such draft.

[spoiler=the sums if you are curious.]Wargrave 118.1 Carmine 160.75 Horace 119 Baldrick 183

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Chapter 18: 3/56

Dorcas walked to the boss and ORKOed him with an Iron Bow. Everyone else killed enemies for their drop-able items.

Chapter 19: 5/61

Dorcas can't double Uhai so RIP 4 turn.

Stats:

Hector Lv. 18.52 34HP/19Str/15Skl/13Spd/9Lck/20Def/2Res A Axes

Dorcas Lv. 13/4.28 44HP/18Str/15Skl/14Spd/9Lck/13Def/4Res A Axes E Bows

Erk Lv. 11.01 26HP/13Mgc/10Skl/15Spd/9Lck/4Def/7Res C Anima

Lucius Lv. 8.07 23HP/12Mgc/8Skl/13Spd/3Lck/1Def/9Res D Light

Canas Lv. 9.69 22HP/11Mgc/9Skl/9Spd/7Lck/5Def/8Res B Dark

Chapter 19x: 6/67

Dorcas can't double the boss so RIP 5 turn.

Chapter 20: 7/74

Had to take two extra turns to recruit Legault cause he took the Guiding Ring and I really need it due to my over-abundance of mages. Also got the Brave Bow and Luna.

Chapter 21: 3/77

Dorcas actually can double the boss this time, but he can't ORKO. That's fine though, since that lets me feed the boss to Erk to make sure I go to Kenneth's map.

Chapter 22: 4/81

Isadora was given a door key and she went down and killed the boss with her Silver Sword. I gave her a Horseslayer but she can't double the boss with it cause her con sucks. Everybody else self-improved. Lucius killed the thief that stole the Brave Axe.

Chapter 23:4/85

Isadora and Rath went up while the mages went left. Erk killed both bosses. Got the Ocean Seal, Body Ring, Filla's Might, and Eclipse.

Promoted Erk after the map.

Edited by Carmine Sword
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Chapter 11 6/6

Chapter 12 4/10

Chapter 13 5/15

Would have been a 4 turn but Smellywood can't reach the village in time going solo.

Chapter 13x 7/22

Hector  6.43 23 12 6  6 3 12 1
Matthew 8.78 24  6 6 17 6  4 2
Eliwood 4.33 21  7 6  7 9  8 1
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Chapter 23x: Free

Killed dudes and got the Berserk Staff. Erk healed a few times.

Stats:

Hector Lv. 20.00 35HP/20Str/16Skl/14Spd/10Lck/20Def/3Res A Axes

Dorcas Lv. 13/9.21 47HP/23Str/18Skl/16Spd/13Lck/13Def/4Res S Axes E Bows

Erk Lv. 18/1.69 35HP/19Mgc/15Skl/20Spd/12Lck/10Def/14Res A Anima E Staves

Lucius Lv. 14.71 27HP/17Mgc/12Skl/18Spd/3Lck/1Def/13Res C Light

Canas Lv. 15.93 26HP/16Mgc/10Skl/13Spd/9Lck/7Def/11Res A Dark

Isadora Lv. --/4.40 38HP/15Str/13Skl/19Spd/12Lck/9Def/7Res A Swords B Lances D Axes

Rath Lv. 13.06 30HP/12Str/13Skl/15Spd/5Lck/9Def/2Res B Bows

Hawkeye Lv. --/4.66 Base

Ninian Lv. 3.00 15HP/0Str/0Skl/14Spd/11Lck/7Def/5Res

Chapter 24: 1/86

Fila's Might Rath with Brave Bow and GG Lloyd.

Chapter 25: 5/91

How did I end up with no fliers when I bid the most for Florina?

Edited by Carmine Sword
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I'm gonna try videos for this one, so it will take a bit longer. Probably upload the first set tomorrow.

Chapter 11 - Another Journey: 6/6 turns, 0/0 Rns

At least this game doesn't require an Rn burn right off the bat to save a turn. This chapter has quite an unintuitive start. I couldn't find double speed level ups sadly.

Chapter 12 - Birds of a Feather: 4/10 turns, 0/0 Rns

Marcus runs up north to assist Hector after Bartre hands over his weapons. Not too difficult, but having only 2 units makes the possible rng manipulation very limited, and no one to grab the Secret Book.

Chapter 13 - In Search of Truth: 7/17 turns, 0/0 Rns

And Guy costs me a turn, but at least I've got three units now. Hector and Matthew wade across the river while Marcus takes the top route and everyone else flees behind him. Hector pulls Guy on T5, then kills the boss on T6 while Matthew recruits and is rescued away by Lowen. Marcus gets the torch, Guy kills a second enemy, and Hector seizes. Keeping everyone else out of combat was more annoying this time.

Oh, here's another little product I'll be doing this time. Hopefully it will be more interesting to look at once we're all finished.

8x9naAV.png

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I would have done videos but videos for all the awful defence maps are the worst. I dont mind if you choose to exclude those to save time

CHAPTER 15 - 7/32 TURNS
ZZ
Marcus killed the thief for the silver axe.
UNIT        LEVEL HP ST SK SP LC DF RS WEP LEVEL
HECTOR      08.37 26 12 07 08 06 12 01 B AXE
MARCUS   ??/03.06 32 15 15 12 09 11 09 A SWORD A LANCE B AXE
REBECCA     05.88 18 07 05 08 06 03 02 D BOW
LOWEN       11.90 31 08 06 11 10 13 05 D SWORD C LANCE
BARTRE      05.24 32 11 07 04 04 04 00 D AXE
OSWIN       12.43 30 14 10 06 03 16 03 B LANCE
SERRA       03.75 18 04 05 09 08 02 06 C STAFF
CHAPTER 16 - 5/37 TURNS
Bartre and Lowen rescuedropped Marcus onto the mountain on turn 1 to save a turn. Got the villages and bought lots of handaxes and javelins.
UNIT        LEVEL HP ST SK SP LC DF RS WEP LEVEL
HECTOR      09.20 27 13 07 08 07 13 01 B AXE
REBECCA     06.30 19 07 06 09 07 03 03 D BOW
LOWEN       12.99 32 08 07 11 11 14 06 D SWORD C LANCE
BARTRE      05.33 32 11 07 04 04 04 00 D AXE
OSWIN       12.78 30 14 10 06 03 16 03 B LANCE
SERRA       04.23 19 05 05 10 08 02 06 C STAFF
LYN         05.47 19 06 10 12 06 02 00 C SWORD
WIL         04.89 21 06 05 06 07 05 01 D BOW
CHAPTER 17 - 8/45 TURNS
Lowen carried Hector to victory, and dumped him in he throne room on turn 6, allowing him to engage the boss on turn 7 and seize on turn 8. Would have liked Lowen to get the bosskill but he needed to double back and help goon the thwomp so Matthew could get the knight's crest. Chest keyed the unlock staff and Hero crest.
UNIT        LEVEL HP ST SK SP LC DF RS WEP LEVEL
HECTOR      13.36 30 16 09 10 08 15 01 B AXE
REBECCA     07.67 19 07 07 09 07 04 03 C BOW
LOWEN       14.49 34 09 07 12 12 14 07 D SWORD C LANCE
BARTRE      05.92 32 11 07 04 04 04 00 D AXE
OSWIN       13.02 31 15 10 06 03 16 03 B LANCE
SERRA       05.18 19 05 06 10 09 02 06 B STAFF
LYN         07.06 20 07 12 12 07 03 01 C SWORD
WIL         05.99 22 06 05 06 07 05 01 D BOW
CHAPTER 17X - 3/48 TURNS
Nothing exciting. Lowen is so tanky I didn't even need to promote him for survival this map.
HECTOR      15.00 32 17 10 10 08 17 01 B AXE
REBECCA     08.85 20 07 07 10 08 04 04 C BOW
LOWEN    15/01.00 37 10 10 14 13 16 08 C SWORD B LANCE E AXE
BARTRE      06.66 33 11 07 04 04 04 00 D AXE
OSWIN       13.88 31 15 10 06 03 16 03 B LANCE
SERRA       05.55 19 05 06 10 09 02 06 B STAFF
LYN         08.01 21 07 13 13 08 03 01 C SWORD
WIL         06.11 23 06 05 07 07 06 02 D BOW
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