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Nat5 vs grinded 5*


DgtlRenegade
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Just now, DgtlRenegade said:

So why is everyone rerolling for 5*s if you can just make a 3/4* rare hero a 5*?

I would assume it's because that takes a lot of feathers, and starting with a 5* would make things easier on them.

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10 minutes ago, DgtlRenegade said:

So why is everyone rerolling for 5*s if you can just make a 3/4* rare hero a 5*?

Lots of reasons.  Some people's favorite characters are 5*.  Some think that it's a good starting point.  Some don't want to spend feathers.  The game is plenty playable with 4* units, and thanks to the influx of feathers, 3* units can be promoted easily.

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13 minutes ago, DgtlRenegade said:

So why is everyone rerolling for 5*s if you can just make a 3/4* rare hero a 5*?

There's also that certain characters are only available as 5* units currently, such as Lyn and Takumi.

Edited by Roflolxp54
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18 minutes ago, DgtlRenegade said:

So why is everyone rerolling for 5*s if you can just make a 3/4* rare hero a 5*?

Because that takes forfuckingever and the levels are reset when you're upgrading rarirty so you're kinda wasting your time to get what you want

It's somewhat remedied a bit by the quests giving feathers as without those, it could take 5-7 weeks to upgrade from 4* to 5*. They really want you spend money on this game..

Edited by Dr. Tarrasque
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7 hours ago, Florete said:

See here for an explanation on stat variations.

Is the Max and Min Stat always +/- 3 at max level for a given bane/boon, or does that page mean it could be anywhere between +/-3?

I think my Robin got -Atk +Res, which kinda sucks for taking out Takumi.

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8 minutes ago, Rezzy said:

Is the Max and Min Stat always +/- 3 at max level for a given bane/boon, or does that page mean it could be anywhere between +/-3?

I think my Robin got -Atk +Res, which kinda sucks for taking out Takumi.

There are exceptions, but most of the time it's +/-3.

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Small thing of note that hasn't been brought up: grinding SP on a pulled 5* is more tedious than getting level ups as a 4* which makes a difference if a character has very expensive skills (looking at you Lucina).

 

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1 minute ago, pianime94 said:

It's because Lucina has Aether, lol (which costs 500 SP, I presume).

 

6 minutes ago, Locked Apple said:

Small thing of note that hasn't been brought up: grinding SP on a pulled 5* is more tedious than getting level ups as a 4* which makes a difference if a character has very expensive skills (looking at you Lucina).

 

Trust me when I say Aether is not worth it on Lucina. Luna is a much better skill because of the short cooldown. You almost never, unless she's your main attacker and paired with a dancer maybe, get to use her skill. And if she does, she only needs one more action to do two Luna's instead of one Aether.

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2 minutes ago, Birdy said:

 

Trust me when I say Aether is not worth it on Lucina. Luna is a much better skill because of the short cooldown. You almost never, unless she's your main attacker and paired with a dancer maybe, get to use her skill. And if she does, she only needs one more action to do two Luna's instead of one Aether.

Oh, I know that. I just want all of the skills unlocked. If I wanted a tank I'll use one of my dragons. It still stands that it separates the two rarities. Too bad we can't see skill costs ahead of time within the app itself.

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So funny story...I was resetting trying to get a 5* Robin when I got 5* Linde.  Since Linde is one of the most OP units in the game (one hitting things left and right and heals), I decided to just play the game and get a 3* Robin.  Then my first Robin happen to be a 5* xD.

 

Now I'm going to save all my orbs for Ephraim

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