VincentASM Posted April 21, 2017 Share Posted April 21, 2017 I've been meaning to review a Fire Emblem game since forever, but the opportunity never really came. Rather than twiddle my fingers, I thought I'd write up a review for the main site, which you can read here. (Note: There are some light/medium spoilers, but nothing major.) Since we're primarily a fan site, there wasn't much sense in me trying to score the game, so I did a breakdown of the game's key features. I'm sure most of the information is common knowledge, but there may be some gameplay elements that haven't been covered much. Also, enjoy the pretty pictures : ) Quote Link to comment Share on other sites More sharing options...
Captain Karnage Posted April 21, 2017 Share Posted April 21, 2017 (edited) I'm 6 hours in I found the begining to be very easy and the difficulty begins to spike early chapter 3 It's fun, I'll have to wait to experience the story when the englis version comes out before I make a full judgement It's been enjoyable so far also, the hit rates are awayful and I'm fully convinced that this is single RNG Edited April 21, 2017 by Captain Karnage Quote Link to comment Share on other sites More sharing options...
escotanner Posted April 21, 2017 Share Posted April 21, 2017 Glad to see that this game will be good. Hopefully the Switch game will have places explorable. Quote Link to comment Share on other sites More sharing options...
The Malign Knight Posted April 21, 2017 Share Posted April 21, 2017 (edited) So, Rinea is basically a plot device that is used to just develop Berkut's character? That's...really disappointing. Anyway, nice job Vincent! Happy to see that this time we' ll have a decent story, albeit not without flaws. Also, regarding the story, may I ask how did you find Rudolf's character in the story? Did you find him well done or not? Edited April 21, 2017 by The Malign Knight Quote Link to comment Share on other sites More sharing options...
Ertrick36 Posted April 21, 2017 Share Posted April 21, 2017 Well, I'm quite glad for the review; I know it covers stuff we sort of already know, but it still gives me a clearer picture of what the game is probably like. 1 hour ago, Captain Karnage said: I found the begining to be very easy and the difficulty begins to spike early chapter 3 Honestly a lot like the original, at least with Celica's route in Ch 3. The only other difficult part I remember up to that point was maybe the Dracozombie you could fight in Ch 2, but it was optional and easily killable within a single turn of bouts with proper strategy and a properly leveled Celica. I guess sometimes the gargoyles were also a pain since they would always go after Genny or one of the mages and bonewalkers were really tough foes (at least for generics), but the former are definitely manageable and the latter were few in numbers early on. Also, you only encountered them after you defeat the optional Dracozombie fight, so again, they're avoidable altogether. 39 minutes ago, The Malign Knight said: So, Rinea is basically a plot device that is used to just develop Berkut's character? That's...really disappointing. Anyway, nice job Vincent! Happy to see that this time we' ll have a decent story, albeit not without flaws. Also, regarding the story, may I ask how did you find Rudolf's character in the story? Did you find him well done or not? Yeah, I was expecting more from her, given certain plot elements. Like, I thought we were gonna be given a reason to feel sympathetic towards her and Berkut. Instead, she gets all Azura'd. Also, I think Rudolf is medium rare... Spoiler ... with a side of Alm-inflicted ketchup. Quote Link to comment Share on other sites More sharing options...
Rezzy Posted April 22, 2017 Share Posted April 22, 2017 2 hours ago, Captain Karnage said: I'm 6 hours in I found the begining to be very easy and the difficulty begins to spike early chapter 3 It's fun, I'll have to wait to experience the story when the englis version comes out before I make a full judgement It's been enjoyable so far also, the hit rates are awayful and I'm fully convinced that this is single RNG It's region locked, right? I've seen cutscenes in English, but thought that only the Japanese version was out. Quote Link to comment Share on other sites More sharing options...
r_n Posted April 22, 2017 Share Posted April 22, 2017 2 minutes ago, Rezzy said: It's region locked, right? I've seen cutscenes in English, but thought that only the Japanese version was out. Reviewers have english copies, there's also a partial text translation patch Quote Link to comment Share on other sites More sharing options...
iavasechui Posted April 22, 2017 Share Posted April 22, 2017 dont know if review copies have been sent out yet but some people were invited to play the game by nintendo for an hour and there is some footage from that. Quote Link to comment Share on other sites More sharing options...
Captain Karnage Posted April 22, 2017 Share Posted April 22, 2017 30 minutes ago, Rezzy said: It's region locked, right? I've seen cutscenes in English, but thought that only the Japanese version was out. I have a Japanese 3DS. Quote Link to comment Share on other sites More sharing options...
N30 Posted April 22, 2017 Share Posted April 22, 2017 (edited) So the difficulty curve is... basically the same as the original? Only that late-postgame enemies will actually give you trouble now? Edited April 22, 2017 by N30 Quote Link to comment Share on other sites More sharing options...
Dandy Druid Posted April 22, 2017 Share Posted April 22, 2017 I'm not sure what people expected regarding Rinean. Yeah, she's probably underdeveloped, but the role she does serve helps the other characters (Berkut, Alm, and Celica). She seemed like a FOIL character from the start IMO. At least they're trying to develop the villains. I think a lot of FE games tend to have villains with no development at all. At least this time around they have some, even if it's not what it could potentially be. It's still a shame, but I rather have this than no development. Quote Link to comment Share on other sites More sharing options...
Ertrick36 Posted April 22, 2017 Share Posted April 22, 2017 18 minutes ago, Dandy Druid said: I'm not sure what people expected regarding Rinean. Yeah, she's probably underdeveloped, but the role she does serve helps the other characters (Berkut, Alm, and Celica). She seemed like a FOIL character from the start IMO. At least they're trying to develop the villains. I think a lot of FE games tend to have villains with no development at all. At least this time around they have some, even if it's not what it could potentially be. It's still a shame, but I rather have this than no development. The reason why I thought she was gonna be more than a FOIL character was because of a spoiler that led me to believe that she'd be a more developed character. Spoiler Specifically, the tragedy that befalls her. What I thought is since something so horrible happens to her, they'd try to make the audience sympathetic towards her (and I mean more than just her being a pretty girl). Like, I thought that when I was gonna see her as a witch, I'd feel more than just pity. I mean, sure, I might feel bad for Berkut, but I'm assuming he dies well before she even becomes a witch. I ultimately just don't like characters that are solely used as foils or devices. I get that characters sometimes need crutches to help bring out the better parts of their characters, and someone has to explain stuff or make things happen, but people aren't tools. Would it kill them to at least give Rinea a bit more of a character arc? And I agree; I think that Rudolf and Berkut may just be the best villains the series has ever seen simply by virtue of them having more development. Spoiler Heck, even in Gaiden, Rudolf was more like a well thought-out Camus, since everything he did (including letting Alm kill him) was so that the continent of Valentia could be ruled by people instead of callous gods. He was already a better "villain" than some FE antagonists that would come around later in the series, and certainly was a better Camus than the man whom the archetype originated from. Quote Link to comment Share on other sites More sharing options...
Lanko Posted April 23, 2017 Share Posted April 23, 2017 (edited) I'm sad they ditched axes and the weapon triangle just because the original didn't have it... That's one thing that could've been simply updated and would give us more options. Also expected that a lot of characters would only have 2-3 support options, but apparently it's even less than that. I know they will have more screen time, but that could've been paired with more supports too. Because for me more support options offer more replayability as I always discover something new about characters when pairing/supporting characters I didn't before. And that a lot of stuff only gets revealed to specific characters. The base convos might be awesome, specially on initial runs, but down the road they will just be repetitive and won't have anything new to offer. And a few updates to the maps probably wouldn't have hurt too... That said, the artwork looks fantastic. I really liked what I saw of it. I will reserve judgment on the new "inventory system" and Skill system. Forging seems a lot better. And I liked the "quests" thing. Gaining items, renown and more opportunities to explore more places and lore of the world. And apparently that chapters are composed of multiple different battles and you can do them in any order you wish, with characters even reacting to your choices (I read somewhere here that Palla and Catria leave your party if you go do battle X before recruiting Est - that's fantastic). Or even some passages/areas are blocked by events later. Edited April 23, 2017 by Lanko Quote Link to comment Share on other sites More sharing options...
Sentinel07 Posted April 23, 2017 Share Posted April 23, 2017 26 minutes ago, Lanko said: I'm sad they ditched axes and the weapon triangle just because the original didn't have it... That's one thing that could've been simply updated and would give us more options. They might not have wanted to run the risk of unbalancing the game. Always kind of tricky to try and force in concepts that a game wasn't made for. I'm no expert in game design but they might have decided that it wasn't worth the risk to try and squeeze it in. Quote Link to comment Share on other sites More sharing options...
Lanko Posted April 23, 2017 Share Posted April 23, 2017 19 minutes ago, Sentinel07 said: They might not have wanted to run the risk of unbalancing the game. Always kind of tricky to try and force in concepts that a game wasn't made for. I'm no expert in game design but they might have decided that it wasn't worth the risk to try and squeeze it in. I didn't play Gaiden, but I believe Skills and Mila's Turnwheel are new additions and possibly far more game changing than just having axes and the weapon triangle. They also did tweak other numbers, like giving 40 Avoid to Forests. I saw some screenshots with enemies with 40+ STR. I believe back then characters with 25-28 in a stat meant it was capped or near it. So apparently, and I say this without prior knowledge of Gaiden, they did tweak stats too. Main maps were basically ported to 3D and this possibly saved some time too. So why not add axes? Apparently there are not even classes that can use them, but why not just give this part an update? Feels like a wasted opportunity for a few more options, IMO. Quote Link to comment Share on other sites More sharing options...
Armagon Posted April 23, 2017 Share Posted April 23, 2017 1 hour ago, Lanko said: I didn't play Gaiden, but I believe Skills and Mila's Turnwheel are new additions and possibly far more game changing than just having axes and the weapon triangle. The issue is that Gaiden/Echoes' maps and classes weren't really designed the Weapon Triangle in mind. The game is more about formation than advantage vs disadvantage. In other games, if you've got a group of sword units coming at you, all you really had to do was put a lance unit in their way. But that won't work in Gaiden/Echoes. Quote Link to comment Share on other sites More sharing options...
r_n Posted April 23, 2017 Share Posted April 23, 2017 2 hours ago, Armagon said: The issue is that Gaiden/Echoes' maps and classes weren't really designed the Weapon Triangle in mind. The game is more about formation than advantage vs disadvantage. In other games, if you've got a group of sword units coming at you, all you really had to do was put a lance unit in their way. But that won't work in Gaiden/Echoes. Weapon Triangle doesn't mean instant win, though. Use advantages to build formation, like every other game in the series. Like Lanko says, i'ts not like they didn't already add & change significant things. Quote Link to comment Share on other sites More sharing options...
Keaton the wise Posted April 23, 2017 Share Posted April 23, 2017 Really hyped after the review, after I plough through this I expect FE Switch will have things like, base supports, monsters, dungeons, third tiered classes etc etc. Quote Link to comment Share on other sites More sharing options...
Crubat Posted April 24, 2017 Share Posted April 24, 2017 Don't mean to be picky but, below the pic of alm that's showcasing the question marks on the skills, there is a typo which I think it's most likely meant to be "Access" instead of "Assess" Quote Link to comment Share on other sites More sharing options...
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