Shephen Posted May 14, 2017 Author Share Posted May 14, 2017 Apologies for the double post again, but I have the next analysis up. Weapon Skills - Reviewing the more relevant and useful weapon arts for the main game. Hope you all enjoy! Quote Link to comment Share on other sites More sharing options...
wslegolas Posted May 14, 2017 Share Posted May 14, 2017 These are very informative and helpful, thank you! Quote Link to comment Share on other sites More sharing options...
Rothene Posted May 16, 2017 Share Posted May 16, 2017 Hmm, based on your analysis on the villagers as mages, sounds like fielding mages is pretty much gimping your gameplay performance in this game. A good strategist optimises all their resources afterall and I intend to roleplay that. Can they actually be salvageable if you put special effort to give them level parity to the physicals though? Send Cav/Flier front and skip EP nons-stop Fire Emblem style is slowly wearing me thin on the series. Having equal movement to armours though...and it sounds like their damage doesn't compensate. Quote Link to comment Share on other sites More sharing options...
Shephen Posted May 16, 2017 Author Share Posted May 16, 2017 Have a new analysis up. This time on the leveling up Clerics and how far do you need to go with them. 8 hours ago, Rothene said: Hmm, based on your analysis on the villagers as mages, sounds like fielding mages is pretty much gimping your gameplay performance in this game. A good strategist optimises all their resources afterall and I intend to roleplay that. Can they actually be salvageable if you put special effort to give them level parity to the physicals though? Send Cav/Flier front and skip EP nons-stop Fire Emblem style is slowly wearing me thin on the series. Having equal movement to armours though...and it sounds like their damage doesn't compensate. Fielding a mage isn't really gimping your gameplay performance. Having a Mage for chapter 1 is a pretty amazing thing if they are able to double and speed up the gameplay entirely as otherwise the first chapter would be a total slog until the Lightning Sword. Chapter 3 they aren't as effective since they just get left behind in the dust so much by the Paladins and Falcos. They can usually find something to do during these maps though like find some close enemy or take on a side group. They can make a small comeback in chapter 4 once you get the Magic and Speed Ring. They are the best units to tackle enemy Armors and Barons as their physical bulk is just to insane for normal units to take on so the mages find a good amount of use then. Once Tatiana gets Warp as well, you can start warping twice the amount of units and that can give the mages a chance to get warped into action. They also do well in dungeons where the movement isn't as big of a deal. Quote Link to comment Share on other sites More sharing options...
Shephen Posted May 16, 2017 Author Share Posted May 16, 2017 Apologies again for the double post, but I have another analysis for today The Villager Tobin - Going through all of Tobin's promotion options and looking at his performance in each one. Quote Link to comment Share on other sites More sharing options...
Xaltago Posted May 16, 2017 Share Posted May 16, 2017 I figured Tobin was a solid mage by virtue of early Excalibur, but I didn't think that it would actually push him into the best spot. Really cool! These are awesome guides by the way. The villager and forging ones especially. Quote Link to comment Share on other sites More sharing options...
Shephen Posted May 16, 2017 Author Share Posted May 16, 2017 25 minutes ago, Xaltago said: I figured Tobin was a solid mage by virtue of early Excalibur, but I didn't think that it would actually push him into the best spot. Really cool! These are awesome guides by the way. The villager and forging ones especially. Glad you enjoy them. I will be doing a promotion guide for the rest of the villagers and then that is probably all of the analyses I'll do unless there is a topic I haven't thought of that I feel could use a good analysis. Quote Link to comment Share on other sites More sharing options...
Leif Posted May 17, 2017 Share Posted May 17, 2017 (edited) 5 hours ago, Shephen said: Apologies again for the double post, but I have another analysis for today The Villager Tobin - Going through all of Tobin's promotion options and looking at his performance in each one. I agree with this analysis, but I still think I'll go with Cavalier! or Archer!Tobin for HM. I get that Mage!Tobin in Ch.1 is a godsend, but he'll fall behind once you run into the later chapters. I want a mage that'll be a worthwhile investment in the long run so I can easily wipeout the enemy barons that appear in Ch.4. So, I'll go with Mage!Kliff and give him 2 speed boosts at the Thieve's Shrine and Alm or Silque the other one. Hopefully the RNG is on my side. I'll let you know how that turns out. :P Edited May 17, 2017 by Leif Quote Link to comment Share on other sites More sharing options...
Shephen Posted May 17, 2017 Author Share Posted May 17, 2017 4 minutes ago, Leif said: I agree with this analysis, but I still think I'll go with Cavalier! or Archer!Tobin for HM. I get that Mage!Tobin in Ch.1 is a godsend, but he'll fall behind once you run into the later chapters. I want a mage that'll be a worthwhile investment in the long run so I can easily wipeout the enemy barons that appear in Ch.4. So, I'll go with Mage!Kliff and give him 2 speed boosts at the Thieve's Shrine and Alm or Silque the other one. Hopefully the RNG is on my side. I'll let you know how that turns out. :P Tobin has the better long term thanks to physic. Kliff actually can't orko Barons with Aura unless he has 18 Atk which he averages at like level 14 Sage. The only way a mage is really killing a Baron in one round is if they crit with Excalibur, which Tobin is also better at since he has Gray support which grants +Crit. Kliff is better off as an Archer or Cavalier than a Mage. Quote Link to comment Share on other sites More sharing options...
Leif Posted May 17, 2017 Share Posted May 17, 2017 3 hours ago, Shephen said: Tobin has the better long term thanks to physic. Kliff actually can't orko Barons with Aura unless he has 18 Atk which he averages at like level 14 Sage. The only way a mage is really killing a Baron in one round is if they crit with Excalibur, which Tobin is also better at since he has Gray support which grants +Crit. Kliff is better off as an Archer or Cavalier than a Mage. Welp, you won me over. I'll give Mage!Tobin a chance then and go with Archer!Kliff. I guess I'll miss the extended range of spells like Arrow and Thunder, but Excalibur is the best spell and I believe there's a ring that can extend Excalibur's range with the "sorcery" passive. So... Mercenary!Gray Cleric!Faye Mage!Tobin Archer!Kliff ...is the way to go? Quote Link to comment Share on other sites More sharing options...
Shephen Posted May 17, 2017 Author Share Posted May 17, 2017 1 minute ago, Leif said: So... Mercenary!Gray Cleric!Faye Mage!Tobin Archer!Kliff ...is the way to go? That would be the most optimal promotion set. Cavalier!Kliff could work instead of Archer!Kliff. I will be posting an analysis on Faye and Kliff tomorrow that go indepth into their options. Quote Link to comment Share on other sites More sharing options...
Wayward Alchemist Posted May 17, 2017 Share Posted May 17, 2017 @Shephen, what is your opinion on the Villager's Forks? Anybody worth reclassing? Quote Link to comment Share on other sites More sharing options...
Tsak Posted May 17, 2017 Share Posted May 17, 2017 2 minutes ago, Wayward Alchemist said: @Shephen, what is your opinion on the Villager's Forks? Anybody worth reclassing? check the first page of this topic Quote Link to comment Share on other sites More sharing options...
Shephen Posted May 17, 2017 Author Share Posted May 17, 2017 Yeah I'm not a fan of the fork since you have to back track or do some extra grinding to make use of it. Mae would be the best use of it however. Also, new analysis is up. Lion Well Boost - Some recommendations for how to use the free stat boosts that are present throughout the game Quote Link to comment Share on other sites More sharing options...
Shephen Posted May 17, 2017 Author Share Posted May 17, 2017 Probably last double post, as I have what are probably the final two analyses. The Villager Faye The Villager Kliff Analyzing both of these villager's promotion options. Quote Link to comment Share on other sites More sharing options...
The DanMan Posted May 18, 2017 Share Posted May 18, 2017 I'm still rolling all the villagers in their canon classes and nobody's stopping me. Quote Link to comment Share on other sites More sharing options...
Xaltago Posted May 18, 2017 Share Posted May 18, 2017 Funny how Kliff and Tobin are basically flipped in recommendations. You say final guides, so I'm guessing, from reading them, that Gray should just be a mercenary. No need for a whole guide just to say he's a worse choice in everything but merc. I suppose. Quote Link to comment Share on other sites More sharing options...
Shephen Posted May 18, 2017 Author Share Posted May 18, 2017 42 minutes ago, Xaltago said: Funny how Kliff and Tobin are basically flipped in recommendations. You say final guides, so I'm guessing, from reading them, that Gray should just be a mercenary. No need for a whole guide just to say he's a worse choice in everything but merc. I suppose. Yeah thought about it, and Gray being a Merc isn't that big of an idea that needs a big analysis. He would be aight as a Cav, and then the worst at pretty much everything as a Mage, Soldier and Cavalier. Quote Link to comment Share on other sites More sharing options...
Shephen Posted May 18, 2017 Author Share Posted May 18, 2017 Okay I lied about the Kliff promotion analysis being the last one. This is probably the last one Dean vs Sonya - Comparing the two units you have to choose from Quote Link to comment Share on other sites More sharing options...
Armagon Posted May 18, 2017 Share Posted May 18, 2017 No Atlas promotion analysis? Quote Link to comment Share on other sites More sharing options...
Shephen Posted May 18, 2017 Author Share Posted May 18, 2017 Atlas already has a promotion analysis, Check here Quote Link to comment Share on other sites More sharing options...
Espinosa Posted May 19, 2017 Share Posted May 19, 2017 I noticed your reddit thread on passing items between Celica and Alm makes no mention of Alm's early chapter 1 Dragonshield. Is it because the item can't be passed, or because you think it inefficient to obtain and/or use? I think somebody like Mage Atlas could use the item for extra bulk while OHKOing with Arrow/Fire at 1-2 range since he has no speed anyway. Boey might enjoy it too. Theorycrafting though. Quote Link to comment Share on other sites More sharing options...
Tolvir Posted May 19, 2017 Share Posted May 19, 2017 On 5/13/2017 at 10:49 PM, Shephen said: Faye would be super underleveled at that point and her stats would be really bad making her a liability for the most part. Genny is fine as a sole cleric on Celica's route since she can either use Invoke or Physics to get out of most situations. Celica also gets recover fairly early for the heals, a lot of equipment the army has gives passive recovery, and there is Nomah and promoted Mae/Boey for some more heals. Faye is more useful as a Cleric on Alm's side helping Silque who is the only healer until Tatiana or a Sage promotion both of which happen fairly late. What about leaving Kliff for Celica's side? Could he fill any area that could be needed for Celica, or is he just redundant for them even with grinding? Quote Link to comment Share on other sites More sharing options...
Shephen Posted May 19, 2017 Author Share Posted May 19, 2017 5 hours ago, Espinosa said: I noticed your reddit thread on passing items between Celica and Alm makes no mention of Alm's early chapter 1 Dragonshield. Is it because the item can't be passed, or because you think it inefficient to obtain and/or use? I think somebody like Mage Atlas could use the item for extra bulk while OHKOing with Arrow/Fire at 1-2 range since he has no speed anyway. Boey might enjoy it too. Theorycrafting though. I think it is pretty inefficient to get the shield. Also I don't think it is a very good item since the -10 Spd kill pretty much everyone's offense outside of Mage!Atlas who can do just fine with an Iron or Steel Shield. If Boey is actually being used as a unit then he probably got Spd boosts from the start of chapter 2 and his offense is pretty fine then. 3 hours ago, Tolvir said: What about leaving Kliff for Celica's side? Could he fill any area that could be needed for Celica, or is he just redundant for them even with grinding? Kliff doesn't really fill anything for Celica. You have plenty of Mercs and Mages already. Leon is pretty great as an archer. Cav would be pretty nice, but not really needed. Soldier is a Soldier. Quote Link to comment Share on other sites More sharing options...
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