timon Posted August 27, 2019 Share Posted August 27, 2019 Earlier I was playing and there's one that hit me. I'm not even sure if it's a feature or a bug, but once you get to a fight with a boss the banging "boss music" comes in. And it doesn't stop. Ever. It's loud and obnoxious, if you're getting a hit into the boss and then clearing the map it's hell. Quote Link to comment Share on other sites More sharing options...
Garlyle Posted August 27, 2019 Share Posted August 27, 2019 (edited) Does anybody use the Roster screen? I'd just go to Inventory menu and press X on the unit I want to see in more details. Also it'd help a LOT if I could use the stat boosters straight from the storage instead of moving the items back and forth. Lost and Found items are not always best given to units straight away, and when you have 100 of those to find a unit it belongs, it'd be better if the game just shows you who are you looking for. I know it takes away the purpose, but there's too many of these things. I'd also appreciate if there'd be less hidden information, like how much exp I need to master a class, or if my current support is B or B+ with somebody. Allow us to recruit someone more than once a day. Also if I recruited someone who is my Mission Assistant, let me pick someone else instead of them. Edited August 27, 2019 by Garlyle Quote Link to comment Share on other sites More sharing options...
Humanoid Posted August 27, 2019 Share Posted August 27, 2019 There's no way to see support levels when assigning an adjutant is there? Tried hitting X like how it works during meals or choir but it does nothing. So yeah, that. Quote Link to comment Share on other sites More sharing options...
Zapp Branniglenn Posted August 29, 2019 Share Posted August 29, 2019 (edited) One more thing. When using the Turnwheel, why does the list include enemy phase activity? We can't reroll the results of anything that happens on enemy phase, we have to go back to some point of the previous player phase. That's where the list should have you when you press the button at the start of a turn. But instead it's bloated with enemy phase activity that is irrelevant unless the player wants to watch again what precisely killed them. Even if you're a player that compulsively skips enemy phase activity, the game will still fade back in to show you when a unit has died. The only missing information is what killed you, which can be easy to spot unless it was a crit. Edited August 29, 2019 by Glennstavos Quote Link to comment Share on other sites More sharing options...
Altrosa Posted August 30, 2019 Share Posted August 30, 2019 (edited) Larger text. Almost every UI asset has the real estate for a larger font so this design choice is a mess. Edited August 30, 2019 by Altrosa Quote Link to comment Share on other sites More sharing options...
DefyingFates Posted August 30, 2019 Share Posted August 30, 2019 (edited) This is another possibly big change, but I'd like the option to remove the amiibo gazebo. It's annoying having my immersion broken everytime I talk to someone in the area: if games like BotW can hide amiibo functions, I wish this game could replace it with a regular gazebo or something. Two simpler ones: it'd be nice to have the option of roaming the monastery in the Enlightened One outfit. Also, I know it's possible to take the jacket off of Byketh's DLC outfit; can you do the same for their default? Edited August 30, 2019 by DefyingFates Quote Link to comment Share on other sites More sharing options...
DefyingFates Posted August 30, 2019 Share Posted August 30, 2019 (edited) On 8/27/2019 at 7:42 AM, Espurrhoodie said: This is more of a minor nitpick, but let me listen to Edge of Dawn on the music theatre, dammit. You need to trigger the credits in both languages to hear it - you don't have to watch it though, just skip past as soon as it starts. For the record, this is also how you unlock the other missing song in the library: rewatch Spoiler the singing part of "Sothis and Rhea" in the language you haven't already. You can just reload the cutscene from the Event Viewer for this one. Edited August 30, 2019 by DefyingFates Quote Link to comment Share on other sites More sharing options...
Espurrhoodie Posted August 30, 2019 Share Posted August 30, 2019 1 hour ago, DefyingFates said: You need to trigger the credits in both languages to hear it - you don't have to watch it though, just skip past as soon as it starts. For the record, this is also how you unlock the other missing song in the library: rewatch Reveal hidden contents the singing part of "Sothis and Rhea" in the language you haven't already. You can just reload the cutscene from the Event Viewer for this one. Really? That's a weird way of unlocking a song. Quote Link to comment Share on other sites More sharing options...
Gannondworf13 Posted August 30, 2019 Share Posted August 30, 2019 This might not be QoL, but I would like Rest to be buffed to full motivation for all students. Once your professor level gets high enough its very easy to get all student's motivation up to max through explore that it would be nice to not feel I had to explore to get my motivation up. Rest should be the best way to get motivation up because that's pretty much all it does. Quote Link to comment Share on other sites More sharing options...
Escape the Fate Posted August 30, 2019 Share Posted August 30, 2019 Showing enemy attacking data if moving a unit into their range causes them to target you. An annoyance to see all the arrows and having to back out just to identify their lethality. Quote Link to comment Share on other sites More sharing options...
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