Ike-Mike Posted December 3, 2008 Share Posted December 3, 2008 There should be a counterpart to the Hero class that uses lances and bows. Quote Link to comment Share on other sites More sharing options...
Mr.Shiu and Watch Posted December 23, 2008 Share Posted December 23, 2008 Lancerblade I can use a lance and a sword. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted December 23, 2008 Share Posted December 23, 2008 (edited) Hunter. Would use all 3 close ranged weapons and a bow. Especial Skill: Animal Killer. Also could see farther on FoW maps. Edited December 23, 2008 by Carion Quote Link to comment Share on other sites More sharing options...
Ether Posted December 23, 2008 Share Posted December 23, 2008 Barbarian - Gladiator Uses Axes,bows(gains swords on promotion to Gladiator) Caps Hp:60 Str:29 Skl:25 Spd:26 Luk:30 Def:23 Res:20 Description:Vicious and powerful brawlers who live to fight.Originated in the high mountains,and have a naturally high constitution. Skills: Thick skin- Resist status ailments(ex.sleep,silence,berserk) Colossus- 2x strength for a single blow(strength%,must have higher Con than opponent) Quote Link to comment Share on other sites More sharing options...
Gemini-Saga Posted December 23, 2008 Share Posted December 23, 2008 Baron should come back :\ A Class using Bows and Staves would be awesome... they could ADD Gryphon like the one's on Yggdra Union... but let them use Swords and Axes Quote Link to comment Share on other sites More sharing options...
Lord Cow-Cow Posted December 24, 2008 Share Posted December 24, 2008 (edited) Vampire wepons: sword average stats(lv 20) hp:50 str. 30 spd.25 skl.20 def.16 res.12 luk.20 mag.10 movment.6 abilities. drain, 1/2 skl. % chance, to abosrb life = to damage dealt. weakness to light, light spells do double damage fly, can pass over water, muntains ect. without hindering movement. Edited December 24, 2008 by Lord Cow-Cow Quote Link to comment Share on other sites More sharing options...
Super Mecha Death Christ Posted December 24, 2008 Share Posted December 24, 2008 Class: Trapper Info - Can't fight directly. Can set traps on the map. The traps would work like weapons in that each trap has x number of uses. As long as enemies step on the trap, it activates. No need to worry about accuracy and stuff. Quote Link to comment Share on other sites More sharing options...
Posaydal Posted December 24, 2008 Share Posted December 24, 2008 Class: Lode An all round close range fighter. Uses swords. Does not promote, but can reach level 60. If this unit dies, a game over is received. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted December 24, 2008 Share Posted December 24, 2008 Class:Chemist Equips:Swords Thief-esque Stats Caps Special skill: Mixed Drinks, can use one by chapter. Each of those raise two of the stats, like Strengh and Skill, or Luck and Def, etc. Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted December 25, 2008 Share Posted December 25, 2008 (edited) Class: Amazon Equips: B Lances and A Bows Caps: 24 Str, 15 Mag, 27 Skl, 27 Spd, 22 Def, 22 Res Female only, innate Pursuit and Ambush skills Edited December 25, 2008 by Captain Falcon Quote Link to comment Share on other sites More sharing options...
Posaydal Posted December 25, 2008 Share Posted December 25, 2008 Class: AmazonEquips: B Lances and A Bows Caps: 24 Str, 15 Mag, 27 Skl, 27 Spd, 22 Def, 22 Res Female only, innate Pursuit and Ambush skills Elenoa says Amazons should be able to use swords. Quote Link to comment Share on other sites More sharing options...
Florete Posted December 25, 2008 Share Posted December 25, 2008 Radiant Dawn. Bandit > Pirate > Berserker. Axes only. Pirate gets +5% critical and Berserker gets +20% critical and Colossus. Bandit caps are the same as Fighter caps (because I'm lazy). Pirate caps: HP: 60 Str: 32 Mag: 5 Skl: 23 Spd: 29 Luck: 25 Def: 22 Res: 10 Berserker caps: HP: 75 Str: 44 Mag: 10 Skl: 30 Spd: 39 Luck: 25 Def: 30 Res: 15 Largo and Muston belong to this class. Largo comes as a Berserker and Muston starts as a Pirate. Largo's growths: HP: 85 Str: 70 Mag: 5 Skl: 35 Spd: 50 Luck: 25 Def: 30 Res: 10 Muston's growths: HP: 65 Str: 55 Mag: 15 Skl: 45 Spd: 60 Luck: 40 Def: 45 Res: 25 Quote Link to comment Share on other sites More sharing options...
Just call me AL Posted December 25, 2008 Share Posted December 25, 2008 I was thinking somewhere along the lines of a fusion of the Sage and Horseman/Nomadic Trooper/Ranger classes. But I have no idea of how it would play out. (Or somewhere along the lines of a Sage and Swordmaster fusion either.) Quote Link to comment Share on other sites More sharing options...
Florete Posted December 25, 2008 Share Posted December 25, 2008 (edited) Radiant Dawn. Troubador > Mage Knight. Can use staves and Fire Magic. Mounted, 9 movement. Mage Knight gets Flare. Female only. Can reach SS level in Fire and staves. Troubador caps: HP: 40 Str: 15 Mag: 24 Skl: 24 Spd: 25 Luck: 35 Def: 15 Res: 28 Mage Knight caps: HP: 45 Str: 20 Mag: 36 Skl: 35 Spd: 36 Luck: 40 Def: 23 Res: 38 Edited December 25, 2008 by Red Fox of Fire Quote Link to comment Share on other sites More sharing options...
luigi bros Posted December 25, 2008 Share Posted December 25, 2008 This would be in Radiant Dawn Crusher>Destroy>Silencer Caps HP:80 Strength:50 Magic:10 Skill:28 Speed:25 Luck:40 Defense:25 Resistance:10 Mastery skill:Boulder Crush Effect:Can be used once per map; reduces HP of all enemies by 30% Equip:Axes,Swords Characteristics:Very strong but slow and bad defenses; can damage all enemy units. Quote Link to comment Share on other sites More sharing options...
Wisper Posted December 26, 2008 Share Posted December 26, 2008 Vendor> Merchant> Entrepreneur Caps HP: 50 STR: 24 DEF: 25 MAG: 20 RES: 30 SPE: 34 SKL: 30 LCK: 34 Unique class. They cannot attack, and they can hardly take a hit, but can be important. They can sell, store and buy items on the battlefield. They get EXP for selling and buying. For every promotion, you get 25% off from the shop. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted December 26, 2008 Share Posted December 26, 2008 ^That's actually a good idea to make merchants not a total waste of unit slots. Quote Link to comment Share on other sites More sharing options...
Holsetyplease Posted January 4, 2009 Share Posted January 4, 2009 My class would be, singer. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 5, 2009 Share Posted January 5, 2009 Longshot: Equipment: Bows Skill: Can attack up to 3 spaces of range, even with a normal bow. Quote Link to comment Share on other sites More sharing options...
Robert Posted January 5, 2009 Share Posted January 5, 2009 (edited) Mage Fighters in Genealogy can use magic and swords. Mage Knights too. Neither are very good at using non-magic swords, though (low strength cap and low sword level). Eyrios starts with A swords and has nice growth/starting stats. But you have to sac olwen. A combo of Loputo, Mercenary, and maybe Forest knight. Loputo Knight? Swords/Dark/Staff/Axe(not so much) and mounted. Vendor> Merchant> Entrepreneur Interesting, a better merlinus. you could just buy and sell for infinite $ though Edited January 5, 2009 by MaraeSceptre Quote Link to comment Share on other sites More sharing options...
thanibomb Posted January 6, 2009 Share Posted January 6, 2009 I've always wanted a bow unit that gains the ability to use staves after they promote. Pretty useless, though. :( Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted January 6, 2009 Share Posted January 6, 2009 i made a class but it was an exclusive class for just one character i created... Falcon Lord (i dont have any real stats since it was a story character and i didnt really map out stats) This dude is much like a Wyvern Lord only on a pegasus weilding lances and swords and axes...he would have the speed and res of a falcknight but the defense of a wyvern lord...(i know a bit broken) here was a sprite: Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 11, 2009 Author Share Posted January 11, 2009 (edited) i made a class but it was an exclusive class for just one character i created...Falcon Lord (i dont have any real stats since it was a story character and i didnt really map out stats) This dude is much like a Wyvern Lord only on a pegasus weilding lances and swords and axes...he would have the speed and res of a falcknight but the defense of a wyvern lord...(i know a bit broken) here was a sprite: The sprite is mario...? EDIT: whoops, didn't load the sprite until I posted. Edited January 11, 2009 by Camtech075 Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 11, 2009 Author Share Posted January 11, 2009 (edited) I've come up with the stats for my made up classes! Soldier-Halberdier-Admiral Swords, Lances Caps: [Marshall-like caps] HP: 60 STR: 40 MAG: 24 SKL: 30 SPD: 31 DEF: 42 RES: 35 LCK: 29 Mastery Skill: Pierce (New and improved Ninja class) Thief-Ninja-Master (Ninja) Sword, Knife (Master) Sword, Knife, Axe Caps (Master): HP: 58 STR: 32 MAG: 30 SKL: 45 SPD: 40 DEF: 28 RES: 30 LCK: 45 Mastery Skill: Lethality Fighter-Warrior-Champion Axe, Bow, Sword Caps: HP: 70 (Awesome) STR: 40 MAG: 2 XP SKL: 30 SPD: 35 DEF: 28 RES: 30 LCK: 38 Mastery Skill: Luna Now, this post is too long as it is, so I'll tell you all the rest of them later. Edited January 11, 2009 by Camtech075 Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 11, 2009 Author Share Posted January 11, 2009 I would like it if there were trainee classes in RD. Anyway, _Mage-_Archmage-Mage King/Queen Anima, Light, Dark, Staff (Mage King/Queen) Caps: Arch Sage caps (Too lazy) Quote Link to comment Share on other sites More sharing options...
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