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Favorite Fire Emblem Game
Genealogy of the Holy War
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you gotta admit that it s a really strange stance since most real life couples in this divorce age we are living in have a 3 to 8 year gap between then, so you are a pretty unnusual individual to be bothered by it unless you are a teenager or something
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So flyers seems like the best class in the game
Ledah* replied to Ledah*'s topic in Fire Emblem: Three Houses
I would say its by far the best option, especially for FByleth, you can use swords just fine in any class -
So flyers seems like the best class in the game
Ledah* replied to Ledah*'s topic in Fire Emblem: Three Houses
I would argue that cavalry is the usual but a lot boils down to availability and only having str screwed pegasus units early. But you can argue that a lot are good aside from the usual utility -
So flyers seems like the best class in the game
Ledah* replied to Ledah*'s topic in Fire Emblem: Three Houses
Yeah I think they are akin to the Paldins in the gba games, best class by far but not the absolute only one you bring in the map But not using Magic for me is a non issue since the magic growths and spell lists make only some caracteres good as Magic classes , usually only two per house -
So in my second playthrough and it seems that in this game pegasus and wyvern line are the best classes by far, the game is sacred stones level of dificulty on hard but its good to know for lunatic The maps are big enough in general that movement matters a lot Several maps have forest, desert and other type of terrain that penalyze cavalry but are a boon to flying Unit Its pretty easy to play around the archer weakness and you got dismount mechanics and at S Plus you got free iotte shield The classes have more logical requirements and you dont need to make a hybrid só ai tu propor tutelares you hit the power spikes way sooner and you can even include a bow ir other second weapon to increase your options They dodged the "speed nerf " Tl Dr they are the best class by far for a efficient playthrough
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I actually really like that in Fire Emblem Heroes you can make the Armor emblem actually work because I really like the aesthethics of the class. Especially in Echoes. The most logical fix is to have wary fighter and a speed penalty to them, but not a movement penalty mmaking them have the same move as infantry. The most complicated fix would be having maps and chapters where they can shine, but that could create problems for people who didn't level up their armor because of the low movement being screwed up in their game. Another thing would be having the return of dismount and indoors levels but while I loved them most people hated it Still they were created to be a better enemy unit than a player unit like the ballistician
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Fire Emblem actually is one of the few game franchises that avoids it. From the top of my head the young protagonist is usually with a more experienced general that acts as the advisor and more likely handles the logistics of the army, Marth has Jagen, Sigurd is an experienced man but Celiph has Oifey, Eliwood and Roy have Marcus, Ike has Titania, Eirika has Seth, Alm has Lukas and Clive, Chrom has Frederick and the list goes on. Plus they usually have been trained since young in the art of the war, this is another thing that people complain about but since it's medieval times you would expect the nobles to do the war thing, having a protagonist being a village boy that should be farming becoming the leader of the army is more overused and ridiculous than the noble boy that was trained the entire life for that coupled with an general And cavaliers being professional soldiers are to expected since again its very expensive to have a horse in these times and you can't expect a farm boy to actually have ever ride one let alone trained in horseback combat. Echoes illustrate this well with the nobles of the army being cavaliers ( Ferdinand, Clive, Berkut) and the common soldiers, low nobles being soldiers or archers like Lukas and Forsith
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Kibayashi doesn't want to claim credit for FE Fates' story
Ledah* replied to SapphireFalconWing's topic in Fire Emblem Fates
Lol people should be ashamed to spread misinformation like that -
Good topic BTW does anyone know if Kamui Dragon attacks are based on str? Seems like it will be a +STR to me if it is
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I doubt the level of control you have with the dragons ( the general follow/attack/defense) will be bigger than what you get on IF. It won't do to not having it in a SRPG game because otherwise the unit would keep going alone and suiciding The tittle is wrong because the system is more akin to Bahamut Lagoon considering Lufia 2 is a traditional RPG and I have to point out Lufia 2 capsule monster system is the OLD Tamagotchi ( I wonder if people here are old enough to remember it lol) formula put in a RPG
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goodperson is right it isn't that unusual of a system you can find the SAME with a actual SRPG mixed in Bahamut Lagoon a classic snes game(never localized). In that game you can feed the monster(dragons) they even change form depending on this and they follow your units in combat but are computer controlled. So anything IF system is pretty much sucked from Bahamut Lagoon. So the tittle is wrong
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Wow a SRPG fan never played Tactis Ogre? Go play it man the PSP version is quite good lthough i only finished the Snes version so far. But still the Vyce situation was kind of awkward but I think Yasumi used it to demonstrate what would happen if Denim pushed that particular decision all the way becoming either a manipulative,liar,power hungry fool or a total rebel
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A important detail is that both Loputosi and Narga tomes don't have a "world map animation" in FE4 and are the only tomes that a dragon is acrtually shown. That and the fact that in the end we see a world model of Loputosi when we kill Julius may indicate that they can actually materialize the dragons or transform the wielder temporaly and the way they are shown are because technical limitations or what not so there can be some sort of precedent. And I wish we could play with Aerone(absurd that we can't let me kill Hannibal or Corpul for him) and kill Arvis 10 times over