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Ledah*

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Everything posted by Ledah*

  1. Character buffs are really rng reliant I would most make a NG option to teach a character spells or weapon arts like the crest stones But I would also buff all the foot classes avances tier and above with one more move and would nerf flying classes to 5 move
  2. you gotta admit that it s a really strange stance since most real life couples in this divorce age we are living in have a 3 to 8 year gap between then, so you are a pretty unnusual individual to be bothered by it unless you are a teenager or something
  3. I would say its by far the best option, especially for FByleth, you can use swords just fine in any class
  4. I would argue that cavalry is the usual but a lot boils down to availability and only having str screwed pegasus units early. But you can argue that a lot are good aside from the usual utility
  5. Yeah I think they are akin to the Paldins in the gba games, best class by far but not the absolute only one you bring in the map But not using Magic for me is a non issue since the magic growths and spell lists make only some caracteres good as Magic classes , usually only two per house
  6. So in my second playthrough and it seems that in this game pegasus and wyvern line are the best classes by far, the game is sacred stones level of dificulty on hard but its good to know for lunatic The maps are big enough in general that movement matters a lot Several maps have forest, desert and other type of terrain that penalyze cavalry but are a boon to flying Unit Its pretty easy to play around the archer weakness and you got dismount mechanics and at S Plus you got free iotte shield The classes have more logical requirements and you dont need to make a hybrid só ai tu propor tutelares you hit the power spikes way sooner and you can even include a bow ir other second weapon to increase your options They dodged the "speed nerf " Tl Dr they are the best class by far for a efficient playthrough
  7. I actually really like that in Fire Emblem Heroes you can make the Armor emblem actually work because I really like the aesthethics of the class. Especially in Echoes. The most logical fix is to have wary fighter and a speed penalty to them, but not a movement penalty mmaking them have the same move as infantry. The most complicated fix would be having maps and chapters where they can shine, but that could create problems for people who didn't level up their armor because of the low movement being screwed up in their game. Another thing would be having the return of dismount and indoors levels but while I loved them most people hated it Still they were created to be a better enemy unit than a player unit like the ballistician
  8. Fire Emblem actually is one of the few game franchises that avoids it. From the top of my head the young protagonist is usually with a more experienced general that acts as the advisor and more likely handles the logistics of the army, Marth has Jagen, Sigurd is an experienced man but Celiph has Oifey, Eliwood and Roy have Marcus, Ike has Titania, Eirika has Seth, Alm has Lukas and Clive, Chrom has Frederick and the list goes on. Plus they usually have been trained since young in the art of the war, this is another thing that people complain about but since it's medieval times you would expect the nobles to do the war thing, having a protagonist being a village boy that should be farming becoming the leader of the army is more overused and ridiculous than the noble boy that was trained the entire life for that coupled with an general And cavaliers being professional soldiers are to expected since again its very expensive to have a horse in these times and you can't expect a farm boy to actually have ever ride one let alone trained in horseback combat. Echoes illustrate this well with the nobles of the army being cavaliers ( Ferdinand, Clive, Berkut) and the common soldiers, low nobles being soldiers or archers like Lukas and Forsith
  9. Good topic BTW does anyone know if Kamui Dragon attacks are based on str? Seems like it will be a +STR to me if it is
  10. Gona capture a Dark Knight for sure loved the helm great designs this time seems like they also listened about ridiculous armors/helmets in generic units
  11. I doubt the level of control you have with the dragons ( the general follow/attack/defense) will be bigger than what you get on IF. It won't do to not having it in a SRPG game because otherwise the unit would keep going alone and suiciding The tittle is wrong because the system is more akin to Bahamut Lagoon considering Lufia 2 is a traditional RPG and I have to point out Lufia 2 capsule monster system is the OLD Tamagotchi ( I wonder if people here are old enough to remember it lol) formula put in a RPG
  12. goodperson is right it isn't that unusual of a system you can find the SAME with a actual SRPG mixed in Bahamut Lagoon a classic snes game(never localized). In that game you can feed the monster(dragons) they even change form depending on this and they follow your units in combat but are computer controlled. So anything IF system is pretty much sucked from Bahamut Lagoon. So the tittle is wrong
  13. Wow a SRPG fan never played Tactis Ogre? Go play it man the PSP version is quite good lthough i only finished the Snes version so far. But still the Vyce situation was kind of awkward but I think Yasumi used it to demonstrate what would happen if Denim pushed that particular decision all the way becoming either a manipulative,liar,power hungry fool or a total rebel
  14. A important detail is that both Loputosi and Narga tomes don't have a "world map animation" in FE4 and are the only tomes that a dragon is acrtually shown. That and the fact that in the end we see a world model of Loputosi when we kill Julius may indicate that they can actually materialize the dragons or transform the wielder temporaly and the way they are shown are because technical limitations or what not so there can be some sort of precedent. And I wish we could play with Aerone(absurd that we can't let me kill Hannibal or Corpul for him) and kill Arvis 10 times over
  15. Gotoh don't use the manakete class in any game although this could be because of gameplay reasons. Take that as you will
  16. That's the point I think. It's like in SOIaF there is a family with "dragon blood", the Targaryen, but only one after many years had enough to get and dominate dragons (so far and simplifying the story but whatever) The reason why we can't change his eye color is probably because the red manakete eyes mark him as the only true dragon on both the families at the moment(if Aqua isn't one) and that is a focal point of the plot The major difference with Julius or not is the pocession that I doubt it will happen with the protagonist and I think him like the other major blood guys so far don't is a manakete per se but his dragonstone can activate his blood turning him in a dragon
  17. The interviews so far were pretty clear I mean we can hope all we want but they said basically more than once Nohr will have more diverse objectives and a HARDER campaign with a more unique story in the series and using the non world map system Hoshido will keep the gameplay similar to awakening, common objectives like rout all enemies and the EASYEST campaign with a more standard FE story of "defending your good guys country" And Third path will be a middle ground easyer than Nohr and harder than hoshido. This is all confirmed so yes it seems IS intent is make Nohr more towards "hardcore" SRPG fans while Hoshido try to retain and add more of the Awakening fanbase. Regardless of how everyone feel about this that is their intention although I'm sure they would love that people end up buying both of the versions http://www.siliconera.com/2015/04/29/fire-emblem-ifs-third-story-route-will-difficult-white-less-black/ Pretty clear cut
  18. I think it will appear in a Nintendo E3 Direct at least and we will maybe will have confirmation if the western release will be of two games or only the two-game-in-one edition
  19. Pretty sure the armor was designed to be similar to the manakete form not the other way around as a ingame nod of the importance that the Nohr and Hoshido attributte to his Dragon Form(maybe). On this vein I think Kamui is probably FEIf equivalent to either a Divine or Earth Dragon (whatever they worship in this one) Since Kamui is a member of royalty is a given he has custom made armor and his dragon form seems to be known since the beggining of the game so his armor is probably a "formal attire" as Nohr Dark Prince
  20. Well it was when he is sent to King's Landing by his father and try to change the way the Lannisters (more or less Cercei) govern the realm as well as how Joffrey threats his subjects and Sansa etc and to change things for the better in the inside while still fighting against his family enemies. I think the Nohr side in the beginning it will be a more action packed with way worse writing of that situation. Until, like in his case things don't work out so well and go out of control but let's avoid more GoT spoilers.... Btw I'm talking only about the books(in this case the second and the third of the Song of Ice and Fire) never saw the series yet
  21. Funny I think it's more similar to Julius. Especially because the CG with Kamui attacking the dancer. If my hopes come true Kamui in Nohr side will at least be more similar to Tyrion instead of Greyjoy
  22. Great SS man he sure seems like an interesting character and the armor is gorgeous. Still he is a Dark Knight at least a pretty similar one appears on the first trailer as an enemy commander
  23. I doubt that will alter the dragon since it's shown on CGs
  24. So now YOU are Julius? Seems interesting if true I mean it would be like being in FE4 playing as a non possesed version of Julius with route choices
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