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Kreekakon

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About Kreekakon

  • Birthday 06/29/1992

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  • Location
    Taiwan

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  • Favorite Fire Emblem Game
    Awakening

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  • Members
    Gaius

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Newbie (1/14)

  1. Elixirs are the greatest when you don't have life replenishing skills, and it's inconvenient to expose your healer for fear of him/her getting sniped off.
  2. Ummmm....I think you might have to re-word that since I don't really get what you mean. My way of "backwards" is that the birds are flying the opposite direction of where their heads are pointed.
  3. I play almost exclusively in 3D, and I can confirm that the birds will go backwards if they feel like going backwards when you have 3D on.
  4. There are birds that fly by the top of the maps frequently....backwards.
  5. Depending on how strong your units are, and how many "super" units you have by this point it is very easy to get overwhelmed simply by the sheer amount of them, especially if you are in range when the bottom group of reinforcements show up. Also weaker units which you are attempting to train may easily also be doomed by flying units from the left, and right which cannot be ran away from in certain positionings. I don't remember what I did too clearly, but I think I took a half measure in which I killed as much as I could, and ran for the boss when I realized that it was becoming too much to handle/tank anymore with my super units.
  6. Well I've finally beaten normal Lunatic Casual for the very first time! Sped through the rest of it yesterday in a few hours. Little chronicle of what happened in the final couple of chapters: Recruiting Gerome I was on chapter 18 at this point so I figured I should not wait much longer to get my children. This an extremely difficult chapter to get through since all the enemies were promoted , and had higher than average stats than the enemies in the main chapters at this point. It took many retires, but in the end I was successfully able to have Chrom, and Avatar tank everything without dying, and I successfully recruited Gerome. passed down skills were Quick burn, and Astra (From Lon Qu). I eventually married him with Lucina. Recruiting Owain and Morgan Their parents were Lissa, and Avatar. Given that Avatar had several of his stats getting close to his caps at this point they both started off with great bases. I passed down Lifetaker, and Tomefaire to both of them, and reclassed them to Tactician right after talking to them. They were so powerful already that I was able to snowball them in their own recruitment chapters, and by the end of Morgran's chapter (I got Owain first) they had both capped out most of their stats so I promoted them to Grandmaster. Owain, and Morgan were mostly paired with each other for the rest of the game. Chapter 18 - 23 These chapters usually equal Avatar/Owain/Morgan Owning House: The Game. Owain, and Morgan also both hit level 20 by the end of chapter 23, and I reclassed them both to Dark Knights (For no reason really since the game was almost over anyways) Avatar also hit his own lvl 20 again, and I reclassed him to Sorcerer. After I had recruited Owain, and Morgan I had decided that Vaike, Cordelia, Nowi, and Henry were all more trouble than they were worth, and decided to axe them. I also didn't bother to recruit anymore children since I thought my team was pretty much adequate as is. This left my main team looking like this for the rest of the game: Chrom x Sumia Avatar x Lissa Cherche x Lon Qu Gerome x Lucina Morgan x Owain Chapter 24 - 25 These chapters were very humourous since I noticed that since now my Avatar was a Sorcerer + All his stats were nearly capped I would have a little bit of fun. For these two chapters I just packed my Avatar with 4 Nosferatu tomes, threw him into the middle of the enemy army, skipped the turn, and woke up to see almost the entire enemy army gone. So yes it was cheese. The rest of the army cleaned up any stragglers who were not in the range of Avatar, and had decided to creep up on the other units instead. Endgame Grima This chapter was definitely an insane chapter mostly because of Grima. True to its nature, Lunatic Grima had absolutely insane stats, and at first I had no idea how to take him down since my attacks did so little damage. Even the idea of getting to him was a bit difficult at first since Grima's attack range was so massive, and he had a wall of units protecting him. My first several tries were devoted to seeing if I could clear the map of enough units to lessen the pressure enough so that I could focus on Grima easier. This turned out in the end to be deemed a complete failure since the enemies were replenishing too fast, and too far away to clean up properly. Plus I also had no way to clean up the goons protecting Grima. The second strategy I used was the one that worked (But could very easily fail): I decided to zerg rush Grima, and just go for it. Prior to battle I spent all of my money as well as selling several of my items to upgrade a Waste tome's accuracy to maximum for Avatar to use, and a Celica's Gate to maximum damage for Owain to use. Morgan, who was acting as Owain's support in this battle, used the Valflame I had gotten from a Deadlord in Chapter 22. In the chapter I also added Oliva, and Anna to the party for dancing, and Rescue properties respectively. I also added a couple of other random people to act as random cannon fodder, and to transport Oliva+Anna. This still took several attempts to refine, and get right, but here's mainly how it played out in the end when it was successful. On turn one it was mainly getting everyone into position into the area closest to Grima but still unable to be attacked by enemy units on the next turn. I also used a mixture of dance, and Rescue on this turn to take out one Beserker who was a piece of Grima's wall. Turn 2 was when the fun would begin. Chrom x Sumia would go in first, followed by Owain x Morgan, then Avatar x Lissa, THEN finally Oliva's dances for Avatar so that he can attack again. I got some pretty bad RNG on Ignis, and Ather procs so Grima was left with 9 HP when all of this was finished. However I got very lucky, and the attacking Grimleal didn't kill me, and Grima killed himself due to counterattack from Avatar when he attacked him. It was an absolutely glorious moment when Grima finally fell after so many tries, and I felt just like this video (I (The player) was Goku, Avatar was Gohan, and Oliva was Vegeta): So at the end of all that here is the final stats for the party that won me the game! (Although strictly speaking only three pairs actually really helped) Unit Level Class HP ST MG SK SP LC DF RS Chrom 12.89 Paladin 73 37 05 41 41 46 29 20 (MU) 12.05 Sorcerer 80 30 41 40 43 44 41 24 Morgan 02.03 Dark Knight 79 36 39 38 37 38 34 27 Owain 03.36 Dark Knight 80 37 36 36 41 44 36 22 Lissa 05.26 Valkyrie 45 12 31 24 34 31 10 24 Sumia 19.20 Dark Flier 49 22 15 35 43 31 17 29 Lon Qu 15.15 Swordmaster 46 25 08 35 38 23 18 19 Cherche 11.83 Wyvern Lord 56 34 06 26 23 21 29 08 Gerome 10.91 Wyvern Lord 63 38 08 29 30 22 30 13 Lucina 11.33 Great Lord 57 29 07 37 37 35 22 16 So now Lunatic+ mode is unlocked! Though I think I'll hold off on that mode for now, because I'm not sure if my heart can take the horrors of that just yet.
  7. I assume you mean the map sprite, but when you say "as a manakete" do you mean the normal human mode sprite, or the dragon mode one we see when combat animations are turned off?
  8. I'd like some advice on likely the best way to train an AvatarxLissa Owain with mainly the main game (Normal Lunatic on Chapter 18) in mind with low amounts of grinding. (Avatar is +Speed; -Res) I'm getting ready to recruit Owain right about now, and my planned skills for him to get passed down are Lifetaker from Avatar, and Tomefaire from Lissa. Given the skills I was planning on "trying" to make him a magic user, but I'm not so certain that's such a great idea since his natural growths don't compliment magic too well. Current Skills on the parents are as follows in case someone else has a better idea on what to pass down: Lissa: Miracle Healtouch Rally Magic Tombfaire Avatar: Ignis Veteran Rally Spectrum Slow Burn Lifetaker Solidarity
  9. I keep most of, if not all of my characters the same throughout their first promotions. Later though after their first advanced class I definitely throw them around different classes to grab some skills in it is a save that I'm going to put some extra time into.
  10. I'm willing to let it slide. This is definitely not too high on the list of corniest things I've heard, and I actually think the corn here is part of its charm. Extreme amounts of ham is awesome.
  11. I never said it was broken, and actually needed fixing. The community's experience with, and various playthrough's of Lunatic+ are evidence enough that it is not broken at all. Balance-wise it seems to work fine, because it is perfectly able to be dealt with. I am merely stating that out of design I do not like the skill very much, because it removes acknowledgment of a part of a player's effort. It's just a feeling that I get.
  12. I still don't understand though. It adds randomness to the mix instead of guaranteed hit true, but what is confusing me right now is that isn't the "possible result (Not being hit) of the now added randomness" a good one for the player? I'm saying that if anything this wouldn't make the mode too much different from it is now, and may actually be beneficial to the player in some cases, because attacks that would definitely hit with normal Hawkeye won't do it anymore. It's a chance of not taking damage, and isn't that what players would love to have to be able to get past a level easier? Why would that "complication of the outcome" be bad for the player? One of the outcomes is now not taking any damage. There are indeed rare cases where you do want to get hit, but I assume in most scenarios, you want to take as little damage as possible. Regarding the upside....it's mainly the idea that I like the idea of the player still having his Avoid acknowledged by the game. It's a rewarding feeling to the player, because they know that their Speed stat will matter in battle even if it is only just a little. Yes it is factoring in the avoid. My main issue with Hawkeye I stated before is that it didn't factor the avoid, and just resulted in a 100% hit. I didn't put much thought into my examples I'll admit, but those were just examples. If someone really decided to make Hawkeye such a skill which greatly boosts enemy hitrate, it would require some balancing as to not make it too irrelevant, or make it so that it's so powerful that you might as well proc it 100% anyways. As Interceptor said, another thing to take into account is the rapidly increasing stats of the player units in comparison with the enemy units AKA not losing relevance the later you go into the game.
  13. The way I see it, what we ourselves do probably won't matter at all. However the LEAST that we can do is to respect the wishes of the celebrities, and spread the idea that others should try to do so to out of respect. It's not the end of the world if they decide to still look at the pictures, but it would definitely be nice if they didn't. I basically call it less a case of "you are evil if you look", and more of "It would greatly appreciated if you didn't". It probably won't do anything in the bigger picture, but is just an act of common courtesy to respecting the wishes of someone who was very badly affected by such a misfortune. It's mostly just an act of conscience, and respect to a stranger that you will likely never meet.
  14. Ok I can see your point in saying that it would be harder to keep relevant as the game goes on. That's a good point. I'm simply curious though: Why would doing what I proposed make the game more complicated or difficult to prepare for? Shouldn't that if anything make the mode possibly easier in a few select parts? Because now for example your one higher speed unit has a chance to dodge the attack, while in the current Hawkeye he wouldn't be able to dodge just like all the other units.
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