Jump to content

paladin21

Member
  • Posts

    408
  • Joined

  • Last visited

Everything posted by paladin21

  1. I think the right way to increase the difficulty would be giving the AI the same opportunities the player has: leveled battalions, mastery skills, rallies, equipped items (with some of them being glued with a skill to the character), maybe even a dancer every now and then... And then and only then, maybe a few level-ups (maybe having the enemy 2-3 levels above your highest level character in harder difficulties). Rising stats for the sake of it just feels... lazy. Or creativity-less.
  2. In the silver snow route, I stole an Aurora shield at the bridge map (where you re-recruit Lorenz) and a Lampos shield from the boss at the map where I got Ashe back. The Lampos shield wasn't too useful other than having a "light steel shield" since no enemies had either horse-slaying weapons or arts, but being able to fly around without worrying to much was priceless. Thinking about it, how many enemies have you seen with effective weapons that aren't drops or bows? I remember past games where the occasional slayer wielding enemy would appear and you had to take care with your placement. In this one, I think I've counted like five maces/hammers in all the route. It seems that only you're army has the technology.
  3. I just checked it, and you're right. His spell list is underwhelming.
  4. Felix budding talent make him quite geared towards mortal savant. --------- On topic, I don't expect much from dlc classes, since what is want would change mostly everything. I think they missed an opportunity leaving daggers out. With them in mind, I'd have all the class tree revamped, with each competence having it's own, which would be unlocked with the specific seal (like the dark seal, or the old hero and knight crests, Elysium whip...), which would be reduced in numbers and you'd need them just for the base class. Unlocking the base class would unlock everything down the line up to three advanced class. Master classes would be hybrid alternatives to the advanced classes, but actually the same tier. The cavalier tree would no longer be locked to lances (that'd be the halberdier tree), the hero would be taken up to the master level (with a different skill maybe). Of course, riding and flying should be nerfed, like horses losing their canto skill when hit with a given weapon or flyers having their movement reduced whenever they are hit. Having those properties but into some weapons (infantry only lances and bows), and HAVING ENEMIES USE THEM, would make infantry useful again. Edit: and separating dark magic and anima magic into different competences.
  5. I agree that it could be better implemented if you could manually choose who goes from the seminar menu, but you can choose the students you get to go the very same day (I've done it myself). From the activity selection menu, go to the main menu (X button) and set the students goals so that only five of them (six if you're doing Byleth's) have the right requirements set (either of the two skills they'll be taught).
  6. I really like that one, since it strongly merges with his buddying talent.
  7. You can choose them when setting their goals. Just have the ones you want to attend have one goal set to one of the seminar and make everyone else to have different goals.
  8. This applies to the silver snow route as well. Only Flayn leaves in the crimsom flower route, and you cannot get her back.
  9. Magic+axe classes don't exist in this game. And the bow+magic class could be called arcane archer. I think it would be a fitting name.
  10. He gets a 20% through his personal skill. Unlike Daraen/Robin and Corrin, Byleth has a fixed personality that's reflected in his competences. He is a mercenary (sword and brawl, like Felix and Catherine), with leadership skills (Authority) and an inmate talent (Faith) from the influence of Sothis from within. He shouldn't have strong points in all competences. If something, having him getting budding talents in all competences (except Swords and Authority, in which he'd excel naturally) but only being able to unlock only two of them would help customizing him while not breaking the game. ------- However, like many other people have said before, before addressing characters, classes should be checked. For example, raise base movement from intermediate and advanced/master classes (5 and 6, respectively) and just adjust the bonuses: armor (-1), flying (+1), cavalry (+2), magic (-1), dismounted flying (-1). That'd be a boost for advanced infantry, since they'd reach 6mov and flyers wouldn't be so eager to dismount to avoid arrows. Or make dismounting a full action unless a skill is equipped. On top of that, less strength for falcos and less speed for wyverns. Those units are too broken, great bases AND great growths AND mobility AND weapon freedom... That's too much. They need nerfing (like the bow knight). A unit type shouldn't own the game. It steals all the fun.
  11. That's a good point, however, she gets a magical art with her lance budding talent, which can be unlocked fairly soon and allows her to dish out some damage before fixing her strength with class bases and growths.
  12. I never used boosts before advanced or master promotions, since I found it easier to promote some characters to certain classes to fix their bares stats, like Lysithea, Dorothea and Marianne to the spellsword class (can't remember it's actual name), since they all have or get a bonus to swords and a skill to deal magic damage with it, which as a finisher, works with every class. However, in order to work as a different class, predefined magic users just need a magic weapon or art to get going. And HP boosts, that is actually really needed as well.
  13. I found out when I saw Silvain with just four skills equipped, and I didn't see which one was missing. However, weight-5 stacks. Not that I'll be using a fortress knight, but checked just in case.
  14. Well, Edelgard's spell list is kind of terrible, since it mixes anima and dark spells. Once she learns dark faire, it won't apply to her first spells, and her budding talent won't apply to her last ones.
  15. For starters, I think anima and dark magic should have different competences. However, the idea of having tomes allowing the use of certain spells is interesting, but difficult to implement without breaking the game. Maybe, if tomes were permanently added to fill character's free magic slots, maybe typically non magic users who be usable in different classes. What I've had added is a favourite weapon for each character, so he'd have access to all the unlocked arts and spells (half normal amount of uses like in the noble/commoner classes) added to the regular amount. This would make regular mages have some magic while in other classes, and physical classes be able to access some secondary weapon or mobility arts without losing some of their signature weapon's. I just hate it to have to choose between axe skills for my war master because he has four (and the self-healing one from brawling).
  16. The thing I see with mastery classes is that they sort of combine two different advanced classes (or promote a flyer), so the resulting class gains versatility. The mortal savant has good base stats all around that makes any dedicated mage have defense (looking at you, Lysithea). It could be seen as the promotion of all three sword advanced classes, since it gives all of them magic. And that's huge. Bringing another physic user into the map just in case, and one that can fight in the front lines, that's huge. As for the skills it takes from them: Vantage, you got it as a merc. Locktouch, Ashe says hello from the corner. "Invisibility", well, this one can be missed for glass cannons. Swordcritical, you're using magic as well. While training swords on the background, just passing by that class made my dancer Dorothea (another said specialist with no melee capacity) have some actual strength (she didn't even have double digits) and get a boost in defense. She can now withstand a hour or two from beasts. It was almost instadeath before. Mounted classes should exist, but they'd give you bonuses when you fight on your ride, just like the advanced classes give you a free faire skill.
  17. I don't think many master classes are above advanced classes. They were just set to add new roles the game. However, the flyers are overpowered. They should have lower stats (modifiers shouldn't sum more than cavalry units) and be advanced classes (demoting the wyvern knight as well), then, for the flying master classes, have the flying magic casters (again, with lower sum of stats). I agree that the GK is screwed in this game. He shouldn't have lance faire, and get a different skill instead (maybe weight-3, not as much as the fortress, but still something), or trade both faire skills for an exclusive sword-lance-axe faire, which gives damage +3 to those weapons weapons. And the advanced infantry should get more movement than the intermediate to be on par with master. What I mean is that master classes are about versatility, while advanced are focused on specialities. However, they are very unbalanced, with some master classes being ridiculously overpowered. For instance, bow knights, dark knights, gremories and war masters are promotions of advanced classes (sniper, warlock and warrior). There's no use for the advanced class when the master one is available. On the other hand, holy knights are inferior to bishops, since most characters get one single damage dealing spell (Nosferatu), being the other ones healing and support, thus being more useful the bishop white x2 than the white faire. With most characters sporting physic, having extra movement and canto isn't a big deal. Instead giving us many new classes, I'd rather have the ones in the game rebalanced (bow knight getting range+1 and sniper range+2, making Lysithea's advanced class useful for her, since reason shouldn't give two magic types at the same time).
  18. From what I've seen, protect adjuntants negate enemy follow up attacks, but I agree on using them to train units. I find it specially useful for paralogues from characters you didn't train properly before.
  19. I agree on this. Not everyone should be paired to everyone. In Fates, certain characters had the same support conversation over and over with little differences (Kagerou can't draw, Hana is all about training, Effie is super strong for eating and training all day long...). Even if they have some meaningful conversations here and there, repeating the same over and over makes characters one-dimensional. Then you have the missable canon pairings (Finn-Lachesis) or weird ones (Finn-Briggid) due FE5 revelations (pun intended). Still, the gameplay style should be revised, the big maps being split into smaller ones, and favor highmanning over the usual lowmanning, letting a broader level range within both the enemy and your lines. You could get generic soldiers that would grant your regulars experience upon survival of the battle, and gaining level from their generic experience pool. I think that with some revised mechanics, these two games (FE4 and FE5) have the potential to be combined into a great one.
  20. Maybe Lukas' cool calm and collected acting is just a means to survive just because his own emotions could destroy him. It's possible that he had a huge fight with his brother in the past in which he got the upper hand, almost killing his brother, something he really feels ashamed of. These feelings of guilt and shame would make him try to suppress any other feelings he may be having, both for his sake and that of the people around him. His brother would want him banished from their land for this reason as well. This would also match with the idea he has of not having loved the woman. At first, he'd negate the feelings he had, eventually thinking everything was most likely a wish he had in his mind. The reason behind this could be, either his need of being near the woman he loved (he couldn't imagine his life without her), or he wanting to spare that woman of the sorrow of having her beloved in constant danger or even losing him. It's also possible that she didn't actually love him, and thinking that he didn't love her either, somewhat easies the pain. Like settling the score.
  21. I think that a previous prologue where Ephraim fights at the border and gets a few more soldiers would fix that issue. Then, and the path split, you'd be given the option to change some characters from one army to the other. That, and "duplicating" the characters you get until armies unite. Characters like Amelia, Ewan, Cormag... would get a doppelganger on the other route (Amelia's could be a trainee swordsman, Ewan's a trainee cleric, Cormag's could be his brother's fiancee...). Something that wouldn't mess too much with the original story, but would allow you to have good rosters on both armies. About the games I'd like to see remade, would be the Jugdral saga in one game. Mainly for the story, since the play style is too different for a couple of games that are related storywise. More indoor maps for the genealogy part would feel great, and having "unintended" casualties in your army when women in the 1st Gen get pregnant (like Deirdre during the story). Instead of six huge maps for the entire game, you should have smaller maps, and interaction with the big map, like sending units on missions (depleting some of their energy) to get advantage in upcoming battles (like having three units spawnning from a village that was going to be raided). The way money is handled in FE4 isn't my favorite, but by managing weapons as they're used in echoes, and characters getting paid and having his/her own resources, using the same weapon over and over would be a win/win. Now, if you add supports to the mix, you could make acquittances (rank C) share provisions, friends (rank B/A) share plain weapons (forges are personal) and lovers (rank S) share everything and even have a common gold pool for weapon improvements.
  22. I turned her a Cleric for the Again move, but it was Physic that convinced me that I had made the right choice. This. The Warp+Rescue was critical when fighting Nuibaba (I should have thought of it before I did anyway), since Alm took down the Fortify spellcasters, the summoner and Nuibaba herself with Double Lion before they knew what was going on, and they couldn't retaliate. And then, since both Slique and Faye were Saints, they'd passively healed each other and Alm at the start of the turn. You got a point there, not that Fire Emblem hasn't had it's share of psico-healers (I remember someone talking about using a staff as a club in a support conversation)... And Faye gets an offensive spell to start.
  23. Grey has become the only mercenary in my current run. His using a Brave Sword as a dreadfighter, and his staying true to his class' name. Tobin as an archer has been quite reliable dealing critical hits due his huge skill and supports. I made Kliff a mage and I'm not disappointed with my decission. Having a mage from the start will allow you to deal with enemies in terrain that grants evasion. Faye became a priestess for extra healing and now she's a heavy hitter as well. I think she got truly blessed by Mila with her Attack going beyond 20 when other characters were struggling to reach 15, but that helped once she got Physic, since she can reach almost every corner of every map, and with the dracoshield she isn't actually targeted by enemies. Atlas was made yet another merc in the mercenary route... And now he cleans maps by himself. He's roughly on par with Saber being one class tier below (he's now a myrmidon and Saber is a dreadfighter), plus I like his winning move with a sword, I don't know if it changes when he uses a different weapon. His strength is off the map and his skill and speed might have been blessed as well. You might want to make him a cavalier since you'll have none at the moment, but those desert maps really hurt his perormance as one, and for mobility you already have Palla and Catria. I'm still at chapter 3, so I don't know if my choices were correct or not, but after a while, you get used to the play style and everything goes easily.
  24. At the right side, there is a clock-like band. It rolls with every battle you fight and by real time. Certain options are triggered at certain MyCastle moments only, like getting visitors to your room only at evening or night.
  25. Kiragi can get Astra by inherting it from his father via Ryoma-Hinata bond reclass, or by getting his own bond support with Hisame.
×
×
  • Create New...