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ZeManaphy

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About ZeManaphy

  • Rank
    Mega Altaria's #1 Fan
  • Birthday July 5

Profile Information

  • Interests
    Video Games, Art, Tennis, Animals and Writing
  • Location
    Kalos

Previous Fields

  • Favorite Fire Emblem Game
    Three Houses

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  • Members
    Sakura

Allegiance

  • I fight for...
    Hoshido

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  1. From of my experience, Hapi and Balthus's paralouge is the worst Maddening. The reinforcements are just so obnoxious and overwhelming that its one of the few paralouges that I didn't bother to do a "keep everyone alive" on Maddening/Casual. Constance/Yuri can be really difficult, but if you know how the reinforcements trigger, and kill the thieves before they transform, you should be fine. Felix is also a nightmare if you want the Aegis Shield. Personally what I did was just use Dance + Stride + Pegasus Knight Ingrid with Burning Quake to KO the boss in one turn and keep the resetting until I managed to kill the boss. Marianne is also really bad since there's Demonic Beasts and Fog.
  2. The Female Corrin is usually associated with Nohr, while the Male is associated with Hoshido according to the marketing. Female Corrin getting more attention is just because she is more popular, which isn't really a Fire Emblem problem, I've noticed in Pokemon that the female Player characters get more attention than their Male counterparts, like Dawn from Diamond and Pearl getting more attention than Lucas with the remake coming up. On the topic of Corrin, is it really fair to call them out for being Naive? I mean, they lived steeled-fortress for the entire lives and were literally never allowed to leave once and thus have no understanding of the outside world. Isn't it natural for them to make foolish mistakes and not know much?
  3. Maybe did Mythra/Pyra as a solo fighter because of the lack of female representation in Smash? Min-Min is the only stand alone female in Smash DLC until right now. Anyway Octopath Fire Emblem looks really fun. Definitely picking that up.
  4. I personally would recommend Annette or Mercedes as Dancers for Blue Lions over Ashe and Ingrid for reasons mentioned above. They both are naturally magic units, and good support skills like Fortify for Mercedes and Quad Rally Skills for Annette.
  5. They’ll probably make a more complex social system in the next game. And to be totally fair, they are several ways to reduce the grind on the monastery. The main reason to do the Monastery is to remotivate your students. That can easily be avoided by having Byleth be an MVP for a paralouge battle, or by resting to restore half of the motivation. During the my BL Maddening run, I found that doing the Monastery once a month was sufficient enough to keep my team motivated. The rest was given to other activities, Auxiliary Battles, and of course, rest. Also NG+ also allows you to buy back skills, supports, crest items, weapon ranks to make the grind much less required. As for the support system, you really want to get the right answer not to reduce super points so you don’t have to waste time with items getting it back. That’s the draw.
  6. Still though, these were your friends at the academy who you spent half the game with and engaged with Tea Parties, had a meal with it, and enjoyed the sauna. There much more than the average NPC you just saw once before slaying.
  7. I disagree that there is 0 reason to talk with students outside of your class. You can learn details about how students feel about their current situations, or and potentially learn a bit about their history. For example, after the Tómas incident, Lysithea will tell you that she had little no knowledge about Tómas’a relationship to House Ordelia, not even being aware of his time during his visit. It points to the direction that Tómas was murdered and was being impersonated by Solon. The first playthrough is the best time to be interacting with the outside students since a completely blind player will probably want to interact with everyone just to gain enough info on the current scenario. Or if you want gameplay purposes, returning items is a reason why players would interact with foreign students. And let’s not forget beginning quests.
  8. I’ve heard that complaint so many times. On this Forum that I swear that it’s not an unpopular opinion. And to be clear: This was not to copy Persona. The developers have stated that the reason a school setting was not chosen because of Persona or Harry Potter. It was because they were inspired by the 4th game in the series in which the protagonists go the same school only to fight each other war. And lastly, since we’re on the topic of Three Houses: Here’s an unpopular opinion: I never found Three Houses’s monastery and mini games a grind or a chore, nor did I ever find them tiresome. The theme of Three Houses is that you and your friends enjoy peaceful days as friends only for you to become enemies with the blink of an eye- and you should cherish those peaceful memories with your friends. The monastery and school setting captures that perfectly. Instead of going immediately into war- you are teaching your class and enjoying life with other students. Why rush to a battle immediately? Sit back and have a tea party with a student not from your class. You can have a great time with them. Or you can discuss life over a meal or cooking food. The Edge of Dawn captures that feeling well: It’s describes Edelgard’s desire to stay in the academy rather than declare war, knowing those were the days where she could relax. The Japanese title: Wind, Flower, Snow, and Moon, which refers to how beautiful and cherished the passing of the year is, specifically the academy year. As for gameplay, I never found Interacting with students or monastery boring or tedium, as well as the experience and class system as well. I liked interacting with students on the monastery days. I got to learn some interesting facts, like how Ingrid is related to House Daphnel and strongly respects Judith. Or how Dorothea mourns at Ferdinand’s death, claiming that he used to be our friend. That goes back to the main theme of Three Houses: Enjoying academy life and treasuring it. Unlike the other Fire Emblem games, these aren’t strangers you don’t know fighting - These are people you spent a lot with. There your friends. You don want to kill them. And when you kill them, it makes you feel so sad because these were people you had tea, cooked and meal with, and shared a dance with them. Likewise, I really enjoyed activities like tea parties and the sauna because they allowed me to get my know students while also allowing me to gain stat buffs via things like Tea parties. One of my favorite things about Fire Emblem is the interaction between party members. I love seeing how people react to certain scenarios or how people can relate to each other in support conversations etc, or how learning more about the history of someone’s past. It’s one of the reasons I’m drawn into Fire Emblem. Supports between units are important to gameplay and the game encourages you try to build those bonds with each other. Very few game handles relationships like Fire Emblem. It’s the reason why I find older games a lot more uninteresting- they have very little dialogue and so little interaction. As for the class system, I never found it a pain at all. The game gives you your students as blank slates. Sure, some have favored areas over the other, but that doesn’t mean you can’t raise someone’s bad stat. It will just take longer. This game encourages you to try out all sorts of combos- like Warrior Annette or Dark Flier Ingrid, the latter of which was my one of my MVP for Blue Lions Maddening playthrough. This is also reinforced by the fact that classes do not reset levels nor does it require you to use certain weapons while locking all the others. Feel free to play around as much as you like, experimentation is never punished. Fates also had similar ability to share classes, but these were limited by the fact that classes were locked per route, and the fact that you had to grind weapon ranks If you wanted to use higher rank weapons. You could also only get two additional classes in Fates, while Three Houses, your units have access to more classes. And that’s before considering things like recruiting or not recruiting students. To me, Three Houses biggest selling point is the sheer versatility it offers when designing your units. The only actually restrictions are Gender locks- everything else is accessible. I guess if it wasn’t obvious, I like the option of being able to grind and interact with my allies in order to get the perfect skills and supports, while also serving as a good break from the fighting. I like to take my time and prepare before heading off to battle. Mini games and extra battles often provide time and resources to grind up a bit and obtain all the right skills before going to battles. Being forced into battle back to back is not something I like. I want a hub area and mini games to make it into the next title.
  9. Wow, its creepily accurate. Its like staring at a doll.
  10. Male Corrin got 52 this year compared to last year’s 70, which is pleasantly surprising to say the least. Still pretty far compared to female Corrin, but at least he is more popular than 89.6% of remaining cast.
  11. Its alright, yes I'm guy, I do make comparisons whether or not I'm too fat or if I lack abs. Generally, though, I don't usually worry about it too much since I have more pressing matters like school work and family life.
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