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OuendanCyrus

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About OuendanCyrus

  • Birthday August 2

Retained

  • Member Title
    Dominion

Profile Information

  • Location
    United Kingdom

Previous Fields

  • Favorite Fire Emblem Game
    Radiant Dawn

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OuendanCyrus's Achievements

  1. I'm fond of stories with multiple protagonists, and the storytelling perspective switching between them, either in the middle of an entry, or between entries. Extra points if the characters have conflicting interests and bash heads, creating interesting dynamics and interactions, but ultimately (and hopefully) make the audience want neither of the protagonists to fail.
  2. Spiral of Erebos is one of my favourite tracks in video games ever. The dungeon was very straightforward, but the track is fantastic, and the fact that it persist in battles is great. I would also like to bring up the Sun Fort at the end of Trails from Zero as well, when A Light Illuminating the Depths starts playing and you see the cast run into the dungeon, it's such a fantastic buildup. 13th Street from Castlevania: Portrait of Ruin - It plays a remix of Iron Blue Intention, a fantastic track, and the stage itself is fantastic, it's a late afternoong-evening Victorian-era city infested with monsters, almost like an apocalypse scenario. It may sound a bit silly to say, but the background of this particular map always fascinated me.
  3. For me, not drastically different. Mostly paid attention to technology and stuff like that. Magazines were the main source of keeping up with gaming news for me. It still boggles my mind that people can be born after the year 2000, get outta here with that. >U
  4. Gameplay is pretty top-notch, if not rather imbalanced, since some characters just straight up render others useless. Dragon Vein are extremely under-utilised and could have been something fun, and some of the maps' gimmicks are just awful and annoying to deal with. Music is very good. Character, writing, and story falls flat on its face, and is some of the laziest, most nonsensical writing I have seen in games, probably one of the worst written stories of all time, up there with Golden Sun for me.
  5. For me, Sacred Stones and Birthright are the easiest. Radiant Dawn "Normal Mode" is also pretty simple. Thracia 776, Conquest, and Radiant Dawn's Hard modes were hard.
  6. Danganronpa Decadence and the Switch version of Hajimari no Kiseki.
  7. A way to "trade" is to sell money to the pawn shop and then buy it back with another unit iirc. Units can give money to their lover. Thieves can give money to anyone.
  8. Try looking up Goldpaw from Ni No Kuni 2: Revenant Kingdom, as well as East Street of Crossbell City from Zero no Kiseki and Ao no Kiseki.
  9. I always thought that if Blazing Sword had an extra mode like Binding Blade and Sacred Stones, then characters like Fargus, Ephidel, Limstella, Jan, etc. would be playable.
  10. If a weapon is made of sturdier material, such as steel over iron, why is it easier to break?
  11. Weapons no longer have durability, but instead have a percentage chance to immediately break per use. Units' stats can decrease when levelling up. All items in a character's inventory adds to their equip load, and if it exceeds their CON, their Movement decreases (among other stats). Every single staff have Hit rates and max range. (Hello Thracia)
  12. Juggling between: The Legend of Heroes: Trails of Cold Steel IV -The End of Saga- Final Fantasy XIV System Shock 2 Baldur's Gate: Enhanced Edition
  13. Probably Knights in the Nightmare by Sting. It's a real time RPG game with shmup elements, you control a wisp which acts as your cursor, drag items to knights on the battlefield to initiate attacks, while avoiding bullets fired from the monsters.
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