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epilepsyduck

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  1. So, right off the bat reading this, 45% are in favor of what happened, and only 43% are opposed- the remaining 12% are divided between "didn't know this happened" and "unsure of how to feel about it," which is not exactly a rousing consensus that violent opposition to democracy is a bad thing. Moreover, further into the article, 63% of Republicans polled said they didn't consider the coup attempt a threat to democracy, which makes it feel like some of the Republican opposition to this coup has more to do with how ineffective it was than anything else, or in a more charitable reading has more to do with it being bad optics than the fact it was an attempt to keep a wannabe dictator in power. Also, like... Trump's administration didn't begin and end on January 6 2021. He's had four years of vile rhetoric and terrible actions under his belt, and the Republicans (particularly Republican politicians) have largely been all for it, or at least stomached any personal dislike of him to get their own agendas through. And their agendas are also terrible, to be frank, but even if they weren't, working closely with an authoritarian who encourages violence against protesters and the press and sets up prison camps for immigrants is, perhaps, a sign they aren't nearly as reasonable as you're trying to paint them.
  2. Lemme get my ducks in a row and we'll be back with Alphonse's wonderful adventure. Sorry about the several-month delay!
  3. A lot of city cops aren't from the cities they police, so that's one contributing factor. It's also just the kind of job that attracts a certain kind of dreadful personality.
  4. People are falling asleep and not waking up. Instead of trying to join them in blissful slumber, though, we're gonna wake them up, which I'm sure will be very easy and everyone will appreciate! Part 9: That's No Body
  5. Alright, we're back! And here I was thinking this'd be a short diversion from TKOL... We'll be checking out the Quick Play option today, and dealing with whatever randomized shenanigans it throws our way. Part 8: The Hunter Becomes The Hunted
  6. Save data I was using for this LP just straight-up stopped working. Boooo. Luckily, I saved my old save data, so we'll be back on track in a couple days. This does mean I'll have most every achievement already unlocked, so we won't be covering most of them, but them's the breaks!
  7. It wasn't just you, for whatever reason Dropbox hid the editor file for everyone but me. I couldn't figure out how to unhide it, and reuploading it didn't help, so I made a new link elsewhere. Sorry about that!
  8. Aiko is weary from her many trials, but must face one more before she can rest. Will it be her toughest challenge yet? The answer is no! Part 7: Girls in the Tower
  9. Oh, neat! I'm always interested in seeing more things people have done with the SRPG Studio engine, so I'll be sure to give this a go!
  10. Rejoice! The world is very-very-slightly-less-bad now! To celebrate the brief delay of the collapse of human existence, lets keep playing a game about that very concept! Part 6: The First of Us
  11. What a blessed relief. I know there's still a long and painful road ahead, but just not having a vile fascist and his cronies in full control of the government anymore is an accomplishment, and I think it's good to have some hope after so much dread and suffering leading up to all this.
  12. If I recall correctly, it has to do with how they chose to handle the absentee ballots and mail-in votes; I may be wrong, but I believe they all decided not only to count those last, but not even start counting them until other ballots were counted? Perhaps someone with more insight could clear that up. Anyway, I went into this election with heavy pessimism, and never have I been so happy to be wrong. Many problems still ahead, but the worst-case scenario has been handily averted!
  13. Fun news, everyone; there was a new update to the game, with tons of cool new content. Unfortunately, since I've already recorded everything ahead of time, we won't be seeing its additions just yet, but we'll get there soon! With today's update of World of Horror, we follow in the footsteps of a certain trio of filmmakers and encounter more than one twisted monstrosity as we wander aimlessly in the woods. Part 5: Giant Hairy Balls
  14. With Aiko fully equipped for the dangers ahead, it's time to tackle one of the game's more difficult mysteries and hope it doesn't mess us up too bad. Part 4: A Metaphor For The US Election
  15. I am, to be frank, not very fond of 3H, and some of my ideas would end up radically altering the game in ways that would basically make it completely different (Byleth wouldn't survive such a rewrite, for starters). Getting away from those, here are some smaller (but still significant) tweaks: Get of of TWSITD. Like pretty much all the evil conspiracy-cults in the series, they add very little of interest to the story and take time and attention away from actually interesting and cool antagonists so we can see a really ugly dude cackle about how evil he is for "tricking" people into doing shit they'd have done regardless. These guys particularly suck, in my opinion, and they're also somehow even more superfluous than usual for their archetype. Add more shit to do in the monastery. If I'm gonna have to wander around this gargantuan building at least once a month, I'd appreciate if there was more stuff to actually do there, or at least if the existing activities weren't mostly "watch a character do a canned animation and say generic dialogue, then gain some tiny-ass benefit". As it stands its an interesting novelty that starts to wear out its welcome by the War Phase, and really wears out its welcome by your second playthrough. Properly frame Edelgard as the main antagonist of Verdant Wind and (especially) Silver Snow. The latter in particular annoys the shit out of me, since it's not like the two battles in Silver Snow following her defeat are interesting or fun; it feels like the most afterthought-y of the routes, even compared to the nearly identical Verdant Wind. Also, as a corollary, make Crimson Flower the proper villain route and not an ode to Dictator-Chan and how much she loves you. As for Cindered Shadows... I literally don't know, it's honestly pretty uninteresting but not in a way that's particularly different from how uninteresting I found the rest of the game. Maybe make it so its events aren't in their own weird little timeline divorced from the rest of the game?
  16. To each their own. While I don't think more frames = automatically better, and inappropriate use of a large number of frames can be a bad thing, I don't personally think any of the FE8 animations have this problem, and if anything I feel a fair number of FE6/FE7 animations suffer from the problem of too few frames.
  17. Totally understandable, and in fact a big part of me starting this LP was in the hopes people would try it for themselves! Hope you enjoy! We've saved our buddy from a fate that'd make Ridley Scott proud, so now let's have a relaxing vigil mourning a dead relative we've never heard of. Let's see if we can put this one in a spoiler this time! Part 3: Worlds Within Worlds
  18. I guess the new FE8 animations are, for the most part, a little less over-the-top than the ones originating in FE6 and FE7, and thus a bit less memorable. That said, they're generally better drawn and better animated, especially compared to classes that have gone unchanged since FE6 like the Fighter. It's especially true of classes that have obvious counterparts, such as the two promoted Wyvern classes; the Knight is drawn better and animated more smoothly than the Lord.
  19. Yeah, the sort of checkerboard-esque pixels lead to images doing that. It's a bit annoying, but you get used to it. Glad you're enjoying regardless! True, a lot of faux-retro games look like a rather idealized notion of what old games looked like. Still, I'm all for that instead of perfect mimicry, since some of these games looked like, well... I actually remember this game being on the computers at my elementary school! I wasn't good at it. Anyway, with Kouji's scissoring excursion out of the way, it's time for a new hero to introduce us to a far more complex palette of gameplay options, get an achievement of life-or-death importance, and learn about sea life with a pal. Part 2: Easy Eels
  20. So, you may have noticed that this LP's been kinda in limbo recently. You may also have noticed that I just started a new one. I'll admit I've had some technical difficulties with it recently (I kinda lost all the stuff I recorded for one battle; oops!), but that's not really why I've stopped updating it. Truthfully, y'all, I've been struggling with motivation for continuing this particular one. I've not been enjoying it for the past few updates, and I kinda need the palette cleanser if I'm ever gonna finish it at all. I'll be back to TKOL, but let's just say it'll be a little while.
  21. Remember when games used to look like this? World of Horror is an indie horror game being developed by panstasz, a Polish developer who's been working on the project in various forms for years. Its graphical style (done entirely in MS Paint) is designed to evoke both the 1-bit and 2-bit graphical interfaces of old computers and the works of horror artist Junji Ito, and does quite an excellent job with both. The gameplay, meanwhile, is clearly inspired heavily by the Arkham Horror board game, mixed with influences from old adventure games and RPGs of the era, and taking place in 1980s Japan rather than Lovecraft's fictional town. The game plays out like a lot of other indie "roguelite" games, being based on individual runs through a semi-randomized world, where you'll need to solve a number of mysteries before an otherworldly horror awakens and destroys the world. Runs are differentiated by allowing you to play as different characters with their own strengths, deal with different gods with their own game-altering effects, and by randomizing the mysteries and events the player faces. Along the way, various in-game achievements can be done to unlock new stuff for future runs. Due to the game's randomized nature (and also due to it being in Early Access, and thus technically incomplete), I won't be doing a full 100% playthrough of the game (the achievements alone would require a large number of runs); instead, I'll be going for a bit of a vertical slice of the game, covering each individual game mode once (maybe twice for the more complicated ones) and giving a bit of a rundown on how the game works, so this'll be a relatively short one compared to my previous LPs. Obviously, there will be spoilers, so if you wanna experience the game yourself, read at your own risk. I'm also warning for body horror and other disturbing content, so if that's an issue for you, maybe reconsider reading this. Also, if you're someone who's played the game and you catch me making a mistake on how the game actually works (as I'll fully admit I don't always 100% "get" the inner workings of World of Horror), feel free to call me on what a big dumb idiot I'm being! With all that chatter done, let's get to our first glimpse at World of Horror! Part 1: Kouji's Crummy Day Bonus: Kouji's endearingly derpy face from before the most recent updates. RIP my son.
  22. We've got a whole other battle of undead goodness, in which we make several powerful new friends and continue the whirlwind romance of Alphonse and Some Girl. Part 15 (Blete): Magic Batteries
  23. We're gonna finally complete the first of Quest Mode's offerings, before we march into a spooky haunted woods that introduces not one, but two obnoxious mechanics! Part 14 (Gryllus): Darude's Bow
  24. We'll be closing out the game's first chapter today, as well as chatting with Eleanor's mermaid-mom and figuring out where that magic weapon everyone wants has been stashed. Part 13 (Aquila-Formido):
  25. Wow, we've gotten super off schedule again. Oops! Before we stuck Alphonse in the time chamber, he was busy saving Eleanor from some dudes. Now we're gonna endanger her by taking her to an actual, active volcano, and get her further embroiled in our drama with our former bossfriend. Part 12 (Aquila): The Floor Is Lava
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