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Geenoble

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Everything posted by Geenoble

  1. Depends on when you get lord and the route as well. Dimitri, Claude and Edelgard both want to get two mastery skills from intermediate classes at some point in the form of hit+20 and DB/DB and Darting Blow. From my experience, on Maddening, with the +2 bonus it takes around 5 levels to master an intermediate class. The only time I would ever use Lord on these two is if they master the two classes early and value Charm over extra movement for a specific map, such as Ch 9 for example. Otherwise in wouldn’t give it to them. However Lord is easily Edelgards best class in SS if you can get her there, since you don’t care about her skills or seeing combat, if she gets to level 10, which is pretty likely since you just train her in faith and she heal spams as a noble/monk for exp, she will eventually get there, where she can become a lord and give +3 damage. So it’s No on three routes and Yes on one.
  2. While I do really like Fortress Knight, and think it's actually a good class in the context of Maddening, my reasons for liking it aren't because of Pavise. Pavise as a skill has always been pretty eh. It's one of those Skill that is insanely annoying on the enemy, but too luck based to work well for your units. Fe4 generals suck for this reason. Both ways. In Three Houses it retains this function of being a pain in the butt the few times it does appear, but having almost no impact. It would be somewhat decent if you could get it in intermediate since it could make a good filler skill for chapters 6-12, but it being in Advanced means you most likely won't get it unless you're a decent way into the timeskip. In terms of the skill itself if you do get it. Not only does it face competition but i would only want to use it on a character with above 35 Dexterity anyway, so if i were to use it i would have Assassin Ignatz or something, and FK Ignatz would probably take less damage than an Assassin Ignatz that procced Pavise. No from me. They should have made Pavise the mastery of Armor Knight and given FK Wary Fighter as a Mastery, while changing QR to only be always double and you still get doubled in return.
  3. TVtropes is a website, idk if anyone who moderates it has beaten Maddening mode. Unless you're doing a non be route and trying to get Caspar/Ferdinand, There isn't any real oppurtunity cost for trying to recruit everyone, since as you mentioned people like Hilda and Ignatz use Byleths natural skill pickups, and others you can just use the B support trick. I only don't recruit everyone since then the p-ts maps feel generic with no actual bosses. But in terms of recruiting All of Them, is there any need? You only need to recruit characters that you will use + paralouge characters. So in SS specifically you wold recruit Ingrid for luin, Sylvain, Mercedes, Felix, Ashe, Hilda, Lysithea, Leonie, Marianne, One of Ignatz/Rapheal, Anna, Lorenz, and maybe some others I've forgotten. Recruit both Ignatz and Raph if you're using one of them since they have a linked Atk. However this is just nitpicking necessarily since as i mentioned it doesn't really take much to recruit everyone. All it would do is save you some money on gifts. tl;dr you can recruit everyone with relative ease (inside of be) but there isn't any need too.
  4. Hey! Mage Bernadette is amazing in Ng+ normal mode. On a serious note relating Bernie, I'm curious as to why she's ranked above Flayn, Lysithea etc. You obviously mentioned her unreliable/difficult to activate prf and her atrocious base stats, and didn't even mention her bad proficiency spread. Encloser is really good but it only comes out at A rank bows, which will most likely be chapter 10-11 at minimum. I honestly think Vengence is better in this regard since it comes out earlier. The best Bernadetta build I've ever used was a Vengeance based Falcon K build, And even then despite his Flying Bane, Dedue would make a better Flier Vengeance build due to his higher hp and str meaning more overall damage. She is pretty good as a Sniper, but that's only because Sniper is really good. Caspar is really good in War Master, but obviously there are much better options for the class. Besides her combat arts she really has nothing going for her, especially in comparison to some of the units she is higher than. Hell i would say that Lorenz and some of the other mages may be better since their very large chip damage is around as soon as they hit B reason for most, whereas hers only comes out once she gets Sniper. Not saying she deserves to be in a lower tier specifically or anything since she does have good availability. But she should definitely be below Flayn and Lysithea imo.
  5. I mean if you're on hard difficulty Jill should be able to catch up on her own if you baby her a little bit. Marcia will need the bexp though. You could try a 50/50 split of 4 levels between each one. That way Mist will be closer to promotion and she requires less overall time, since you can get her around 2 levels per chapter probably if you're playing a bit slowly and healing a lot, while Marcia won't fall behind others. I mean the best healer in the game is probably soren, but that isn't because he can heal but rather he has insane combat and is an actual reliable dodge tank but it's good to have multiple units to rely on. If you're on Maniac then good luck trying to split the exp between the three of them since Jill will struggle there.
  6. The one that plays in the scene is called Unfufilled, This one here
  7. In terms of the generic tank units no, Dedue and other units in FK will be doubled by mages and their res is pitiful anyway. 3 extra res will almost never help them and i would rather have a silver shield or seiros shield to boost up their prt even more to make them take less and less damage. QR does a better job against mages than these shields anyway.. However to the overall question i would have to say yes. Often the units with the highest Resistance stats are mages. These units have basically nothing in their inventories apart from 1 or 2 staves and a vulnery. With this in mind there is no reason for the Shield to sit in the convoy over being potentially used in certain situations. These situations are when you may want to potentially Res Tank. You can lure in enemy mages with them, which are a bit harder to avoid tank since they ignore terrain. One of the things i did with this was drain an enemies meteor tome with it. I had a Linhardt with 32 Res as a Bishop, adding on his Battalion boosts he got 40, I equipped him with the shield and he was able to take 6 damage from the hit. Of course situations like these are very situational, and the shield could easily be seen as Overkill since in the situation i mentioned and potentially others the shield wasn't needed and just made him take less damage. But considering mages don't have anything to fill their inventories unless they spam Frozen Lance/Hexblade, I don't really see why you shouldn't do it.
  8. I don’t know exactly what chapter you’re on but judging by the post i’ll assume chapter 10. Ike takes a bit of time before he snowballs. By chapter 18 he should be one rounding enemies with stronger weapons like steel swords. Ilyana is worse than Soren on EP (and in general), but she can make for a decent nuke on PP. Marcia has a very rough start but can become good with some investment, and by the sounds of your oscar it seems you got unlucky with his levels. I’ve had an oscar that didn’t get any Str in the first 7 levels before and it wasn’t fun. Mia kind of struggles killing anyway without crits or a really good forge since her strength is low, shes more there to dodge and weake. Don’t fret too much if your only good performers are Boyd, Soren and Titnaia, since it won’t take long until the game gives you another powerhouse and some Laguz, along with other good/ok units. As Eclipse mentioned you also have bonus exp, any unit can make good use out of this and it will give them early levels to get them rolling.
  9. Considering that he's at the top of the heirarchy in Shambala i assume he lives in a tall tower, making him less deep in comparison to other characters. The deepest character would be the VW final boss since it seems he's under Shambala. On a serious note the 'deepest' character would probably be byleth Rhea, followed by El and Dimitri Deepest doesn't mean best however. My favorite character in this game is Dedue and he stays pretty surface level for who he is and what he does.
  10. I only meant routing it was bad in that it's tedious and not fun, much like RD 4-3. Both of these maps aren't difficult when you have things like Haar or broken TH mechanics but they're very annoying. I just warp skip it because why waste my time with my least favourite map in the game. I guess that doesn't really add to warps selling points but you brought up its usefulness in other maps here anyway. Pretty sure you just got stat screwed sadly. It happens to even the best of units. He should have about 32 Str including modifiers if he goes into paladin. Toppled with Lance Faire, Battalion boosts ranging from +5 to +8 depending on what you have equipped, High Mt Lances and Death Blow he can easily one round all generic enemies apart from Warriors, Paladins and Armors. Hit rates might be bad on Assasins but he can equip something like Gonereil Valkyries or another battalion that boosts hit to fix that. I agree that they should be the divider between tiers, usually what i do in Tier lists, is if i have two units so insanely similar and want them to be a divider i would have one be at the bottom of the higher tier and another at the top of a lower tier. eg; Allen and Lance are so similar that to show them as the divider between tiers i would put one at the bottom of High tier and the other at the top of Mid tier.
  11. The Black Eagles route is the only one to have a major decision like that that changes what route you get. The other two routes have some minor changes, in AM for example depending on your choices you may lose a unit to story related reasons. Every route apart from CF has cutscenes. In order to get Silver Snow, simply follow Rhea's orders to try and kill Edelgard.
  12. Off the top of my head: Victims: - All the subpar (or already bad) Laguz which includes, Lyre, Kyza, Lethe, Vika, and Kurthnaga are much worse on Hard mode compared to normal mode. Hell Lyre is nearly unusuable. - Tormod - All of the Crimean Army apart from maybe Kieran and Geoffery. - Edward - Aran - Leonardo - Meg - Pelleas Those ones are the ones that are impacted the most. A lot of other units are worse on Hard mode to soem degree, but not outstandingly so, Jill and Nolan are slightly worse since it takes a bit longer for them to double, but they're still great units. Due to exp cuts Titania gains no EXP early on in part 3 but she's still really good, etc. Winners: - Haar. No WT means more hit vs swords and his stats are so good the increase in enemy stats doesn't matter. - The BK. There's almost no reason to use him in normal mode really but in Hard he's very good for doing stuff in the final chapter such as attacking up ledges and taking on one half of the map while Nailah takes the other. In 3-6 he's also the only unit besides Tarvos Nolan and a slightly blessed Aran that can deal with multiple Tigers at once. Still a hard unit to rate otherwise but i find him better on Hard. - Ike. Same with Haar pretty much. Would't say there are many winners otherwise since most units do perform better on lower difficulties. Haar and Ike do preform a bit better on lower difficulties too since stat benchmarks are lower but they basically aren't affected by the difficulty change at all and get a slight boost.
  13. Depends on the unit, battalion and stage of the game. I would consider using it on someone like Lorenz, since magic battalions don't have a lot of endurance, Lorenz can actually take hits, so he might be taking some damage that lets it be useful, Mages have no competition for ability slots for ages. I might also equip it on someone who takes a lot of EP like Dedue or Dimitri in the mid game when their battalions only have 60 endurance. So yeah sometimes. For some previous rounds. Hero: Yes if LTC/Speedrun, otherwise no. Longbow: Never used it, and since it's so heavy i would rather just carry a higher mt bow and use curved shot since i doubt i will not double with it.
  14. I haven't done SS on maddening, but the placements of the BE students should be very similar to their CF counterparts, and judging by that i pretty much almost completely agree with this, just would move Linhardt (and maybe Lysithea if you support grind to recruit her super early) since warp is so good, especially for the fort merceus map, routing that is so bad, Ferdinand should be A, as you said he's Seteth lite but it's basically a Jill/Haar or Wolf/Sedgar situation where one is worse, but worse is still amazing. If you have female Byleth, Sylvain is basically the same unit as Ferdinand and should be a tier higher with him. SS wyverns or Paladins are great. Obv M-Byleth sylvain is Mid. Hanneman should probably be with the other mages since his doubling issues only exist for 5 levels since the Warlock speed base of 14 lets his speed growth allow him to double, and then he's just a mage with a riding bane so he's above average for mages. Dedue S tier for having 50 prt as a green unit Fliers very epic and the best class, but a lot of people seem to sleep on some of the infantry classes for some reason, and ofc Assasin is inferior to WL in every way apart from speed, which FK is equal in, but WM has some actual advantages over those classes that make it stand out as the best (or second best depending on how much you value bishop) Infantry class in the game. Gaunlets are probably the second best weapon type in the game behind bows, and it has the highest str modifier of any class. Crit +20 is unique to it and it has hands down the best mastery skill in the game. Fortress Knight also has some cool niches to it that fliers don't have.
  15. Should be noted that Constance has Rescue, putting her in a niche that she only shares with Flayn since bernie and anna have bad magic, she also has higher base and growth over flayn giving her the highest rescue range. Her best class will probably be DF anyway for those flying rescue shenanigans similar to Elincia in PoR and RD. In terms of Hapi's final class DK is better than V in almost every situation since it's just higher damage, and in terms of range it actually has an extra point of movement so the tiles they can reach are the same. Only difference is when you find wasteland/stairs, in which V will have more range when mounted, but you can just dismount as DK to get 6 move compared to V's 4. She might like Gremory as well for double warp. For Balthus he's pretty much Raph with a better personal skill in most ways. Seems solid, can't really see him replacing dedue though since if dedue get's going he will usually be better than Raph and by the looks of it Balthus as well. WM/Grappler and FK seem like his best classes, along with WL if you want to get him there, but there are better options for WL's anyway. Yuri looks aight. I agree with everything you said. He could make good use of Trickster too, since it gives him supporting abilities.
  16. I've done every route apart from SS on maddening, but i'm up to CH 2 on SS and plan on using the Ashen wolves. not looking forward to the final map since a lot of people say it's hell. Monastery is really cool early on but gets tedious late into the timeskip. My favourite of the three was easily AM, Dedue was such a fun unit to use and i probably haven't had as much fun using a unit since Nolan in RD. CF comes in second for no reason other than Jeritza made it feel unique. It was cool to use units like Hanneman and Manuela for the first time too so using those 3 new units made it more interesting. Least Favourite was my first one, GD. This was when i thought i needed to completely optomise the game like in Conquest Lunatic and had 7 fliers. I also didn't know about the almighty guard adjutants then as well as some other mechanics. Final map was fun though. I don't have the other two SF anymore but here are the stats for the AM guys: https://imgur.com/a/Gt5Mxic
  17. From what we currently know, Cindered Shadows seems to be a seperate side story that you can access from the main menu, it will give you a pre generated Byleth along with some other units. If you're fine with some spoilers (They're only gameplay spoilers, no story spoilers.) about it there is much clearer information here: https://serenesforest.net/2020/02/07/three-houses-wave-4-dlc-classes-officially-revealed/ here: https://serenesforest.net/2020/01/17/three-houses-nintendo-japan-sheds-tiny-bit-light-cindered-shadows-side-story/ and here: https://serenesforest.net/2020/01/20/three-houses-confirmed-students-cindered-shadows-new-official-artwork/
  18. I haven’t seen this brought up unless i skipped over it when reading the thread but honestly, all POR really needs is general Fire Emblem QoL changes, specifically the ones introduced in SD. The worst part about fe9 is the enemy phase and animations take forever, being able to skip them with enter would be so good. Other things like auto-advance and a fast animation mode similar to 3ds fe and TH would be welcome too. Besides skippable phases however i mostly agree with everything else. Damage numbers in combat would be great as well as RD wind edges and abilities. I do prefer the vanilla bases over a monastary like area however.
  19. Most of my thoughts i said before still stand but i want too add a few things. --- There's a video by the Youtuber Chaz Aria LLC that basically goes over the argument for Spd +2 vs Wgt -3 that i almost 100% agree with. ___ In terms of the Weight SKill specifically, assuming Speed+2 doesn't exist, or i can't get it due to wanting to master another beginner, since i usually only have the time to master two Beginner classes unless i start grinding. Weight -3 is a skill that all depends on the class and unit, and i want to get gardening stat boosts such as Rocky Burdocks or Ambrosia since i require those stats more than speed. I would never seriously consider getting it on a Wyvern Lord for two key reasons. A) That 460 Wexp could go towards Flying, giving a sooner Alert Stance (or Alert Stance+) which makes the unit more efficient for a long period of time. Maybe i would consider getting it long after Getting A+ Flying, but by that point, Skill slots will usually be filled for the most part with Alert stance +, 1 or more blow skills, W prowess, Hit +20, Etc. B) A maddening only reason. With the exception of speed blessed units, or units that make use of reclassing growths (like Petras 80% speed growth in Assassin for a few levels.) most Wyverns (or even Falcon Knights) Will struggle doubling enemies such as Warriors and Paladins with or without Weight-3, and they will be able to double Mages just fine with a bit of AS loss from Iron Axes, and can Double Armors with some of the heaviest weapons. The exception to this would be a Wyvern Edelgard, and a Wyvern Hilda due to their Armor Proficiency, and the reason why i wouldn't consider other potential Wyverns with Armor Proficiency, Ferdinand and Rapheal, is because they either have a brave art, or are slow enough where it won't make a difference. Edelgard starts with D and Hilda probably wants some armor rank to pick up Seal speed for the early game. In terms of Mages and Non Armor grounded Physical Classes like War Master or Paladin. No, Warmaster doesn't need to have less weight since Gauntlets weigh nothing anyway, and in terms of characters that would go into Paladin none of them have need to deviate off their skill paths. Most if not all Mages are weak in Armor. In terms of Armor Classes themselves, Armors won't double, however the High Defence is incredibly valuable on a higher difficulty, and the weight - skills can help boost their avoid against their biggest physical threat, Archers. Using it depends on the unit however. For the best Armor Knight Dedue, It;s pretty pointless since Dedue is slow anyway so he won't gain anything meaningful out of it, and his defence is so overkill anyway that him getting chipped by PS isn't as bad since he always takes 0 damage. Same goes for Raph and Gilbert, too slow. In terms of Hilda and Ferdinand however, (And Lord Edelgard i guess) It has some merit since they will actually have a decent speed stat, (something around 20 on average i believe?) Of course they will still get mostly doubled, but due to Fortress Knights innate Weight-5, you can get up to weight-10 meaning even heavy axes like Freukugial will make you lose 0 AS, allowing for some decent base avoid, and when combined with a good battalion and an adjutant or other support bonuses, can give good avoid against Archers without sacrificing the damage of your unit, since training weapons are mostly used to double, and FK won't be doubling anyway. There was a recent LP i watched with a Fortress Knight Hilda with Weight -10 and it was much more effective than i ever thought it would be, so that definitely changed my view on Weight -5 at least. ___ Assuming Speed Carrots and Speed +2 exist however, i would much rather use those on the non FK units then ever consider specking into W-3/5 ___ tl;dr: Yes and No. Depends on Class and Unit and whats available. Since the title of the thread is 'would you use' and not 'would you recommend using this/do you think this is viable and good in comparison to alternatives' I would say yes since i would generally consider using them with some units, but it isn't a universal thing that you want on everyone like the Blow skills. ___ For Alois and Gilbert, I would definitely equip them at first when they have no better alternatives, but keeping it equipped depends on what class and if their are no alternatives. For example a on FK Gilbert i would probably drop it since his slow, and probably the same for every other Gilbert class since he has like 6 personal speed base at level 27. Alois is different since if I speck him in FK or WL i see no harm in him keeping the skill, i might phase it out later if i want another skill, such as when i get a crit skill or faire skill, or perhaps i want Defensive Tactics since he takes lots of hits. A WarMaster Alois has no real point however since Gaunlets weigh nothing in face of his Strength.
  20. Delaying a blow skill vs Delaying 460 exp in a stat is a pretty similar cost all things considered, and getting blow skills isn't the hardest thing ever, same with speed + 2. Late joining units like Seteth and Alois can pretty easily get blow skills. And the improvements of Brigand vs Myrmidon in terms of raw stats isn't that big apart from the movement. So you're basically getting DB a chapter or 2 later, at the cost of having Speed+2 which is a better trade off anyway. Training Weapons are pretty useful up until like chapter 15, since they can give the highest possible avoid, and they aren't the only light weapon. In terms of Bows and Axes specifically you have the Mini Bow and Mace, which have higher might than the training weapons whilst still having low weights, and even if you only have 25 strength and lose 2 as from an axe, if 2 as was what you needed to double you should have brought a lighter weapon unless you wearn't hoping to double anyway. Most units outside of Assassins and Warmasters will double most enemies only with brave arts, or very light weapons like the Mini Bow. The defence boost doesn't really matter much anyway for Wyverns since most of their bulk comes from Avoid Tanking. If you want the base defence of FK, you probably want to be a physical tank and actually take hits, in which staying FK would be the best option. Wyverns shouldn't need the defence anyway as if their in range they've probably used Alert Stance or you've planned on them taking hits, or they canto out of range. I won't talk further on W-3 until it's brought up in the Thread. ___ I also forgot to talk about Wild Abandon. The combat art can be fun to rig some crits with, and it's something i would recommend trying at least once as a NG+ build to reach 100 crit super early on with the units for fun. By itself, the combat art is ok. The lack of Hit is pretty terrible but so long as you use an accurate weapon or have support bonuses or Hit+20, you should be able to keep decent hit rates against Paladins and Armors. Of course this means relying on other units to have the support boosts, which can potentially lead to it being a reliability, but it has some use. It ends up being redundent in the face of two other Combat Arts however. Smash and Helm Splitter. Smash gives only 10 less crit but has a total of 50 hit over WA, This makes it much more reliable, a crit chance of 65 hit and 60 crit for example is much lower than a crit chance of 100 hit and 50 crit. Of course the crit won't do as much damage, but this will only really matter against armors, since you can still easily one shot Paladins (and other enemies since you can hit them with smash) In terms of Armors, Helm Splitter is a much better choice for killing them Combat Art wise, as it is much more reliable, and even more reliable is a Mace or Hammer, which just makes both redundant in the armor killing purpose. On Normal Mode i would probably seriously consider using Wild Abandon since enemies have like, 30 avoid tops on normal, but on Hard and Maddening i would never seriously use it.
  21. Haven’t said anything for Absorption since i missed it but it seems ok, I’d say yes for the early post timeskip/late pre timeskip but have it phase out when you get better battalions, —- On the topic of Swordmaster Imma say No, people have been mentioning how inferior it is when compared to Assassin, and it is, Assassin has everything apart from a 10% boost to strength, Sword crit +10 and an extra point from modifiers, but even the ability to pass through forests unimpeded is better than all of those. So if i ever wanted to make anyone a SM i would go Assassin instead. Even Catherine gets quickly reclassed to Assassin after picking up some blow skills or Hit +20. I want to add that I personally think Hero is better, since SM doesn’t really give anything unique and is more difficult overall to certify into considering most physical units want at least D+ Axes anyway for Brigand, so Hero comes more naturally. Hero on the other hand gives innate Vantage, which still isn’t amazing, but can potentially save an ability slot, or more importantly has actual uses in an LTC run, as you won’t have time to get vantage from mercenary. So Hero has a small niche in LTC while SM has basically nothing to it. Hero also has a better mastery skill, and while Defiant Str isn’t that good it looks like Quick Riposte when compared to Astra. Assassin is better than both anyway. Weight -3 isn’t all that great though tbh. Its an ok skill, but only has uses early game on some units. It can be somewhat decent for units going down the armor class line, or units proficient in armor, but otherwise not only is it not worth the investment, but also utterly outclassed by a better skill. Speed+2 is easier to get than Weight -3 since it only requires E+ swords or D if you want to be rng proof, as well as 30-15 rounds of combat depending on if you have Mastermind/Knowledge Gem. Thats about 1 or 2 maps in a 4 move class, but you can do this as soon as you get the saint statues, so you’re locked to 4 move at a time when your other units will either still be at 4 or have just reached 5 for 2 maps. Getting C armor with a base of E and no proficiency takes a minimum of 8 instructional weeks with focus solely in Heavy Armor, which can take away from other skill ranks. Speed+2 also works with every weapon whereas weight-3 only works with heavy weapons. I’d actually like to nominate weight-3, along with the non relic/Sacred Shields, so Silver shields, Steel, etc.
  22. Hey, don’t underestimate reaper card Rafiel, he can kill if he needs too. Another bizarre support is Nephenee/Devdan. It basically starts with Danved telling her to smile, and she freaks out and goes along with him. It then ends in the exact same way. Nothing was gained for these two characters in this support. https://serenesforest.net/path-of-radiance/scripts/supports/nephenee-devdan/
  23. In the context of Hard, Yeah. Not great but it's basically a less bulky Fortress Knight with more Move, and a Less offensive More bulky Paladin, no need for extremes on Hard so an inbetween works fine. Maddening is very different. For a unit in offense, Paladin is better in every way apart from baiting, (and against some enemies it's worse since the Paladin may avoid being doubled) and worse it's defensively than Fortress Knight since it has a lower modifier. (It's only by two, but without Quick Riposte that equates to 4 points of extra damage.) So statistically it falls short in comparison to it's most similar classes. The benefit i could see using it over Paladin is maybe you want to sacrifice a tiny bit of offense for a bit more bulk, and for Knight you want to sacrifice some defense for more mobility. So from here it looks like a middle ground that you might use if your paladin isn't bulky enough or if you can't spare using Reposition on your Fortress Knight it seems decent, but then you have to get into the certifications. The Beginner Class/Brigand or Cavalier/Paladin/Great Knight and Beginner Class/Brigand or Armor Knight/Fortress Knight/Great Knight are the two class paths most suited to get to Great Knight. Here lies it's biggest issue. Paladins suddenly need to train both Axe and Armor, which they never need to use for any previous classes apart from Brigand. Fortress Knights suddenly need B+ Riding (or at least C to have a good chance of passing) This can end up hampering from their skill experiences in other areas, such as higher Authority, Getting closer to S rank weapons, or Going further in Riding/Armour for Movement +1/Weight -5. The only unit that isn't hurt by this sudden change is Ferdinand, due to his budding talent meaning it won't take him too much longer if he solo focuses Armor. (And of course Gilbert, but that's more because he has Base C riding, But i'll get back to him.) For easily the hardest class to certify into, the reward is less than Steller, when you could easily just stay in your current advanced class for better growths and focus on stats, or for the sudden change in needing Riding/Armor and Axes you could just focus on Solo Brawling/Axes Brawling for War Master, or Flying Axes/ Solo Flying for Wyvern, Two better classes that take the same amount of effort to certify into from Paladin/Fortress Knight. Gilbert is the exception, due to starting with C riding, B axes and B armour, he can easily get the Great Knight certification to 100% within two chapters. So the question there is whether to use it over Paladin/Fortress. I personally don't think Mixed Bags work on maddening, and would prefer the extra tankiness or extra offense, but if you want a mix of both i guess Gilbert can fill that role for you, even if i like to use him as a dedicated tank. tl;dr No, For what the class does there are generally better options, and even if you do want to use it, it's certification is such a pain with no clear class line going into it.
  24. Jagens skill growth is way too high. I confused him with fe6 Marcus who has crap growths but a really high skill growth. I wanted him to learn Swift Strikes earlier than A, similar to how Cyril learns it at C+. I’ve moved it up to B+ Gordin has a strength in Swords due to him needing more than just Bows, and because all his physical reclass options apart from archer use swords. I actually based a lot of his growths around Ignatz but i can loser his speed growth by 10% and Dex growth by 5%. Five Points is nothing more than a meme. Archanea characters don’t have much personality outside of the ones like Marth, Caeda and Jagen so i needed something unique to Gordin and Five Points was perfect. In terms of it not being useful until late game, a lot of personal skills don’t have big impact in a lot of areas. Hubert, Ingrid and Lorenz’s Prfs are all useless in the very early game without battalions, and Linhardt’s Prf is pretty pointless past Chapter 8 as he starts getting one rounded so he never needs to heal. Also fixed his max stats as they’re the same as Jagen. I’ll do Greed or Wrath later when I’m back on my PC as i can’t do a good job on mobile. But first impressions are they’re very good. Tables are just made in Google Docs, make the table, fill in the table, Ctrl +C, Ctrl +V.
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