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thetiger39

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  1. I'm a guy who loves their emotional drama. Anyways, here are my headcanons, mainly related to the War of Shadows. Hardin: Everyone thinks Castle Deil is a trap but Hardin is the first one to back up Marth saying "We're going to Castle Deil to rescue Princess Minerva's sister" as he puts his foot down. Probably to return a favor Minerva did for Hardin as the two worked together to hunt down deserters. He'd also be one of the first ones to welcome and trust Minerva with open arms when others would be... wary of the Crimson Dragoon. Est switches sides and goes on a quest to obtain Mercurius: When Minerva was separated from her Whitewings, Est had done some thinking... connecting dots and coming up with conspiracy theories that Maria and Minerva were already dead. Like Minerva hasn't shown up for a week. Est would pick fights with their Dolhr associated allies in camp with Palla having to.... well cool things off. Minerva and her Whitewings were not treated by their Dolhrian allies and Est wanted to step in for for older sisters. Mistreatment induced desertion by the Dolhrian allies is what causes Est to snap and switch sides. Est would get in a big argument with her sisters as the pink-haired girl was sick and tired to being played like a fiddle and licking Dolhr's boots. Est would tell Palla and Catria to stop living a lie as she shares her theory that Maria was already dead alongside Minerva as the latter hasn't shown up for a week. Catria and Palla would push back against Est's theory but a fumed Est (well she's a young teenager around the age of 13-14 in Shadow Dragon if you do the math) would desert, setting on a journey to do something good for once... as well as prove herself as someone worthy. That journey, if Est had to go alone and she had to because she had no backup from the older Whitewings was to steal back the Mercurius. Palla and Catria would tell Est to reconsider, to stop doing something reckless all by herself but Est would leave the two elder sisters to lick their mental wounds and continue to lick the heel of Dolhr. Minerva/Maria/Michalis: Clearly Minerva and Maria have had talks regarding Michalis once Grust was done and over with. After all Minerva would state "What one more body to the pile" while Maria would want Minerva to do better, oppose Michalis not out of vengeance but on principle. Of course during the battle, Minerva would engage Michalis and after a fierce clash of steel, Michalis surrenders but not before being heavily wounded as Minerva doesn't accept. It comes to a head when Maria steps in between Minerva and a heavily wounded Michalis. Minerva, in all her emotion and vengeance would threaten Maria to get out of the way. After a few back and forths, cooler heads prevail as Maria manages to well... cool off Minerva as Michalis would see another day.... and indirectly saving Minerva's life in Mystery of the Emblem. Minerva and Michalis (Shadow Dragon - Mystery Midquel): During breaks in which Minerva was playing politics, she visited Michalis in whatever secret hut Maria placed him in. There, Minerva would get Michalis' side of the story regarding Osmund, Maria, Gharnef and the Macedon's alliance with Dolhr. Plus Michalis's turn to good was more of a slow, gradual process.
  2. You know, I would love to see a Minerva and Elincia Harmonic. Two Queens had to face their own shares of political intrigue as the two have experienced attempted coups. The differences is that Elincia, a peaceful and gentle ladylike person is still sitting on her throne while the more, warriorlike Minerva was forced off of her throne and in the end, quit politics and handed her country over to Marth.
  3. Honestly it feels like Valentia could've given us more support pairings, especially those with with the Archanean visitors with the Valentian Regulars. I'm sure Palla, Catria and Est would have great stories to tell and Genny sure could use material in her stories that she writes. Est x Genny: Genny needs new material in her new story and a certain pink-haired pegasus knight has sparked something in Genny's brain. C Support: Genny goes "Eeekkk!!!" when the outgoing Est calls out to her. Meanwhile, Genny has the basis for her main protagonist of her new book. B Support: A more quieter Est manages to strike Genny in conversation and they discuss stories, books and knights. A Support: Things get somber as Genny listens to Est's backstory and reasons for being a knight. Genny feels chilled as the healer listens to Est's circumstances, stuff about killing dudes for the bad guys as her friend Maria was locked in a cage somewhere and then transitions to Est talking about wanting normal life. Genny hugs Est.
  4. Fire Emblem - Echoes of Archanean Heroes Fire Emblem - Echoes of Archanean Heroes is my remake idea based on Fire Emblem - Mystery of the Emblem and its DS remake. It will release on the Switch. This is going to be very radical but one change I would make is the character, Kris. - Kris is a premade character like any other. His personality will be mostly the same but can't be customized in any way. We've got room for an infantry lance class. (Soldier/Halberdier) - Kris won't have a major presence in the main story, outside of supports and the such. He'll be a major player in the prologue chapters and the gaiden chapters. - Kris is a victim of permadeath. If Kris dies, you can't unlock the gaiden chapters. That means you don't get to find out anything about the Assassins sideplot, can't recruit Katarina and the such.
  5. Something from a roleplay I created with someone else. Fire Emblem: Struggle Between Light and Darkness In the continent of Midgard, there exists three nations: The Kingdom of Geri in the East, believers of the Holy Dragon Astra, The Empire of Muninn, believers of the Shadow Dragon Lumina in the westand finally in the middle surrounded by a ring of dangerous uninhabited lands only ruled by monsters, beastfolk and dragonfolk is the Confederation of Vaettir, a collection of smaller united nations. Vaettir contains both churches and believers of the Shadow Dragon and the Holy Dragon. Muninn and Geri while have some full scale wars, recently in the last few hundred years are basically small skirmshes. You play as a group of mercenaries with a long and proud history originating from Vaettir. The Central Theme is about how humanity, even in their weakness and despite their constant tensions, are still able to come together under one banner to challenge whatever they must, be it a simple bandit tribe or the gods themselves. As for the beginning, essentially, the band of mercenaries is hired by the Holy Nation to make war on the Dark Nation. Cue Ch 8, the mercenaries are betrayed by their employees alongside a province of Vaettir due to Minerva archetype shenanigans. It also turns out the the Deity Dragon, Astra is corrupted and evil and is manipulating events to blame calamities, war and disasters on the Dark Nation of Muninn and its Deity Dragon, Lumina who is actually a benevolent Dark Dragon. And of course it sees the mercenary band as a huge threat to its plans. Both Lumina and Astra are disguising themselves as ordinary beings, with Astra of course manipulating events and Lumina staying hidden.
  6. Nice. Would it be possible to account to edit in custom classes and OCs as well?
  7. Dreadnought Tier: 2 Type: Infantry, Main Character, Magical Weapons: Axe, Tome HP: 26 STR: 11/30 MAG: 6/25 SKL: 7/26 SPD: 6/24 DEF: 10/27 RES: 3/21 MOV: 6 CON: 16 Max Weapon Rank: Axe A, Tome A Class Skills: Shadowgift (allows use of dark tomes)
  8. Here is a CYL edition of my OC, Neya Mizuki. Before we begin, Neya and Kuma were originally Yugioh Original characters featured in an original Yugioh Fanfiction I created and adapted into a Fire Emblem Heroes setting.
  9. Here is a reworked Neya Mizuki And now, Kuma Mizuki. However heads up as Kuma isn't as detailed as Neya Mizuki.
  10. With the Choose your Legends Banner ending, I thought it would be appropriate to put my mock up of CYL Caeda. So if Caeda was on the Brave Heroes Roster of *insert year here*, what would it look like? Here is the base kit for Brave Caeda
  11. Rules state that unless you are a CYL hero, you can only have 1 passive skill or special ability maximum from what I know on a unique weapon. Dire Thunder does the exactly the same thing as Mareeta's Sword. Also someone on reddit made a post on new skills where Nihil skill in Heroes changed the priority of skills before hardy bearing came out. Guess I'll change Nihil's effect then. View the original post on Mareeta for for info
  12. Mareeta: Star Swordsman Game: Thracia 776 Orb Affinity: Red Sword Movement Type: Infantry Weapons: Iron Sword, Steel Sword, Brave Sword Weapon at 5★: Mareeta's Sword (9 mt -5 speed. Attack twice consecutively when initiating an attack. Unique, cannot be inherited.) Special Skill: Astra (can replace this with Luna) B Passive: Guard 3 (If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1.) C Passive: Sword Valor 3 (If unit survives, all sword users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.) Stats at Level 40 HP: 37 ATK: 36 SPD: 35 DEF: 24 RES: 25 (Copied Hana's stats and slightly modified them) Since Mareeta is one of those units who arrives later in the game starting out weak but having sky high potential, I decided to use her growth rates as inspiration for her stats in FE Heroes. Mareeta is a prime offensive force who hits hard and doubles often but cannot take much hits magical or physical. Guard is B passive since in the original game of Thracia 776, Mareeta's Sword has Nihil built into it. Sword Valor is simply there since Mareeta is a low leveled, high growth rate unit who comes later in the game. So in Mareeta's original game, Mareeta breaks enemies with her unique sword until said unique sword breaks. So there's that. As for Skill Inheritance, Life and Death 3 can be an expensive but fitting A passive for the Star Swordsman. A C passive like Threaten Speed for more quads or Threaten Defense for more crucial KO's. Desperation for B slot can be an alternative to Nihil for potential quads before retaliation. As for preferred natures, you all know the drill. Take your pick between the usual +ATK and +SPD boons.
  13. A major villain who uses physical melee weapons. Zephiel, Black Knight and Ashnard fit under this criteria.
  14. What should the themes or central theme be in Fire Emblem Switch? As a fan of Mike Babcock, a hockey coach who makes excellent soundbites, I want a theme where doing good things and good things happen to you. If you work hard and perform well, good luck happens to you. I'll say more on this idea later
  15. A Dragon, a Demon, Something hideous. Something evil as the definition applies. Something extremely dangerous. Something that is love to hate are my favorite and ideal villains and I do not want my fire emblem game to stray from that. Jean Michel Roger from Yugioh ARC V is my favorite villain of all time. Here is some notes on what I look for in a villain 1. Treats people like chess pieces 2. Has a desire to rule the world and possess limitless power 3. Has no regard for the wellfare of his/her minions 4. Someone who is very smart and manipulative when this villain is thinking clearly 5. Completely Loses is it when something goes wrong
  16. I won't go into too much detail and keep things simple with two OCs I made up. Its a sister/brother duo. A high con/str/def male character who wields axes. Branch promotes into a hero or into a unique class uses axes and uses dark magic upon promotion. The older sibling A low con, high speed/skill/luck female myrmidon sword wielder. Branch Promotes into Hero or Swordmaster. The younger sibling Both have different mentalities and have similarities to each other. Both are fighters on the level of Ike/Ephraim/Sigurd/Alm etc...
  17. Roy Promotes Earlier (Promotion Time is at Ilia/Sacae campaign). Perhaps include going both to Ilia and Sacae with the player picking which route would be completed first) Master Seals Completing Gaiden Chapters unlock Chapter 23 and up. You do not get access to the Divine Weapons until you clear Chapter 22 with Chapter 23 unlocked. Divine Weapons and Sword of Seals is now unbreakable. POR style Base, Shops and Supports. Buff Archers and other Low Tier Characters like Spohia and Wendy.
  18. A Staff locked advanced class. For Compensation, Status Staff Effectiveness is increased as an innate bonus and they get +1 Staff Range.
  19. What should the Central Theme in next Fire Emblem be about? What should the player learn and get out of the Theme FE15 wants to portray? 1. My simple rewrite of Revelations has Hoshido and Nohr on various shades of gray while his/her own faction is morally white. Corrin, when confronting both sides will have no problem spouting the phrase "If there was a right side, I would've found it by now" would be the central theme and lesson if Revelations was a one and done FE Fates. As a person not into that pick between the lesser of two evils type, this theme resonates with me the most. 2. The Importance Friendship and Trust and Bonds. Over the course of the story, our emo protaganist learns to trust his/her comrades and believe in the power of friendship and that by being alone and trying to do all all by ones self, it will take him nowhere.
  20. All three routes are included. Birthright Boring Rout maps are either defeat boss, escape, or seize. Classic Mode disables grinding while a new mode, called standard has perma death and grinding. Conquest Story re written while still keeping with the "black and white" theme. Forges are based on awakening's system. Forges have 15 uses before reverting to normal. Silver tiered weapons have 15 durability and will break with no drawbacks Forging Silvers will add five uses regardless if anything was put into it. S Ranks will have no drawbacks since you get them really late in the game. You can save between 27 and endgame. Easy Mode added, makes combat exp multiplier 1.5. Objectives such as turn limits are lenient. Defense chapters are shorter. Oboro and Hinata don't move on Conquest 10. Revelations completely re balanced. Royals have unique weapons. Unique weapons no longer give out any wexp and exp.
  21. Taking a page from Starcraft for this plot of mine. Just a rough outline. Rough Outline There is an evil country oppressing the continent with monsters and dragons and other abominations blah blah blah.... The Main Lord is a female axe user called Ruby and yes she is a redhead, assisted by a playable avatar as her assistant, living in a colony of said country, in charge of the colony's defenses, basically a couple of small villages. You have your obligatory beginning bandit missions then ordered to sit tight while a village is under attack by whatever, Ruby disobeys and helps said village, destroys property belonging to said evil country for whatever reason and gets arrested. It will be the first time a main lord is not present in a battle as the Avatar is left out to hang while monsters attack. Then Mr. Idealistic Rebel Crusader as I will call him, contacts the Avatar or Jeigan if there is no playable Avatar and offers relief aid and evacuation with the Avatar accepting, knowing the consequences. After, Ruby is freed by the Rebels, The Avatar and her boss join the rebels, doing obligatory Rebel Crusader Things Then we find out that the Idealistic Rebel Crusader is getting a little morally dubious as he lets in Former Enemy General into the Rebel ARmy, promisiong a position of power. After that the army is ordered to plant something, a crystal or a magical circle in an enemy encampment, which lures monsters and other abominations. Mr. Idealistic Rebel Crusader is called into question once again as this goes over the line of generic war atrocities. Mr. Idealistic Crusader says that anything should be done to defeat the evil counttry and defending humanity Fast forward and the enemy general recruited earlier is playable. He is very powerful but only used for one chapter. We are now in the enemy territory Do the mission and dialouge commences saying that the "Lure" has been deployed. Avatar and Ruby Angrily call out Mr. Idealistic Rebel Crusader for unleashing uncontrollable abominations on entire populations After more twists and turns, the last straw has been drawn. Ruby and The Avatar leave, takes half of the rebel army and even elements of the devasted Evil Country Army who are Camuses, forming a new rebel army, opposing Mr. Idealistic Rebel Crusdader who has now become the law, and escape. Mr Idealistic Rebel Crusader is just as bad as the regime they are fighting against. Mr. Idealistic Rebel Crusader proclaims himself Emperor of new Empire yadda yadda. Thus begins an escape chapter. After, we can have a cliffhanger for the next game, a second generation 20 years later, or continue with the current cast. The New Regime of Mr. Idealistic Rebel Crusader is just as oppresive and arguably more worse then the previous one. I may write more later. Anyone else is welcome to add or change my formula above.
  22. I don't know what else you are planning but, would it be possible to make Seth leave the player's party to go with the other party at ch.9 and come back at the Jehanna desert somewhere down the line?
  23. Coming from someone with a Skyrim/Fallout modding backround no. If Fire Emblem was on PC, it would be much worse.
  24. Casual with resets. Use whatever resources provided to win as the way it should be.
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