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Druplesnubb

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Everything posted by Druplesnubb

  1. Time rewind is still a thing that exists. You should hardly lose any units even on Classic.
  2. It's notable though that Edelgard was not confirmed for having dual crests.
  3. "Deer" is the plural of "deer". Compare with "fish" and "sheep".
  4. The fact that this wasn't shown in famitsu suggests that it's really sooilery. I'm reninded of a certain leak detail. Edit: If Lysithea has the major crest but Lorenz only has the minor, doesn't that mean that she's ahead of him in the Gloucester line of succession?
  5. Not as weird as people reading SS imagery into it, though
  6. Can we please stop with the "Claude must be bi because he looks and acts a certain way" bullshit.
  7. Yes it does. Gremory is the only class that specializes in all three kinds of magic. That doesn't prove anything. You'll notice that Dark Bishop doesn't show up either.
  8. The Gremory class has access to all kinds of magic, that includes dark magic. Lysithea probably got her dark magic spell from leveling up Reason or something.
  9. The fact that Dark Mage requires a dark seal and Dark Bishop indirectly requires a dark seal. It would be weird if Gremory was the only dark magic class that doesn't need one.
  10. Everyone also had a short videa clip in addition to their bios. Mercedes' clip mentions her age.
  11. Males will most likely only get Gremory if they've unlocked Dark Mage first, and females will most likely need a Dark Seal.
  12. No I'm pretty sure that was in her twitter clip.
  13. But antagonists have an even lower survival rate than dads.
  14. Valla is located in its own sky-dimension thing. It obviously isn't directly above Nohr and Hoshido or you would have been able to see it in like half the cutscenes.
  15. Why would you expect the lower parts of Valla to look like Nohr and Hoshido? My big problem with Valla is that it's way too wide for something that to my understanding once filed the canyon between Hoshido and Nohr. Unless Hoshido and Nohr used to be much further apart before Valla's disappearance.
  16. I gave it as an example of people exaggerating Fates worldbuilding to be eve nworse than it actually is.
  17. Seiros is Edelgard's ancestor who became the first ruler of the Adrestian empire.
  18. You seem to have completely missed the point. I was talking about how people claimed that that one trailer alone had more worldbuilding in it than all of Fates, which makes no sense when practically all of the worldbuilding in said trailer also existed in Fates.
  19. Honestly I'm not really into the idea that you must give every fantasy world a specific name. Our own world is simply called "the earth " because it's made of ground. The Old Norse had a specific name for their world, Midgard, but that was because their mythology had other worlds to compare it to. Also the idea of dividing the world into specific continents with their own names is a European concept and likely wouldn't be as well spread as it is today if it wasn't for colonialism and European intellectual dominance in recent centuries. Actually, one of the parts I really like about Three Houses' worldbuilding so far is that there seems to be a clear historical reason for why Fodlan exists as a concept and why some places are part of it while others aren't.
  20. Since the white dragon is separate from Seiros and the goddess on the mural it's most likely Sothis.
  21. The Ylissean continent is just a big blob divided into three not quite as large blobs. Fates went out of its way to show that there were tons of independent nations and villages scattered around the world and it wasn't just Hoshido and Nohr. Ylisse, Plegia and Regna Ferox are all homogenous blocks with nothing separating one part from the other (Regna Ferox is the only one of them where I'm even vaguely certain you can even talk about different "parts" at all). Compare with Nohr where you actually get to meet different vassal states separate from the main culture. The fact that you can separate Cheve from Nohr proper by architectural style alone beats anything that Awakening has. Hoshido admittedly is much worse on this front, which just means that it's on the same level as the Awakening nations. And then there's of course the fact that all of Plegia worships a god that explicitly wants to destroy humanity without any reason ever given as to why. And why does Grima want to destroy humanity anyway? Anankos actually had some kind of reason to want to conquer the world, even if you have to play Heirs of Fate to actually learn it. The fact that Anankos is a dragon who is evil rather than the Dragon of Evil is also much better than Grima in Awakening. Awakening feels like a world constructed and contrived for the story to take place in rather than a world that a story happens to take place in. Fates has this problem too but Awakening is worse at it.
  22. It's always embarassing to read people who think that not giving Fates' continent a name was somehow the biggest problem with that game's worldbuilding or that just having a continent name somehow means that you have better worldbuilding than Fates. Like let's say that the continent of Fates is called Krupp or whatever (and ignore the fact that everything points to Hoshido and Nohr being two different continents). You'll notice that this doesn't actually improve anything about Fates' worldbuilding at all. We still don't know of any settlements in all of Hoshido except for the capital. We still don't have an explanation about how Nohr can be a major military power despite their poor resources. The explanation for how Mikoto set up a huge barrier that repels all Nohrian aggression is still completely nonexistent. There's still zero awareness that a barrier that lets Hoshido build up massive forces on the Nohrian border without Nohr being able to retaliate except with the Faceless is an absolutely terrifying weapon. The explanation for why the Yato was hiding in a random statue is also still completely nonexistent. A random Hoshidan kidnapping party still manages to go deep into the Nohrian mainland and conquer a major fortress somehow. Iago still gets the power to resurrect dead dragons somehow. The explanation behind Takumi's possession is still inconsistent between Birthright and Conquest. Kohga is still a Hoshidan vassal that Hoshido somehow let get invaded and torched without lifting a finger to defend it. Revelation's script still mentions "the skies between Hoshido and Nohr switching" in a few months time without said event ever being referenced in the other routes (which is especially weird in the Japanese version where Hoshido and Nohr were called White Nights Kingdom and Dark Nights Kingdom, which implies that the two countries either switch names every couple of decades or that they both have the wrong name half the time). Let's say that I just made up a continent called Blubleb. It has no geopgraphy, no customs, no history and no people living in it; but accoridng to the logic of some people it has better worldbuilding than Fates has. A lot of people like to exaggerate that Fates worldbuilding is worse than it actually is. By far the most hilarious instance of this is when this trailer for SoV dropped and people got hundreds of likes/upvotes by claiming that that trailer alone had more worldbuilding than all of Fates, somehow completely missing that besides the short blurb about Zofia's decadence literally every single thing in that trailer had a 1:1 counterpart in Fates worldbuilding. From the world being split into two big countries, both countries having their own god, the differing philosophies between them and the barrier between the two. Lastly I just want to end by saying that I think Fates' worldbuilding beats Awakening's worldbuilding hands down and I'm not sure how anyone could believe otherwise. But this post is already pretty long and ranty as is so I think it's better to just leave it at that and not go into too much detail on why.
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