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Imuabicus der Fertige

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Posts posted by Imuabicus der Fertige

  1. Guidelines:

    2.1.) mention the diffculty on which you rate the unit 

    2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds.

    2.3.) no DLC rings, no non-unit DLC bonuses

    2.4.) no grinding in skirmishes

    2.5.) no rng abuse (no resetting for bond rings)

    2.6.) cooking is allowed

    2.7.) ratings to be given in the format X/10

    2.8.) if it isn´t mentioned above, it´s fair game

    2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating

     

    Unit: Veyle

    Class: Fell Child

                         Lvl   HP    STR   MAG   DEX   SPD     DEF    RES   LCK   BLD

    Bases:          35   35      20      26      24     23         17      29      18     7

    T. Bases:      35   15       17      19       20     18         15      22      15     3

    Growths:      /      40      25      45       35     30        25      35     20    0

     

    Personal Skill: Adjacent allies deal +1 damage and take 3 less damage.

    Innate Proficiency: Tome

    SP: 2500

     

    Support Bonuses:

    C    Hit+10, Dodge+5
    B    Hit+15, Dodge+5
    A    Hit+15, Dodge+10
    S    Hit+15, Dodge+20

     

    Tools and mo stats:

    Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com)

    Engage Numbers - Google Tabellen

     

    Rating: 6.4

    Next unit on Thursday

  2. 1 hour ago, Integrity said:

    fuck i have to give up my john darksouls title because you're ahead of me in how dark is your soul now : (

    bout this dark:

    dw, i never played DS2 and Bloodborne or Demon Souls so your soul will forever be darker than mine

    Spoiler

     

     

    Before I forget: Elden Ring is actually the first game that made me recognize Voice Actors, though not strictly in the game itself. Rannis VA is also the VA for Xenoblade 3s Mio and imagine my fucken surprise as I am walking through Michael Zaki land and suddenly Shadowheart speaks directly in my head 3 times. Damn near died irl. I dunno why I recognized these two specifically, I mean duh Rannis/Mios Voice is very recognizable but this be the only time I ever became aware of VA work.

  3. Elden Ring (From Software 2022)

    Finished 2023/09/27, Playtime 228.6 hours.

    Elden Schwing, where you play as John or Joan Ring and kill gods, because everyone has a boss and shat shit falls down so somebody gotta clean up and that´d be us, the Maidenless Tarnished.

    It´s probably the most hyped game, besides Cyberpunk and unlike Cyberpunk, ER didn´t just crash and burn before being put out, to my understanding ER was a complete and utter success. Not that I´d know, I played Code Vein, then Lords of the Fallen to prepare for DS3, then picked up DS3. Liked DS3, got Sekiro and so here we are, playing ER. Since then I´ve also picked up DS1.

    To get it out the way, ER has 3 kinds of achievement, "Kill that Man" "Find X Legendary Stuff" and "Get these Endings." And one achievment for forging a weapon to max rank, one for using ERs equivalent of an Ember and one for getting all achievments. Kill Boss is selfexplanatory, the legendary stuff you have to find is separated into the categories weapons, spells, talismans and ashes, what those are I´ll go over down below. Endings you have to get three, the basic bitch one where you just sit down and the others require you to either 1) get married (in other words a quest line) or 2) comit global genocide (not sure if questline is mandatory). The GG ending locks you in, but there is a singular way to get out of it, hidden behind the most frustrating boss in the game and then you have to find the place to use it, which is a hidden arena. Oh well. Thank fuck there is no pvp achievment. That´s it, 8.8% players have platinumed the game.

    Anyway, let´s talk what´s new in Sekiro Souls: Bloodborne Dies Twice. It´s kind of fascinating to see the evolution of a gameconcept, as it´s founding father intends. Obviously it´s  open world, or well, open world occasionally gated behind a boss. I like it, because of it´s differences to DS. Let´s forget open world-closed sorld for a second. In DS everything is always in some state of dying or dying again. There is all that green shit outside the Havel tower in DS and the DLC but still, you turn a corner, boom, some undead tryna nibble your toes. Elden Ring has animals, and not just the DS3 I-will fuck-you-up-Crustaceans but deers, birds and penguins and turtles and weird Xenoblade-looking rabbit (grebbit or smth?) things.

    Also, you get the best equipment for vehicular manslaughter one could ever ask for, a Honda Accord by the name of Torrent. Yes, you can "joust" if you want to feel like a FE6 accuracy issue. Not only do you parry, dodge or block you can also duck, jump and guard counter (attack after block). Somehow Power Stancing hath returned. Jump attacks are excellent especially with heavy weapons because a jump attack is the shortest distance between a heavy weapon and it´s target. Crafting exists and it´s useful if a) you are one of these curious anime people who just wanna know what the inside of a rat looks like after spaghettification or 2) you watched a youtube tutorial.

    Canonical Summons! Remember the Legendary Ashes I mentioned above? These are divided in common and special, a select few of the special you have to find for the achievement. You can also upgrade them like a weapon. Summoning a companion, when looking at it from the perspective ofhaving played Code Vein, has a problem, that ER also hasn´t solved, but let´s focus on the good. Ashes makes fighting easier, unless you summon shitty base sorceror guy. The good ashes are exactly that, very very good. One might say they are better than the player.

    Weapons are separated into two upgrade categories, regular smithing stones (+25) and somber smithing stones (+10). Somber smithing stone weapons are the equivalent to boss weapon of DS. ER also let´s us, I think exclusively for smithing stone weapons, chose the weapon art if you have it. You can DS3 Stomp -> Upward Slash with you Great Sword in DS3, you can also sommersault pancake a guy with the same weapon. This mechanic serves as the DS equivalent of infusing, provided you have found the correct items to do so. Not all Weapon Arts are availabe for all weapon though.

    Dungeons and Legacy Dungeons! The former are areas marked through some kind of special entrance, sometimes present a puzzle and otherwise end in 1 or 2 bosses. Dungeons are cool for the first few runs, but after that you´ll notice that they are almost always the same, with only some differences in layouts. Legacy Dungeons are the Sen´s Fortresses, the Castle Ashinas, the Lothric Castles of ER, except much bigger. Here you´ll find most of your big story bosses. They are very cool areas, especially Leyndell, Royal Capital, as well as Stormveil Castle and Miquellas Haligtree.

    That´s wuz poppin, let´s talk about an important part of souls like, perhaps the most important thing, ze bosses. Jokes on you, I won´t do that since it´s kind of diffcult ot talk about ER bosses because there´s a whole lot of them (apparently around 230) and a lot of them get reused with minor or no difference or become common enemies or both. Instead I´ll make it short, so here´s 2 things: there´s pretty clearly a slider of DS1 or Sekrio style combat in ER and FromSoft couldn´t decide where to put it. 2) I don´t think the game has a single boss on the same level of Champion Gundyr, Nameless King, Sister Friede, Demon in Pain/from Below, Darkeater Midir, Slave Knight Gael, either of the Isshin fights, either of the Owl fights. I don´t think ER bosses are bad fights, they just don´t get to sit at the big boy table. Fuck it, most of them don´t get to crack open a cold one with Guardian Ape or Lady Butterfly. Most bosses aren´t worth mentioning, because hurrdurr reuse, a lot of bosses are too big for themselves (fight by belly-/nutslap) and some bosses feel like you are fighting 1v2 with the amount of shit they put out at the same time. 

     

    Anyway that´s probably the last game I´ll ever do all achievements, except maybe Sekiro where I only need 2 more endings and Nier Automata, mainly cuz I heard you can just buy achievements in Nier. 

    On 9/26/2023 at 1:13 AM, Integrity said:

    SYMPHONY OF WAR: THE NEPHILIM SAGA (DANCING DRAGON, 2022)

    I think the refunding of ressources is pretty neat, the fact that they even had a tech tree and um... mercenary back ups and canonical revival? 

    The random merchant tables where interesting too. 

    Benching Diana should be it´s own challenge category. If she can´t take it, noone can.

  4. Guidelines:

    2.1.) mention the diffculty on which you rate the unit 

    2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds.

    2.3.) no DLC rings, no non-unit DLC bonuses

    2.4.) no grinding in skirmishes

    2.5.) no rng abuse (no resetting for bond rings)

    2.6.) cooking is allowed

    2.7.) ratings to be given in the format X/10

    2.8.) if it isn´t mentioned above, it´s fair game

    2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating

     

    Unit: Mauvier

    Class: Royal Knight

                         Lvl   HP    STR   MAG   DEX   SPD     DEF    RES   LCK   BLD

    Bases:          12    51      21      23       25     22        26       24      16     12

    T. Bases:      31   28      14      18        16     14         21       20      11       6

    Growths:      /      70      35      40       40    35         50      45      15      15

     

    Personal Skill: If unit uses Wait without attacking or using items, grants Def+2 for 1 turn.

    Innate Proficiency: Staff

    SP: 2500

     

    Support Bonuses:

    C    Hit+10
    B    Hit+10
    A    Hit+10
    S    Hit+10

     

    Tools and mo stats:

    Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com)

    Engage Numbers - Google Tabellen

     

    Rating: 5.1

    Next unit on Monday

  5. Guidelines:

    2.1.) mention the diffculty on which you rate the unit 

    2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds.

    2.3.) no DLC rings, no non-unit DLC bonuses

    2.4.) no grinding in skirmishes

    2.5.) no rng abuse (no resetting for bond rings)

    2.6.) cooking is allowed

    2.7.) ratings to be given in the format X/10

    2.8.) if it isn´t mentioned above, it´s fair game

    2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating

     

    Unit: Saphir

    Class: Warrior

                         Lvl   HP    STR   MAG   DEX   SPD     DEF    RES   LCK   BLD

    Bases:            7    51      24      2        23     19         19        9       15     15

    T. Bases:      26   24      12       1        16      12         15        6       13      7

    Growths:      /      80      35      0        25      30        30        5      20     10

     

    Personal Skill: If unit’s HP is 50% or less at start of combat, grants Hit/Avo+20 during combat.

    Innate Proficiency: Axe

    SP: 2000

     

    Support Bonuses:

    C    Hit+10, Avoid+5
    B    Hit+10, Critical+3, Avoid+5
    A    Hit+10, Critical+3, Avoid+10
    S    Hit+10, Critical+3, Avoid+20

     

    Tools and mo stats:

    Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com)

    Engage Numbers - Google Tabellen

     

    Rating: 5

    Next unit on Thursday

  6. Rethinking it, how often do we even see complaints about unit discussion and interference in the name of efficiency to begin with. Hell, how often do you see unit discussion and not was Edelgard right all along? The last time I witnessed someone remark on the nature of unit discussion was back when the clivetalk in the unpopular FE-opinions thread was around and there it was commentary on the near copy-paste nature of reddit comments.

    I also think that with fandom size it simply becomes increasingly diffcult to (un-/willingly) maintain a, let´s call it "elitist" mindset - I remember some Pokemon Nuzlocker talking about the Ultra Necrozma Clause and how the discussion around this has fizzled out, with the community around nuzlocking growing. I would think the same could be said about FE.   

    No disrespect, but the more I think about it, the more this seems inventing or reigniting a problem to solve it. 

    1 hour ago, Queenly Arts said:

    Personally, I have two ideas I'd like to contribute. For one, I think that "team reviews" could be expanded upon. In this format, players show off their teams after completing a playthrough, but I think players could go even further. What was the process like getting the units to where they are now, what were some specific moments where they were particularly effective in achieving the player's goals, what are some potential improvements for having even higher performance, etc. This fulfills the desire for players to express their experience, as well as introducing strategies that other players may not have considered before.

    For players that really want to compare units, I would suggest a unit performance chart. In this chart, players would consider the different builds that a unit can have, and what level of investment it takes to reach them.

    Also, hell to the naw. Discussing performance may be something done somewhat easily in older games where branching promotions and builds have not existed, but forget that real quick with Awakening/Fates/TH/Engage imo. Discussing all the potential things to do with Effie, reclasses, pair-ups, supports, tonics, permanent stat boosts, weaponry, with/without DLC, accounting for the stats of every enemy and accounting for every single WT interaction, wexp gains on a unit that joins in basically chapter 1 of the campaign? That is a metric tons of work.

    I did something on a much much smaller scale in a topic about... was it armor knights? It had something to do with armor knights. Regardless it was to see how Effies speed holds up in CQ relative to enemies and doing that was a ton of work and that was only to see how fast she was.

    Didn´t something like team reviews exist anyway? Unit Debates of something shelved like that?

    Mekkah does have some unit discussion lists, which do focus on what can unit x do. Also, we do have the rate the unit threads, at least for TH and Engage on SF and I believe similar things exist on reddit.

  7. According to the Stat Sheet I got Mauvier has +13HP/13STR/4MAG/4DEX/3SPD/14DEF/3RES/8LCK/2BLD on base Lindon.

    Lindon also joins 4 chapters before Mauvier.

    Lindon looks like an easy upgrade to Citrinne/Celine, if either of the two survived the Ivy/Pandreo/Hortensia massacre.

    jfc, Pandreo joins with (Lindons stats -1) 6 chapters earlier.

  8. Guidelines:

    2.1.) mention the diffculty on which you rate the unit 

    2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds.

    2.3.) no DLC rings, no non-unit DLC bonuses

    2.4.) no grinding in skirmishes

    2.5.) no rng abuse (no resetting for bond rings)

    2.6.) cooking is allowed

    2.7.) ratings to be given in the format X/10

    2.8.) if it isn´t mentioned above, it´s fair game

    2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating

     

    Unit: Lindon

    Class: Sage

                         Lvl   HP    STR   MAG   DEX   SPD     DEF    RES   LCK   BLD

    Bases:          5     38       8       19       21      19        12        21       8      10

    T. Bases:      23   18       7        10       13      12        9         12       5       5

    Growths:      /      65     25       25       25      40      25        40      15     10

     

    Personal Skill: If unit is equipped with a weapon of lower level than foe’s, grants Crit+20 during combat.

    Innate Proficiency: Staff

    SP: 2000

     

    Support Bonuses:

    C    Hit+10, Avoid+5
    B    Hit+10, Critical+3, Avoid+5
    A    Hit+10, Critical+3, Avoid+5, Dodge+5
    S    Hit+10, Critical+6, Avoid+5, Dodge+5

     

    Tools and mo stats:

    Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com)

    Engage Numbers - Google Tabellen

     

    Rating: 5

    Next unit on Monday

  9. 17 hours ago, Nozomi Kasaki said:

    Umm… I'm pretty sure cancer was technically first discovered back in Ancient Egypt in 3000 BCE I think and Fire Emblem games usually take place years after that time period. So it is not impossible for somebody in FE's ancient time period to discover and make some records about it. Sure, the records won't mention anything about cells since they cannot be discovered until the invention of a microscope, but cells still exists in every living being as those are how all living beings on Earth exist in the first place, people just won't know that they exist and healing magic still needs to affect a human's cells in some way in order to heal a person's wounds.

    Since we don´t got none of them documents... no cancer.

    8 hours ago, Shaky Jones said:

    iJpB7xF.png

    Cancer is only the first step to crustacean.

    We are born of the crab, made men by the crustacean, undone by the shrimp. Our carapace is yet to grow.

  10. 1 hour ago, Nozomi Kasaki said:

    I'm not necessarily saying that it should be a gameplay feature in FE for units to get cancer if they get healed multiple times by healing magic. It's just that there hasn't been a case in-lore where somebody got cancer for getting healed by some cleric so many times.

    Cancer doesn´t exist in FE because it hasn´t been discovered yet. As with any of the not-very-delightful things, such as the bubonic plague, influenza, small pox, cholera.

    Imagine telling one of your devs to implement a % chance a unit contracts cancer. I mean, cancer also just doesn´t just kill you on the spot.

     

    Chernobyl Staff: 7% chance to grow additional limbs. If legs +2Mov; if arms, always double. 

  11. Guidelines:

    2.1.) mention the diffculty on which you rate the unit 

    2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds.

    2.3.) no DLC rings, no non-unit DLC bonuses

    2.4.) no grinding in skirmishes

    2.5.) no rng abuse (no resetting for bond rings)

    2.6.) cooking is allowed

    2.7.) ratings to be given in the format X/10

    2.8.) if it isn´t mentioned above, it´s fair game

    2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating

     

    Unit: Goldmary

    Class: Hero

                         Lvl   HP    STR   MAG   DEX   SPD     DEF    RES   LCK   BLD

    Bases:          3     40      17       2        18      20        20       12      13      9

    T. Bases:      20   17       9        2        10       11         15       10      10      2

    Growths:      /      65      30       5       25       25        55       25     25      5

     

    Personal Skill: If foe is male, inflicts Hit-20 on that foe during combat.

    Innate Proficiency: Lance

    SP: 1800

     

    Support Bonuses:

    C    Hit+10, Dodge+5
    B    Hit+15, Dodge+5
    A    Hit+15, Dodge+10
    S    Hit+15, Dodge+20

     

    Tools and mo stats:

    Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com)

    Engage Numbers - Google Tabellen

     

    Rating: 6.29

    Next unit on Thursday

  12. Have the forum loading times increased for other people as well, kinda since beginning of September?

    It´s weird, because sometimes the forum loads normal (usual when entering the site for the first time a day) and other times (especially noticable when submitting new topics) the forums will take a couple seconds to load.

  13. Guidelines:

    2.1.) mention the diffculty on which you rate the unit 

    2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds.

    2.3.) no DLC rings, no non-unit DLC bonuses

    2.4.) no grinding in skirmishes

    2.5.) no rng abuse (no resetting for bond rings)

    2.6.) cooking is allowed

    2.7.) ratings to be given in the format X/10

    2.8.) if it isn´t mentioned above, it´s fair game

    2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating

     

    Unit: Rosado

    Class: Wyvern Knight

                         Lvl   HP    STR   MAG   DEX   SPD     DEF    RES   LCK   BLD

    Bases:          3     44      16       7         19     21         15       11       8        8

    T. Bases:      20   19        7       6          11     12          9        6        5        2

    Growths:      /      75      45      25        40    45        30      30      20       5

     

    Personal Skill: If foe is male, inflicts Avo-20 on that foe during combat.

    Innate Proficiency: Axe

    SP: 1800

     

    Support Bonuses:

    C    Hit+15
    B    Hit+15, Avoid+5
    A    Hit+20, Avoid+5
    S    Hit+30, Avoid+5

     

    Tools and mo stats:

    Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com)

    Engage Numbers - Google Tabellen

     

    Rating: 4.92

    Next unit on Thursday

  14. 9 minutes ago, samthedigital said:

    Playing this way makes Xenoblade 2 an absolute slog,

    -> relatively open game with 1.4 metric fucktons of exploration

    -> most important game mechanic introduced in chapter 3

    *gunshots*

    On 9/7/2023 at 10:13 AM, henrymidfields said:

    Again, that's not my responsibility that people are still acting like snowflakes over stuff long ago.

    kids with their gawdam skill issues

    4 minutes ago, Florete said:

    My Switch says I've played "15 hours or more." I don't remember exactly where I was at (It's been a few weeks since I booted it up) but I somewhat recently got the nopon duo able to join fights.

    ... sounds like middle of chapter 3? I think I got 40 hours of exploring everything  up to the beginning of chapter 4 that didn´t ohko me before having to put it down.

    The more confusing thing is giving the player up to 7 characters doing their thing. The screen is only so big.

  15. On 9/7/2023 at 2:09 PM, gnip said:

    Yeah, not going to elaborate for a third time why I reject the loaded question. Dunno if the guy is just a terrible poster or trolling (which, of course, falls into the first category most of the time), but when somebody makes a hot take, does the worst possible job of presenting it, blames their own ineptitude on the readers, ignores or dismisses all brought up counterpoints, and does all of that with the most annoying tone of hostile, smug arrogance... it has to be one of the two.

    lmao, "only what I aks must be answered, else I go away"

    considering your posts didn´t amount to anything beyond selfenlightened rehearsels, nothing of value was lost

    With that, I wish you all the best coping somewhere else.👋

    On 9/7/2023 at 2:13 PM, Eltosian Kadath said:

    If you are using Amelia, and after she dies, you replace the deployment slot with Duessel, wouldn't that be a replacement? If not, what would a "replacement" for Amelia be?

    I think whether a unit is a replacment unit or not would depend on the role/niche the unit plays, the join time and the quality of the unit alltogether and with that what the devs gave any unit - as cavaliers SD Abel/Kain get replaced by Matthis, Vyland, Roshea yet I wouldn´t consider them additions ot the squad, but Hardin would probably be an addition and with that also a replacement to the army? I don´t think that Midia/Arran are good enough to be additions to the army, assuming healthy and trained Kain/Abel/Hardin but would probably work as replacements. Same with Ogma-Caesar, Navvare-Radd, but Athena might be considered an addition? I don´t know. I guess Lena is a replacement for Wrys, that outperforms it´s predecessor, same for Wendell (relative to Wrys)?

    I don´t think Amelia,  as a growth unit and growth units in general anyway, has a replacement, but I think the comparison between her and Duessel, who may join just a chapter later depending on route is especially extreme. 

    I was originally considering asking about Caeda relative to Palla/Catria, but refrained since Caeda does have a niche weapon that Palla/Catria can´t as easily fill (well Ridersbane). There´s Minerva as well, as of Caedas promotion she basically closes most stat gaps to Minerva, at the same time Minerva is probably the only other unit, besides a really, really used chapter 2 axeboy with the rank to use Hauteclere.

    On 9/7/2023 at 2:13 PM, Eltosian Kadath said:

    Did losing Marcia make you pose the question to yourself "am I softlocked?" like you hypothesize in the OP? Sure losing what was probably the best unit in the game made her difficult to replace, but did you really think replacing the best unit in the game was the norm for replacing units?

    No, it didn´t "softlock me yet", since there is one or two more units in the game, the yet being a pretty important part of that initial statement, but that is ignorant on the whole "capable of less" which resulted in, myself also being at fault here, underestimating the movement cost of beach or sand tiles in chapter 10 and losing out on goodies. Is it a lot? Probably not. Is it gamebreaking? Obviously not. But it is less.

    On 9/7/2023 at 2:13 PM, Eltosian Kadath said:

    What would historical figure have to do with fictional stories? Is this a I can't distinguish reality from fiction moment for you?

    Because they were also KIA during battle and noone knew whodunnit, back when the uncertainty of Ashnards death and who did it came up. 

    On 9/7/2023 at 2:13 PM, Eltosian Kadath said:

    Y) First off, the gameplay was designed intentionally by the game's "author". X) Second we see our gameplay acknowledged by the "author" as it playing out on the screen, as the "author" intended it to. Both are points I have made in this thread (admittedly not immediately, as they seemed obvious, and I pointed out the second point first, and later pointed out the first), which you ignored.

    Y) This holds true for the first Kaga games, since to my understanding he was the big boss behind most everything and I dunno how game development works, but 2 things: Fire Emblem is an established franchise, with a set MO on how it plays, aside from the warriors offshots and TMS and Cipher. And I don´t think the gameplay is dictated by the writers responsible for the story? But again, no clue on game development.

    If a game was sold as Fire Emblem, but played like Minecraft people would probably be upset (I imagine), that doesn´t mean you couldn´t tell a FE story. It´d be whack as all hell, but probably not impossible. Hell we have 3 FE games that don´t play like FE´s and I think the warrior offshoots tell the usual FE story? 

    X) That´s not what I meant. I don´t think the writer behind the story of FE particularly cared about Oboro with my Iron Sword and Vulnerary. Acknowledging gameplay in FE means, in my opinion, that gameplay decision are acknowledged in writing.

    You kill the Immculate One with Hunters Volley from Sniper Felix? Get a quote from Felix, cue epilogue, whole shebang. Do the same but with Paladin Ferdinand? Get a quote from Ferdinand, cue epilogue. Specifcally whack Immaculate One with Aymr from Edelgard? Get that specific cutscene, since Edelgard is slightly more relevant than either Felix or Ferdinand and cue epilogue. That´s my idea of story/gameplay integration. Getting that cutscene with Edelgard/Byleth doubleteaming the Immaculate One regardless of whoever did the last digit of damage? That goes against that as well.

    On 9/7/2023 at 2:13 PM, Eltosian Kadath said:

    You made clear through your words that you were ignorant about the topic at hand, literally suggesting the series should do things with Permadeath in "the story" that they already had, suggesting only SoV changes dialogue with deaths, when the only FE games that I played where I can't think of at least one place where there isn't changed dialogue, or different scenes is Awakening (and even then, I mostly put that down to me finding that game mind numbing, not that there isn't something there), and half truths about how it functions mechanically in the OP, and then couched all of your comments about the gameplay in brash theoretical arguments, so distanced from any experience that they barely conform to the experience of actually playing a game with permadeath. It wasn't even clear if you had even watched someone play with permadeath, or simply heard a few factoids about it.

    Where does it do something like this,

    Spoiler
    On 7/26/2023 at 7:36 PM, Imuabicus der Fertige said:

    If Minerva dies in SD, and this is yet again a thought experiment divorced from the narrative reality of her relevant games, we lose not just a comrade, we also lose a Princess of Macedon, defector as she may be, the wielder of Hauteclere, an axe that rivals the Regalia of Archanea and last but not least the commander of the Whitewings. If Catria and Palla are recruited after Minerva were to fall we get a short "ah shit, she dead huh" from the two, but none of the above, not her being royalty with apparently some claim to the throne and no discussion in regards who will use a weapon of Hautecleres caliber. With Minerva gone, do the Whitewings just stop being the Whitewings? Would Palla perhaps try to take up the mantle? Maybe Minervas Wyvern didn´t die and Marth decides, you know what, we still need the Altean Airforce and bestows the Hauteclere onto Palla and boom, non-mastersealed Wyvern Palla, with an Axe rank but also a penalty to using Hauteclere because she´s got no experience with a weapon of this caliber. Of course, this completely omits the existence of Maria, and I´m not under the impression she´d give no commentary on her sisters passing.

    And yes, I understand that shit like: "no discussion in regards who will use a weapon of Hautecleres caliber." is iffy because at the end of the day who uses what is up to player discretion.

     

    hm? 

    How come, why should something like mourning, like a subordinate or comrade taking up arms in another persons name, fall to the player? Why does it not affect people for more than one support, I ask knowing that this is a game with "limited" time to do/dwell on things.

    In my eyes, there is pretty good potential in terms of gameplay to incorporate death, be it skills, mechanics, inherting classes, new unique classes alltogether, dedicated maps and I don´t think/feel FE does death as one of it´s supposed impactful driving forces justice. 

    I dunno what mechanical halftruths I spread about permadeath.

  16. This in light of the Seadall rating thread:

    Make a valuable unit, an obvious example being Dancers, traitors, spies what have you. You can expose and be rid of them immediately and not have to deal with the repercussions of having a traitor, but you also won´t have [valuable unit], or you keep them around and in response the following maps have more better positioned enemies, loot is gone. Or something along those lines.

     

    Unrelated, Pegasi should be able to stop flying and be treated as regular cavalry so no bow weakness (though I have yet to rationalize why bows are effective against fliers, other than a balance attempt) and Wyvern Riders should be able to split into footsoldier-unit and hangry lizard.

    7 hours ago, Shanty Pete's 1st Mate said:

    I would be game for them handling legendary weapons this way. It's never sat right with me, hearing "this immensely powerful sword has survived a thousand years!", swinging it twenty times, and seeing it turn to dust. But "infinite uses" comes with its own perils. Ragnell is just absurdly good, especially in RD, whereas the Fates S-rank weapons come with such big cons, that they feel more curse than blessing. Something like limited uses per map could combine "this weapon is powerful" and "this weapon is unbreakable", while also leaving the player constrained in how much use they can get out of it.

    Unrecoverable HPcost/use, with HP recovered only between maps.

    u r not worthy

     

    On another note, I wanna see a Heim x Naga x Book of Naga situation with a playable character. The more they use their weapon, the more they become whoeever is inside. [Whomsoever takes up this blade, shall wield power eternal. Just as the blade rends flesh, so must power scar the spirit] as they say.

  17. Guidelines:

    2.1.) mention the diffculty on which you rate the unit 

    2.2.) what classes your unit went through, what skills they had and so on; don´t consider obviously suboptimal builds.

    2.3.) no DLC rings, no non-unit DLC bonuses

    2.4.) no grinding in skirmishes

    2.5.) no rng abuse (no resetting for bond rings)

    2.6.) cooking is allowed

    2.7.) ratings to be given in the format X/10

    2.8.) if it isn´t mentioned above, it´s fair game

    2.9.) no "Kagetsu exists and obsoletes Lapis, 0/10", explain your rating

     

    Unit: Seadall

    Class: Dancer

                         Lvl   HP    STR   MAG   DEX   SPD     DEF    RES   LCK   BLD

    Bases:          15    33     12       4         15     16         10       10      11       8

    T. Bases:      15     12      7        3          7       8          8         5       6        3

    Growths:      /       55     25      15        25     50        25       25     35      10

     

    Personal Skill: At start of turn, allies within 2 spaces of unit recover 10% of their max HP.    

    Innate Proficiency: Arts

    SP: 1500

     

    Support Bonuses:

    C    Hit+10, Critical+3
    B    Hit+10, Critical+3, Dodge+5
    A    Hit+10, Critical+6, Dodge+5
    S    Hit+10, Critical+12, Dodge+5

     

    Tools and mo stats:

    Average Stats - Fire Emblem: Engage (FE17) (triangleattack.com)

    Engage Numbers - Google Tabellen

     

    Rating: 9.57

    Next unit on Thursday

  18. Thinking on it...

    Shadow Dragon style forging - if I want forging I wanna be able to just forge for that and not some +X version of the weapon for a billion times cost.

    TH batallion effects except on magic and not an additional squad. Fireballs spanning some 3x3 tiles, elemental interactions - oh you are standing in some water? How bout some lightning?  Or some cool wind? 

    A TH style equipment slot, besides the regular weapons - shields, armor, whatever.

    A class line that actually focuses on medical knowledge to heal, instead of harhar heal staff go brrrrr. Apothecary -> Medicus (-> Feldscher). Items could be herbs, bandages, tonics and stat boosts could be part of the repertoire too.

  19. 7 minutes ago, Queenly Arts said:

    I'm not the most familiar with GameFAQs, so I wasn't sure if this would be an appropriate topic to post there. It appears most posts are (as the name of the website implies) specific gameplay questions, in context of individual games. I didn't find any rules or regulations that would clarify if my post would fit/be allowed. The best approach that I observed would be to post the survey as a new topic under the Engage Message Board. Do you think this would be appropriate?

    Me neither and I never have been on there either, I just thought it could be useful.

    Taking a quick glance through the questions posed there, I think a survey on an element of discussion in FE should be just fine. If it doesn´t fit they´ll either ignore it or someones gonna get in contact/delete the topic I presume.

  20. funany% the most ambitious endgame of all times

    The most efficient way to play Fire Emblem ought to be whichever way a player can maximize their fun, as such any style of play would be perfectly included.

    On 9/7/2023 at 5:02 PM, Queenly Arts said:

    You may not believe there to be an issue, but as various videos, comment sections, and threads have demonstrated, the topic has a non-zero amount of contention, and is therefore important to consider.

    I do think this is a non-issue, tbh. It´s talking about a hobby, not a hostage negotiation (I hope?!). I think the FE community is too fragmented to come to a result in this regard anyway and all issues of unit evaluation are to be considered and attempted to be clarified prior to the discussion.

     

    Oh yeah, maybe you can get some more people involved by posting this to the FE gamefaqs, if you want? I didn´t see it specifically stated in your survey. Also consider FEgame centric subreddits if you haven´t?

  21. There c-/should be animal units.

    Dogs as pointers (reduce avoid/mov) and, to some degree, Rallybots (pet the damn dog) but Hawks for Hunters (Vision/Range to gamefiy their existence) if the class exists, are examples I can think off without descending into cruelties FE needn´t protray. But then we also have mythical animals - a Wyvern Rider getting off his Wyvern gives you one scary lizard and one footsoldier.

    Heck, i can´t remember if the existence of animals as is - livestock, wildlife -  is acknowledged in FE. Not even for purpose of communication. 

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