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tipperthescales

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Everything posted by tipperthescales

  1. Some info I was able to gather from this tweet batch: Their Emblem name is roughly 'Emblems of the Three Crowns'; 鼎 has an archaic meaning of 'monarchy'/'throne', and of note this would share a name with a certain English track name from 3H itself (it doesn't match in Japanese, but in that case the majority of Emblems have a two-character 'title' except for Marth and Micaiah, so it's a classical / literary way to convey the same thing). They could keep this or just go with Emblems of the Three Houses for English. Nothing too exciting in the recap of the Friendly Rivalry and Lineage skills. Flame Gambit sets the nine space zone immediately surrounding the target. Associated with Edelgard. Actually rather powerful as an on command Blazing Lion terrain effect, but naturally limited to random swapping of the Leaders. Gambit: Sacred Shield (I think this will become Shield Gambit) is similar to its source game, except only applies to the first ranged attack received in each combat. Associated with Dimitri. Gambit: Poisoned Arrows (read: Poison Gambit) applies poison after battle to the target as well as directly adjacent enemies (1 space away, so a + pattern). Aymr is confirmed to be a heavy/Smash type weapon, and Dragon effective. By the way, everyone can now be a student! We knew this already, but seeing Lapis (and later Goldmary and Seadall) in the Academy Uniform is probably fulfilling someone's fanfiction quota of 'Elyos characters attending Garreg Mach' or something, haha. Importantly, the Engaged Emblem is Claude this time; so Friendly Rivalry is still active even during the Engaged state. Also, the Sword Claude!Lapis had equipped before swapping to Aymr has a confirmed name (via datamine) of Georgios; it is S rank and of the Blade type (so smash / no follow up etc.). The Engage Skill, Combat Arts, has the potential to be rather terrifying. All of Raging Storm / Atrocity / Fallen Star are available in the menu, though we only see the first in action. Raging Storm has an Engage turn cost of 3 (so using it will guarantee you Disengaging the next turn), but grants you the extra turn after attacking; the attack does seem to be adjacent enemies only however. Being able to use Raging Storm followed by Houses Unite (the Engage Attack) is pretty crazy irrespectively. Time to watch Atrocity deleting everything and Fallen Star giving guaranteed avoid. Yay. Houses Unite we've pretty much seen already. Importantly I think the Qi Adept bonus is the same as Tetra Trick's - guaranteed Break (while the enemy was an Archer or Sniper, Edelgard!Seadall never punched them so the usual Break rules don't apply). Already confirmed from DLC1's Japanese trailer, but the Sync stat boosts are in Str / Dex / Def. On comparison of the male and female Leaders!Engage outfits, male is definitely emulating Dimitri while female is emulating Edelgard. Claude stays third wheeling, rip.
  2. +1 to the above, but also: I'm not a fan of the obtrusive stats box that appears on the top right of a thread that a user has posted in, pushing all the posts and reply box left and off centre. Is there a way to either move it somewhere, or just remove it?
  3. Huh, weird, with no supports active this doesn't add up huh. FWIW Vincent has translated it as 'one stone max per each receiving unit', but I think we need someone a bit more fluent here...
  4. I'm kinda surprised no-one posted about Tiki...? There's a bit more info from the snippets yestertoday (idk what timezone everyone's in): Main takeaways: - she has an Emblem title (Emblem of the Manakete Princess) and Bracelet name (Bracelet of the Ancestral Divine Dragon). - Sync seems like it boosts HP, Def, Lck. - Engage skill (Transformation) does appear to be unit type / battle style dependent, as I suspected. We see Divine and Wyrm forms this time, for Alear (a Dragon type) and Ivy (as the Flying type Lindwurm). The breaths associated with this are different too; we see listings for Fire Breath (seen before with Framme? as a Fire Dragon), Ice Breath (see Jade as Ice Dragon), Flame Breath (...possibly for Fliers as Wyrm Dragon?), and then see Mist Breath (dragons as Divine Dragon, and Dragon effective as usual) as a weapon option. - The stat boosts during the Engage are a bit ludicrous: +10 HP, +5 to all basic parameters and Bld (so Str / Mag / Dex / Spd / Def / Res / Lck, and then Bld). - I'm thinking that if Eternal Claw is a high Critical attack, then Smash Tail is a smashing attack. - Engage Attack (Divine Dragon's Blessing) seems to only work once a map (i.e. only one Revival Stone can be given to a unit on one map). - Her dialogue appears to be at the completion of the Divine Paralogue. - Still no specifics for Starsphere's Protection growth boosts. Gotta wait until Friday for this I guess.
  5. It's at the bottom of the staff roll page on the Google Sheet. On another note, I've tabulated the Emblem Ring sync stat boosts. Spoilers obviously for a particular Emblem:
  6. Another person who has the artbook has posted casual outfits, confirming certain characters as playable:
  7. As far as I understand, (story): A few other mechanics related things: Hmm... (story / Emblem related):
  8. As a comparison, Hard Ivy's stats: On another note... (character related spoiler):
  9. Wasn't sure where this would be best situated, but thinking back on the flyover that Digital Foundry's Engage technical preview showed, and noting the previous discussion on throwback maps on the subreddit (see here and here) and the collation on the Serenes prerelease Maps page, I went ahead and made some speculation as to where in Elyos said throwbacks are geographically: Obviously we'll find out pretty soon where these throwbacks actually reside, but I'm interested to hear if anyone else had other thoughts as to their possible locations~
  10. Considering that Yunaka is in a story chapter, and it appears that Seadall has Corrin and first appears as a green unit, the two of them will be encountered by all players, and thus there's reason enough to have them properly introduced.
  11. I think a fair number of us were hoping in vain that another base class accessible by male units would be able to directly promote to the advanced fliers. This is also the reason why Leif's Adaptable is quite powerful as he'll aim to prevent a Break state where possible on defense. Having said that, there was that clip in Ch. 6 where the enemy didn't really capitalise on breaking Vander, and Vander was ready to counter a random lance unit that decided to attack once the Break had already cleared.
  12. As I recall from watching the few clips of Ch 7 where Horty loses her first HP bar, and like one small bit of someone Overriding into Ivy's first HP bar, there's no penalty state applied when the revival crystal is used. ~~~ NWR also posted the relevant screenshot for males not being able to directly Master Seal into advanced fliers:
  13. Mm, the outcome I had speculated, but yes it is disappointing. Though I wonder who are the ideal male flier candidates (presumably the majority of them will go into wyvern and not griffin?) and what the optimal paths are then for them.
  14. I'm personally more interested to see what the actual prerequisites are for a male base class to be able to enter Wyvern / Griffin - if there is another non-flier base class, or it must be through second sealing. Remember that the evidence exists in most of the Emblem introduction videos where there are male wyvern knights / griffin riders.
  15. Don’t forget the random Warrior Lapis at the end of Lyn’s video. …though I’d put that in the same category of weird reclassing as Swordmaster Etie and Mage Zelkov.
  16. What’s weirder is that NoKOR’s Topics page equivalent follows the NoJ/NoHK format. Then again there’s been no consistency in marketing for Engage across regions so orz I think we’ve seen in Leif’s video that heavy/smash weapons on defense didn’t effect their Smash property (visually some of the greatlance strikes are double thrusts as I recall).
  17. As I recall, when I asked him about this, the deal about class changing was on the cusp of Ch.8 (not to mention no second seals were available at that time) and thus was in a grey area of discussion; though I suppose framing the question as ‘could a master seal be used to promote to an advanced flier class as a male character’ and get a comparative screenshot for this purpose. On the point of poison, he thinks that the in combat stats were lowered while under the effect of poison, but wasn’t sure how to check specifically.
  18. For what it's worth, we have seen a few instances of Divine Speed + Break Defenses interactions as follows: a) Doesn't normally double, but Break Defenses and Divine Speed both trigger: b) Doubles, with Break Defenses after the first attack, then Divine Speed after the normal follow-up: Makes me wonder though about the likelihood of setting up a double where the first attack misses but the second connects while Engaged with Marth (for Divine Speed) and Break Defenses is active... (probably unlikely unless it's like Boucheron or someone, lol)
  19. For the Master Bow - the coloration of it compared with the other weapons during Tetra Trick doesn't feature the green Tron lines (they're very desaturated bright yellow) so I'm not really expecting it to appear in the Engage Weapon catalogue. As Azz says, Master Lance covers the ranged attack for Adaptable (and will make Ch 8 Ivy tricky to approach unless you (a) snipe her with Thunder or a Longbow at 3 range, (b) the fallback button of Engaging; trying to Hand Axe her would probably get her to switch to Fire since she can counter with it and not get broken). One could argue that Twin Strike always having Ephraim use Siegmund could imply Siegmund is never available as an Engage Weapon, and thus similarly would count as an oddity in inventory-to-Engage Attack inconsistency. ~~~ I can understand the rationale for Mystical having a lot of bonus effects, given the limited class pool in the Mystical type (Celine's prf classes, Mage, Sage, High Priest only) and the relative weakness of Mystical classes' promoted skills (whatever mediocrity Spell Harmony is, and Self-Healing); but at this stage Covert feels a bit short-changed (Divine Speed adding conditional poison feels a bit weird unless you're using an archer), especially since they also have a similar restricted class pool (Alcryst's prf classes, Archer, Sniper, Thief only). Of course Astra Storm has its mega ballista effect with Covert, but hopefully there's a bit more to this type's bonus effects...
  20. Oops I forgot there was a 5 Spd difference in calculations. Good catch. Guess we'll just have to wait and see what the description for the Tetra Trick is to figure out what exactly is going on there...
  21. Final Engage weapons are somewhere between Bond 11 to 16, probably at 15. Engaging with Emblems has Lyn!Merrin have Mulagir at Bond 16 as the reference point.
  22. Was talking to the source of the other info, and apparently: Glad Cleric isn't inheritable, that'd be a bit ridiculous casually giving everyone bonus C staves.
  23. Recent NWR footage had Alfred have plot armor. I think I saw Vander with two distinct quotes at 0 HP (one in NWR, forget the other), which only makes sense if he also has plot armor.
  24. +1 Mov is from equipping Sigurd's Ring. Canter is 2mov after taking an action. Correct re Gallop and Override being inactive and uninheritable (at least so far, considering Bond 10 max from footage we've seen).
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