Jump to content

Search the Community

Showing results for tags 'FE10'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

  1. Copied from FEU to broaden the opinions: Hey y'all! Hope you are doin' well! So recently, I just beat Fire Emblem: Radiant Dawn. It was truly an experience unlike any other. Though going into such a interesting game, I had a certain interest in one of it's many chapters. Meet **Chapter 2-E: Elincia's Gambit.** A widely popular chapter in the broad FE Community. Up there with Conquest Chapter 10, FE6 Chapter 11A. Even the Manster Arc if that counts! So, regarding such a chapter (Elincia's Gambit), what do you think about it? From a narrative perspective? A gameplay perspective? A design perspective? Whatever you've got! Alright, see ya! -MegaCowsamMan
  2. Radient Dawn is my favorite Fire Emblem game. Unfortunetly it has multiple issues, chief amoung them being that quite a large percentage of charecters are suboptimal or flat out near unusable, the worst offender being units like Fiona or Lyre. Well no more. With the Power of Thane's Paragon Editor, in Radient Dawn +, I think I managed to make everyone useable while still keeping it faithful enough to the original game, something a lot of upcoming Radient Dawn mods change completly gameplay wise to the point of it being unrecognisable as Radient Dawn. Key changes include: General growth and base buffs for both charecters and classes, especially mages Buffed Weapon triangle, 10->15% stronger magic across the board Thunder magic is now 1-3 range New weapons, including PRFs and magic weapons. Laguz changes, untransformed forme no longer as weak and can initiate combat No need for a clear file or transfers for additional content Shop and forge changes (can forge el tomes and wind edges) More interesting and difficult bosses Gamebannana page: https://gamebanana.com/mods/443519 0.96.1.zip
  3. New here. So, I’ve used your program to edit FE10 text using the Raw Text Editor. and it worked in-game as expected. But when I played through the game, I was met with an unexpected crash. To provide an example: There is a piece of text that says “drunkard”, which I replaced with “dumbhead”, in one of the base conversations in chapter 2-3. All was well until chapter 6 when right before the prep screen showed up, I was met with “unable to write address such-in-such” or “unable to read address such-in-such” on my Dolphin Emulator. I used the “Raw Text Editor” on the menu, and searched the “c_” files for the text I wished to edit. Then when I found it, I just highlighted the existing piece of text, and put in new text (with the same amount of characters) and saved. Then I took my newly edited .m files and replaced the original .m files in the un-compiled folder in: DATA==>files==>Mess==>desired .m file to edit. Then I re-compiled it and tested it. And as mentioned above. It edited the text, but crashes the game as well. I didn’t edit any of the code in the conversations by the way. Is there anything I did wrong? Please let me know! Thank you in advance!😀
  4. I'm on Chapter 1 (not prologue) and I'm using my save transfer from my second playthrough of Path of Radiance. Actually off topic, is that even useful? I have no POR characters in my army yet, how much stronger does it actually make them? Okay circle back. Right now I have Micaiah, Nolan, Edward and Leonardo. I want to use Micaiah obviously even if she isn't worth training but the others I will drop if they lack anything useful. I'm playing on Normal mode if it helps.
  5. Just like in Path of Radiance, I felt like I was reading an actual manga when I played Radiant Dawn, so I felt really comfortable doing so. I find it being a simple but mighty well built story, with a complete world building, relatable conflicts and an absolutely stunning journey. And that was not me praising Radiant Dawn as a Fire Emblem game, but a normal story instead, which is a big compliment since I usually don't think Fire emblem has good stories. But the characters themselves are no good. The fact that Radiant Dawn's cast is composed by over 50 units doesn't help, but my biggest issue with this game is the lack of normal support conversations. Apart for whose came from the previous game (mind you, a game that has support conversations) and a couple of exceptions here and there, I don't think Radiant Dawn has good characters overall, which is an unfortunate disappointment since I genuinely think the story is good. All I miss is support conversation! Well, the story was somewhat chaotic, but good. The characters can be sumed in one-line, but those important for the plot such as Sothe, Soren and Pelleas are great. The game really punished my poor laptop for being too heavy for it, but was worth every second! Score: 7.5/10. Since I'm a huge fan of listing, I will tell y'all my 5 favorite units (based on how much I LIKED them, and I'm not talking about utility): 1- Soren. 2- Sothe. 3- Pelleas (we don`t recruit him but still, what a character...). 4- Naesala. 5- Micaiah.
  6. Project Daybreak: Welcome to Project Daybreak, an ambitious undertaking that aims to provide a new, challenging, expansive and most of all interesting new take on Fire Emblem Radiant Dawn. Daybreak will feature changes to gameplay, story and core game mechanics. Gameplay will feature more clarity, give fair changes to all units and feature unique roles for characters that share the same class. All of this to deepen gameplay and provide a different experience from Vanilla Radiant Dawn. Story alterations will be made to remove loopholes and inconsistencies from the game, not alter the story in massive ways. The game will, in the far future, feature a revamped fully functional support system akin to that of Path of Radiance. All this to give players a fresh take on Radiant Dawn, increase replayability and offer an engaging game that feel like Fire Emblem, but is still vastly different from the original Wii title. Patches: Currently there is an alpha release. This patch is playable up to 1-7 and features quite a few changes to units, enemies, skills, shops and other basic game elements, though the core mechanics are unchanged. The patch is released to increase player feedback, have more playtesting possible than me just playing through the game over and over. I wish to incorporate feedback from as many people as I can. When playing, please realise that even these first few chapters are far from finished and that many ideas and suggestions might already be planned, but not yet included. Pre-alpha patch 1.00, among other utilities and mods, can be found here: https://drive.google.com/drive/folders/1BIVVhXL-v8p-orRJt8BRU-NWvMBkooJu?usp=sharing How to install: In the link above you will be able to find the program xdelta, which is able to apply the patch file to a clean PAL ISO (iso not provided, search it yourself). Open xdelta and follow the instructions. Apply the patch to your clean rom and you should be good to go. What is also included is a save file with clear data on it. If you do not own a clear data save file you can use that one to be able to recruit Pelleas and Lehran on your playthrough when possible. Instructions for applying these save data files are found on google, or in the Gritnea Tower discord. (See below) Discord: https://discord.gg/N2fvzzSGZu This discord link leads to my Discord server where you can find most updates regarding Daybreak. You may also find acces and info to my other Radiant Dawn projects. These include Reverse Recruitment, 0% growths and negative growths. These mods can also be combined. The discord the primary place to follow updates, talk about the game, give feedback and report bugs. The discord is named after Chapter 28 of PoR, Gritnea Tower. Where laguz were warped beyond recognition. Although the name is based on a negative way of warping subjects, please do keep a nice and positive attitude in this discord! Screenshots: Game changes: Info and screenshots coming soon! F.A.Q.: Q: "How exactly do I play this?" A: You'll need a working emulator (dolphin is recommended), a clean FE10 (EU) ISO, and a program used to patch the file (to the ISO) I have provided. xDelta works fine. Patch the ISO file using that program. See above for more info, or join the Discord to ask for help. Q: "How long have you been working on this??" A: I have had the idea since 2016 and have had an excel sheet with all kinds of changes since that time. I started learning FE10 hacking by trying to make a Reverse Recruitment hack. this is now functionally completed. Since Reverse is pretty much done, I felt confident enough to start this way larger and more ambitious project. But the groundworks have ben in place for around 5 years. Q: "What are you trying to accomplish with this hack?" A: Radiant dawn is an amazing game, but is has some serious flaws. Supports are stripped down, unit availability is weird, plot loopholes, magic is rather bad. Etc etc. This hack aims to change the base game and alter it so that it becomes a new playing experience. In the end, it would also be a tool to flesh out the world of Tellius by giving characters more support conversations and thus creating more backstory and a better connection with units. It's a passion project for my favourite Fire Emblem game. Q: "What difficulty should I play?" A: Normal mode, now called DayBrk. Q: "Any general tips?" A: Throw what you know about RD out the window. Pre-established notions won't translate well to this new game. Try to judge it for what it is trying to be, not what it came from. Q: What about the difficulty? A: The game will be harder. Not every unit will be able to become a dodge tank, though some may be able to lean into that form of survivability. Expect to have to make trade offs. Hp is higher, but defense is lower. too high defense/resistance just meant the enemy would start doing 0 damage to your units. A unit with 10 Hp but 40 Def/Res has less interesting gameplay than a unit with 50 Hp but 15 Def/Res. Manage your inventory, look at unit strengths, factor in weapon weight and use lower might weapons if you need the hit rate. Don't expect Hand axe go BRRR anymore. 1-2 range is changed to no longer be the best form of combat all the time. Q: What difficulty do you recommend? A: Normal mode. Easy and Hard have zero support as of now. Q: What about unit X? A: Every unit will be buffed/nerfed/changed. You'll have to see for yourself, see what kind of weapons suit certain characters and think about things like weapon triangle and biorhythm. Q: What do you mean by "more fair"? A: As an example, certain units will now have skills that show if they are aggressive if you enter their range or not. This provides gameplay clarity and less reliance on trial and error. Those are not the fun parts of fire emblem. Ambush spawns very rarely offer an engaging gameplay factor. The game is trying to give you all the info and tools to be able to succeed, but not hold your hand. Not every unit will be able to have these skills, but if a mini boss is surrounded by a platoon, expect them to behave the same. Q: How can I make sure my feedback is taken into consideration? A: You can engage more by joining the discord! It's the primary place for updates and taking in feedback. I will read these topics, but that is the hotspot for this project and any others.
  7. Hello question and I have downloaded Fire Emblem Radiant Dawn iso on Dolphin but when I start RFEE01 with geckos codes and Ar codes activated the codes do not work even though I have activated it in the settings.
  8. I was in a particular mood about an hour ago, one that made me really wanna do a draft of of these games. As such, I played around with the generic rules for both of these games to make a transfer draft ruleset. Looking for 4 other people to join in. Drafting: • This draft is for 5 players • Draft stretches across both FE9 and FE10 • This draft will be done on Hard Mode for both games • Ike, Titania, Micaiah, the Herons, the Black Knight, and Lehran are free for all to use • Any of the three laguz options are free for FE9 Endgame • Sothe, Geoffrey, Jill, and Lucia are free for FE10. If these units are drafted for FE9, you may choose one FE10 exclusive unit to draft additionally. • Haar is banned for FE10 • Haar and Largo are draftable for FE9 and allows for the same rule as the units in the above rule. • The draft will go for 12 rounds • Drafting will begin with FE9 characters, then move on to FE10 characters. The only exception are the special cases listed above • Drafting will follow a "1-2-3-4-5-5-4-3-2-1-1..." order Rules: • Undrafted units may recruit characters, Rescue and Shove/Smite undrafted characters and NPCs, trade, Escape/Arrive, find hidden items, and transfer items/skills between teams. • Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, opening Doors and Chests, and giving Blood Tide/Night Tide/White Pool bonuses. • Partner and Other units may do as they please without penalty. • Defend chapters count the last played Player Phase for turns if the timer is waited out. • FE9 Chapter 27, Part 2 is not counted for final turncounts. • Transfer bonuses are allowed and expected Exceptions: • Reyson and Janaff/Ulki may be used to obtain the Knight Ring if undrafted. They may not perform any other disallowed actions without penalty. • One of Edward or Nolan is free for each of 1-P, 1-1 and 1-2. • Volug is free for 1-5. • Elincia, Marcia and Nealuchi are free for 2-P • Nephenee and Brom are free for 2-1. • One undrafted unit is free for 2-2. • One undrafted, 7 move unit is free for 3-1. • One undrafted, 6 move unit is free for 3-3 Draftable Units: 60/60 Oscar Boyd Rhys Gatrie Shinon Soren Mia Ilyana Mist Rolf Marcia Lethe Mordecai Volke Kieran Brom Nephenee Zihark Sothe* Jill* Astrid Makalov Stefan Tormod Muarim Devdan Tanith Janaff Ulki Calill Tauroneo Haar* Ranulf Bastian Lucia* Geoffrey* Largo* Elincia Ena Nasir FE10 Edward Leonardo Nolan Laura Aran Meg Volug Fiona Vika Nailah Nealuchi Heather Kyza Lyre Sigrun Skrimir Naesala Sanaki Tibarn Pelleas Stefan Oliver Bastian Caineghis Giffca Kurthnaga Renning Gareth Teams: Bjarne - Oscar RedMageRBM - Crimsonvolt - Burgerkong - Shimmerfang - Free Units: FE9 - Ike, Titania, Reyson FE10 - Micaiah, Sothe, Jill, Lucia, Geoffrey, Ike, Titania, the Herons, the Black Knight, Lehran
  9. @ the title sorry I don't make the rules ANYWAY I don't even know if I'm doing this right by posting here cuz I haven't seen a lot of art around but may as well anyway. Been working on this on and off over 3 days but I mean by that I mean I was painting it for like 2 hours and then edited minor details after because I have issues revisiting art I'm not doing immediately for some reason?? It's also drawn all on one layer! so that's fun! Anyone with eyes can see I'm a filthy apologist so here's my art. It's actually whatever is under his robes I honestly didn't even know either until I saw some concept art so yeah I guess. I never got around to polishing the hands and mug but lets overlook that pls dont kill me if im posting in the wrong place
  10. Greetings Serenes, I'm a long time FE player but only recently have started experimenting with modifying and hacking. I've read a lot of what many talented hackers have posted around the web and on this site and its pretty amazing what they have all done. Thanks to these hackers I've found it very easy how to modify what skills characters have, however one aspect of the game I can't seem to find codes for or otherwise how I would go about editing the actually activation rates/requirements for skills. For example, I would like to change the Vantage skill to operate either like it did in Path of Radiance, or how it acts in other games (always under 50% HP). Any help in trying to achieve this would be immensely helpful.
  11. I will give my personal opinion about all units of part 1 with my ranking. After I have ranked them all, I put them together in a list. Since writing text walls requires some time, I will give a review for three characters per post. Note: This applies to hard mode. Micaiah Edward Leonardo Nolan Laura Sothe Ilyana Aran Meg Volug Jill Zihark Tauroneo Fiona Tormod Muarim Vika Nailah Rafiel Black Knight Ranking list Edit: In progress
  12. Which mainline Fire Emblem game do you feel hard the hardest soldiers and why?
  13. I've been writing on and off for a while, but between a relatively recent replay of Echoes and a less-recent replaying of GotHW, I came up with a Crossover story centered around Sigurd surviving Belhalla in a modern AU where he finds himself barred from contacting anyone he ever knew. While I'll try to update it here first from here on, here's the first chapter of Little Chalphy (link leads to AO3, so warning if your Job/School forbids access to it). Any feedback is welcome here. While I've been translating documentation and whatnot for a long time, it was only up until a few years ago that I gained enough confidence to start writing fiction in English, so any daft bits you find that sound odd/goofy/out of place to you, do not hesitate to let me know. Good day to you all and thanks in advance.
  14. Greetings, dear citizens of SF. Today you will witness the setting in motion of a plan long in the making... Hattusili I and @Natalie play Path of Radiance and Radiant Dawn ironman! Here are the rules. The starting player is decided by dice roll. After each battle, play switches from one player to the other. No restarting. On game-overs, play switches to the other player, who continues from the last save. There is no in-game punishment for a game-over. At the end of this let's play, the person with the most game-overs will buy the other dinner (in case of a tie, we split the bill). No swearing on this fucking thread, you little shits. We'll be playing Path of Radiance on normal, and Radiant Dawn on easy. The dice roll has happened, and it has chosen Natalie to begin. Alea iacta est.
  15. This thread is a concept. I will introduce each character of this game and explain how to use them properly in normal and hard mode. The difficulty spike is quite big for some units which change their usefulness and role. This is not going to be a rating thread although of course one character is more usable than the other one, but this thread shall serve for new people to this game and people who like certain characters, but could not figure out and exploit the best possible of them. Some characters who are more arguable like Edward or Fiona will get more explanation than the OP units like Tibarn and Caineghis who have a simple as clear role and purpose. The order of the unit's presentation will be in the chronological order of appearance time, so I will start with Micaiah and end with Lehran.
  16. Sorry if it's the wrong board to ask it, but could someone tell me the process/the needed programmes to edit a unit's joining level/base stats? I'm a complete layman when it comes to hacking so I would love some detailed explanations, thanks in advance!
  17. Since I will have my fifth year of membership in this forum on 19/03/01, I came up with the idea to do a little special by letting you vote a LP of a game / mode I have not done before. However since I am unable to do videos with my tablet I must take Screenshots with my phone. Hopefully it will work out. The voting will last till 28th February, so I can start on 1st March.
  18. Hello, I'm doing a run of Path of Radiance at the moment and was planning to do Radiant Dawn after that. Since I know you can data transfer your stats I wanted to ask you if it'll make the game too easy to do so.. Considering I'll be playing on the highest difficulty level. I planned to have a really good Sothe on Path of Radiance, but if it makes Radiant Dawn too easy I think I'll just skip that, since Sothe stats transfer totally. Has anyone played hard mode FE10 with a uber Sothe ? Does it remove the challenge ? :/
  19. I've been looking into trying a 0% growths run of Radiant Dawn but I had a few questions for the community. 1: I understand generally how to burn rns and whatnot in FE10, what I'm not sure on is how one actually determines the numbers to begin with. I know there's software for a lot of the older games that reads off upcoming rns and allows players to burn through until they get something favorable. Is there anything like this for FE10 or is it just trial and error, loading a save if you don't get the outcome you want? 2: Setting 0% growths involve modding the game file. I'd rather not spend several hours sifting through my files and the internet to do this so if anyone can tell me where exactly in the game files this is done (or if there are any existing 0% growths roms out there) I'd greatly appreciate it!
  20. For me, one of the stranger idea introduced in Radiant Dawn was arcane cards. I felt there were poorly implemented in the game due to few non magical characters in the game having a high enough magic stat to use it properly. In addition to the 1-2 range, and low which made it difficult to use. If it were going to be in up coming Fire Emblem game, it can benefit hybrid classes the most. Perhaps it can have different properties such as debuffing, or lower movement?
  21. I don't know where I got it from, but I thought to read somewhere that Ashera only attacks units who attacked her auras. In my latest run she decided to attack Gareth although he never attacked her auras. Does granting support count as attack as well, or is my theory just as random as wrong?
  22. So i started modifying FE10 - Radiant Dawn a few days ago. All i can do is change already existed skill of classes and characters to another skills, every time i try to add more skills ( adding more byte to FE10data.cms) the game crash. Is there any rules for adding more byte to game data that i may try ? I also want to learn how to add more enemy to chapter.
  23. I've done sth. like this before, but only on normal mode. This time I'll do it the hard way, means hard mode. It will be a new experience for me since I Never ever have done such a challenge like this in hard mode. My self set rules: in endgame each weapon type has to be represented with the worst rated character from this tierlist Sothe, Micaiah, Ike, Herons, BK are free to use at anytime in part 1 everyone may be used before Ilyana joins (means till 1-2) one Laguz may be used in 1-8 anyone may be used in 2-P - 2-2 and in 2-E before the CK's join one other unit besides Astrid may be used in 2-3 and maybe 3-9 (not sure yet) in part 3 everyone may be used before Heather and Ilyana join healers / arch sages may use staves at any time but not fight undrafted units may do anything except for fighting with a weapon; Laguz may not even counterattack untransformed bexp. may be used for the drafted units at any time I won't care for turncount at all, even if might take > 1000 turns.
  24. Hey everyone, I'm posting this thread for Illumina25, who is a new user and thus can't make threads. We've both tried to solve this problem with no luck for a few days, so I hope one of you can help him. Here is his problem in his own words: I have been hacking Radiant Dawn recently, and have understood editing weapon/unit stats and text in general. However I have been having trouble editing the animation for weapons in battle. My exact problem is that essentially I want to make Leonardo's bow into a spear. However, the weapon keeps the animation of the original weapon even if you switch it, i.e. changing Ragnell into an axe and giving it the Urvan icon, it still looks like Ragnell in battle, but has Ike's "axe" model on the map. I have tried a few things as follows: In FE10Data.cms, that file really only affects the stats of a weapon, I basically know what each pointer and byte does in the item stats, as explained in the FE10 hacking notes. The only thing that affects the model of the weapon in any way is the ID, the first 4 bytes of the weapon. For example, changing Ragnell's ID into Caladbolg's ID removes Ragnell from Ike's inventory and replaces Caladbolg in the convoy. Its name is still Ragnell, it's still Ike only, and everything else, however the weapon model in battle is Caladbolg. However, this replaces a weapon which I do not want to do. Since I figured that the Data file did not have to do with weapon animations, I went to FE10Battle.cms and looked there. I sort of have an idea of how this is broken down (as its not in the FE10 notes I believe), which I can post if necessary, but changing the pointers there did not really do anything. The only change that worked was essentially changing the EID pointer of a weapon, which changes the "hit" effect when hitting an enemy. Then I just decided to look through the rest of the game on WiiScrubber, and found toward the end files labelled under "xwp." This seemed to have every weapon in the game, including ones not used. I tried replacing Urvan with the Ragnell file to see if that would change the model, but instead just caused it to crash only when using it with animations on. In short, I've tried all I know and don't know what else to try. I feel like changing the model of a weapon in battle should be easy. I understand pointers/offsets/etc in HxD and understand how to use WiiScrubber to extract and replace, so feel free to explain how in any way. TL;DR - I tried what I know, not sure how to change the model of a weapon in battle.
  25. So it's been a while since I've played Radiant Dawn Hard mode and seeing the thread about the rate the units kind of gave me the urge to play it so anyone want to join me in these masochistic adventures? Rules: Note: I'm fully open to suggestions on these rules so feel free to make any if you have them, I've bolded the stuff I've changed. Drafting:1. This draft is for 6 players.2. Micaiah, Laura, Sothe, JIll, Rafiel, The Black Knight, Leanne, Geoffrey, Ike, Titania, Reyson and Lehran are free for all to use.3. The drafting order is NOT reversed for the last round of picks.4. Haar is banned from drafting.5. The game will be played on Hard Mode.Rules:1. Undrafted units may recruit characters, Rescue and Shove/Smite undrafted characters and NPCs, trade, Escape/Arrive, and transfer items/skills between teams.2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, opening Doors and Chests, finding hidden items, and giving Blood Tide/Night Tide/White Pool bonuses. I'm thinking about changing it so undrafted units can find Items seeing as that's how it is in all the other games but I understand that RD has items in almost every level unlike other games where it's usually one map so see what people think.3. Allied and Other units may do as they please without penalty.4. Defend chapters count the last played Player Phase for turns if the timer is waited out.Penalties:1. Undrafted units have a 4 turn penalty, per unit per chapter (1-6 counts as 2 chapters, and 4-E counts as 5 chapters).Exceptions:1. One of Edward or Nolan is free for each of 1-P, 1-1, 1-2 and 1-3.2. Volug is free for 1-5.3. Elincia, Marcia and Nealuchi are free for 2-P4. Nephenee and Brom are free for 2-1.5. One undrafted, non-Lucia unit is free for 2-2.6. One undrafted, 7 move unit is free for 3-1.7. One undrafted, 6 move unit is free for 3-3. Explanations for Rule changes: 6 players because firstly 7 is hard to get and it results in 60 draftable units so everyone gets an extra scrub to help with Shoving or something. Free Jill and Titania, these units are clearly superior to any other choice I think and especially having Titania be a draftable unit would be way too good for whoever gets her, less so for Jill as she starts off weaker but still clearly a dominant unit. However I think that making Titania free permanently would lead to everyone having every Part three map basically just be Titania W+M1'd the enemy with Hand Axes while scrubs just milled about. Therefore the idea I thought of was to give her a quota of deployment slots and you can choose which maps to deploy her on, she has 13 maps before end game so I think 7 should be a good number. Jill has 8/11 maps depending on whether you recruit her over to the GM's so I'm thinking 7 maps for her would seem about right seeing as she has to actually get going first unlike Titania. Could possibly make Jill permanently free as well if everyone feels the DB need the help. Finally free Laura is just to make it so that the number of draftable units is divisible by 6 and she seemed like the most obvious choice as a free unit to me. Edward or Nolan free for 1-3 as well seems like a pretty obvious choice as that map is pretty notorious on Hard Mode I think so having them until you get to the Base seems fair. Units remaining: Teams: Zihark72: Ilyana, Mia, Aran, Naesala, Astrid, Lethe, Rhys, Volke, Stefan, Oliver. Shimmerfang: Nolan, Gatrie, Callil, Mist, Giffca, Makalov, Rolf, Bastian, Kurthnaga, Pelleas. DarthR0xas: Nephenee, Boyd, Zihark, Tibarn, Kieran, Tormod, Caineghis, Muarim, Gareth, Renning. Joe Cool: Elincia, Shinon, Nailah, Janaff, Ranulf, Leonardo, Meg, Danved, Ena, Fiona. Junkhead: Edward, Volug, Marcia, Heather, Ulki, Sigrun, Tauroneo, Skrimir, Vika, Nasir. Sturm: Oscar, Soren, Tanith, Brom, Nealuchi, Sanaki, Mordecai, Lucia, Kyza, Lyre.
×
×
  • Create New...