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  1. This is a game in which you. Must find a word that rhymes with the following word a person puts. For example. I put Frog Other puts Dog Other puts Bat Other 2 puts Cat. So on so forth. Repeating a word in any way means you fail the game. No exceptions. First Word: Oath Edit: Put Orange and you mega fail. Please actually try.
  2. What are some of your favourite Three Houses Builds that you have come up with? Mostly share builds that are unique and different from the main line. For example: My Yuri is an Assassin with Sword Lv5, Death Blow, Alert Stance+, Sword Avoid +20 and Lethality or Wrath and Vantage. He can be a Dancer if needed
  3. It seems like this is a thing that isn't going to die, so I'm going to officialize it! Essentially, I think you guys would be better served by a single fire-and-forget place to put HAPPY BIRTHDAY TIKI I GOT A LOG etc posts in. SO in this thread we wish people happy birthdays and yell about what happy things we got for peoples' birthdays! I might put a schedule of birthdays for people to celebrate in here later but for now, be HAPPY. btw in case you're confused "be happy" means "negativity is literally outlawed as of 11.12.13" 2 January Gaius 11 January Say'ri 21 January Severa 27 January Gregor 9 February Priam 12 February Miriel 22 February Brady 28 February Tiki 6 March Lissa 14 March Yarne 16 March Gangrel 29 March Nah 2 April Tharja 14 April Maribelle 20 April Lucina 25 April Laurent 5 May Morgan 14 May Cynthia 23 May Ricken 27 May Chrom 4 June Donnel 11 June Anna 16 June Stahl 24 June Kellam 1 July Libra 7 July Cordelia 15 July Owain 23 July Yen'fay 7 August Inigo 13 August Basilio 20 August Olivia 26 August Frederick 1 September Gerome 14 September Walhart 21 September Nowi 29 September Kjelle 7 October Noire 10 October Lon'qu 17 October Cherche 28 October Flavia 3 November Aversa 13 November Henry 18 November Panne 24 November Sumia 5 December Sully 10 December Virion 23 December Emmeryn 26 December Vaike
  4. Hello! I am Saint Rubenio. This isn't exactly going to be a LP. It'll be more of a progress log, but I didn't really know where else to put this. Anyway, to business. For years, I have called myself the worst tactician to have ever lived. Long has this been a mere boast, however. Too long. Today, I begin my quest to prove it once and for all. I will take Berwick Saga, my favorite strategy game ever, and beat it as poorly as humanly possible. I will do everything wrong. Ain't that gonna be fun. Objectives: Obviously, get as few rank points as I can. This means: I cannot play any sidequests, screwing me out of many rewards and multiple characters. I cannot perform any citizen requests, screwing me out of many rewards and multiple characters. I cannot achieve any objectives that would result in tactics points, delaying Reese's promotion and screwing me out of multiple characters. I cannot allow any of my characters to be happy. In multiple cases, this means characters have to die, screwing me out of multiple characters. There is a limit to how many bounties, Erzheimer items, forges and furniture I can get before I obtain an action point. Fun, huh. Obtain the death rewards. If I have to massacre so many of my babies to make the rest depressed, I'd like to get SOMETHING out of it, at least. I could avoid some happiness points by merely skipping the ending events, but that's cheap. Same goes for avoiding promotion. I will do my best to solve both of these problems with death rather than scene skipping. Show rare scenes people are less likely to see. I expect I'll have gotten a couple of these by the end of this mess. Hope I'm not forgetting anything. EDIT: Guess what, I forgot something. Refraining from activating citizen requests causes changes to happen to the map. This would make my life easier, and we don't want that, do we? Therefore, I will view every pre-battle event that I get. It will be up to me to then fail to fulfill the objectives. And now, without further ado... Chapter 1-main Chapter 1-main is... the same as ever. There are no tactics ranks to avoid, saving Laszlo and Katya does not count as a citizen request and overall, nothing in this map grants ranks. It's just a normal, cozy game of Berwick Saga. Don't expect that to last. The most notable part of this map was that Adel gained a spear point. Awesome! Speaking of him, let's talk about the units. Starting not with him. Reese and Ward are going to be a more constant presence in this run, just because I can't play most of the maps where they aren't available. Good for them. Reese's promotion will be woefully late, but otherwise I expect they'll function mostly the same as they usually do. Adel and Leon are awesome because I can avoid their happiness point by avoiding action and fame points. Adel and Leon are not awesome because they are Adel and Leon and their promotions are very meme. Still, I like my boy Adel. I'm glad I don't have to ruin his life. He can live without a girlfriend. It's a better fate than most of the cast will have suffered by the end. Sherlock is in a similar situation. I can only get his good ending by playing a sidequest, and sidequests are stinky, so he gets to live single. Thank goodness too, I'll be wanting his bow. Elbert and Christine pose our first problem that cannot be solved peacefully. If they both survive, Ward gets his happiness point. Nobody can be allowed to be happy. Therefore, I must kill one of them. I have not yet decided which. Leaning Christine right now. No Clifford or Thaddy means Elbert's the only provoker I'll have, and I do get a couple units to handle bows. I guess I can live without the rapid crossbow... In any case, I cannot kill her off just yet, as she must live long enough to pick up Esteban. For a moment I thought I'd have to kill Izerna, but as it turns out, her happiness depends on Perceval and Enid getting their ending, so she's pretty free. Lemme tell you, Enid does not have a bright future ahead of her. The happiness of not one, but multiple characters rides on her survival. She absolutely cannot be allowed to live. Sorry, Roswick! Dean is one of the best units in the game. However, he gets happiness just by changing class. This means I either kill him, or just don't do his promotion event, but as I said in the OP, I would like not to do something so cheap as merely skipping events. It defeats the purpose of this run, which is to be an utterly incompetent psychopath. Don't grow too attached to him. I'm not sure when he dies, but he dies. Chapter 1-1 Oh, right. I can't play any sidequests. That means no Sylvis, no Arthur, no Ruby which I'm pretty sure means no Clifford... ...This is going to be interesting... Chapter 1-2 ...Very interesting... (No, accepting the mission and then declining does not make Arthur and Ruby appear at the guild. I tried it.) Might as well talk about the characters now, though. You know, the ones I do have. Axel can be hired starting with this map. Axel's utility is great and I probably will get great use of him going forward. The problem is... Okay, I hate to say this. I really, really hate to say this. I love Axel. He's my favorite character in the game. I want nothing more than eternal happiness for him and his daughter. However... Their fate is sealed. Either I don't complete his chapter 9 event, in which case his daughter likely suffers a terrible... "accident", or I do it and then am forced to kill Axel. I probably will keep him around for a long time, but he cannot see the end of the game... Volo is one of the best units in the game. However, he gets happiness just by joining. This means I either kill him or... Dejá vù, anyone? Volo is very good and I'll likely be needing him. I think I'll recruit him and kill him off in the later stages of the game. Plus, I get to show off the Leticia event! Might as well do it. Faye is so thoroughly screwed over by the rules of this run that I expect she and Faramir will serve as Königswolf fodder early enough. I don't know, there are a lot of things I don't know. This may be tougher than I expected... And that's all for tonight. I will probably post on a daily basis if I can. Seeing how I'm going to be playing less than half the game, this should progress quickly enough. Wish me luck, and if you've any suggestions or ideas, I will be happy to hear them!
  5. Not sure if such a thread exists, but here's a fun one. Suggest your own unit. Try to include: Name Title Weapon (Colour) Skill I'll leave it up to you for any additional details.
  6. This is something for fun and simple.: Let's post a random Fire Emblem related picture, and invite others to write a funny caption to for the picture. Without further ado, I will kick off with this: This "24" is impossible to kill!
  7. Hi, I've started an Awakening PT yesterday and could barely stop from playing to the point I've beaten Yen'Fay this morning while having started an hour before dinner. My rules are: Normal mode (beginner because I don't want to reset the maps), NO MOUNTS, NO PAIR UP except if you need the movement to get to an ennemy and kill it whether or not your unit is paired up (just as if the unit had moved and been danced would play in GBA Emblem), no same chapter master seal for same GBA promotion item (hero crest, knight crest, ocean seal, sage ring, archer arrows, elysian whip), which I flexed a little during the Valm Arc when I had Gregor and 10/10 mercenary Cordelia promoted (I considered my FEMU Echidna the bolt axe hero to be a prepromote I had left her lv 10-10 mercenary until after ch10 and promoted her just before chapter 11 but since she was only allowed to use bronze axes she couldn't fight Gangrel, used an arms scroll at C axes to get to B in order to bolt things). I used a third hero crest on 10/10 myrmidon Lucina just before chapter 16 (Fort Babirussa). I use a full roster; NO PARALOGUES at all, NO ENCOUNTERS, but Anna's shops are allowed, NO MAGIC TILES this one I broke 3x but only because I had no choice and didn't use the item I got from it, sold it for a miserable amount, another time I got 20 exp and the last one I don't even remember but it didn't give me an item. My team: strategist Echidna (+spd -def) up to ch3, reclass at 10 mercenary, used until ch8 when she reached lv 10; Chrom who lagged behind for quite a lot of time at level 13 until he gained 5 levels in ch12 and 14 to get to 18 and I sealed him right before Mila's Tree where he didn't fight at all; Virion who lagged behind until Valm arc started and his killer bow allowed him to gain 8 levels in 2 or 3 chapters, promoted right before Babirussa (he got shit level ups until 13 then 6 good ones, 18 str 19 speed at sniper 19/1). Lon'Qu was a great help but got left behind since Sai'Ri is basically to him what Conquest Xander is to Conquest Silas, there's no point is using Lon'Qu when Sai'ri's stats are equal or better everywhere but in def (she lost by 1 in def to 18/1 Lon'Qu while she won by 6 in HP and 2 in res, 2 in speed, lost by 1 in strength and didn't require me to give any exp/promo item to get there) and I had Lucina as a 2nd swordmaster; Gaius was promoted at level 12 into assassin for passage before reaching the 2nd final boss map of Valm (currently lv 12, 3 more levels to go and only 1 massively hard chapter to do it), he's decent with 21 str, 33 skl and 27 spd and B swords/bows, I used a forged max Mt bronze bow until C rank (8 Mt). Cordelia got good halfway through mercenary when her def got to 13 (around level 5), got strength like a crazy girl (27 str at 10/10/5 hero) and has enough speed to double all mooks and nearly enough for the bosses, she kills Valm arc heroes in 1 round with iron swords...they have 42 HP, 19 spd and over 10 def... Nowi is my mixed tank as she is most of the time, not amazing offensively but she's a Mordecai with good res after 10 level ups without gauge management. Gregor was promoted at level 19 at 16 speed for 19 speed before the boat map, he a tank more than anything else; Olivia was used until she hit level 7 and decent speed/luck since she's Lucina's mother (luck +4 helps with ennemy crits and all other options were either mounted or inappropriate since Lucina didn't want a magic mom, and Echidna doesn't marry a lord AFAIK), Henry is too funny not to use him, without pair up he's much worse since he relies on his HP, def and skill to do anything with trash tier speed and average magic at best, but he's funny, I just regret IS being so lazy, Ruin doesn't even have a proper magic animation, GIVE ME BACK GBA MAGIC ANIMATIONS INTELLIGENT SYSTEMS! or at least the Radiant Dawn animations, much faster than GBA ones but less impressive. Hell, Levin swords are literally the user lifting an arm and the lighting coming from nowhere...please 2013 was a falling down from the animations that were made more than 10 years ago...especially with Ragnell, Alodite, wind sword and tempest blade having real magic sword animations... I digress. My healers were Lissa promoted level 12 into a sage with forged wind to OHKO wyverns in 10 and 11 (it works, also she had 11 def at 12/1 sage wtf but only 13 spd), now level 18 or 19, and Mirabelle (yes I know it's Maribelle but I like fruits) who got 10/mage 10/sage and is now level 10. Maribelle literally has the highest attack in my whole team before even unlocking tomefaire, but I mostly use her for support (14 range staves FTW). Miriel got ditched around chapter 8 and Ricken around chapter 9-10. I've recruited everyone in the main story and they didn't die in their recruitment chapter. Panne has been very useful from ch7 to ch15, then I used her less due to ennemy def and HP taking a huge boost and their damage taking 10 points of boost in 3 chapters. Waiting for the beaststone+ to help her, she's level 22 with good stats (high hp good str high skl/spd good luck 16+1 def and same res as everyone else not named Cordelia, Nowi, Echidna, Lissa or Maribelle who all range bewteen 10 and 17 res). As for difficulty, well, with the self imposed challenge, I find normal to be the most balanced difficulty. Ennemies aren't overly fast and tanky as they are in hard and lunatic, the big roster means I can't get too overlevelled unlike lowmanning, hell I feel like playing Radiant Dawn easy mode, where sometimes is easy, sometimes it's not (especially when I gave 50% of the exp of every chapter past the prologue to FEMU, she actually solod the prologue). The hardest chapters were 8 (stupid desert movement restriction with swarms of mixed attackers), where Gregor nearly died, 11 where Gangrel has incredibly high stats even in normal mode, none of my units could double him even at 22 speed! He even doubled half of my units...well, I sacrificed Gregor, but the guy was like Rambo, he dodged an 83% hit from Gangrel on the 2nd attack, was left with 2 HP or something like that, next turn he one shot a wyvern on PP with wyverslayer and on EP he dodged the other wyvern coming at him and killed him on counter, GREGOR IS FCKING RAMBO! My Nowi with Lissa's Barrier took from 0 to 2 damage from the mages and Lissa and Panne ganged up the sage before he could do anything. Chapter 12 was easy, chapter 13 was like WTF warriors have 35 attack and snipers 28! Lissa sniped the great bow archers and she sniped the snipers who tried to snipe her but were sniped instead by her sniper sniping skills, Henry did a good chunk of the bottom side fighting, while the promoted units and Panne did all they could to secure the kills on the strong ennemies and Echidna trained up to C rank in axes by soloing the top-left side with a concoction. Chapter 15 was far easier than expected, with less reinforcements and no spawn moving reinforcements I could prepare for them and feed Gaius and Virion a good chunk of the flier kills. Chapter 17 was hard due to mixed offense and mixed defense on the ennemy team, my silver/killer/levin sword Say'ri with 1 magic power gained 3 levels and Gaius boss abused because I really really really want him to get passage before chapter 20. Chapter 17 boss has 34-35 attack with 24 speed, 13 def, sits on a throne and her valkyrie res is no joke. Chapter 18 made me get Gaius from North-West to East with the last rescue use I had, which allowed me to open the rescue chest (I didn't even know it was a rescue staff), which I transferred to Panne, who then gave it to Mirabelle in the middle, opened the South-Eastern chest with Gaius before rescuing to the Western one, then opening the energy drop chest before being able to open the Nrth-Western one without it falling in the lava, that was the hardest part since ennemies could be chokepointed except the beastkiller/bow vulnerable griffons who didn't make me cry at all, most fail class of all times, 0 reason to go there except the lv 5 skill...oh wait, I can't use mounts and pair up, no reason to ever use this class. Yen'Fay was so busted, none of my units could tank and kill him, either he doubled them or he could crit them and they had garbage hit rates. That's where my lv 3 sniper Virion got the most broken niche ever, he killed him with 95% hit with the great bow dropped in chapter 13 while Yen'Fay couldn't do anything, I'm glad he doesn't move and is a swordmaster, with hero defenses it would've been hard. Yen'Fay in normal mode has 28 or 29 spd, 35 or so attack, very high avoid (Henry of all people had less than 80% hit on him with C rank thunder magic although he had 23 skl and both sorcerer skills putting the boss down by 25 avoid). If you fight this boss in a full roster balanced exp no pair up run, don't expect everyone surviving without a cheese strategy, Yen'Fay outstats everyone at this point due to Amatsu dealing physical damage with 5% bonus crit and he has vantage even in normal mode to fck you up. Waiting with impatience to see what I'll need to bring into play for chapters 19 and 20, 19 being the stupidest of stupid map designs, open plain with tons of promoted cavalry reinforcements from all sides of the map, them benefitting from fort bonuses when they spawn while you benefit from being surrounded from all directions all the time by 30-ish damage mixed offense paladins, great knights and dark knights. And the boss is quite hard to deal with If I remember well, he's not that fast but not that slow either for a great knight special class and he tanks well, has high damage and ignores effective weaponry... I hope Maribelle, Lissa and Henry can deal with him (Henry's 61 crit rate with ruin is so funny...when it crits, I bought a ruin tome from Anna's shop before breaking the one he comes with and I used Nosferatu to help my healers who already needed 3 turns to heal everyone). Tip for newcomers to no pair up full roster balanced exp Awakening runs: buy healing items. Lots of them. If you have money, buy more healing items. This game with this playstyle is as rude on you as Radiant Dawn, promoted ennemies take a massive boost to their offense and defense and silver weapons really hurt. Without grinding for def, your units with 40 -50 HP still die in 3 hits from physical attackers and 2 from magical attackers. For real. In normal mode. Pair up is THAT broken, letting you bypass this level of offense is completely crazy. Don't start me on hard mode, I abadon ship long before the final chapters of the Valm arc in hard no pair up full roster, because everyone dies in 2 hits from everything or else gets surrounded by the hordes of ennemies and killed inevitably. I find the hardest chapters in normal Awakening no pair up no lowmanning are nearly as hard as Radiant Dawn normal mode. Especially if the only spotpass items you can buy are magic swords and axes and magic axes require fcking B-rank to even use them. Chapter 12 paladins have 15 def, that's 6 more than bow knights, and they hit hard. Raise and use Nowi, there's no better advice I can give to the mixed attackers issue on a plain without chokepoints when paladins and dark knights all have 35-ish attack and dark knights can attack from 2 range, rendering turtle formation useless. Buy pure waters on ch17 shop, 5 res isn't bad when there are so many magical threats and most of your units have <10 res, literally anyone wielding magic is a threat lol. Forge if you need more offense, forges last for a while (hell 20 ruin uses last me 5 chapters and I didn't forge it at all). Use Virion. He looks like a shitty unit, but when you face 1-2 range ennemies with high speed you can't double and high damage and crit (Yen'Fay typically), longbow is the best way to deal with them. Killer bows also OHKO falcons with little strength level ups from Viron until chapter 15, then silver bow OHKOs them, probably even with base Virion since they have 39 base Mt on anything with wings. Panne is very useful, free horsekiller with 18 Mt, 3 more than rapier, just by reaching level 15, which is easy (the ch10 boss isn't very dangerous and gives her good exp after being poked, and she can get her 2nd beaststone from him, I like killing him with her, she doesn't care for his dialog because he's a human and she wants to take her beaststone so hard that she kills for it). Prepromotes help, Frederick didn't help me because he was forbidden but he would have been helpful until midgame with that sweet def, but his speed getting high early on can result in him stealing kills which is annoying, and he still gets doubled by Gangrel no matter what. Hammers are also very common in ennemy hands and beastkillers exist. And magic. High damage magic. That's it, most fun I've had in a while by playing Awakening (even funnier than the last time I did something similar with that but with mounts allowed, this was 1 or 2 years ago, posted about it in the same section). If you want to share your experience, if you like that or not, etc, let a com so other people interested in Awakening challenges can read it and find something less boring to do than galeforce/nostank Emblem!
  8. How many battles have you been in and won with Robin? You can see this on the end credits when it shows Robin's post story card. What is your highest amount? And if Robin isnt your highest, who is? (Hope i posted this in the right area im new :3)
  9. Hi, I wanted to talk about challenge runs, but any of them in any FE game. I had the idea of GBA/3DS FE without using supply and trading only during the chapters (no battle prep trading), maybe even no armory in battle preps (completely skip prep), maybe no supports along that (I never really used supports in FE and never needed them so far before FE 13 and the pair up mechanic showed up, only to buff Colm/Neimi and sometimes Eirika, most of the time I didn't even click "support"). I think a run with the weakest available (repairable/buyable) weapons would be funny depending on the game (well that's basically how I play FE8 most of the time ^^ with iron, fire, light and flux except for endgame bosses with high def/res and hp who hit like a crashing plane in your face with 120-150 accuracy ouch). Swapping roles (physical units with magic and magical weapons, magical unit with physical weapons). No mobility (playing with 4 movement on everyone like you have an army of knights). No 1-2 range weapon (or use it like you use a 1 range or 2 range, no javelin/throwing axe ennemy phase army). Swords/Bows/Magic only run (Laguz/shapeshifters only run with only the necessary non shapeshifter stuff like Ike to defeat Burger King's terrible plan to raise obesity in the whole world, and you play some Amazonian tribe resisting the empire of Burger King and its' fat church leaders wth their panther transformation XD). Only the less accurate weapons run. Devil axe run (might need to hack an unbreakable devil axe though). This would be a hardcore Nuzlock challenge. Only poison weapons. Only effective weapons. Only the lowest level units available, maintain an average level (lol you can't even promote then). Only lowest speed/luck/strength/def/res/mag/hp...units. (funny to see a team of Arthur-like units get (nuz)locked out of the PT by a random crit: "Hi Knoll how's it goin'?" "Got crit killed by the first ennemy I fought, I should have instantly promoted to summoner and spam summons till I hit 20..." "Sad story bro, see you in the next PMU since no one plays you without farming"). Your ideas?
  10. I was talking with @CyberController earlier and they pitched an interesting idea: What would a game starring Rhea be like? I have some ideas as to how something like that might look and I thought that together, we could come up with some more ideas. To start us off, here's what I thought: Fire Emblem Three Houses: The Story of Rhea. The story would be about the history of Fodlan from the time Rhea is born to the moment she kills Nemesis at the Tailtean Plains with various timeskips in between. The main antagonists are the people that would later become Those Who Slither In The Dark. The game would also detail how the wars humans have waged against each other damaged the land, which forced Sothis to use all her life energy to restore it, thus leading to her death (I think that's how the game said she died, anyway. I keep reading that Nemesis killed her, but there's nothing in the game that supports that. At least to my knowledge). The final boss is obviously Nemesis. Final Cutscene is the beginning cutscene of the original game. The epilogue shows Rhea founding the church of Seiros and vowing to bring Sothis back to life. First cutscene shows The Red Canyon Tragedy. In all its bloody glory... only to cut back to the past and show Rhea and her fellow Nabateans being created by Sothis and detailing their life in Zanado before everything goes to hell. Gameplay? An Action RPG would fit best, I believe. Rhea would have the ability to turn into the Immaculate One during battle like the protagonist of Shining Resonance Refrain could. Like that protagonist, however, she can only maintain the form for a short amount of time and has to be transformed back or else she goes berserk and attacks both enemies and allies alike. The playable characters are Rhea, Indech, Cichol, Cethleann, and Macuil; the story focuses largely on them and how they survived Zanado when so many of their brethren didn't. Anything you'd like to change/add? Let's discuss away! If you like, of course. Hopefully, this is the right section for stuff like this. If not, I apologize to our dear Mods in advance!
  11. The Title is pretty self-explanatory, I guess. But anyway, I'm just having a really bad RNG-Day and was curious about other people bad RNG-Days. So, any stories you want to share? (Btw, it doesn't need to be from Fire Emblem)
  12. Since I am such a terrible player of Fire Emblem, I thought I'd do the dumbest thing possible. What's that you may ask? Well I wonder if anyone would be interested in seeing me fail at Lunatic mode in FEA. Not just fail it, but take everyone along for the ride that is lunatic mode
  13. When we come up with teams, most of us either are focused on synergy or are striving to make a certain theme team (be it a character or family emblem). For your teams created solely because you've found they work well together, do any of them have any unintended themes? For example, of my main team 3/4 (Celica, Cherche, and Marisa) have red or pink hair and red or pink eyes (poor Micaiah sticks out like a sore thumb). Also, my flier and dragon teams have zero overlap but have matching hair colors (white for Grima and Corrin, blue for Azura and Ninian, purple for Summer Camilla and Myrrh, and green for Elincia and A!Tiki). What about the rest of y'all? Any accidental team themes you've made?
  14. We've all had it happen: you're pulling for certain five star units only to get surprised by someone completely different. Sometimes it's someone you really don't want, like the Merrics (well, not anymore at least) and Mists of the world but other times it's someone that's just as good or better than what you were after in the first place. Who are those units you were pleasantly surprised to get and whose banner did they show up on? For me, it's these: Sigurd: Halloween Banner. I was hunting for Nowi because I was desperate for any flying mage and wound up with him, and he's made himself a staple on my primary horse team Ninian: Bridal Banner 1. In my failed hunt for Charlotte (which continues to this day), Ninian became the first 5 start exclusive dancer I pulled. She had a place on multiple secondary teams and now enjoys a spot on my dragon team (and was also a huge part of the team that first beat lunatic chain challenge 11-12, for which I will always be grateful) Reinhardt: Bridal Banner 1 just like Ninian. He was my first Reinhardt (and i think I've only pulled 2 copies of him the entire time I've played, and I've been pulling so much blue lately), and I was blessed with the +atk nature he loves so much. How about y'all?
  15. We all have our heroes that we've leveled up and decked out with all the coolest skills, but no unit can be good at everything. Maybe your mage can kill enemies in one shot but can be killed by just a stiff wind or maybe your armor unit is strong and tough but slow as molasses. What I'm interested in is this: of your fully leveled units, what's the lowest stat value any of them have and how did it get there? For me it's these: HP: 30: +atk/-hp Delthea (Dark Aura, so no refinement) Atk: 32: +def/-spd Lissa (Fear+, Fortress Resistance, and Fortress Defense) Spd: 17: +atk/-spd Cherche+1 (Brave Axe+) Def: 8: Tie between the above mentioned Delthea and my +spd/-def Bow!Hinoka (Life and Death 3 on both) Res: 12: +spd/-res Leon How about the rest of y'all?
  16. For those of us who haven't collected all the heroes there's bound to be gaps in our collections. What are some of the weirder units you're missing, like ones that would complete a set or a trend you notice? For example, I've picked up both alternate versions of Azura but never the original, who incidentally is the only singer/dancer I'm missing besides Shigure. A couple others include: I've never pulled a 5* exclusive Falchion user The seasonals of the Fates siblings are allergic to me as are half of the siblings themselves (the only seasonal I've pulled of these is New Year Camilla) I'm 3/5 on Lyns but I'm just missing the first and last versions Excluding seasonals (really just green!Sanaki), Mia's the only PoR/RD character I haven't pulled Other than the two originals, the only Robin I've pulled is F!Grima Of the 4-5*s, I'm just missing M!Morgan, Ares, and Shigure What about the rest of y'all?
  17. Hi, I'm starting a challenge for fun (not a try hard in normal/hard mode but a funny PT in easy mode). Axes, thunder tomes users and tigers are the only classes allowed with maybe an exception for Volug since the DB needs a few units for p3 defend chapters, and Sothe/Heather just for utility (as few combat involved as possible). I'm planning on using: Nolan (quite forced to anyway), Ilyana, Jill, Sothe (as told), Volug (as told, and in replacement of tiger Laguz), Muharim isn't worth the investment (sadly because I like him), because LOLavailability. /Haar (not like there are other axe users in his joining chapter anyway), Brom (same) and Mordecai (if I can make anything out of his crap bases and mediocre growths), Kieran (I'll try, don't blame me for the shit he could do because his accuracy and avoid are so bad and his personnal skill isn't made for him + paladins are really not that great in FE10 because of terrain), little heron will be used only if vital and kept in security. /Ike (forced if I intend to finish the run or the Burger King will OS him), not Boyd (please guys his bases for his level are awful and he's far from the promotion bonuses, he sucks in his joining chapter and takes forever to start paying off), Ilyana again, not Soren (1 sage is hard enough to protect and he doesn't even access to high level thunder tomes), Titania (she's nearly forced to finish 3-1 in time), and Gatrie only if his T2 has acess to axes, if not then sadly Gatrie won't be my guy (well Brom will join fast enough anyway), Mordecai (if he truned good enough), Haar (if I need him or else bye bye god tier flyer), Heather (utility), and I think that's it for axe/thunder/tigers. /The same ones + the new tiger (yes, the shitty one, but there's something about him I've always wanted to try, so I'll do it now), and I think that's it. Or are there other ones? Paragon will be given to the latest units exp-wise (notably said baby tiger who clearly has cat growths, at least he won't get doubled much ^^ unlike Mordecai). /Well now I won't change the cast for the tower, just keeping the best ones and benching the ones who couldn't survive. No POR boosts in case you ask. --- I did prologue with Micayah killing the mobs, then Nolan only until I get Ilyana. End of chapter 1: Micayah 5,14: 17 hp, 2 str, 11 mag, 9 skl, 8 spd, 13 lck, 2 def, 8 res. Nolan 13,59: 12 str, 1 mag, 15 skl, 14 spd, 7 lck, 13 def (I gave him the dracoshield), 4 res. Got unlucky on strength...I didn't modify my level ups, I didn't use Cheat Engine, everything legit. Maybe I'll use save/reload to maximize stats per level for the bad sarting characters (Jill, Volug whose exp gains suck, Brom at the beginning if he doesn't get good level ups from the get-go, Mordecai, the other tiger, Ike because he needs good stats to beat Fast Food) but not like resetting 30 times until I get a near-perfect level up like I like to do (just going for the stats they lack will be enough). Ike will be forced to use axes once he can, unless the boss attacks him from 2 range (forcing a 1-2 range legendary weapon named Ragnell). If he can be beaten with Urvan then Ike will use Urvan, but I highly doubt it (range, stats, WTD).
  18. Kind of the opposite to "Say something nice about your favourite character". I thought it would be fun to do something like this. I'll start. Hana's English voice is annoying. The same goes for Mia and Olivia. Nowi's outfit makes no sense. Nyx is a shitty unit. Ophelia is basically Owain with boobs. Chrom can be pretty bland. Lissa isn't a good combat unit. Frederick can fall behind if you don't use him regularly. Story-favouritism for Alm is pretty annoying. I hate Genny's ending. I also dislike how Celica is reduced to damsel in distress in Act 5. Saber's haircut looks goofy. Palla, Catria and Est don't live up to the hype surrounding them in Echoes.
  19. 2017 was a big year for the Fire Emblem franchise with not one, not two, but three new games. So I thought to myself, since the Academy Awards are coming up soon, what would a Oscars for Fire Emblem be like? So tell me what categories the awards would have and maybe nominate a few things while your at it. And if this gets popular maybe we could start a poll to decide winners. So just a few categories to get started with could be Best Game(obviously), Best Voice Actor, Best Voice Actress, Best Soundtrack, and Best Visuals. Feel free to add more if you wish.
  20. So let us assume that you have a captain who presides over each stat and that these captains are the ones who score highest on that stat in the Barracks sort option. Who are your Captains? Also lets just assume that we aren't intentionally min-maxing for this. Just your standard/current setups. I included the next in line, the lieutenants if you will, as well just for fun. HP - My Captain of getting hit is Arden(5*) at 60HP .No surprise there. Beating his HP total isn't an easy task. His lieutenants are Amelia(5*) and Felicia who are both have 52(4*) HP. Yeah apparently Felicia has one of the highest HP stats in my army. ATK - My Captain of hitting people is Lilina(4*) at 58 Attack. She has three lieutenants. Ike(5*), Minerva(5*), and her papa Hector(5*) all tie at 55. Hector must be so proud of his little girl, yes? SPD - My most hyper Captain is Felicia at 43 Speed. Felicia. . . wasn't being Arden's lieutenant enough for you? Do you need to stack your plate even higher? Her lieutenant is Eirika(4*) at 40 Speed. Had Eirika one less speed, Felicia would have had a large number of lieutenants, all women. I wonder if that would have been her way of trying to tell me something? DEF - The Captain who holds the line is Draug(4*) with 44 Defense. He relies on Lukas(4*), 42 Defense, to cover his back. RES - And should I ever be overthrown and reliant on the resistance to put me back on, my Captains would be Sheena(4*), Lute(5*), and Felicia all who possess 39 points of resistance. Because when fighting for the throne it is best not to put all your eggs in one basket. And dang it Felicia how high are you planning to stack your plate?! That is going to make such a mess when you inevitably trip and fall! They are rather strapped for resources and so they share a single lieutenant whose name is Deirdre(5*) and possess 38 resistance. Felicia sure is determined to help out around the barracks. I guess that is what happens when her summoner supports her! Anyways just figured it might be fun to do this. Though sadly Felicia may not hold all those positions for long. I am thinking of switching out my summoner support at some point. Might just support Tharja for the TT. Or maybe I'll leave Felicia and use her as my healer. Decisions Decisions. Edit- Maybe a bit boring, but apparently my Captain of Captains(if you use the Rating sort) is Amelia at 207, with Nowi(4*) Assisting her at 201. Edit2- Saw folks sharing 4*/5* for their captains. Many of mine are merged 4*'s. I prefer to merge to make room rather than sending home.
  21. Let's talk about some impossible pairings in the FE series just for fun! FE1/3/11/12: Doga/Point FE4: Sigurd/Valflame FE6: Roy/Guinevere, Lillina/Wolt, Roy/Idoun (actually, there is a Roy/Idoun story on fanfiction.net made by the excellent author COOKIECHEESEMAN, I highly recommend it.) FE7: Lyn/Nils (lol why not), Eliwood/Isadora, Eliwood/Farina, Eliwood/Farina, Eliwood/Rebecca, Erk/Lyn (lol), Jaffar/Ursula (hey, they're both Disney villains) Elibe in General: Roy/Lyn, Roy/Rebecca, Roy/FE7 Pegasus Sisters (props to a certain user for her funny story with those pairings...) FE13: Lon'qu/Say'ri (I can actually see this work.), Chrom/Tiki (eh, why not) FE15: Kliff/Faye (lol) Crossover: Roy/Caeda (well, I had to choose...) That's all I have for now...
  22. https://www.twitch.tv/gigisimmons If anyone is interested in finding a new chill spot to enjoy some FE playthroughs, come hang sometime. FE won't be the only game I will stream of course, but at the moment I mostly stream that. Come watch me mess up! No capture card at the moment, but I'll eventually stream a variety of games I have in my game library. I have a bunch of systems to play off of ranging from retro to brand new. Either way, come chill sometime, it will be great to have you there! Starting a playthrough for Fire Emblem on the GBA and Fire Emblem Sacred Stones. I'll be going back and forth between the two and FE: Path of Radiance which I already started. Come hang out, enjoy the nostalgia!
  23. I don't know if someone started something like this, but I'll go for it. Tell people what you think of their sig. No rude comments, please.
  24. I know the newer FE titles get a lot of hate, especially Fates, but I absolutely fell in love with Conquest. I've been with the series since right after FE7 first released in Europe (I was born in Serbia and lived there most of my life) and managed to snag an English PAL copy. Immediately, I was head over heels. Smash didn't get me hyped, and I didn't come into the series late. The second it left Japan, I was on board. On top of this, I've played through and beaten every single FE game AND the spinoff/related titles like the TS games numerous times. So needless to say I'm no series noob, and the older Fire Emblem elements everyone seems to love is what I knew the second I fell in love with the series. Now, I love Awakening (I love all FE games, except FE2 and FE5 though I still enjoy those titles) a lot, and I even like Birthright a lot as well (it was really ambient and you got access to most of the new classes immediately) and Revelations I feel had a good story, even though it wasn't quite on par with FE9 and FE10. Though I still have this, pit, in my stomach when I play those games because they're missing some of what I came to love so much all those years ago. Conquest, cured this. Now, Conquest is STILL a lot different than the older Fire Emblem titles, the new weapon triangle system is still present, weapons just go on in terms of usage forever, forging exists, the castle shit, etc. I LIKE all those things, I genuinely hope they stay because you're not just calculating how much a weapon weighs anymore. It used to be, any character with high constitution could use whatever weapon and suffer no penalty for it. In Fates, using shit like Silver weapons can cripple your next attack, and Steel weapons can prevent you from doubling outright. A lot of people bitch and moan about this, but I rather like it. It adds more strategy to the game, as do skills. It's no longer as cut and dry as it used to be, now, provided you're playing on a harder difficulty where you haven't ubergrinded the hell out of your characters (Which Birthright and Awakening let you do RELIGIOUSLY, Conquest doesn't give hardly any grinding options which I love) you're actually going to have to make some REAL calculations when you're playing through the game. Older FE got too easy, even on the hardest of difficulties. The RNG system was extremely predicable and was even easily manipulated, weapon types had no drawbacks other than weight, some characters like Swordmasters and Berserkers could effortlessly become OHKO machines when given killer weapons and how much damage an enemy could do was all easily calculated. I see a lot of bitch moaning over shit being luck based. People really don't like it, I guess I can see why because it's entirely out of their control. The thing for me is, luck is a REAL factor on REAL battlefields. On a real battlefield, you can't just predict and calculate your way into perfect victory after victory, if so this planet would have one country, The United Empire of Earth. Adding luck based variables like certain skills triggering, a less predictable RNG system and some other things makes the game feel more real, and it's a looming variable that makes you weigh your choices more carefully. Conquest did what I dreamed of, it kept all the new shit I loved with the newer games and even added some of its own new and good shit, but it also took away a lot of the things that made the newer games laughably easy and brought some of the old school FE traits back. Now, I do not think Conquest is as soul crushingly difficult as a lot of people say it is, though it DOES have difficulty, but there are times on Lunatic (and even on Hard mode early on in the game) where Conquest will absolutely fist you. This is not a bad thing, if you don't get wrecked by the game every once in a while, you start getting careless. Getting wrecked makes you a better player, plain and simple. I also really enjoyed the Fates storylines, because I don't nitpick for tropes and the like when FE is a series that has been littered with troupes and archetypes since its birth. All in all, the comeback of the older Fire Emblem elements that prevents you from going godmode on the game by grinding your team into oblivion as well as making the map goals a bit more diverse was really, REALLY nice to see, then that combined with the new elements in my opinion makes this the best game in the series. Though the Dragon Veins are fucking stupid, there's no getting around that. Anyway, I'm sure not everyone will agree with me, this IS just my opinion. Though I'm just making this because I wonder how many old school FE players really liked Conquest the way I did due to the wonderful combination of old and new.
  25. Alright of all your cards you have which one(s) are your most precious? Also which card(s) that you managed to pull, traded or got hold on was most surprising or least expecting getting? As for of a small collector/casual player got myself two boxes along with the starter packs. However, I have to say the cards I pulled these are my babies: [spoiler=My precious] I really liked I managed to pull Xander, Elise, Selena and both Corrins on my second box. I'm not sad that I didn't manage to pull Camilla or anything! However, I was dissapointed that I didn't manage to get hold on a SR+ or R+ until closer inspection [spoiler=Unexpected] No SR+ though What does the gold text usually say on these + cards?
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