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  1. Hello everyone, and welcome to my first ever LP! I once heard someone saying that you can only blind ironman a game once, so I thought, why not try it with the latest game, Engage? This is actually my first time playing an Ironman too, so things might get really interesting... Anyways, I'm gonna play a soft ironman, which means Classic mode, no turnwheel, and no reset when a unit dies, except when said unit is the main character, then I will play the map again, just the way Kaga intended! You just have to trust me when I say I won't try to sabotage a level to save my favorite unit, okay? 🙂 So, without further ado, let's get started, shall we? Part 1: A Familiar Awakening
  2. This LP is mostly dedicated to @AnonymousSpeed and @Saint Rubenio. These two funny lads recommended this hack to me on numerous occasion, and it got me interested. From what I've been told, this is an old japanese FE hack of Blazing Sword that serves as a midquel of FE6, starring Lyn's daughter, Saya. If I was a Lyn fan, I'd actually care! But what interests me are the numerous screenshots I've seen, discussions I've heard of it, mostly between the mysterious quickster and bishop Rubenio, and the memes. I saw an image of Vyland. That's literally all I need. I don't care if he's a boss, a playable unit, or just the protagonist's consciousness telling them to invest in crypto! Maybe it's not even him at all, and it's just a funny looking man! I plan to review the hack as I go along, so for those who know nothing about this, you can see this as a review based off first impressions, with a hint of funny gaming. From what I know, about one other LP of this game exists in Serenes, but it was when there wasn't an existing translation. I believe it only came out last year or so, so while the hack itself is old and won't contain any quality of life additions most modern fan games have, it will hopefully provide good gameplay, and a story better than that of the Elibe games. The story part probably won't be tough to accomplish though...Keep in mind, I'm not one who focuses in story too much, so I won't be too analytical there. It's mainly the gameplay I will focus on. Will it be a hack I would recommend others to try for themselves? I've only played The Last Promise and The Four Kings as other FE hacks to possibly compare with, but I'm more likely to compare it to the Elibe games. I hear it mostly tries to replicate the feeling of those games. I'll show screenshots of the plot, but I'll hide important stuff in spoiler tags for those that just want a basic premise of the story to determine if you want to experience it for yaself. If anyone feels like commenting on anything, don't hesitate to. Half of this LP is just to interact with good pals while having a laugh over a game they apparently like. The ironman part is to provide a sense of challenge and hopefully interesting content, as the game doesn't have a difficulty setting and doesn't seem to be too difficult on its own merit. While I don't think FE games necessarily need to be designed around ironman'ing to be good, it will be nice to provide input out there to whether it makes for a good ironman game or not. It's always nice when FE games are fun to play ironman style. But really, this LP will probably be about memes. The main challenge will be how much the Speedwing thief and Holy Mountain Man will influence this run. As I said, it's dedicated to you two. Do whatever you want. I'll probably go ahead with your ideas. You're both based. You don't deserve it, but you get this anyways. Prologue: Time of Departure
  3. I have made a way to play fire emblem with others! I have dubbed it the iron link (Ironman + Soul Link) Standard Ironman rules (no resets, game over = new run, full deployment etc.) Same deployed units If a character dies in one save it dies in both Same stats on avatar Same S rank partners* Same promotions/class changes One play per DLC *Avatar can differ if playing different genders (robinsexuals only if so)
  4. Honestly, I don't know how well this will go. I just completed my first real run of the game, and I was kinda curious how an ironman run of this game would play. It has quite a few things going against it in the ironmannability department, first each unit feels like it has its own unique utility, which makes it difficult to call any unit a replacement for another, and second, there are some bonkers weapons on the enemy side, that will simply be difficult to deal with, without a little luck. Plus the game has a lot of events that keep you moving, so a more controlled and slower approach simply isn't going to work well on some maps. Finally its 5 turn save system, gives an ominous hint at how luck based it knows some things are. Although there are a lot of different ways of approaching maps, and rarely is hitting one of its turn limits a game over, just a penalty. I am going to go a bit image lite on this one, as I am screenshoting via Steam, and that has some form of limit on it, although I can always compensate for that with some talking (and admittedly I think I went a little too sparce with this prologue chapter). Speaking of which, I have already completed the rather trivial Prologue map, so we are jumping straight into this thing. Now most chapters are bigger than this, and I think I will split up maps based on certain objectives in the future. Also I am thinking about going for a bit more images in the next one, and would like to hear people's preferences, more story/side story shots to back up my summary, some in-battle animation shots, some extra shots to give context for where I am moving each turn, some shots showing why I make certain decisions, etc. Have fun, and take care everyone!
  5. Reading Eltosian Kadath ironman of Vestaria Saga 1 inspired me to try one of my own. I never finished an ironman of this game before but it shouldn't be too hard. The game give you many different tools to crawl your way to victory as well as means to negate most of the biggest obstacles like crits and status effects. Compared to a game like Berwick which really isn't made for ironman runs, this should be fun. As tradition dictates, we begin with a short and simple little chapter during which our lord, the (soon to be) heir of the kingdom of Meleda, must flee by boat and seek out allies to help him reclaim his homeland. We are introduced to the main lord of this game, Zade, and his big brother Zech as well as Garlan, Zade's tactician. You may notice some differences in the artstyle between portraits. Apparently, Kaga reused some of the portraits meant for Tear Ring Saga but this will be a lot more apparent with later units. This here is the first map, the prologue. Very simple objective, few side objectives (the flower, the village and preventing a ship from being destroyed). It's really here to let you learn how to use your units and to let the villagers fill you in on the doubling threshold and the like. Speaking of our units: This man here is the main lord and compared to the other kaga lords he is... okay. Pretty good combat unit with good growths but he is shafted hard by his promotion, which takes place after chapter 15. Other than that, he comes with some good skils: commander 1 gives +10 accuracy to all allies within 3 squares of him and critical edge adds his dex (the skill stat of this game) to his chances to crit. The third skill you see, orison, is only here as long as he has his Edelstern equipped and it increases his avoid when his health dips below 50%. Speaking of his personal weapon, this is Kaga Saga. You'll see a lot of personal weapons and they are all pretty crazy. For comparison, the short sword has 4 might and 65 accuracy whereas the Edelstern has 7 might, 15 crit, 120 accuracy, an effectiveness against armor knights and is a brave weapon. It's really good but 30 uses might feel a little low, if not for this game having Siurian Thaumite which are small blue stones with one use letting you completely repair a weapon. They are decently common , maybe 20 or so throughout the game if you don't buy any in shops. Finally, Zade has the light cavalry weapon type which isn't great but there is even worse. Before talking about the other units, I'll talk about the stats a little. STR, DEF, RES, MOB (for mobility) and MAG are pretty obvious, DEX is skill and gives + 3 accuracy per point, AGI is speed and gives + 2 avoid per point, LUCK is only used to prevent crits with each point giving you one point of crit-evade. PROF is proficiency, the stat that dictates what weapons you can use. Here, Zade can only use normal swords with a PROF stat equal or inferior to 5. It's not too limiting given that it has a high chance of increasing on level-up and that few weapons have high PROF stats but it still screws several characters. A general rule is that non-magical characters don't have a magic growth, a very low resistance growth and almost no-one can gain movement points by leveling up. For comparison with Zade, here is his brother. He has even more skills, but it's not really relevant. The only things to remember about him for now is that he wields Silvanister, has a Vermil Ring and is supposed to marry our next character, Atholphis. Athol is our starting healer as well a the Starmaiden. Whatever does this mean I wonder? She only has two skills, benison which is miracle with a Luck x 2 percent chance to activate and charisma which increases by 5 the avoid of allies within 5 squares of her. If you pick Clemency mode, charisma is replaced with Starmaiden's grace which increases STR, MAG, DEF and RES of all allies by 2 as long as she is here if I remember correctly. It's a lot more broken than it sounds. On Orthodox we are stuck with charisma unfortunately. She is also unable to promote which is really annoying. We will also need to remember later that she is a 14 year-old girl which might explain some of her actions. Neither her nor Zech really have feelings for each other, their marriage being an arranged one. Next is Prody. Prody is an armor knight and they still suffer from the same problem as always, shit movement and movement type. But Prody has more to offer. To start with, he can wield both spears and throwing spears which are separate weapon types in this game. Up next are his skills, diligence (50% bonus exp) and good neighbor (+3 DEF and RES to adjacent allies). He still isn't going to be very good but he is far from useless. Unfortunately for him we also start with Bonacel. Better in every way before the growths kick in and he also comes with a Phalanx Lance with a PROF stat of 9 meaning only he can wield it for now, giving him +3 DEF. What this means is that he is pretty much invincible earlygame. He comes with wrath (25% chance to crit on a counterattack) and shield (DEX% to nullify any attack against him). I'll mention it here before I forget, the doubling threshold in this game is 3 SPD, a crit doubles the damage that would be normally inflicted and a point of weight is nullified every 2 point of STR (MAG is used instead for magical weapons). Our last character is the best unit in the game by far, Troy. He may not look very impressive for now but he is a fighting god. His only skill is multichance which lets him attack again AGI x 3% of the time. Simple, effective, perfect. On this map Troy has to charge alone to rescue the ship while the rest of the group drags itself across the map. This is what will happen most maps. This here is a list of the conversations currently available. All of these ones are flavor text but some other will give us items of even let units form bonds with each other. Bonds differ from supports in that sometimes Unit A may give a bond bonus to Unit B but Unit B doesn't give anything to Unit A. As of now, our only bond is Zade giving a small bonus to Athol. This how a combat looks: On our way to the harbor we can visit houses from flavor text, tutorial and 100 denarii each. If Athol visits some houses on this map they'll have different dialogue and the house will remain open, so that you can see the bonus dialogue and still see the normal one after that . Some of the enemies are carrying treasures. It's not a problem here but some later thieves will have a jeweled knife equipped, meaning that they have to be killed before they land a hit on you if you want to get the knife (which sells for 600 denarii). On his way to the harbor, Troy kills a special enemy which nets him a full level-up. It's a pretty good one for Vestaria Saga. There is also this little conversation to remind us that there is a village to visit. I also forgot to mention that we can save every 5 turns in this game. The game gives you 99 save slots for a reason but this is an ironman so I won't be able to savescum this time. Something I forgot to mention about knives in this game is that, just like in Berwick Saga, they bypass defence. This doesn't really mean much for now but we'll meet buff thieves with triple attack knives sooner than we'd like. . I didn't manage to catch it but the battlefield darkens and a "Critical" pops up when you crit. The sound is also a little different which is nice. This is how it looks like when a skill activates. It's a little bit overkill here. This is how it looks like when someone gets an item through an event like searching the flower. I had to place Athol in range of the pirate because he sometimes just refuses to be baited by Troy. It works and she dodges. After that he gets gutted by Troy and Prody and I can calmly search the rest of the map. Troy gets a cutlass visiting the village. Its a brave sword. Kaga. I finish up on turn 14 and gets a nice little reward for having saved the ship. And so we see the Empire's army led by Ajax (the black knight without a helmet) repair the bridge and slowly approach the capital supposedly leading to Zech's death. I'll end this first part with a musical recommendation: Holy Diver by DIO. This is the first time I do something like this so any criticism is welcomed.
  6. Note: this is just my opinion. It is simply just my feelings and thoughts about this and my goal is simply to make fans of the game happy and encourage them to try something for fun!! That is all. This isn't meant to be taken so seriously and overanalyze the game design. I am well aware of the poor design choices of the game and am not defending those choices. I am simply giving a way to tackle the game and make it available to fans who have doubts of trying an iron man due to many urging against it, but for those who might really want to. So let's all have a pleasant discussion. Anything otherwise will be ignored, so don't bother, and keep your thoughts to yourself if you don't have anything nice to say. Just like you have your opinion, I have mine. Now let's begin!! After now completeing both a Hard & Maddening Iron Man, I just want to give my thoughts on here. A lot of people have said it isn't possible or isn't fun to do. And I want to just urge anyone who hasn't tried it and loves Three Houses to give it a shot. After playing this game I can confirm, it is very doable to do 1. A Hard Mode Iron Man on ANY route 2. A Maddening Iron Man on the Crimson Flower Route (bare minimum) If you allow yourself to use all the tools the game gives you, it is a very fun and an okay investment of your time to do if you are a fan of Three Houses and willing to try it. Prepare yourself though, it requires you to throw away everything you know about iron manning with other fire emblem games. It is a very different game after all. You have to be willing to put in a lot of work if you want to accomplish completing this (mostly Maddening. Hard is a lot more doable). For Maddening, you want to make sure you study the reinforcement spawns of every map before each map so you know what to expect. It's not as time consuming as you think. All it takes is a few minutes of one's time to look on the fire embelm wiki. It has all the reinforcements spawns laid out for you there. For the arguement of what happens when you lose a unit, you simply want to recruit any students by using renown to get them up to A support so you can replace them with your fallen unit. Be ready though, because after timeskip, you want to try to lose as few amount of units as possible. But do not worry. Right before the timeskip initiates, make sure to recruit every other student and ashen wolf you can, so that way if someone dies, you have someone to replace them. Now how is this possible? They might be too low leveled you say? You want to make sure you have Professir Rank A at all times (use renown in the very beginning of the game for this) then simply use your 3 adjutant spots to train up 3 backup units, as they will train up just enough every battle to be able to replace any fallen units. Make sure you obtain the experience gem, so that way if you need to train them for the next battle when you are grinding (which you should do atleast twice a month for maddening anyways) you can slap the exp gem on them and level them up very quickly. If you have a knowledge gem you can also quickly get them to learn Death blow or Fiendish blow respectively (if they are phys or magic units) and they will be all set to replace your previous units. This is a hardcore, balls to the wall iron man challenge, so you must be prepared. It will not hold your hand and give you units throughout the game like other ones, so you have to make use of as many of the things the games give you. If you have any questions from me, I have all the info provided to tackle this challenge if you want to try it out for yourself. Also, check out my recent playthrough of me doing a Maddening Mode Iron Man for Three Houses on the Crimson Flower Route. It was quite the amazing journey!! It has everything there to help you on your quest for Three Houses Iron Man: Hard mode: https://youtube.com/playlist?list=PLtQEfrONYtZDePBPySFz_fWEDAvxkWVHt Maddening Mode (recommended for guide): https://youtube.com/playlist?list=PLtQEfrONYtZAncP2aQE64q_wluxpvYoIv Also here are some random recommendations I have for tackling your first Three Houses Iron Man: 1. Get the Thyrsus. Its very useful, especielly combined with magic range+ skills and 3 range spells. It gives you A LOT of coverage!! 2. Make Knowledge Gem a priority!! There are 2 you can get in the game, and they are very helpful for completing classes for skills as early as possible that can help you A LOT on your run!! One is in the "Tale of the Red Canyon" Paralogue (in the chest). And one on Chapter 11 (by collecting all the crest stones in that map). 3. Experience gem is helpful for training up backup units who are falling behind in levels, so if you want that quick replacement, use this!! Be sure to pick this one up in the Hanneman/Manuela Paralogue. (JUST BE VERY CAREFUL, use rescue or stride to get Manuela to safety, she is in a very scary spot) 4. Try to always have some units with the "Shove" or "Draw Back" combat art. You will be surprised how much this comes in handy in emergencies when you make a mistake. It can make the difference between your unit dying and surviving to live another day. 5. Use DLC (if possible). It's not mandatory, but the Ashen Wolves, and DLC classes are VERY useful (for Maddening Mode especially). Dark flier and Valkyrie have some amazing utility that will help a lot in mid game/end game. 6. Battalions are your friend. They boost stats, so make sure you give ones that give necessary boosts. Crit to critters. Hit rate for shaky hit rate units. Tankyness for your tank units. Avoid for your fast ones. And strength/magic you might want all the time for most of your units that are attacking constantly. Having Impregnable Wall, Blessing, Stride, Dance of the Goddess are super useful, so be sure to use them and keep them safe. Because if a unit falls while holding onto one of these battalions, you will lose them forever. So try to keep them on units you keep out of danger most of the time!! 7. ALWAYS take your time and play when you are in the right state of mind. It's not worth it if you are tired. You are likely to make mistakes and lose a lot of your hard-earned progress. So play when you are AWAKE and concentrating!! (Then again, that's what makes this iron man so hardcore and devastating if you lose. Making it more thrilling and rewarding for everything you accomplish. It's not for the faint of heart, so beware and prepare yourself if you fail!!) 8. Do not take too long of a break from your iron man and try not to play other fire emblem games during your run. It may confuse you coming back from it and adjusting to all the three houses-only mechanics again, it can easily cause mistakes, so be cautious of this!! 9. Don't be afarid to use what you need to!! Someone once told me Maddening Iron Man isn't forgiving, so shouldn't you. Use DLC items, classes, characters, renown. Don't resrict yourself. A lot of people like to put self-implemented restrcitions for other FE games, but for this game, I do not recommend it at all. You are justified for anything you use for this challenge, since this is a lot harder to iron man than other games. Also side note: I'm here to vouch that I didn't use renown for class skill levels. I trained those up naturally. So I recommend doing that too for a more natural challenge. It trains yourself to make every Instruct/Seminar session count. But that's only if you want to, it is a very hard challenge so only do what you feel is doable for YOU. 10. Professor Rank A is a must!! Atleast.... if you hate the monastery. The monastery is slow to get through sometimes and you are going to need it a lot. If you want to reduce time however, and do not want to gift all your students constantly to get all those motivations up, simply feed all your units with your plentiful amount of activity points that are available to you at the very start of the game if you simply use renown to make your Byleth get Professor Rank A. Feeding students is very necesarry and you're gonna want to always maximize the amount of times you instruct them at max motivation. Getting those skills as early as possible, especially in Maddening is very helpful. (Death blow, fiendish blow, darting blow, hit +20 etc.) 11. Rescue or Warp are very helpful. Try to have them on your team if you can. I personally didn't have rescue on my current maddening iron man run, but a flier with warp can help as a nice rescue alternative in emergency, since you are able to canto out of the danger zone in certain situations. 12. Right before timeskip, put every single convoy weapon in all of your units inventory (even the ones you recruited who aren't doing anything). All your inventory gets fully charged up on durability and is a very nice exploit when you're low on money or ore. 13. Make sure to get money, ore and meat when necesarry. Always do the highest level maps to get as much experience as possible when grinding in between main battles. Make sure you are at a good level to take them on though. If you need rare ore, do get it!! It's helpful for forging good weapons and repairing if needed. Money is good when you don't want to repair and simply want to buy weapons to replace them. 14. Reminder: For backup units, if you have the extra resources, make sure they are getting to their classes they need to, so that way when they are needed as a replacement unit, they are already halfway through getting the necesarry skills to keep up (like death blow and fiendish blow etc.) 15. Protect Byleth, your lord, and your waifu at all costs!! You lose the run when you lose Byleth, Edlegard, Dimitri or Claude. And we all know deep down we lose... when we lose our waifu in our iron man.... Jokes aside. Always pay attention to the Defeat Condition. If there is a unit on there that can cause a game over. PROTECT THEM AT ALL COSTS. While not mandatory, Alert stance+, Sword Avoid, Brawl Avoid, guard adjutants and the Blessing gambit on these units, help keep you at ease during the maps throughout the run!! Speaking of guard adjutants.... 16. Guard adjutants are very helpful. Your backup units aren't doing much. You may want to sometimes have them in brigand or mage during easy grind maps so they can get death blow or fiendish blow ASAP. But when you are doing main story maps, have them get to armor knight or brawler as soon as possible!! These provide you with guard adjutants and if you are at Professor Rank A, you can protect 3 of your precious units from a fatal hit once per battle!! That's very helpful!! So protect Byleth, protect Edelgard, protect your waifu (that's what I did xD) or any other unit that causes a Defeat Condition and you should be good to go!! 17. Do not take on paralogues if you feel it's too high of a risk. In fact do not do most of them!! It is not worth losing a unit over getting a simple item you wanted. You want to do the least amount of high-risk maps as possible during this run!! Unless you are VERY familiar with the paralogues and their reinforcements, do not do them, they are not necesary. It is entirely doable to complete the iron man without them. However. The knowledge gem and thyrsus paralogues are VERY worth the risk, trust me. Just be careful!! 18. New Game+ is very much recommended. It allows you to carry over gambits that you can't have in certain routes on a normal run, and you can use renown all you want to do literally everything I recommended you SHOULD do xD 19. Have fun. If you fail, do not worry. Chapter 2 is dumb, so don't worry about failing on it. I and many others have got crit several times just to officially start the run correctly 🤣 Don't let that discourage you!! This is probably the worst designed map in the game for an iron man specifically, so feel free to not count it as an iron man map if you don't want to and start at chapter 3!! Edit: 20: Chapter 5, make sure Gilbert dies and that he doesn't trigger any of the archers from above. Avoid these danger zones at all costs!! All the units randomly just start charging you if you get in the range of units at the top. So be VERY careful. 21. Also be weary of enemy skills like vantage, miracle, or wrath-type skills. Always check skills and battalions on enemies every so often!! There will be times where it may catch you off guard, so be weary!! 22: On Chapter 4, the Death Knight randonly moves and this triggers when the dark mage reinforcements stand next to him. Either defeat them before then, or be ready to defeat the Death Knight or the boss before he reaches you. Note: this is an Iron Man, so it is without divine pulses or retreating allowed since that kinda defeats the purpose of an iron man run. I thought this was obvious, which is why I didn't state it at first (since that is similar to not using Mila's Turnwheel during an iron man of Echoes). But I will mention it here just in case. Hope there is no confusion now 🙏 (End of edits) I will be making a video version of this topic, so look forward to it soon!! I will try to use video examples to showcase the different tips!! Thank you for reading and I love you all!! I hope this either convinced you to try an Three Houses iron man for yourself or at the very least intrigued you to read about what it took to complete an iron man on Three Houses for me personally!! God bless and keep gambitting my fellow iron manners!! (P.S Hapi best girl ❤️)
  7. Hello everyone. So I been practicing for my true divine pulseless iron man on Maddening difficulty. (You may have seen me streaming recently the Blue Lions Route on Maddening with a 3 divine pulse rule xD) My question for you guys is, (as I prepare to take on the ULTIMATE challenge and iron man Three Houses on MADDENING) is this.... Are Ashen Wolves allowed? That's it. I feel they aren't particularly broken like say, Fates DLC (witch, dark flier, dread fighter, lodestar, great lord, vanguard, grandmaster class, etc.) and they definitely don't make the game feel any easier on a difficulty as unforgiving as TH Maddening. But I want you guys to decide for me if I am allowed to use them. I want this Iron Man to be the most LEGIT iron man possible. Where no one can make an excuse like "oh this was tainted cuz HER DER DLC!! You used that one DLC auxillary map once, HER DER TAINTED RUN!!" Lol. So to make sure it's as legit as possible, I am doing it on a non NG+ file, No dlc items or dlc aux battles allowed. No DLC classes. And of course, no divine pulses allowed. Now here's the question, can I use Ashen Wolves or not? 2nd question can I use them in their DLC canon class or not? Depending on the communties' answer, I will add it to the rules for this iron man. Thank you for reading this!! Have a great day!! And look forward to the iron man when I stream it later this month. 😁 (For now I will continue streaming my Blue Man Group Maddening Run as practice)
  8. Just looking for some advice on doing an ironman run of Conquest on Hard mode. (In case you didn't know, ironman means no resetting under any circumstances, and if I get a game over due to my avatar dying or me failing a specific map objective, the run is over.) Examples of things I'm looking for: -Avatar builds -Which characters are worth using and investing into -How to deal with death/permanent injury -Utilizing DLC items (only the free stuff like the Exalt and Hero Brands and the gifts from Anna) -General strategy -Good couples -Building support -When to recruit children -Best generic units to capture and where to find them -Forging
  9. Gather 'round, all, for there are tales to tell. The clandestine war of 20 years ago has few left to remember it. ...And this only has a little bit to do with the fact that only 6% of people who ever participated are actually alive to recall those events. But now... Another conflict rises. A second chance to save Elibe, a second chance to set our past actions right... But also a second chance to unintentionally solve overpopulation. For now, he burden of war now falls onto the shoulders of the two least qualified people on Elibe: Me and Roy. So, welcome, one and all, to what might become an E-rank walkthrough, and welcome to "Bad Strategist Tips The Scales In The Favor Of The Enemy 2: Electric Boogaloo", the final chapter in the story of My Dude, and this ironman of The Binding Blade! If you've read snippets of my prior LP, you know exactly what to expect. If you're new... Hi! I do comedic Let's Plays chronicling my misdeeds in Elibe. Last time, I beat Hector Hard Mode while killing off 96% of the cast and made a one-off boss into a major recurring character. I also broke every single rule I set for the ironman. And that's all there really is to say about myself, really! Expect disaster often. Still, I'll set some ground rules. Maybe this time I'll be able to stick to 'em! If you've got any questions, feel free to ask. RULES 1. This is an ironman run: Anyone who dies stays dead, and if I have to reset after their death, then they will be permanently benched. The exception is below: 1a. I will try my hardest to get the good ending! I am willing to reset to save a unit required to get me there, but they still must be benched afterwards. 2. No in-chapter save states! I will try to make a state at the end of each chapter so that I can avoid the rewind button of death problems we had last time. I hope. 3. Rutger is a crime. 4. The run does not end if Roy dies, but it is expressly forbidden to sacrifice Roy in order to protect someone else. 5. Any unit requests? Ask away! I usually prefer to use the worst possible units and try to avoid overpowered ones, meaning that I probably won't use Milady, Perceval, Allance, Rutger, etc.. I will if I must, though. 6. Praise the sun! QUESTIONS THAT WOULD PROBABLY BE FREQUENTLY ASKED Q: You actually killed 94% of Blazing Blade's cast? A: I absolutely did! I also haven't played FE in a few months, so I expect the first few chapters to be rough. Q: Will you continue the overly confusing side story from your previous LP? A: Naturally! Hopefully I won't have to resort to using Chef Boyardee to excuse my mistakes before chapter 7. I probably won't make any maps for the side story, though. Q: ...There's a side story continuing from your previous LP? A: Yup. All you need to know is that this lovely crumpet here is My Dude, the tactician from FE7. There's a whole bunch of other characters and weird interactions from the prior LP, but most of it should be pretty self-explanatory, so no need to sift through the massive FE7 ironman. Q: Is that previous LP any good? If so, where can I find it? A: In my opinion... Yeah, it's mostly pretty good after Lyn mode due to my incompetence, but it's a pretty big read. You could pretty easily skip Lyn mode, since there's not much goin' on there. You can find the link to the LP underneath this post! Q: WILL YOU ACTUALLY POST MORE THAN ONCE EVERY TWO MONTHS THIS TIME?! A: I will try very hard. I will aim for one update a week, but since early maps are pretty short, I might be able to pull of a quick start. If school and work interfere too much, I'll probably do a lot of smaller updates. With all the formalities out of the way, the first update shall be up for this Sunday! I really hope that you guys enjoy this comedic second dive into Elibe. I am extremely excited to play my very favorite mainline FE game, so here's to getting some lucky dodges!
  10. Hello all! I've been really curious lately about players who play Fire Emblem games in an Ironman style, and I thought that the best way to learn more about it would be to try it myself. I'm playing through Birthright on Hard (I enjoy Lunatic when I'm not doing ironman, but I'm not good enough to ironman lunatic in a sane amount of time), with the following rules: 1) No reloading the game for any reason (unit death, loss of loot, unfavorable level up, etc). In particular, this means that once I press Fight on the chapter, I'm seeing it through to the end. However, losing units before level 6 (where they come back) is fine, and they can still be used. 2) Game over = delete save file 3) No grinding. I know I'm doing Birthright, but I hate grinding. So we're not doing any of the optional levels, DLC chapters, scouting, or castle defenses. So I'll be doing only the main chapters and the paralogues that I choose to do. 4) No DLC stuff. So no dark falcon, dread fighter, or any of the rest of it. 5) No visiting other castles or using other online content. So no buying skills or units from others, and no visiting to pick up food or minerals. However I am allowed to use whatever I can get from my own castle, including any random item drops. 6) No capturing/prison. I don't like this mechanic, so I'm not using it. Okay I think that covers the rules. I'm a little ways into the run, so let me start by talking about how it's going so far! I've made a male +Str/-Lck Avatar. I know that the female avatar tends to be stronger in Fates, but being male myself I usually prefer a male avatar. Chapters 1-6: Embarrassingly, I got myself killed by a swarm of mages the first time through Chapter 5, so I did the whole thing over again, and sacrificed Kaze early to make a nice easy path through the level, knowing he'd be back. Not the most auspicious start, but nothing much to complain about. I put most of my XP into my avatar, and he's gotten pretty good levels so far. Chapter 7: This level was fairly straightforward. I sent Kaze right to pick up the first chest while the rest of the team fought down through the bend. We held out at the chokepoint I indicated in the diagram below to withstand the attack from Silas and his cavaliers, that went off basically without a hitch. Then we cut right just in time to catch the outlaw who'd taken the loot from the chest in the center, and cleaned up the stragglers Chapter 8: I did Chapter 8 before doing Paralogue 1, just cuz I felt like it. This chapter was pretty uninteresting. We swept through and killed anyone without any real problems, danger, or moments of tactical relevance. Paralogue 1 (Mozu): Next picked up Mozu. I know there's some mixed opinions about Mozu, but I tend to be pro Mozu so most of this chapter was spent babying her to get XP in Attack Stance. Nothing too exciting happened except Kaze stealing a bunch of kills with low % crits. Chapter 9: This was the chapter where I started to get why people do Ironman runs. The start of the level went off without a hitch, but I got caught off guard by the reinforcements from the right side. That sudden feeling of "I have one try to fix this, so let's make a good plan" was thrilling, clearly that's a big part of the appeal of playing Ironman. With a good bit of pair up / transfer chaining, I was able to re-arrange that side into a defensive formation fast enough for the reinforcements to not be too big an issue. I got my recruits and took the chest loot off the thieves and moved on. Chapter 10: Here's where I made my first big mistake. While making what I thought was a simple defensive line against what I thought was a collection of ninjas, I missed an archer. Seconds later Hinoka was gone. Of course, she's too important to actually die in the plot, but for my purposes she's toast, and I imagine her gravely wounded for plot purposes (This was especially amusing when she was threatening Zola in the next level). Making the sting of this loss even worse, I lost the Guard Naginata she was holding. Because apparently we're too good to loot the bodies of our fallen comrades, even if they're still alive /shrug. Apart from this slip up, the chapter wasn't too troublesome. This was also the chapter where I remembered I needed to get Kaze and Avatar to support A pretty urgently, and started having them roll around together. My +Str Avatar and Kaze make a decent team, so this wasn't too limiting. Lost: Hinoka Chapter 11: Wow I forgot how hard this level was. I made the classic mistake on this level and played it too slow. Then I got caught by surprise when the entire level collapsed on me. After a few moments of doom and gloom "how can I survive this" thinking, I came up with a plan which I just barely got away with. We fell all the way back to the first whirlwind and used it plus the fact that the fliers can't stand on the impassible tiles to create a workable chokepoint (the red circle). Because the fliers could go over the divider, I had to put body blockers in every space along the divider, as well as in the purple spaces, to serve as my front line. The plan was to assume that enemies would come at us from the blue direction and that if any tried coming from the red direction, the whirlwind would slow them down enough that I could pick them off with an archer. As it turned out, the pathfinding preferred never to attempt the red path, and only attacked from the top and left. Now I had to pick out my placements. For the frontline (purple) I needed units who were tanky, but not fast/strong enough to kill an enemy in one round, so that they wouldn't get chipped to death by counter-killing their enemies too quickly. In the end I landed on Avatar+Kaze in one slot, using the Dragonstone to avoid double counter attacks, and Rinkah+Oboro in the other slot, very defensive but not quite strong enough to finish the enemies. Behind them were my archers, Mozu and Takumi in the green squares, helping to thin the horde more quickly. Finally in the yellow I just needed to have two units there at all times, to make sure no fliers could get past the boundary. Most of the time Azura and Reina stood there. This plan worked beautifully for one round, but then I realized there were 3 units alive with ranged attacks. A dragon with a hand axe, a dragon with Thunder, and the boss with (I think) a steel star axe. The hand axe wasn't too big a problem, I baited him up by giving him a safe shot at Azura, which he took, and then I swapped her for an archer to kill him. The other two were a bigger problem. They were too powerful to let them take shots at the units in the yellow squares, and I didn't have strong enough units to make everyone who would be in range able to survive the attacks. I couldn't find a solution that didn't involve sending someone out to kill them, making a hole in the formation, or just letting them tear us to pieces. In the end, I used both charges of my Rescue staff sending Takumi and Reina out to dispatch those units, and then calling them back to fill the gaps in the formation. The rescue staff was of course sad to lose, but it seemed my best way out. Another beauty of the ironman run, I doubt I would have used the rescue here if I'd thought I could restart. Rather I used it because it seemed like to not use it guaranteed losing my precious units. Overall, a thrilling level, and a great experience. Chapter 12: Okay so I underestimated how quickly Xander would move towards the chest, and played this level too slowly (noticing a theme there? I sure am). Down a flier, I couldn't use the really degenerate strategy of just sneaking someone in to the chest at the last second and flying the Avatar to the exit. So I tried fighting my way along the path, but it just wasn't fast enough. As I approached the chest, I realized that once Xander arrived I'd be in trouble and that I didn't have time for the dragon vein, I'd have to fly Avatar to the exit. So I loaded him up on Subaki and gunned for the exit. The rest pressed on towards the chest. But by the time I'd reached the chest, it was clear that whoever I opened it with wouldn't be able to outrun Xander before he collapsed down on him. Rather than try to fix it, I opted to retreat and fight another day. The retreat went fine, but I didn't get what was in the chest Lost: Whatever was in that chest So that's where I am so far! If you have thoughts/questions/suggestions, I'd love to hear them! If you love Ironman games, I'd really like to hear what you love about them. And if you have cool ironman stories of your own, please share!
  11. So I started a hard mode ironman of bindingblade I've never played binding blade or any or the other gba games for the that matter and I feel like somehow I'm doing something wrong. It's only chapter 5 and a managed to get my two cavs killed dieck wade and clarine. It seems like all my units hit like wet noodles and get two or three shot not to mention unless they are using magic or swords against axe users the miss a ton. So are there any tips? Cause I feel like it shouldn't be this hard.
  12. I'm kinda running low on motivation given that I'm playing the game simultaneously. So I'd be glad if you would be kind enough to give me a hand. I've already created a poll so I'll just link it here. If you actually do vote then many thanks https://strawpoll.com/ppsaf87fp
  13. A century after the fabled 12 Crusaders liberated the continent of Jugdral, a man and his trusted companions moved on to their destiny. The man was turned into barbecue, but his tale inspired many to come… Quan and Ethlyn were both dumbasses who thought it was a good idea to bring a baby to a desert… The protagonist’s (grand)father was betrayed and killed by his allies, an event never seen before in this series… Finn, being a badass, saved Prince Leif when his country fell… He stood there, watching their home burn before their very eyes… Leif didn’t know what the hell was going on, but he would understand in time… And as the years went by, a new light was starting to shine across Jugdral… Ladies and gentleman, from this day I’ll be liberating Jugdral in Kaga’s magnum opus, Thracia 776! Since everything in life has its first time, this is the first time that I do a Let’s Play, an Ironman and play an FE blind! Here you can see firsthand someone's first impression of the game, complete with bad strategies, silly mistakes, mood whiplash and bad humor! I'm not a funny person, see the intro. Here’s some information about me and rules set for this Let’s Play: And that's it. Carry on. Well, now that you guys know a little about me, I’m going to introduce the rules of this Let’s Play: This is an Ironman - I don't intend to reset if any of my units die. This is a (mostly) blind playthrough - the only things I know are that Leif must escape last, Staves can miss and that I must capture like crazy if I want money. Spoilers are counterproductive, as they go against the purpose of this playthrough (which is to play blind). These are the 3 main rules. If I remember anything else, I’ll add some more rules. Expect lots of deaths.
  14. feu thread: https://feuniverse.us/t/fe8-complete-iron-emblem-v1-0-full-length/12539 Iron emblem is a hack designed with the only playstyle bieng ironman (never resetting to restart a chapter, and the run being completely over when you have a game over). Every single unit is a generic, complete with covered eyes and identical mugs, and even no real names! They are all just as strong as the enemies, and nothing more, so using them may be a bit more difficult than the usual FE unit fare. The gameplay and setup of the hack were very inspired by my experiences with fe1/11. The challenge, then, is making your way through all 21 chapters successfully while getting invested in this group of nobodies trying to make their way through a cruel and harsh world of bloodshed and war. I hope you enjoy! Story: The story is a simple tale of a small group of soldiers from the southern country of Boreal winning minor victories in their war with Austral, and the events that transpire on their quest to help the war effort. Along the way, they grow in numbers, strength, and acclaim, eventually performing one last act of heroism. Features: Units send their items to the convoy upon death 50 total units obtainable throughout the game 20 chapters and 1 gaiden to play All the usual Quality of Life improvements (Health Bars, DangerRadius, Growths Display, etc.) A couple new classes Please note before downloading that this game has a special function where if you reset a map after losing/in the middle of playing, the game will automatically gameover next time you try to restart it. This is to encourage the player to play in an ironman way. There are also 2 versions, one with custom menus by WarPath, and one with vanilla FE8 menus. Please pick whichever version you think may suit you better. TO CLARIFY: YOU CAN SUSPEND AND RESUME, OR RESTART CHAPTER IF YOUR LAST SAVE WAS IN PREPARATIONS. YOU DO NOT NEED TO BEAT THE GAME IN ONE SITTING OR USE SAVESTATES. Download: https://www.dropbox.com/sh/lf45d1xrqvu4ith/AABoRiYpH3lFzGmkvoet-Gk1a?dl=0 Screenshots Please check the guide!
  15. I've toiled through this journey once before, ending in a cruel failure. My return has arrived, 5 months after that fateful day. This time will be different. I hope that I'm not going to eat those words later This will be a hard iron man, meaning that it's all over once Marth bites the dust. Be it right at the start or right at the end, his demise will be permanent. This is going to be my second Screenshot Let's Play ever. I do truly appreciate every comment, be it feedback or just for fun. I will be writing as I play, just like last time. Let us begin anew! Chapter 1 Phew, doing a screenshot let's play is more work than I remembered. Still, I hope that the first part turned out fine. I might attempt to do daily updates like last time, but we'll see. Anyhow, I hope you enjoyed reading the first part of this journey.
  16. As I had some extra free time on my hands, I thought I would do a playthrough of FE7 for fun. Before I begin, I just want to note a few things about the run: This will be an Ironman run, so no resetting for character deaths or any other reason. With that being said, I would like to know how I should handle game overs. Should the run be considered dead, or should I try again but force some kind of penalty like intentionally killing someone off? The run will also be Randomized for things like growths, bases, and classes. The full details of the changes can be viewed HERE( Current set-up as a download as I couldn't figure out how to make it viewable online. If someone knows a way to do that, let me know and I'll make the change!) I haven't looked at the log myself in order to keep things a surprise, but I thought it would be fun to let you guys look into the future a bit if you would like. I only asked that you don't spoil things like unit growths or upcoming classes. For full discloser, I had originally tried the game on hard mode, but after losing a lot on the first map, I thought I would just lower the difficulty. To counter it a bit, I did increase enemy and boss strength by a little so I hope that's okay. I'm not too great at the game, so we can still expect to see deaths due to my poor playing, or bad RNG with units. Lastly, this is the first time I would be doing something like this so any suggestions for improvements are encouraged. While it is just a fun thing I wan to do, I still want it to be somewhat entertaining to read or there wouldn't be much reason to share it in the first place. Feel free to tell me to focus more on certain things or to cut down on other things. Now that all the long intro stuff as been said, lets get into the first chapter. CH11 Another Journey
  17. I always wanted to share my Iron Man experiences with others. Now I finally get the chance to do so in the form of a Screenshot Let's Play. This format got picked over a regular recorded Let's Play due to my generally slow playstyle. No one would want to see chapters taking about an hour each in video format. This will be a hard iron man, meaning that the game is truly over if Marth were to fall. I am looking forward to showing all of my tactical mishaps strategies in motion! This will be my first screenshot Let's Play ever. I would love to get some advice if possible. I will be writing this while playing to better document my plays. Let's begin! Chapter 1 Well then, that was Chapter 1. I'll try to update this daily since screenshot Let's Plays are a little more work than I anticipated. Thank you for reading the first part of my Iron Man.
  18. Over the last few months, I have been doing some ironman runs of FE: Three houses. I have seen a lot of people saying that it is one of the worst FE games to iron man. I can agree to some degree with the arguments people make, but this game gives you a lot of utilities that the previous games do not have. Gambits like Impregnable wall or Blessing makes it a lot easier and safer to iron man than I imagined. Dodge tanking is also a reliable way in this game if you are willing to sacrifice your dancer. First, I needed a set of rules. Obviously resetting and Divine Pulse were not allowed. I decided to ignore all the DLC content like DLC stat boosters, DLC missions, etc. and see how it goes. In my first BL run, I used the following set of rules: Game over ends the run No resetting No Divine Pulse. No DLC missions: E.g. Feeding animals tutorial, Teatime with Rhea etc... No DLC items. E.g Vajra-Mushti, Chalice of Beginnings, DLC Stat boosters, Renown, etc... No DLC classes. No DLC Aux battles (yellow aux battles) No NG+ No Anna or Ashen Wolfs recruitment (Anna's secret shop is allowed, main story mission) Maddening difficulty (In my later runs, I also turn off the online features which makes EXP distribution a bit more important in the early game.) Here is a list of all my iron man runs so far. I have streamed everything, including monastery, tutoring, aux battles and paralogues. The following links are reddit posts where I describe my teams and listed every mission that I did in the runs. Blue Lions Iron man Golden Deer ironman Black eagles (CF) iron man Golden deer, no recruitment iron man Black Eagles (church route) iron man Blue Lions, no recruitment iron man Overall I'm having a lot of fun doing those runs but I still have some things that I want to improve. Using aux battles makes it easy to get abilities like Hit+20, Death blow, etc. in the early game which makes the whole run a lot easier. My final goal is an iron man run where I don't use aux battles at all. But currently, we're doing a PMU Golden deer iron man run on my channel. Has anyone of you tried to ironman Three houses and what was your experience with it?
  19. Lets begin by explain what this Lets play will be. First it is a succession game where one player will play through 2 chapters pass, then pass on the save to the next player, and do a writeup on their experience. Additionally it is an ironman run, where losing a unit doesn't warrant a reset. Finally we will be playing Fire Emblem 6: The Binding Blade on Hard Mode, as it was tied with FE7 on the old poll, and a brand new LP of FE7 was just posted, and I wouldn't want to step on any toes. Now let me set down the ground rules of the run: 1. Those who wish to play must inform me either by messaging me, or responding in this forum (or the old forum post about this but the other two options are preferred). As people inform me of their interest they will be added to a list of players, which will be the order of play. 2. Each player will play through 2 chapters and have 1 week to complete them before passing the save on. I will start playing through the first 2 chapters today and pass it on next Wednesday. For precision regarding time zones consider Wednesday to be 6:00 pm PST. Each subsequent player will have to complete their chapters and pass the save before the Wednesday following the Wednesday they were scheduled to start playing. 3. Player have until the Wednesday after they passed on the save to complete a writeup of their experience with the game. 4. Assuming the system consistently lets me update the opening post, each Wednesday I will list the player that still has writing time, the player scheduled to play their chapter that week, the player scheduled to play next week (I will refer to this as The Heir), and the player scheduled to play the week after (I will refer to this as The Spare). If the system does not I will post a reply on the forum instead. 5. Once every player has had a chance to play, we will cycle back through players. If a new player shows interest in joining after we have cycled back they will be scheduled as The Spare on the next Wednesday's schedule. 6. When players pass on the save file they will do so by either posting it publicly on this forum with the next player's name using the @ symbol to inform them, or passing it onto me so that I can post it publicly, either by updating this post, or making a new response (This way those watching at home can join in by playing along if they wanted to, and it allows me to archive old saves so that if anything goes wrong we have backup saves) 7. If anyone anticipates a schedule conflict please inform me so that I can update the schedule of players. 8. Each player will agree that the only time they will reset is when they get a game over, and they will not intentionally try to get a game over. No penalty will be applied for resets, but it is on your honor to follow the spirit of this rule, and remember deaths will cause the use of interesting units, and be more interesting to those reading this. 9. Players will not intentionally try to sabotage the playthrough. Older saves will be stored and distributed if people believe someone has tried to intentionally sabotage the run. With that out of the way I will end things off with some small suggestion for the writing portion of this Let's Play. These aren't official rules because I would much rather have player join in the fun, than have us all follow a consistent style. First it was suggested by @Alastor15243 when I first brought this idea up that each writeup be the journal/chronicle of the various tacticians that have taken over command (reminiscent of the classic Dwarf Fortress Succession game called Boatmurdered), and that is the style of writing I will use, and suggest other players do so as well. Second is to have their writeup be a screenshot LP. As an additional warning, the save was started on the most recent translation patch (https://forums.serenesforest.net/index.php?/topic/41095-fe6-localization-patch-v10-seriously-we-did-something/) which does not play well with older translation patches (as Garlyle reported, and I have confirmed using an older translation patch I had at hand) Completed Save: Fire Emblem - The Binding Blade.sav List of current players Links to entries: Opening (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/&do=findComment&comment=5525143 Capter1 & Chapter 2 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/&do=findComment&comment=5525880 Chapter 3 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/&do=findComment&comment=5526637 Chapter 4 (Eclipse):https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/&do=findComment&comment=5527032 Chapter 5 (Garlyle): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5533762 Chapter 6 (Garlyle): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5535167 Chapter 7 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5538483 Chapter 8 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5539374 Chapter 8x (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5541901 Chapter 9 (Eclipse):https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5541945 Chapter 10&11 (Dayni): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/5/&do=findComment&comment=5586348 Chapter 12 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/3/&do=findComment&comment=5550197 Chapter 12x (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/4/&do=findComment&comment=5550237 Chapter 13 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/4/&do=findComment&comment=5555443 Chapter 14 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/4/&do=findComment&comment=5555448 Chapter 14x (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/4/&do=findComment&comment=5576347 Chapter 15 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/5/&do=findComment&comment=5577848 Chapter 16 part 1 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/5/&do=findComment&comment=5587482 Chapter 16 part 2 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/5/&do=findComment&comment=5587488 Chapter 16x (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/5/&do=findComment&comment=5587498 Chapter 17 part 1 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/6/&do=findComment&comment=5588606 Chapter 17 part 2 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/6/&do=findComment&comment=5588618 Chapter 18 part 1 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/6/&do=findComment&comment=5592918 Chapter 18 part 2 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/6/&do=findComment&comment=5593161 Chapter 19 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5612324 Chapter 20 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5612350 Chapter 20x part 1 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5614697 Chapter 20x part 2 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5620179 Chapter 21 part 1 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5625528 Chapter 21 part 2 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5625585 Chapter 21x (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5629304 Chapter 22 part 1 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/8/&do=findComment&comment=5631970 Chapter 22 part 2 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/8/&do=findComment&comment=5631982 Chapter 23 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/8/&do=findComment&comment=5661943 Chapter 24 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/8/&do=findComment&comment=5667374 Finale (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/8/&do=findComment&comment=5671161 Epilogue Benice: https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game-complete/page/8/&do=findComment&comment=5671166
  20. Hello everyone! I'm currently making an Let's Play for The Sacred Stones. Specifically, I'm doing an Ironman run on Hard using a Changes-Lite patch I made. Here's a link to the first episode. And here's a link to the full playlist (you don't need to watch the intro). I'll be uploading daily, so if your interested, be sure to check it out. If you have any questions or comments, feel free to let me know. I hope to see you there!
  21. Welcome to my Changes-Lite Patch for The Sacred Stones! The Goal of this Patch was to make the least amount of changes to the base game for the greatest positive result. I’d recommend it to anyone who enjoys the base game, but is looking for a tighter experience with a handful of quality-of-life patches sprinkled in. If you’d like to learn more about the patch, I’ve created a video detailing what I believe to be some of the more important changes found within the patch. If you want to try the patch out yourself, or just learn more about it, feel free to click the links below: Changelog UPS Patch How to apply a UPS Patch (Thanks Arch!) If your interested, I’m also making a Let’s Play using the patch, so be sure to check it out. To those of you who made it this far, thank you for your interest! If you have any questions or comments, feel free to let me know. Enjoy!
  22. So I've been a long time lurker on this forum since Fates first came out. I played the hell out of Awakening and Fates during my first couple years of college but I was either playing on casual or resetting on unit deaths. I always considered ironmaning a game but never really had the drive to, but with a couple FE youtubers lately have been streaming iron man runs and I figured I might as well give it a shot. I decided on running Fire Emblem Fates Birthright on Lunatic mode since it was the game I had the most experience with, it's a little easier, and I plan on running Conquest on Lunatic soonish and I figure it will get me familiar with the systems in general. After a couple failed runs due to my negligence with my Corrin, tonight i was able to knock out the last couple chapters and have my first Iron man under my belt. This has been one of the top gaming experiences i have ever had. While ironmaning Birthright might not seem like much to some people on account of the game's general lack of difficulty, it really pushed me to my limits. as a more casual Fe player it was really rewarding unlearning a lot of the more lazy ( I hope that's not too harsh a word) habits I usually employ when playing. there was this back in forth with most chapters where I either needed to be really aggressive, defensive or mostly some sweet mix of the two. I ended up losing about 9 or so units through out the course of this run and I got to say, there's this weird sensation I got with every death; like the guilt and frustration was there, but there was this feeling of excitement as I got to play around with the units I had to fill the hole. I definitely got a new appreciation for a lot of Fates' systems. A few thoughts/highlight's in no particular order: Ryoma is a monster of a man and probably saved this run. It's been said a hundred times, but Ryoma is such an amazing unit and there is weird comfort in knowing that if Ryoma goes into a hallway filled with enemies, he's gonna hold the line no problem. It's great to have a dodge tank that actually dodges. Alongside Ryoma, I got to give props to Saizo, his right hand man. I lost Kaze very early and later Kagero in the mid game and this dude pulled his weight and then some. Ninja's are a weird thing in fates since they suck when your fighting them, but they are so powerful in your hands and they can really turn the tide. Saizo had insane level ups and between him and his son (with hinoka as his the little guy was hitting like a train) it definitely solidified the importance of ninja's in my mind. another class that has moved up a lot in my book is the spear fighters. I mean they were always useful in the lower difficulties but swap utility is something else on lunatic. There were a lot of times that I was able to get a necessary kill or heal in because I got a swap conga line going. I ended up having three with me through most of the end game and I was glad I did. I really hope that they continue to implement movement abilities in future games, they add a much needed and honestly fun layer to the typical player phase ballroom blitz. I ended up losing Azura rather early in the game and dude did that make things more interesting. Losing a dancer is always a blow but fates is basically built around Azura being there. Despite all the difficulty of not allowing Ryoma or Corrin to attack twice in one round, losing her made me appreciate my other units a lot more. not being able to rely on having one of my powerhouses to get a second turn was a huge wake up call and really allowed a lot of otherwise meager units to really shine and contribute. I definitely plan on keeping her alive through through Lunatic, but it was a unique moment that reverberated through out the late game. Staff utility made so much of a difference. On Lunatic the enemies have such a massive amount of stats that I found myself really relying on those late game staves. Hexing, Silence, and Rescue staffs honestly won me this run on multiple occasions. The only reason I was able to one round dragon Garon and not lose half my units was because I hexing rodded (Is that even a verb?) him Much like movement abilities, I didn't see there utility until Lunatic but now I can't imagine playing with out them. Last but not least is the most surprising and odd takeaway from this run, on of my new favorite units: Reina. She wasn't the most powerful or useful unit on me team. Honestly I ended up benching her quite often. But throughout this run I ended up losing a lot of my go to units (Kaze, Rinkah, Kagero, Silas) and Reina just fit in in a lot of weird ways. She wasn't a power house by any means, but she came in clutch in a lot chapters. Not in a crucial way like save Corrin or preventing a game over scenario, but defintley made things easier. Be it allowing one of my other units to reach across the map to cinch a kill, dodging every single enemy archer that took aim at her, or getting the most unexpected but beneficial crits on this run. she didn't do everything, she doesn't have as much fire power as other heavy hitters and there were more than a few chapters when she was just sitting around, but she has come out of this run alive and one of my new favorite units. If you ever have an empty slot in one of your runs defintley consider using her, she'll surprise you. So yeah, those are my thoughts on my first Iron man. A little long and self indulgent, but hey what's the internet for if we can't gush about the nerdy shit we enjoy? big thanks to the community for bringing this fun way to play to my attention, Looking forward to Lunatic Conquest run in a couple weeks after I take a much needed break from Fates. Take care all and stay safe out there!
  23. Hello I am a new Fire Emblem Content Creator and am currently doing an Ironman lets play of Path of Radiance Maniac mode, and look to continue doing ironman runs of all the Fire Emblem games hardest difficulties. Here is a link my channel https://www.youtube.com/channel/UCqIqqSKFIx806GBptkW98cQ and this is the link to the 1st video of the lets play I hope some of you take the time to check out the channel and subscribe, I love Fire Emblem and I hope you like the content enough to stick around!
  24. I'm not the best at 3 houses and I'm not the biggest fan, but I do like iron manning games, I'm just not sure if it's possible to beat 3 houses. From what I've seen, done, and know, if anyone dies. It's game over. Pre time skip you might be able to salvage it if you lose someone like Ingrid (not saying she's bad) or someone that you recruited from another house. The only route that you could go and reliably win would be CF since ch 1 of post time skip will pretty much end any run. Maybe I'm wrong. What do you guys think? Edit: I forgot to add that I'm assuming Maddening mode. Hard and Normal are very doable, but Maddening just seems unbeatable to me.
  25. Doing a birthright lunatic ironman! Requests for units? Need Parents and Kids. Never done an ironman before, so any tips for birthright lunatic in particular would be appreciated. I've done most fe games on their hardest difficulty, but never an ironman. Rule 1. If giving a kid, give their parents. Refrain from just giving a parent. Giving the family would be nice. Rule 2. No paid dlc. But can use stuff like balistician, witch (mutually exclusive), paragon, exalt's brand. Rule 3. There are no mods on the games, so will be a vanilla run Rule 4. Looking for around 18 units, which will probably be cycled through the run based on deaths and viability. Rule 5. Avatar can be customized by anyone who comes first. You can decide appearance, name, Class, Bane and Boon, S-Support partner and gender. suggestion: i've never married a gen 2 unit, and that could get more units into the fray, so feel free to use that! Parent 1a: Great Knight! corrin(+spd, - def) Parent 1b: master Ninja! Saizo kid 1: Noble! Kana Parent 2a: Swordmaster! Setsuna Parent 2b: Oni chieftain!Hinata kid 2: Sniper! Hisame Parent 3a: Mechanist! Azama Parent 3b: MasterNinja! Kagero kid 3: Priestess! Mitama Parent 4a: Ballistician! Silas Parent 4b: Great Knight! Rinkah kid 4: Hero! Sophie Parent 5a: Master of Arms! Ryoma Parent 5b: Merchant! Oboro kid 5: Spearmaster! Shiro Parent 6a: Merchant! Mozu Parent 6b: Jakob (unspecified) kid 6: Dwyer (unspecified) Parent 7a: Master of Arms! Subaki Parent 7b: Unspecified! Azura kid 7a: FalcoKnight! Caeldori kid7b: Lodestar! Shigure Unpaired or Unspecified: unspecified! Azura unspecified! Jakob unspecified! Dwyer Kids are also not paired if yall want to do that as well
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