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Florete

Radiant Dawn HM enemy stats

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The useless units are useful for blocking the top rows so the Laguz don't go mad on you.

Also, lolbetterMeg&Fiona replacements.

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In that case, you killed your own units for nothing.

What kind of penalty is there for killing off units that would not be fielded otherwise?

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What kind of penalty is there for killing off units that would not be fielded otherwise?

Loss of info conversations.

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Loss of info conversations.

Which ones? None of those 4 appear in any info conversations.

IIRC Fiona and Meg were close to the front lines, and getting Haar over to leo and Eddie's postion isn't too difficult. You also have Ulki and Janaff to do it.

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Which ones? None of those 4 appear in any info conversations.

IIRC Fiona and Meg were close to the front lines, and getting Haar over to leo and Eddie's postion isn't too difficult. You also have Ulki and Janaff to do it.

Edward and Leo get you a Tempest Blade in 3-13, Fiona gets you Thani in 1-8. Meg is always useless.

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Edward and Leo get you a Tempest Blade in 3-13, Fiona gets you Thani in 1-8. Meg is always useless.

I said kill them in 3-13, AFTER you get all their info conversation items.

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IIRC Fiona and Meg were close to the front lines, and getting Haar over to leo and Eddie's postion isn't too difficult. You also have Ulki and Janaff to do it.

You must've been playing Easy mode. Meg, Leo and Fiona are all around the same general area around Tauroneo and Pelleas, and Edward is not too far from Nolan.

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Yes, but we're trying to kill as many as possible because we don't want Skrimir and Tibarn to add on too many kills. This means we need to rush the enemy.

The only problem is that I always aim for a perfect playthrough, so I never let any playable units die. The only one that ever dies is the BK, because he has to.

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Yes, but we're trying to kill as many as possible because we don't want Skrimir and Tibarn to add on too many kills. This means we need to rush the enemy.

Actually, an interesting note about that in 3-E. If you send someone with a horseslayer north west that has more res than tigers, s/he can take a fair amount of paladin kills away from Skrimir's group. Marcia or Tanith is likely best for this, and Tanith has the speed to double most, Marcia should have the speed to double all.

Same thing can be done with the Paladins and swordmasters where Tibarn is, only you don't need to worry about the sleep staff bishop. Haar can do this, and if he has a horseslayer (if you still have both or hammerne'd one) then he can OHKO them with around 26 str. Since these are enemies that are going to die anyway, if you are using either Marcia or Haar later on, or both, you might as well get the experience for it rather than letting npcs do it.

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I've recorded the enemy stats for each remaining chapter except for 3-12. It can be found here, so feel free to edit it into the OP, Red Fox.

For anyone who's curious, here are the bases and growths of most part 4 enemies.

Halberdier bases: 38 hp, 19 str, 20 AS, 55 hit, 55 avo, 17 def, 14 res, 15 crit, 15 cev

Halberdier growths: 95 hp, 70 str, 60 AS, 220 hit, 200 avo, 75 def, 60 res, 35 crit, 80 cev

Warrior bases: 41 hp, 21 str, 20 AS, 55 hit, 55 avo, 15 def, 10 res, 10 crit, 15 cev

Warrior growths: 125 hp, 90 str, 70 AS, 225 hit, 215 avo, 70 def, 40 res, 38 crit, 75 cev

SM bases: 35 hp, 17 str, 23 AS, 60 hit, 62 avo, 15 def, 12 res, 21 crit, 16 cev

SM growths: 95 hp, 70 str, 80 AS, 245 hit, 235 avo, 50 def, 55 res, 43 crit, 75 cev

Sniper bases: 38 hp, 20 str, 20 AS, 58 hit, 56 avo, 16 def, 12 res, 21 crit, 16 cev

Sniper growths: 100 hp, 75 str, 65 AS, 255 hit, 205 avo, 70 def, 60 res, 45 crit, 75 cev

Dragonmaster bases: 40 hp, 22 str, 18 AS, 52 hit, 48 avo, 21 def, 7 res, 10 crit, 12 cev

Dragonmaster growths: 95 hp, 75 str, 65 AS, 260 hit, 220 avo, 75 def, 60 res, 43 crit, 90 cev

Wind Sage bases: 34 hp, 21 mag, 18 AS, 47 hit, 49 avo, 12 def, 17 res, 9 crit, 13 cev

Wind Sage growths: 75 hp, 90 mag, 60 AS, 225 hit, 185 avo, 55 def, 80 res, 40 crit, 65 cev

Fire Sage bases: 35 hp, 19 mag, 18 AS, 47 hit, 49 avo, 13 def, 16 res, 9 crit, 13 cev

Fire Sage growths: 70 hp, 90 mag, 60 AS, 225 hit, 185 avo, 55 def, 85 res, 40 crit, 65 cev

Thunder Sage bases: 34 hp, 20 mag, 17 AS, 49 hit, 47 avo, 12 def, 16 res, 9 crit, 13 cev

Thunder Sage growths: 75 hp, 90 mag, 60 AS, 215 hit, 185 avo, 55 def, 85 res, 38 crit, 65 cev

Swd Gen bases: 40 hp, 19 str, 19 AS, 54 hit, 56 avo, 23 def, 12 res, 9 crit, 18 cev

Swd Gen growths: 80 hp, 90 str, 55 AS, 205 hit, 175 avo, 60 def, 85 res, 35 crit, 65 cev

Lance Gen bases: 40 hp, 20 str, 18 AS, 56 hit, 54 avo, 22 def, 12 res, 10 crit, 18 cev

Lance Gen growths: 80 hp, 75 str, 60 AS, 205 hit, 185 avo, 70 def, 85 res, 35 crit, 65 cev

Axe Gen bases: 39 hp, 21 str, 17 AS, 58 hit, 52 avo, 22 def, 12 res, 10 crit, 18 cev

Axe Gen growths: 85 hp, 75 str, 60 AS, 205 hit, 185 avo, 65 def, 85 res, 35 crit, 65 cev

Bishop bases: 32 hp, 19 mag, 16 AS, 55 hit, 55 avo, 10 def, 20 res, 8 crit, 23 cev

Bishop growths: 85 hp, 75 mag, 60 AS, 185 hit, 185 avo, 55 def, 95 res, 30 crit, 65 cev

Cat bases: 31 hp, 8 str, 12 AS, 28 hit, 24 avo, 6 def, 4 res, 7 crit, 0 cev

Cat growths: 80 hp, 60 str, 70 AS, 170 hit, 190 avo, 60 def, 50 res, 30 crit, 50 cev

Tiger bases: 36 hp, 12 str, 10 AS, 24 hit, 20 avo, 8 def, 2 res, 6 crit, 0 cev

Tiger growths: 100 hp, 90 str, 50 AS, 170 hit, 150 avo, 80 def, 30 res, 30 crit, 50 cev

Hawk base stats: 29 hp, 10 str, 14 AS, 28 hit, 28 avo, 4 def, 4 res, 7 crit, 0 cev

Hawk growths: 90 hp, 60 str, 60 AS, 230 hit, 190 avo, 80 def, 40 res, 40 crit, 70 cev

Raven bases: 27 hp, 8 str, 16 AS, 24 hit, 32 avo, 4 def, 6 res, 6 crit, 0 cev

Raven growths: 85 hp, 50 str, 70 AS, 190 hit, 210 avo, 40 def, 70 res, 30 crit, 70 cev

Red Dragon bases: 51 hp, 30 str, 8 AS, 20 hit, 16 avo, 24 def, 10 res, 5 crit, 0 cev

Red Dragon growths: 100 hp, 40 str, 20 AS, 130 hit, 90 avo, 50 def, 40 res, 20 crit, 50 cev

White Dragon bases: 49 hp, 28 mag, 8 AS, 28 hit, 16 avo, 18 def, 22 res, 7 crit, 0 cev

White Dragon growths: 90 hp, 50 mag, 20 AS, 110 hit, 90 avo, 20 def, 60 res, 15 crit, 50 cev

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Thanks Vykan, that saved me a bit of work.

Shame we've lost 3-12, though.

Someone should incorporate the luck stats for the druids and snipers so they have hit and avo. I forgot to do so :(.

Edited by kirsche

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Chapter 1-6-1:

Reinforcements:

2x Pegasus knight lvl 14 (Javelin, Turn 6, south)

HP 23, Atk 16, AS 13, Hit 101, Avo 38, DEF 10, RES 9, Crit 5, Ddg 13

1x Pegasus knight lvl 14 (Javelin, Turn 9, norh)

HP 24, Atk 16, AS 13, Hit 101, Avo 38, DEF 10, RES 9, Crit 5, Ddg 13

1x Pegasus knight lvl 14 (Steel Lance, Turn 9, north)

HP 24, Atk 19, AS 11, Hit 115, Avo 35, DEF 10, RES 9, Crit 5, Ddg 13

1x Pegasus knight lvl 13 (Javelin, Turn 9, north)

HP 23, Atk 16, AS 13, Hit 101, Avo 38, DEF 10, RES 9, Crit 5, Ddg 13

1x Soldier lvl 13 (droppable Steel Lance, Turn 9, northwest)

HP 28, Atk 24, AS 14, Hit 114, Avo 36, DEF 11, RES 6, Crit 6, Ddg 8

1x Soldier lvl 12 (Javelin, Turn 9, northwest)

HP 27, Atk 20, AS 13, Hit 96, Avo 32, DEF 10, RES 6, Crit 6, Ddg 7

I think that this is a mistake. I'm pretty sure that there are more peg reinforcements on turn 6. I specifically remember a turn in which there were 2 on the south and 3 on the north that appeared at the same time. I also do remember reinforcements on turn 9, though, so I think that part is fine.

Sorry I can't give stats on what I think was there, but I'd have to start from 1-P.

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I suppose I'll post these here.

Base Luck values for generic enemies:

Link to page

I knew it! The spirits do have 23 def and 25 for fire spirits, unlike what it says here.

By the way, I mentioned this in the tier list topic so I thought I should here:

In HM, part 4 enemies get the tier 3 crit bonuses despite not being tier 3 themselves. So Swordmasters get 20 instead of 10, Warriors get 5 instead of 0, Halberdiers get 10 instead of 5, and Snipers get 15 instead of 10.

I don't know about other modes, and I don't really remember facing 30+ crit rates from Swordmasters way back when I did Normal Mode, so it may or may not be true for NM, but this topic is about HM anyway.

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1x Swordmaster lvl 7 (Steel Sword)

HP 33, Atk 25, AS 22, Hit 142, Avo 57, DEF 15, RES 20, Crit 21, Ddg 13

Is it really 20 Res or a typo?

EDIT: 3-P BTW.

Edited by Joshybear25

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I am pretty sure that I wrote it down incorrectly. I would say with 95% certainty that the SM's real RES value is 10, since that's the most likely typo.

Edited by Interceptor

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3-12 Stats. Not sure if the enemies add up right. Soldiers were the mistake perhaps, so subtract or add from the Steel Lance brigade if I missed them (seriously, there's way too many of those shitheads).

Notes: There are 75!!! enemies on this map. Near Taur's position there is the 3 Sages, so they should never encounter your main force. The Crimean units are usually weaker in Levels, weapons, and stat-wise in comparison to the Bengion enemies. Hence why there is major level gaps between some characters. You probably will never encounter the high up level Generals and some of the FalcoKnights. Near your side is a Level 9 Warrior, 4 Lv 9 Halberdiers with a 10 Halberdier w/Stl Greatlance. Directly below the Ally DracoKnights are two Soldiers, a Level 9 Halberdier, and two Lance Generals at Level 8 and 9.

Sigrun, Manith, Kieran (Various)

x2 FalcoKnight Lv 7 (Steel Lance)

32 HP, 25-26 Atk, 20 AS, 133 Hit, 57 Avo, 15 Def, 16 Res, 9 Crit, 17 CEV

1 FalcoKnight Lv 8 (Steel Lance)

32 HP, 26 Atk, 21 AS, 134 Hit, 60 Avo, 16 Def, 16 Res, 9 Crit, 18 CEV

x1 FalcoKnight Lv 10 (Steel Lance)

33 HP, 27 Atk, 21 AS, 136 Hit, 60 Avo, 16 Def, 17 Res, 9 Crit, 18 CEV

x1 FalcoKnight Lv 12 (Steel Lance)

34 HP, 28 Atk, 22 AS, 138 Hit, 64 Avo, 17 Def, 19 Res, 9 Crit, 20 CEV

x1 FalcoKnight Lv 12 (Short Spear)

33 HP, 28 Atk, 22 AS, 112 Hit, 63 Avo, 16 Def, 19 Res, 9 Crit, 19 CEV

x1 Priest Lv 20 (Mend)

26 HP, -- Atk, 12 AS, -- Hit, 41 Avo, 7 Def, 17 Res, -- Crit, 17 CEV

x1 Bishop Lv 5 (Ellight, Mend)

28 HP, 23 Atk, 15 AS, 144 Hit, 49 Avo, 9 Def, 20 Res, 7 Crit, 19 CEV

x1 Bishop Lv 9 (Ellight, Physic)

30 HP, 24 Atk, 16 AS, 147 Hit, 52 Avo, 11 Def, 22 Res, 8 Crit, 20 CEV

x1 Bishop Lv 11 (Ellight, Physic)

31 HP, 25 Atk, 17 AS, 148 Hit, 55 Avo, 12 Def, 22 Res, 8 Crit, 21 CEV

x1 Armor Sword Lv 19 (Iron Sword)

36 HP, 24 Atk, 14 AS, 129 Hit, 39 Avo, 18 Def, 7 Res, 7 Crit, 11 CEV

x1 Armor Lance Lv 20 (Steel Lance, Vulnerary)

39 HP, 28 Atk, 14 AS, 122 Hit, 40 Avo, 18 Def, 7 Res, 7 Crit, 12 CEV

x1 Sword General Lv 9 (Steel Sword)

39 HP, 29 Atk, 18 AS, 137 Hit, 52 Avo, 24 Def, 14 Res, 9 Crit, 16 CEV

x1 Sword General Lv 10 (Steel Sword)

40 HP, 29 Atk, 19 AS, 137 Hit, 54 Avo, 24 Def, 14 Res, 9 Crit, 16 CEV

x1 Sword General Lv 12 (Storm Sword)

41 HP, 33 Atk, 19 AS, 105 Hit, 55 Avo, 26 Def, 15 Res, 9 Crit, 17 CEV

x1 Lance General Lv 8 (Steel Lance)

38 HP, 30 Atk, 17 AS, 133 Hit, 49 Avo, 23 Def, 13 Res, 9 Crit, 15 CEV

x1 Lance General Lv 9 (Steel Lance)

39 HP, 31 Atk, 18 AS, 134 Hit, 52 Avo, 24 Def, 14 Res, 9 Crit, 16 CEV

x1 Lance General Lv 13 (Short Spear)

41 HP, 32 Atk, 19 AS, 112 Hit, 53 Avo, 26 Def, 16 Res, 10 Crit, 17 CEV

x1 Lance General Lv 15 (Silver Lance)

42 HP, 36 Atk, 19 AS, 138 Hit, 56 Avo, 26 Def, 17 Res, 10 Crit, 18 CEV

x2 Axe General Lv 9 (Steel Axe, one has a Vulnerary)

38-39 HP, 32-33 Atk, 17 AS, 128-131 Hit, 49-50 Avo, 23 Def, 13-14 Res, 9-10 Crit, 15-16 CEV

x2 Axe General Lv 10 (Steel Poleaxe, one can be dropped)

39 HP, 37 Atk, 17 AS, 116 Hit, 50 Avo, 24 Def, 14 Res, 10 Crit, 16 CEV

x1 Axe General Lv 12 (Short Axe)

41 HP, 35 Atk, 17 AS, 117 Hit, 51 Avo, 25 Def, 15 Res, 10 Crit, 17 CEV

x1 Soldier Lv 19 (Steel Lance)

32 HP, 26 Atk, 17 AS, 121 Hit, 43 Avo, 14 Def, 9 Res, 8 Crit, 9 CEV

x2 Soldier Lv 20 (Iron Lance)

31-34 HP, 24 Atk, 17-18 AS, 124-127 Hit, 43-46 Avo, 13-14 Def, 8-10 Res, 7-8 Crit, 9-10 CEV

x1 Soldier Lv 20 (Javelin)

33 HP, 24 Atk, 17 AS, 108 Hit, 43 Avo, 14 Def, 9 Res, 8 Crit, 9 CEV

x1 Soldier Lv 20 (Steel Lance, Javelin)

34 HP, 26 Atk, 16 AS, 121 Hit, 41 Avo, 14 Def, 9 Res, 8 Crit, 9 CEV

x7 Soldier Lv 20 (Steel Lance)

32-34 HP, 26-28 Atk, 16-18 AS, 119-123 Hit, 41-46 Avo, 14-15 Def, 8-10 Res, 7-8 Crit, 9 CEV

x4 Halberdier Lv 9 (Steel Lance)

37 HP, 29 Atk, 20 AS, 133-134 Hit, 53-54 Avo, 19 Def, 13 Res, 15 Crit, 13-14 CEV

x4 Halberdier Lv 10 (Steel Lance)

37-38 HP, 29-30 Atk, 20 AS, 134 Hit, 54 Avo, 19-20 Def, 13 Res, 15 Crit, 14 CEV

x2 Halberdier Lv 10 (Steel Greatlance)

37 HP, 34 Atk, 20 AS, 124 Hit, 54 Avo, 19-20 Def, 13 Res, 15 Crit, 14 CEV

x1 Halberdier Lv 11 (Steel Lance)

38 HP, 30 Atk, 20 AS, 135 Hit, 55 Avo, 20 Def, 14 Res, 15 Crit, 15 CEV

x1 Halberdier Lv 11 (Steel Greatlance)

38 HP, 34 Atk, 20 AS, 124 Hit, 54 Avo, 20 Def, 13 Res, 15 Crit, 14 CEV

x1 Archer Lv 20 (Iron Bow)

31 HP, 24 Atk, 17 AS, 134 Hit, 45 Avo, 13 Def, 7 Res, 9 Crit, 11 CEV

x2 Sniper Lv 8 (Steel Bow)

36 HP, 30 Atk, 19 AS, 136-138 Hit, 52 Avo, 16-17 Def, 11 Res, 20-21 Crit, 14 CEV

x2 Sniper Lv 8 (Steel Bow)

37 HP, 30 Atk, 19 AS, 138 Hit, 52 Avo, 17 Def, 11 Res, 21 Crit, 14 CEV

x1 Swordmaster Lv 8 (Steel Sword)

33 HP, 26 Atk, 23 AS, 143 Hit, 60 Avo, 15 Def, 11 Res, 21 Crit, 14 CEV

x1 Swordmaster Lv 9 (Steel Sword, Vulnerary)

34 HP, 26 Atk, 24 AS, 144 Hit, 63 Avo, 16 Def, 11 Res, 21 Crit, 15 CEV

x1 Swordmaster Lv 10 (Steel Blade)

34 HP, 30 Atk, 24 AS, 126 Hit, 63 Avo, 16 Def, 11 Res, 21 Crit, 15 CEV

x1 Swordmaster Lv 12 (Killing Edge)

34 HP, 27 Atk, 24 AS, 147 Hit, 64 Avo, 17 Def, 11 Res, 51 Crit, 16 CEV

x1 Fighter Lv 19 (Steel Axe)

36 HP, 29 Atk, 16 AS, 118 Hit, 41 Avo, 12 Def, 5 Res, 8 Crit, 9 CEV

x2 Warrior Lv 9 (Steel Axe)

41 HP, 33-24 Atk, 20 AS, 129 Hit, 54 Avo, 16 Def, 9 Res, 10 Crit, 14 CEV

x1 Warrior Lv 9 (Steel Poleaxe)

41 HP, 38 Atk, 20 AS, 115 Hit, 55 Avo, 16 Def, 9 Res, 10 Crit, 15 CEV

x2 Warrior Lv 10 (Steel Axe)

41-42 HP, 34 Atk, 21 AS, 130 Hit, 57 Avo, 16 Def, 9 REs, 10 Crit, 15 CEV

x1 Axe Paladin Lv 9 (Steel Poleaxe)

37 HP, 35 Atk, 18 AS, 111 Hit, 49 Avo, 18 Def, 11 Res, 9 Crit, 13 CEV

x1 Axe Paladin Lv 9 (Short Axe)

37 HP, 32 Atk, 19 AS, 111 Hit, 51 Avo, 18 Def, 11 Res, 9 Crit, 13 CEV

x1 Bow Paladin Lv 9 (Iron Bow)

37 HP, 24 Atk, 19 AS, 137 Hit, 52 Avo, 19 Def, 12 Res, 9 Crit, 14 CEV

x1 Lance Paladin Lv 6 (Steel Lance)

36 HP, 28 Atk, 19 AS, 126 Hit, 50 Avo, 17 Def, 10 Res, 8 Crit, 12 CEV

x1 Lance Paladin Lv 8 (Steel Lance)

37 HP, 29 Atk, 19 AS, 129 Hit, 51 Avo, 19 Def, 11 Res, 9 Crit, 13 CEV

x1 Lance Paladin Lv 9 (Javelin)

37 HP, 26 Atk, 20 AS, 115 Hit, 54 Avo, 19 Def, 11 Res, 9 Crit, 14 CEV

x2 Thunder Sage Lv 9 (Elthunder)

32 HP, 25 Atk, 17 AS, 120-121 Hit, 45-46 Avo, 11-12 Def, 16 Res 18 Crit, 11-12 CEV

x1 Fire Sage Lv 9 (Elfire)

32 HP, 27 Atk, 18 AS, 131 Hit, 48 Avo, 12 Def, 16 Res, 8 Crit, 12 CEV

Reinforcements:

x1 FalcoKnight Lv 7 (Steel Lance)

32 HP, 25 Atk, 20 AS, 133 Hit, 57 Avo, 15 Def, 16 Res, 9 Crit, 17 CEV - Also comes at Worst Bio, so subtract 10 from Hit and Avo

x1 FalcoKnight Lv 8 (Steel Lance)

32 HP, 26 Atk, 20 AS, 134 Hit, 58 Avo, 16 Def, 16 Res, 9 Crit, 18 CEV

Edited by Tyranel M

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Are the part 4 AS figures somewhat inflated? On both of my attempts of 4-1, there was only one instance where 27 AS Ike couldn't double a halberdier, while all of them have 24 AS listed in the first post.

Edited by dondon151

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I'm pretty sure Vykan didn't actually play through and just multiplied out growths x level + bases and said that's what they are. There could be other factors involved with stats, though. Only the part 1 to 3 have someone (Interceptor) making an actual real playthrough and taking a look, I think. And I'm not sure about 3-6 and 3-13. I think 4-5 has a similar issue with the dragons. I only ever meet 1 dragon with 12 AS and the rest have 10.

Also, you may notice that most of the crit values for part 4 are wrong since they use the +crit from the tier 2 classes and not the SP classes.

Edited by Narga_Rocks

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I'm pretty sure Vykan didn't actually play through and just multiplied out growths x level + bases and said that's what they are. There could be other factors involved with stats, though. Only the part 1 to 3 have someone (Interceptor) making an actual real playthrough and taking a look, I think. And I'm not sure about 3-6 and 3-13. I think 4-5 has a similar issue with the dragons. I only ever meet 1 dragon with 12 AS and the rest have 10.

There are other cases as well. 41 attack Tigers are apparently rare in 3-6, but I see plenty of them when I play. And the Axe General in 3-9 seems to always have 16 speed (and more than 21 strength, as well), not 17.

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I hate to knock on moderator's doors, but can someone put the 3-12 stats on the OP? Thank you.

I also wish someone asked about Part 4's stats earlier. I could've gotten them.

Edited by _M_

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