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Gergeshwan

HHM Enemy Stats

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Chapter numbers will have a * next to them for easier Ctrl-F use (thanks Mekkah)

Chapters 22-25 are courtesy of CATS.

Thanks to WeaponsofMassConstuction for 28x.

Chapter 11*

3x Archer lv 3 (Iron Bow)

12-13 atk, 95-97 hit, 4-5 AS, 2-3 crit; 22-24 HP, 3-5 def, 0-2 res, 8-10 avo

1x Knight lv 5 (Iron Lance)

16 atk, 90 hit, 1 AS, 2 crit; 24 HP, 12 def, 1 res, 2 avo

1x Soldier lv 3 (Iron Lance)

14 atk, 82-86 hit, 0-1 AS, 0 crit; 24-26 HP, 0-2 def, 0-2 res, 0-2 avo

2x Soldier lv 5 (Iron Lance)

15 atk, 84-86 hit, 1 AS, 1 crit; 27-28 HP, 0-2 def, 0-2 res, 2 avo

1x Thief lv 1 (Iron Sword)

8 atk, 96 hit, 11 AS, 1 crit; 18 HP, 3 def, 1 res, 22 avo

1x Wire lv 7 (Iron Lance)

18 atk, 95 hit, 3 AS, 3 crit; 29 HP, 14 def, 4 res, 9 avo

Chapter 12*

2x Archer lv 2 (Iron Bow)

12-13 atk, 93-97 hit, 4-5 AS, 2-3 crit; 21-23 HP, 3-4 def, 0-2 res, 8-10 avo

3x Brigand lv 1 (Iron Axe)

16 atk, 79 hit, 5-6 AS, 1 crit; 23-25 HP, 3-4 def, 0-1 res, 10-12 avo

1x Brigand lv 2 (Hand Axe)

14-16 atk, 64-68 hit, 6 AS, 1-2 crit; 24-26 HP, 3-5 def, 0-2 res, 12 avo

1x Brigand lv 3 (Iron Axe)

16-17 atk, 79-83 hit, 6-7 AS, 1-2 crit; 25-27 HP, 3-5 def, 0-2 res, 12-14 avo

1x Mercenary lv 1 (Iron Sword)

11 atk, 108-110 hit, 10 AS, 4-5 crit; 21-22 HP, 4-5 def, 1 res, 20 avo

6x Pegasus Knight lv 3 (Iron Lance)

13-14 atk, 94-96 hit, 4-5 AS, 3-4 crit; 18-19 HP, 3-4 def, 3-5 res, 8-10 avo

1x Pegasus Knight lv 5 (Iron Lance)

13-15 atk, 96-98 hit, 5-6 AS, 4 crit; 20-21 HP, 3-4 def, 4-6 res, 10-12 avo

1x Zagan lv 9 (Steel Axe)

25 atk, 78 hit, 7 AS, 3 crit; 37 HP, 7 def, 6 res, 16 avo

Chapter 13*

3x Archer lv 2 (Iron Bow)

1x Archer lv 3 (Iron Bow)

1x Archer lv 4 (Steel Bow)

16 atk, 84 hit, 4 AS, 3 crit; 23-24 HP, 4-5 def, 1-2 res, 8 avo

1x Brigand lv 1 (Iron Axe)

3x Cavalier lv 2 (Iron Lance)

13-15 atk, 88-90 hit, 6-7 AS, 2 crit; 24-25 HP, 7 def, 1-2 res, 12-14 avo

1x Cavalier lv 2 (Javelin)

13 atk, 73 hit, 5 AS; 10 avo

1x Pegasus Knight lv 2 (Iron Lance)

13-14 atk, 94 hit, 4-5 AS, 3 crit; 17-18 HP, 3-5 def, 4-5 res, 8-10 avo

4x Pegasus Knight lv 5 (Iron Lance)

1x Pegasus Knight lv 5 (Steel Lance)

17 atk, 88 hit, 1 AS; 2 avo

1x Soldier lv 2 (Iron Lance)

13-14 atk, 84 hit, 0-1 AS, 1 crit; 25 HP, 0 def, 0-1 res, 0-2 avo

1x Boies (Steel Lance)

24 atk, 88 hit, 5 AS, 4 crit; 31 HP, 15+2 def, 8+2 res, 11+20 avo

Reinforcements

Turn 2,3,4

1x Brigand lv 2 (Hand Axe)

Turn 5

1x Archer lv 2 (Iron Bow)

1x Soldier lv 2 (Iron Lance)

Turn 6

1x Archer lv 2 (Iron Bow)

1x Cavalier lv 6 (Iron Sword)

13-14 atk, 102-104 hit, 7-8 AS, 3 crit; 28 HP, 7-8 def, 1-2 res, 14-16 avo

1x Soldier lv 2 (Iron Lance)

Turn 7

1x Pegasus Knight lv 6 (Iron Lance)

15 atk, 98 hit, 5 AS, 4 crit; 21 HP, 5 def, 6 res, 10 avo

Turn 8

1x Cavalier lv 6 (Iron Sword)

Chapter 13x*

1x Archer lv 2 (Iron Bow)

1x Archer lv 3 (Iron Bow)

4x Brigand lv 2 (Iron Axe)

16-17 atk, 79-81 hit

3x Brigand lv 2 (Hand Axe)

4x Brigand lv 3 (Iron Axe)

2x Brigand lv 3 (Steel Axe)

20 atk, 69 hit, 3 AS; 6 avo

1x Mage lv 3 (Fire)

9-10 atk, 98-100 hit, 5-6 AS, 2 crit; 19-21 HP, 3-4 def, 5-6 res, 10-12 avo

1x Mercenary lv 3 (Iron Sword)

12 atk, 108-112 hit, 11 AS, 4-5 crit; 23-24 HP, 4-6 def, 1-2 res, 22 avo

1x Myrmidon lv 1 (Iron Sword)

10 atk, 112 hit, 11 AS, 5 crit; 19 HP, 3 def, 1 res, 22 avo

1x Myrmidon lv 3 (Iron Sword)

12 atk, 114 hit, 12 AS, 6 crit; 21-22 HP, 2-3 def, 1-2 res, 24 avo

1x Nomad lv 3 (Iron Bow)

12-14 atk, 97-99 hit, 8-9 AS, 3 crit; 20-22 HP, 4-6 def, 0-1 res, 16-18 avo

1x Puzon lv 10 (Steel Sword)

20 atk, 97 hit, 11 AS, 5 crit; 29 HP, 7 def, 7 res, 27 avo

Reinforcements

Turn 2

2x Myrmidon lv 3 (Iron Sword)

2x Nomad lv 2 (Iron Bow)

12-14 atk, 97-99 hit, 8-9 AS, 3 crit; 19-21 HP, 4-5 def, 1 res, 16 avo

Turn 3

1x Brigand lv 3 (Iron Axe)

1x Nomad lv 2 (Iron Bow)

Turn 4

1x Mage lv 2 (Fire)

9 atk, 100 hit, 4 AS, 2 crit; 19 HP, 3 def, 4 res, 8 avo

1x Mercenary lv 3 (Iron Sword)

Turn 5

1x Brigand lv 3 (Iron Axe)

1x Myrmidon lv 3 (Iron Sword)

2x Nomad lv 2 (Iron Bow)

Turn 7

1x Nomad lv 2 (Iron Bow)

1x Myrmidon lv 3 (Iron Sword)

Chapter 14*

3x Archer lv 3 (Iron Bow)

1x Cavalier lv 1 (Iron Sword)

12 atk, 96 hit, 7 AS, 1 crit; 24 HP, 7 def, 1 res, 14 avo

3x Cavalier lv 3 (Iron Lance)

14-15 atk, 90 hit, 6-8 AS, 2 crit; 24-25 HP, 6-8 def, 0-1 res, 12-16 avo

1x Cavalier lv 3 (Iron Sword)

13 atk, 100 hit

2x Cavalier lv 4 (Iron Sword)

13 atk, 100-102 hit, 7-8 AS, 2 crit; 25-26 HP, 6-8 def, 0-1 res, 14-16 avo

2x Knight lv 2 (Iron Lance)

14 atk, 88 hit, 1 AS, 2 crit; 22 HP, 10-11 def, 1 res, 2 avo

3x Mercenary lv 1 (Iron Sword)

1x Myrmidon lv 5 (Steel Sword)

14 atk, 99 hit, 10 AS, 6 crit; 22 HP, 2-3 def, 2 res, 20 avo

1x Nomad lv 3 (Iron Bow)

2x Pegasus Knight lv 2 (Iron Lance)

1x Pirate lv 3 (Iron Axe)

15-16 atk, 83-85 hit, 7-8 AS, 2 crit; 25 HP, 3-4 def, 1-2 res, 16 avo

9x Soldier lv 3 (Iron Lance)

1x Erik lv 13 (Horseslayer)

16 atk, 95 hit, 7 AS, 5 crit; 33 HP, 9 def, 10 res, 20 avo

Reinforcements

Turn 2

1x Brigand lv 3 (Iron Axe)

1x Pirate lv 3 (Iron Axe)

Turn 3, 4

1x Brigand lv 3 (Iron Axe)

Turn 5

2x Pegasus Knight lv 6 (Slim Lance)

11-12 atk, 103 hit, 9 AS, 9 crit; 20-21 HP, 3-5 def, 5-6 res, 18 avo

1x Pirate lv 3 (Iron Axe)

Turn 6

2x Pegasus Knight lv 6 (Slim Lance)

Chapter 15*

2x Archer lv 4 (Iron Bow)

13 atk, 99-101 hit, 6 AS; 12 avo

4x Knight lv 4 (Steel Lance)

18-19 atk, 78-80 hit, 1-2 AS, 2 crit; 22-24 HP, 11-12 def, 0-2 res, 2-4 avo

2x Mage lv 3 (Fire)

1x Mercenary lv 3 (Iron Sword)

3x Nomad lv 3 (Iron Bow)

1x Soldier lv 6 (Iron Lance)

14 atk, 84 hit, 1 AS, 1 crit; 28-29 HP, 1 def, 2 res, 2 avo

1x Soldier lv 6 (Javelin)

14 atk, 73 hit, 0 AS; 0 avo

1x Thief lv 4 (Iron Sword)

9 atk, 98 hit, 12 AS, 2 crit; 20 HP, 2 def, 2 res, 24 avo

1x Sealen lv 15 (Longbow/Steel Bow)

16/20 atk, 92/97 hit, 6/7 AS, 5 crit; 30 HP, 7 def, 7 res, 22/24 avo

Reinforcements

Turn 2

1x Fighter lv 4 (Iron Axe)

17 atk, 83-85 hit, 6-7 AS, 2 crit; 27-28 HP, 2-4 def, 0-2 res, 12-14 avo

Turn 3

1x Fighter lv 4 (Iron Axe)

1x Fighter lv 4 (Hand Axe)

17 atk, 70 hit, 5 AS; 10 avo

1x Fighter lv 4 (Hammer)

19-20 atk, 63-65 hit, 2-3 AS; 4-6 avo

1x Mercenary lv 4 (Iron Sword)

12-13 atk, 112-114 hit, 10-11 AS, 5-6 crit; 24-25 HP, 4-6 def, 1-2 res, 20-22 avo

1x Myrmidon lv 4 (Iron Sword)

12 atk, 114 hit, 11-12 AS, 6 crit; 22 HP, 3-4 def, 2 res, 24 avo

Turn 4

1x Cavalier lv 4 (Iron Sword/Iron Lance) Note- sword stats in 14

14-15 atk, 90-92 hit

1x Cavalier lv 4 (Javelin)

13-14 atk, 75-77 hit, 5-6 AS; 10-12 avo

1x Fighter lv 4 (Iron Axe)

1x Mercenary lv 4 (Iron Sword)

1x Myrmidon lv 4 (Iron Sword)

Turn 5

1x Cavalier lv 4 (Iron Sword/Iron Lance)

1x Cavalier lv 4 (Javelin)

1x Fighter lv 4 (Hand Axe)

1x Fighter lv 4 (Hammer)

Turn 6, 7

1x Cavalier lv 4 (Iron Sword/Iron Lance)

1x Cavalier lv 4 (Javelin)

Chapter 16*

1x Archer lv 5 (Iron Bow)

12 atk, 101 hit, 6 AS, 4 crit; 24 HP, 4 def, 2 res, 12 avo

1x Archer lv 6 (Steel Bow)

17 atk, 84 hit, 4 AS, 3 crit; 24 HP, 5 def, 2 res, 8 avo

2x Cavalier lv 3 (Iron Lance)

1x Cavalier lv 3 (Iron Sword)

3x Cavalier lv 5 (Steel Sword)

16 atk, 85-87 hit, 6-7 AS, 2-3 crit; 26-28 HP, 6-8 def, 0-2 res, 12-14 avo

1x Mage lv 3 (Fire)

1x Mage lv 5 (Thunder)

14 atk, 90 hit, 6 AS, 7 crit; 21 HP, 3 def, 6 res, 12 avo

1x Mercenary lv 2 (Iron Sword)

12 atk, 110 hit, 9 AS, 5 crit; 23 HP, 5 def, 1 res, 18 avo

1x Mercenary lv 3 (Steel Sword)

15 atk, 95 hit, 10 AS; 20 avo

2x Mercenary lv 4 (Iron Sword)

1x Mercenary lv 5 (Steel Sword)

16 atk, 97 hit, 10 AS, 5 crit; 26 HP, 5 def, 3 res, 20 avo

1x Myrmidon lv 2 (Iron Sword)

12 atk, 112 hit, 11 AS, 5 crit; 21 HP, 3 def, 1 res, 22 avo

1x Myrmidon lv 5 (Iron Sword)

12 atk, 116 hit, 13 AS; 26 avo

1x Pegasus Knight lv 3 (Iron Lance)

1x Pegasus Knight lv 6 (Slim Lance)

3x Pegasus Knight lv 7 (Javelin)

13-14 atk, 83-85 hit, 3 AS, 4-5 crit; 20-22 HP, 4-5 def, 5-7 res, 6 avo

1x Thief lv 3 (Iron Sword)

8 atk, 98 hit, 12 AS, 2 crit; 19 HP, 2 def, 2 res, 24 avo

1x Bauker lv 8 (Steel Lance/Javelin)

25/21 atk, 96/91 hit, 5 AS, 6 crit; 35 HP, 13+2 def, 12+2 res, 14+20 avo

Reinforcements

Turn 2, 3

1x Brigand lv 3 (Iron Axe)

Turn 4

1x Cavalier lv 4 (Iron Lance)

1x Brigand lv 3 (Iron Axe)

1x Mercenary lv 4 (Iron Sword)

Turn 5, 6

1x Cavalier lv 4 (Iron Lance)

1x Brigand lv 4 (Iron Axe)

17-18 atk, 83 hit, 6 AS, 2 crit; 26 HP, 4 def, 1 res, 12 avo

1x Mercenary lv 4 (Iron Sword)

Turn 9, 10, 11, 12, 13

1x Cavalier lv 7 (Iron Lance)

16-17 atk, 92-94 hit, 7-8 AS, 3 crit; 27-30 HP, 7-8 def, 1-2 res, 14-16 avo

1x Cavalier lv 7 (Javelin)

14-15 atk, 75-79 hit, 5-7 AS; 10-14 avo

Chapter 17*

2x Archer lv 3 (Steel Bow)

16 atk, 82 hit, 2-3 AS; 4-6 avo

1x Archer lv 4 (Short Bow)

12 atk, 97 hit, 6 AS, 13 crit; 24 HP, 4 def, 1 res, 12 avo

1x Archer lv 6 (Iron Bow)

14 atk, 99 hit, 6 AS; 12 avo

6x Archer lv 7 (Iron Bow)

13-14 atk, 99-101 hit, 6-7 AS, 3-4 crit; 25-26 HP, 4-5 def, 1-2 res, 12-14 avo

1x Archer lv 8 (Steel Bow)

17 atk, 88 hit, 6 AS, 4 crit; 26-27 HP, 5 def, 2-3 res, 12 avo

1x Cavalier lv 5 (Steel Sword)

1x Cavalier lv 7 (Steel Lance)

19 atk, 84 hit, 5 AS, 3 crit; 28 HP, 8 def, 2 res, 10 avo

1x Fighter lv 4 (Hammer)

1x Knight lv 4 (Iron Lance)

16 atk, 90 hit

1x Knight lv 4 (Javelin)

13 atk, 73 hit

1x Knight lv 5 (Steel Lance)

19 atk, 78 hit, 1-2 AS, 2 crit; 23-24 HP, 12-13 def, 2 res, 2-4 avo

1x Knight lv 5 (Javelin)

14 atk, 73 hit

1x Knight lv 7 (Iron Lance)

16 atk, 92 hit, 1 AS, 3 crit; 26 HP, 11 def, 1 res, 2 avo

1x Knight lv 10 (Javelin)

16 atk, 75 hit, 3 AS, 2 crit; 27 HP, 13 def, 3 res, 6 avo

1x Mage lv 10 (Thunder)

18 atk, 94 hit, 7 AS, 8 crit; 24 HP, 3 def, 8 res, 14 avo

1x Mercenary lv 6 (Iron Sword)

12 atk, 116 hit, 12 AS, 6 crit; 27 HP, 5 def, 2 res, 24 avo

1x Myrmidon lv 6 (Iron Sword)

13 atk, 116 hit, 14 AS, 6 crit; 23 HP, 3 def, 2 res, 28 avo

1x Nomad lv 6 (Iron Bow)

13 atk, 101 hit, 10 AS, 4 crit; 23 HP, 4 def, 1 res, 20 avo

2x Nomad lv 8 (Iron Bow)

14 atk, 101-103 hit, 11 AS, 4 crit; 24 HP, 5-6 def, 2 res, 22 avo

1x Shaman lv 10 (Flux)

17 atk, 92 hit, 6 AS, 3 crit; 23 HP, 4 def, 8 res, 12 avo

1x Bernard lv 1 (Steel Axe/Javelin)

26/21 atk, 86 hit, 3 AS, 5 crit; 33 HP, 14+2 def, 11+2 res, 8+20 avo

Reinforcements

Turn 4

1x Thief lv 8 (Iron Sword)

9 atk, 104 hit, 14 AS, 3 crit; 21 HP, 2 def, 2 res, 28 avo

Turn 5

1x Thief lv 10 (Iron Sword)

9 atk, 104 hit, 14 AS, 3 crit; 24 HP, 4 def, 3 res, 28 avo

Turn 7

1x Cavalier lv 5 (Iron Lance)

15-16 atk, 90-92 hit, 7 AS; 14 avo

1x Nomad lv 5 (Iorn Bow)

14-15 atk, 97-101 hit, 8-9 AS, 3 crit; 22 HP, 5-6 def, 1 res, 16-18 avo

Turn 8, 9, 10

1x Archer lv 8 (Iron Bow)

14-15 atk, 101 hit, 6-7 AS; 12-14 avo

1x Cavalier lv 5 (Iron Lance)

1x Nomad lv 5 (Iorn Bow)

Turn 11, 12

1x Archer lv 8 (Iron Bow)

Chapter 17x

1x Archer lv 17 (Killer Bow)

21 atk, 99 hit, 10 AS, 36 crit; 34 HP, 6 def, 3 res, 20 avo

1x Mage lv 17 (Elfire)

21 atk, 103 hit, 6 AS, 4 crit; 27 HP, 5 def, 10 res, 12 avo

9x Pirate lv 4 (Iron Axe)

15-17 atk, 83-87 hit, 7-9 AS, 2 crit; 24-26 HP, 3-4 def, 1-2 res, 14-18 avo

1x Pirate lv 4 (Hand Axe)

14-16 atk, 68-72 hit, 5-7 AS; 10-14 avo

1x Pirate lv 17 (Halberd)

24-25 atk, 78-80 hit, 6-8 AS, 4-5 crit; 34-36 HP, 5-6 def, 2-3 res, 12-16 avo

1x Pirate lv 17 (Swordslayer)

23-24 atk, 98-100 hit, 8-10 AS; 16-20 avo

1x Pirate lv 17 (Killer Axe)

24-25 atk, 83-85 hit, 9-11 AS, 35 crit; 18-22 avo

1x Pirate lv 17 (Devil Axe)

31-32 atk, 73-75 hit, 2-4 AS; 4-8 avo

1x Pirate lv 17 (Hammer)

23-24 atk, 73-75 hit, 5-7 AS; 10-14 avo

1x Shaman lv 17 (Nosferatu)

23 atk, 84 hit, 1 AS, 3 crit; 25 HP, 4 def, 10 res, 2 avo

1x Dart lv 8 (Steel Axe/Hand Axe)

1x Fargus lv 18 (Silver Axe)

42 atk, 109 hit, 23 crit, 16 AS; 61 HP, 18 def, 17 res, 47 avo

Reinforcements

Turn 2

1x Cavalier lv 5 (Iron Lance)

1x Nomad lv 5 (Iron Bow)

1x Troubador lv 5 (Heal)

9 AS; 19 HP, 3 def, 8 res, 18 avo

1x Damian lv 5 (Steel Sword/Steel Lance)

21/23 atk, 94/89 hit, 6/4 AS, 4 crit; 37 HP, 15 def, 14 res, 12/8 avo

Chapter 21*

2x Archer lv 9 (Poison Bow)

12-13 atk, 6-7 AS, 81-83 hit, 4 crit; 27 HP, 5 def, 2 res, 12-14 avo

1x Brigand lv 9 (Poison Axe)

16 atk, 68-70 hit, 7-8 AS, 2-3 crit; 30-31 HP, 4-5 def, 1-2 res, 14-16 avo

1x Brigand lv 9 (Hand Axe)

20 atk, 72 hit

1x Brigand lv 9 (Hammer)

21 atk, 63 hit, 4 AS; 8 avo

6x Monk lv 9 (Shine)

11-12 atk, 3-4 AS, 100-102 hit, 10-11 crit; 24-25 HP, 1-3 def, 9-11 res, 6-8 avo

1x Monk lv 9 (Lightning)

10 atk, 7 AS, 103 hit, 7 crit; 14 avo

1x Monk lv 14 (Shine)

11 atk, 6 AS, 106 hit, 12 crit; 27 HP, 2 def, 12 res, 12 avo

5x Pegasus Knight lv 9 (Poison Lance)

12-13 atk, 7-9 AS, 85-87 hit, 5 crit; 20-23 HP, 4-5 def, 6-8 res, 14-18 avo

4x Wyvern Rider lv 8 (Poison Lance)

16-17 atk, 8-10 AS, 79-81 hit, 3-4 crit; 28-31 HP, 10-11 def, 1-2 res, 16-20 avo

1x Oleg lv 5 (Killer Axe/Steel Bow)

29/27 atk, 8 AS, 86/91 hit, 35/5 crit; 46 HP, 13 def, 8 res, 19 avo

Reinforcements

Turn 4

1x Brigand lv 9 (Poison Axe)

Turn 5

1x Brigand lv 9 (Poison Axe)

1x Monk lv 6 (Lightning)

7 atk, 5 AS, 103 hit, 7 crit; 22-23 HP, 2-3 def, 9 res, 10 avo

1x Monk lv 6 (Shine)

10 atk, 2 AS, 100 hit, 10 crit; 4 avo

Turn 6

1x Wyvern Rider lv 9 (Javelin)

18-19 atk, 8-9 AS, 77-81 hit, 3-4 crit; 30-31 HP, 11-13 def, 2-3 res, 16-18 avo

1x Wyvern Rider lv 9 (Steel Lance)

22-23 atk, 5-7 AS, 84-86 hit; 10-14 avo

2x Wyvern Rider lv 5 (Poison Lance)

15 atk, 7-8 AS, 77-79 hit, 3 crit; 27-28 HP, 10 def, 0-2 res, 14-16 avo

Turn 7, 8

1x Knight lv 7 (Poison Lance)

13-14 atk, 1-2 AS, 73-75 hit, 2-3 crit; 25-26 HP, 11-13 def, 2 res, 2-4 avo

1x Knight lv 7 (Steel Lance)

20 atk, 80-82 hit

1x Wyvern Rider lv 9 (Javelin)

2x Wyvern Rider lv 5 (Poison Lance)

1x Wyvern Rider lv 9 (Steel Lance)

Turn 9

1x Knight lv 7 (Poison Lance)

1x Knight lv 7 (Steel Lance)

2x Wyvern Rider lv 5 (Poison Lance)

Turn 10

1x Knight lv 7 (Poison Lance)

1x Knight lv 7 (Steel Lance)

1x Wyvern Rider lv 9 (Steel Lance)

1x Wywern Rider lv 9 (Poison Lance)

16 atk

Turn 11,12

1x Wyvern Rider lv 9 (Steel Lance)

1x Wywern Rider lv 9 (Poison Lance)

Chapter 22*

11 deployment slots, Eliwood and Lyn forced

Rath’s unit appears at beginning of turn 2

2 ballista in the bottom right area of the map, but there is only one enemy archer there, so only one will be crewed

2 more ballista dead center of the map, enemy won’t use them

Wyverns: 6 L6 Wyverns w/ Axereaver

21-22 Atk, 82-84 Hit, 8 Crit----26-29 Hp, 10-11 Def, 1-2 Res, 12-14 Avo, 6-7 AS

12 L7 Wyverns w/ Axereaver

21-23 Atk, 82-86 Hit, 8-9 Crit----28-30 Hp, 10-12 Def, 1-2 Res, 14-16 Avo, 7-8 AS

Fighters: 2 L7 Fighters w/ Swordreaver, both have a Door Key

21-23 Atk, 75-79 Hit, 7-8 Crit----27-30 Hp, 4 Def, 1-2 Res, 10-12 Avo, 5-6 AS

9 L8 Fighters

Eight have Swordreavers (two of these have Door Keys): 22-23 Atk, 75-79 Hit, 7-8 Crit, 10-12 Avo, 5-6 AS

One has a Hand Axe and a Door Key: 19 Atk, 72 Hit, 3 Crit, 14 Avo, 7 AS

29-31 Hp, 3-4 Def, 1-2 Res

Mages: 11 L8 Mages w/ Thunder, two of the later reinforcements of these also have Door Keys

15-16 Atk, 92-94 Hit, 8 Crit----21-23 Hp, 3-4 Def, 6-7 Res, 12-16 Avo, 6-8 AS

Nomads: 6 L7 Nomads w/ Steel Bow

17-18 Atk, 84-88 Hit, 3-4 Crit----23-25 Hp, 4-5 Def, 1-2 Res, 16-18 Avo, 8-9 AS

Shamans: 2 L8 Shamans w/ Nosferatu, non-aggressive (will still move if you go into their range)

18 Atk, 78 Hit, 2 Crit----22-23 Hp, 2-4 Def, 7-8 Res, 0 Avo/AS

Knights: 10 L7 Knights

Eight have Axereavers: 18-20 Atk, 78-82 Hit, 7-8 Crit

Two have Steel Lances: 19 Atk, 82 Hit, 3 Crit

25-27 Hp, 11-13 Def, 2-3 Res, 2-4 Avo, 1-2 AS

Monks: 6 L8 Monks w/ Shine

9-11 Atk, 98-102 Hit, 10-11 Crit----24-25 Hp, 1-3 Def, 9-10 Res, 6-8 Avo, 3-4 AS

Cavaliers: 7 L7 Cavs

Six have Lancereavers: 17-19 Atk, 87-89 Hit, 8 Crit, 14-18 Avo, 7-9 AS

One has a dropped Armorslayer: 17 Atk, 90 Hit, 2 Crit, 14 Avo, 7 AS

27-29 Hp, 6-8 Def, 1-2 Res

Archers: 2 L8 Archers w/ Iron Bows and Door Keys

14 Atk, 99-101 Hit, 3-4 Crit----25-26 Hp, 5 Def, 1-2 Res, 14 Avo, 7 AS

2 L9 Archers w/ Steel Bows, non-aggressive (will still move if you go into their range; one is right next to a ballista on the right side and will use it if you get close enough)

18 Atk, 86-88 Hit, 4 Crit----28 Hp, 5-6 Def, 1 Res, 12 Avo, 6 AS

Thief: 1 L8 Thief w/ Lancereaver and Lockpick; he reaches the treasure room after 2 turns, loots the Brave Axe after the third turn, and the 10000G (which can’t be recovered if he gets it) after a fourth turn

13 Atk, 87 Hit, 8 Crit----22 Hp, 2 Def, 2 Res, 22 Avo, 11 AS

Boss Eubans, L6 Paladin w/ Spear and dropped Knight Crest, standing in the very bottom right corner of the map, moves if you go into his range

27 Atk, 99 Hit, 15 Crit----41 Hp, 13 Def, 15 Res, 25 Avo, 10 AS, 5 CEV

Chapter 23*

8 deployment slots, Hawkeye appears on turn 2

Knights: 2 L9 Knights w/ Steel Lances

20 Atk, 82-84 Hit, 3 Crit----27-28 Hp, 12-13 Def, 2-3 Res, 4 Avo, 2 AS

Archers: 5 L9 Archers

One has a Longbow: 14 Atk, 79 Hit, 3 Crit----27 Hp, 5 Def, 2 Res, 8 Avo, 4 AS

Four have Steel Bows: 16-18 Atk, 86 Hit, 4 Crit----26-28 Hp, 5 Def, 2-3 Res, 8-10 Avo, 4-5 AS

Brigands: 1 L9 Brigand w/ a Hammer

22 Atk, 63 Hit, 2 Crit----31 Hp, 5 Def, 1 Res, 10 Avo, 5 AS

Cavaliers: 2 L9 Cavs w/ Steel Swords

16-18 Atk, 89-91 Hit, 3-4 Crit----30-31 Hp, 7-8 Def, 2-3 Res, 16 Avo, 8 AS

Nomads: 2 L9 Nomads w/ Steel Bows

19 Atk, 90 Hit, 5 Crit----24 Hp, 5-6 Def, 1-2 Res, 16-18 Avo, 8-9 AS

Mages: 7 L9 Mages w/ Thunder, most will die attacking Pent, but a few of them are closer to you than him; there are reinforcements of them, but once again, Pent usually kills all of those

15-17 Atk, 92-96 Hit, 8-9 Crit----22-23 Hp, 3-4 Def, 6-8 Res, 12-16 Avo, 6-8 AS

1 L15 Mage w/ Elfire and a Guiding Ring

21 Atk, 107 Hit, 5 Crit----26 Hp, 3 Def, 9 Res, 12 Avo, 6 AS

Wyverns: 4 L9 Wyverns w/ Steel Lances, two suicide against Pent first turn, more appear but were generally killed by Pent before I could reach them; some of these reinforcements had Iron Lances

22-23 Atk, 84-86 Hit, 3-4 Crit----30-32 Hp, 11 Def, 1-3 Res, 12-14 Avo, 6-7 AS

Monks: 2 L9 Monks w/ Shine, one suicides against Pent first turn

12 Atk, 102 Hit, 11 Crit----26 Hp, 1 Def, 10 Res, 6 Avo, 3 AS

Shamans: 1 L9 Shaman w/ Flux, suicides against Pent first turn

15 Atk, 92 Hit, 3 Crit----23 Hp, 2 Def, 9 Res, 10 Avo, 5 AS

Boss Paul, L5 Warrior w/ Killer Axe, actively moves and attacks you, A support w/ Jasmine (Fire x Thunder):

32 Atk, 96 Hit, 36 Crit----51 Hp, 12 Def, 10 Res, 28 Avo, 13 AS, 2 CEV

Boss Jasmine, L4 Warrior w/ Steel Axe, Hand Axe and a White Gem, moves if you go in his range, A support w/ Paul (Thunder x Fire):

19 Str, 15 Skl, 15 Spd, 13 Con----50 Hp, 9 Def, 12 Res, 6 Luck

Chapter 23x*

8 deployment slots, Hawkeye is forced

Sages: 5 L5 Sages w/ Elfire and various other items

27-29 Atk (17-19 Mag), 111-113 Hit, 6-7 Crit----33-35 Hp, 7-8 Def, 15-17 Res, 14-16 Avo (20-22 inside magic seal), 7-8 AS (10-11 inside magic seal)

Two have Bolting (+2 Mt, -25 Hit, AS and Avo down to 0), and are trapped inside the seal (one in the room up and to the left of Kishuna, and another in the far right-middle room).

One has Silence and starts inside the seal, but is able to move into the next room and out of the seal (in the room down and to the right of Kishuna).

One has Sleep and a Door Key, and is not inside the seal (second room from the right at the very bottom of the map; right below the Silence guy).

One has just Elfire, and is not inside the seal (second room from the left at the very bottom of the map).

Bishops: 5 L5 Bishops

Three have Shine: 19-20 Atk, 110-114 Hit, 13-14 Crit, 18-20 Avo (20-22 inside magic seal) , 9-10 AS (10-11 inside magic seal)

Two have Divine: 22 Atk, 115-117 Hit, 15 Crit, 10 Avo (20 inside magic seal), 5 AS (10 inside magic seal)

13-14 Mag, 33-35 Hp, 4-5 Def, 18-20 Res

One of the Shine Bishops also has Purge (+4 Mt, -15 Hit, -3 Crit, AS and Avo down to 0) and Berserk. He starts off trapped inside the seal (in the room directly below Kishuna).

Another Shine Bishop has Purge and a dropped Door Key. He starts off outside the seal (upper left corner).

The last Shine Bishop has just Shine, and nothing else. He starts outside the seal (one room above the very bottom right corner).

One of the Divine Bishops also has a dropped Door Key, and is initially trapped inside the seal (in the room directly above Kishuna).

The other Divine Bishop also carries Purge, and starts inside the seal, but can move out of it by going into the room above him (he starts in the far left-middle room).

Druids: 6 L5 Druids

Four have Luna: 19-23 Atk, 117-119 Hit, 25-26 Crit, 12-16 Avo (20-24 inside magic seal), 6-8 AS (10-12 inside magic seal)

Two have Nosferatu: 28-32 Atk, 92-94 Hit, 5-6 Crit, 8-10 Avo (20-22 inside magic seal), 4-5 AS (10-11 inside magic seal)

30-33 Hp, 6-8 Def, 15-17 Res

Three Druids have just Luna, and all start outside of the seal. They start in both of the rooms adjacent to the very upper left corner, and in the room directly above the very bottom left corner.

One Druid has Luna and Eclipse, and starts inside the seal, but can move out of it. He starts in the room down and to the left of Kishuna.

One has Nosferatu and Eclipse, and starts in the very bottom-middle room.

One has Nosferatu and a dropped door key, and starts in the room up and to the right of Kishuna.

Kishuna’s Bodyguards: These guys are clustered around Kishuna in the central room, one on each side of him.

L5 Sniper w/ Silver Bow:

28 Atk, 103 Hit, 7 Crit----39 Hp, 10 Def, 7 Res, 22 Avo, 11 AS

L5 Hero w/ Silver Axe and Hand Axe:

15 Str, 17 Skl, 16 Spd, 10 Con----42 Hp, 13 Def, 7 Res

L5 Swordmaster w/ Light Brand:

22 Atk (15 if attacking at range), 106 Hit, 24 Crit (0 if attacking at range)----41 Hp, 9 Def, 9 Res, 38 Avo, 19 AS

L5 General w/ Spear:

27 Atk, 92 Hit, 10 Crit----39 Hp, 17 Def, 10 Res, 14 Avo, 7 AS

Boss Kishuna, L10 Magic Seal; this fucking bastard moves around and tries to keep your magic users inside his range. At the beginning of turn 5, he leaves, and all doors and breakable walls are removed except those leading into the treasure rooms and the central room where Kishuna was.

56 Hp, 13 Def, 4 Res (as if it matters lol), 50 Avo, 0 CEV

Shamans: L12 Shamans w/ Flux that begin to appear in the top right corner after Kishuna leaves

16 Atk, 92-94 Hit, 3 Crit----24-25 Hp, 4-5 Def, 8-9 Res, 12 Avo, 6 AS

Mages: L12 Mages w/ Elfire that begin to appear in the top left corner after Kishuna leaves

20-21 Atk, 101 Hit, 4 Crit----25 Hp, 4-5 Def, 8 Res, 10 Avo, 5 AS

Chapter 24 Linus*

12 deployment slots, Geitz appears in the bottom right

5 ballista set in an arc from the bottom right all the way up to the upper left; no enemy archers to crew them, though

Mercs: 21 L10 Mercs

17 have Steel Swords: 17-18 Atk, 99-103 Hit, 6-7 Crit, 22-24 Avo, 11-12 AS

4 have Iron Swords: 14-15 Atk, 116-118 Hit, 6-7 Crit, 24-26 Avo, 12-13 AS

27-31 Hp, 5-7 Def, 2-4 Res

Corsairs: 14 L10 Corsairs

One has a Hammer: 20 Atk, 69 Hit, 3 Crit, 10 Avo, 5 AS

Two have an Iron Axe: 19 Atk, 87-89 Hit, 3 Crit, 18 Avo, 9 AS

Two have a Poison Axe: 15-16 Atk, 74 Hit, 3 Crit, 18-20 Avo, 9-10 AS

Three have Hand Axes: 17-19 Atk, 72-76 Hit, 3-4 Crit, 14-16 Avo, 7-8 AS

Five have Steel Axes: 21-23 Atk, 75-79 Hit, 2-3 Crit, 8 Avo, 4 AS

28-31 Hp, 4-5 Def, 1-3 Res

Wyverns: 38 L10 Wyverns

Twenty-eight have Steel Lances: 23-24 Atk, 84-88 Hit, 3-4 Crit, 10-14 Avo, 5-7 AS

Eight have a Javelin: 18-21 Atk, 79-81 Hit, 3-4 Crit, 14-18 Avo, 7-9 AS

Eight have an Iron Lance: 19-21 Atk, 92-96 Hit, 3-4 Crit, 16-18 Avo, 8-9 AS

30-33 Hp, 11-12 Def, 1-3 Res

Heroes: 2 L1 Heroes w/ Steel Swords standing near Linus; non-aggressive

21-22 Atk, 109 Hit, 8 Crit----41 Hp, 13 Def, 7 Res, 28-30 Avo, 14-15 AS

1 L10 Hero w/ a dropped Silver Sword, 3 spaces to the left of the armory entrance, left-middle side of the map

29 Atk, 118 Hit, 9 Crit----47 Hp, 16 Def, 8 Res, 34 Avo, 17 AS

1 L10 Sage w/ Elfire and Bolting; last item in his inventory is dropped; standing 3 spaces to the left of Linus, top-center of the map

20 Mag, 15 Skl, 13 Spd, 7 Con----33 Hp, 8 Def, 19 Res

Boss Linus, L12 Hero w/ Silver Blade and Hand Axe, doesn’t move, standing above the lake towards the top right of the map

23 Str, 19 Skl, 13 Spd, 14 Con----49 Hp, 15 Def, 13 Res, 14 Luck

Chapter 25*

11 deployment slots

2 ballistae in your starting area; 3 more along the top-center cliffs (area between Pascal’s castle and the Monk/Bishop castle), all 3 will be crewed by enemy archers

Pirates: 18 L11 Pirates

Six have Halberds: 21-23 Atk, 74-76 Hit, 3-4 Crit, 8-12 Avo, 4-6 AS

Five have Hammers: 21-22 Atk, 67-71 Hit, 3-4 Crit, 8-10 Avo, 4-5 AS

Three have Steel Axes: 21-22 Atk, 79-81 Hit, 3-4 Crit, 8-12 Avo, 4-6 AS

One has a Hand Axe: 17 Atk, 76 Hit, 4 Crit, 16 Avo, 8 AS

One has a Swordslayer: 22 Atk, 94 Hit, 8 Crit, 12 Avo, 6 AS

Two have Iron Axes: 19 Atk, 89-91 Hit, 3-4 Crit, 18 Avo, 9 AS

29-31 Hp, 4-5 Def, 1-3 Res

The Iron Axe guys are reinforcements that show up below the village and will move to attack it. If they’re left alone, they’ll destroy the village at the end of turn 4.

Cavaliers: 37 L11 Cavs w/ Steel Lances (reinforcements appear 7 at a time)

19-21 Atk, 84-88 Hit, 3-4 Crit----29-33 Hp, 7-9 Def, 1-3 Res, 8-12 Avo, 4-6 AS

Monks: 24 L11 Monks (reinforcements appear 4 at a time)

Twenty-three have Shine: 10-13 Atk, 100-104 Hit, 10-11 Crit, 8-12 Avo, 4-6 AS

One has a dropped Divine: 13 Atk, 99 Hit, 13 Crit, 2 Avo, 1 AS

24-27 Hp, 1-3 Def, 10-12 Res

Archers: 3 L11 Archers w/ Steel Bows

18-19 Atk, 86-88 Hit, 4 Crit----28-30 Hp, 5-6 Def, 2-3 Res, 10-12 Avo, 5-6 AS

Peg Knights: 8 L15 Peg Knights w/ Steel Lances

20-22 Atk, 92-96 Hit, 5-6 Crit----25-27 Hp, 4-6 Def, 7-9 Res, 6-12 Avo, 3-5 AS

Warrior: 1 L6 Warrior w/ Silver Axe, moves only if you go in his range

35 Atk, 94 Hit, 6 Crit----51 Hp, 11 Def, 6 Res, 24 Avo, 12 AS

Bishop: 1 L6 Bishop w/ Divine and Purge (+2 Atk, -10 Hit, -5 Crit, AS down to 0), doesn’t move in my experience

22 Atk, 107 Hit, 15 Crit----34 Hp, 5 Def, 20 Res, 12 Avo, 6 AS

Boss Pascal, L14 Paladin w/ Spear, moves if you go into his range:

30 Atk, 105 Hit, 12 Crit----52 Hp, 14 Def, 9 Res, 33 Avo, 11 AS, 11 CEV

Chapter 28x*

Sonia: Sage lvl 10 (Bolting/Fimbulvetr/droppable Fell Contract)

HP 47, Atk 34/35, AS 4/12 (lol 4 con), Hit 100/120, Avo 28/44, Def 22, Res 27, Crit 10, Ddg 0

10x Wyvern Rider lvl 14 (Steel Lance)

HP 34-35, Atk 25-26, AS 7-8, Hit 88-90, Avo 14-16, Def 12, Res 3, Crit 4-5 , Ddg 0

1x Wyvern Lord lvl 8 (Steel Lance)

HP 46, Atk 30, AS 12, Hit 98, Avo 24, Def 16, Res 6, Crit 7, Ddg 0

1x Wyvern Lord lvl 8 (Silver Lance)

HP 51, Atk 35, AS 13, Hit 103, Avo 26, Def 16, Res 6, Crit 7, Ddg 0

3x Shaman lvl 14 (Nosferatu)

HP 24-25, Atk 21-22, AS 0-2, Hit 82-84, Avo 0-4, Def 3-5, Res 9-10, Crit 3, Ddg 0

1x Druid lvl 8 (Luna/Sleep)

HP 33, Atk 23, AS 7, Hit 119, Avo 14, Def 6, Res 17, Crit 26, Ddg 0

Staff Accuracy: 157 Hit

1x Pirate lvl 14 (Devil Axe)

HP 31, Atk 32, AS 3, Hit 73, Avo 6, Def 5, Res 1, Crit 4, Ddg 0

1x Pirate lvl 14 (Poison Axe)

HP 33, Atk 18, AS 10, Hit 76, Avo 20, Def 4, Res 3, Crit 4, Ddg 0

1x Pirate lvl 14 (Swordslayer)

HP 31, Atk 24, AS 7, Hit 98, Avo 14, Def 5, Res 2, Crit 9, Ddg 0

1x Pirate lvl 14 (Hand Axe)

HP 32, Atk 21, AS 9, Hit 76, Avo 18, Def 4, Res 3, Crit 4, Ddg 0

1x Pirate lvl 14 (Swordreaver)

HP 32, Atk 23, AS 8, Hit 83, Avo 16, Def 5, Res 3, Crit 9, Ddg 0

3x General lvl 6 (Silver Lance)

HP 41-43, Atk 30-31, AS 5-7, Hit 93-97, Avo 10-14, Def 20, Res 9-11, Crit 4-5, Ddg 0

3x Mage lvl 6 (Bolting/Elfire)

HP 20-23, Atk 18-19/16-17, AS 0/2-3, Hit 72-74/97-99, Avo 0/4-6, Def 3-4, Res 5-6, Crit 3, Ddg 0

1x Sage lvl 14 (Elfire/Silence)

HP 35, Atk 32, AS 10, Hit 115, Avo 20, Def 10, Res 19, Crit 7, Ddg 0

Staff Accuracy: 155 Hit

4x Archer lvl 14 (Steel Bow)

HP 30-32, Atk 19-20, AS 5-7, Hit 90-92, Avo 10-14, Def 5-6, Res 2-3, Crit 5, Ddg 0

2x Archer lvl 14 (Longbow)

HP 30, Atk 15, AS 6, Hit 83-85, Avo 12, Def 5-6, Res 1-3, Crit 4-5, Ddg 0

1x Sniper lvl 8 (Silver Bow)

HP 42, Atk 29, AS 11, Hit 105, Avo 22, Def 10, Res 7, Crit 7, Ddg 0

1x Sniper lvl 5 (Steel Bow)

HP 39, Atk 25, AS 10, Hit 98, Avo 20, Def 9, Res 8, Crit 7, Ddg 0

2x Bishop (Divine/1 has Sleep, 1 has Berserk and stealable Angelic Robe)

HP 34-35, Atk 24, AS 6-7, Hit 109, Avo 12-14, Def 5-6, Res 20-21, Crit 16, Ddg 0

Staff Accuracy: 122 Hit

4x Peg Knight lvl 14 (Javelin)

HP 25-27, Atk 15-17, AS 5-7, Hit 87-91, Avo 10-14, Def 4-6, Res 8-9, Crit 5-6 Ddg 0

1x Falcoknight lvl 8 (Steel Lance)

HP 37, Atk 25, AS 8, Hit 104, Avo 16, Def 8, Res 13, Crit 8, Ddg 0

1x Cavalier lvl 14 (Poison Lance/stealable Antitoxin)

HP 34, Atk 15, AS 11, Hit 85, Avo 22, Def 9, Res 3, Crit 5, Ddg 0

1x Paladin lvl 8 (Silver Lance)

HP 43, Atk 30, AS 12, Hit 103, Avo 24, Def 12, Res 9, Crit 7, Ddg 0

3x Mercenary lvl 14 (Poison Sword)

HP 31-33, Atk 13-15, AS 13-14, Hit 100-102, Avo 26-28, Def 7, Res 3-4, Ddg 0

1x Hero lvl 6 (Light Brand/stealable Blue Gem)

HP 43, Atk 23, AS 16, Hit 108, Avo 32, Def 14, Res 9, Crit 9, Ddg 0

Turn 3:

2x Wyvern Rider lvl 13 (Steel Lance)

HP 34-35, Atk 24-25, AS 7, Hit 86-88, Avo 14, Def 12, Res 3, Crit 4, Ddg 0

1x Cavalier lvl 13 (Poison Sword)

HP 33, Atk 15, AS 9, Hit 88, Avo 18, Def 9, Res 3, Crit 4, Ddg 0

1x Nomad lvl 13 (Poison Bow)

HP 26, Atk 14, AS 13, Hit 87, Avo 26, Def 6, Res 2, Crit 5, Ddg 0

Turn 4:

Same Wyvern Riders as Turn 3.

Turn 6:

Same as Turn 4 expect there are 3 this time.

Turn 8:

Same as Turn 6

Turn 10(?)+:

Some Poison Sword Cavs and Pirates

Edited by Gergeshwan

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I think I speak for everyone here when I say that it would be greatly appreciated. Particularly for HHM, since that's the basis for both the Efficiency and Ranking tier list.

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I'm gonna play devil's advocate and say 'no'. All we need is enemy levels to be able to figure it out ourselves. The averages are all I care about. Enemies generally only vary by 1-2 points above or below the average. It's easy to find the chances of that happening if we have enemy levels. HM boosts are easy to figure out as well just by looking at an enemy and doing the same thing you'd do for normal mode.

Edited by Moribalken

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Enemy levels are all we NEED, yes, but it's far more convenient to have the actual stats already there instead of self-calculating them.

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First post updated through chapter 14.

Perhaps it's rude, but could you bold the Chapter breaks? Like...

Chapter 14

Like that? Makes it easier to know when one ends and another begins, makes scrolling for chapters easier.

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Or even better, use Chapter 14* so you can use Ctrl-F to find them.

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What version of VBA do you have? If it's (as old as) mine (old as in v. 1.7.2.560), then I could just send you the .sg1 files and you can access chapters 17 and on, though like I said before I don't have chapter 28x for some reason.

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If you can calculate everything using just the levels, and you supposedly already have the levels, wouldn't it be faster to just write a program to print the info you want for you?

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Unfortunately, it's 1.8.0-beta 3 (although that's still ~5 years old). I think that uses .sgm instead of .sg1, so it probably would be incompatible.

And I don't have the levels, but even if I did, that wouldn't get the deviations or the quantities. 1 AS can make the difference between doubling and not doubling, so the deviations could be fairly important.

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Here's some of the HHM stats I collected a long time ago. Change the formatting if you don't like it, or ask me to change it, or w/e.

Ch 22

11 deployment slots, Eliwood and Lyn forced

Raths unit appears at beginning of turn 2

2 ballista in the bottom right area of the map, but there is only one enemy archer there, so only one will be crewed

2 more ballista dead center of the map, enemy wont use them

Wyverns: 6 L6 Wyverns w/ Axereaver

21-22 Atk, 82-84 Hit, 8 Crit----26-29 Hp, 10-11 Def, 1-2 Res, 12-14 Avo, 6-7 AS

12 L7 Wyverns w/ Axereaver

21-23 Atk, 82-86 Hit, 8-9 Crit----28-30 Hp, 10-12 Def, 1-2 Res, 14-16 Avo, 7-8 AS

Fighters: 2 L7 Fighters w/ Swordreaver, both have a Door Key

21-23 Atk, 75-79 Hit, 7-8 Crit----27-30 Hp, 4 Def, 1-2 Res, 10-12 Avo, 5-6 AS

9 L8 Fighters

Eight have Swordreavers (two of these have Door Keys): 22-23 Atk, 75-79 Hit, 7-8 Crit, 10-12 Avo, 5-6 AS

One has a Hand Axe and a Door Key: 19 Atk, 72 Hit, 3 Crit, 14 Avo, 7 AS

29-31 Hp, 3-4 Def, 1-2 Res

Mages: 11 L8 Mages w/ Thunder, two of the later reinforcements of these also have Door Keys

15-16 Atk, 92-94 Hit, 8 Crit----21-23 Hp, 3-4 Def, 6-7 Res, 12-16 Avo, 6-8 AS

Nomads: 6 L7 Nomads w/ Steel Bow

17-18 Atk, 84-88 Hit, 3-4 Crit----23-25 Hp, 4-5 Def, 1-2 Res, 16-18 Avo, 8-9 AS

Shamans: 2 L8 Shamans w/ Nosferatu, non-aggressive (will still move if you go into their range)

18 Atk, 78 Hit, 2 Crit----22-23 Hp, 2-4 Def, 7-8 Res, 0 Avo/AS

Knights: 10 L7 Knights

Eight have Axereavers: 18-20 Atk, 78-82 Hit, 7-8 Crit

Two have Steel Lances: 19 Atk, 82 Hit, 3 Crit

25-27 Hp, 11-13 Def, 2-3 Res, 2-4 Avo, 1-2 AS

Monks: 6 L8 Monks w/ Shine

9-11 Atk, 98-102 Hit, 10-11 Crit----24-25 Hp, 1-3 Def, 9-10 Res, 6-8 Avo, 3-4 AS

Cavaliers: 7 L7 Cavs

Six have Lancereavers: 17-19 Atk, 87-89 Hit, 8 Crit, 14-18 Avo, 7-9 AS

One has a dropped Armorslayer: 17 Atk, 90 Hit, 2 Crit, 14 Avo, 7 AS

27-29 Hp, 6-8 Def, 1-2 Res

Archers: 2 L8 Archers w/ Iron Bows and Door Keys

14 Atk, 99-101 Hit, 3-4 Crit----25-26 Hp, 5 Def, 1-2 Res, 14 Avo, 7 AS

2 L9 Archers w/ Steel Bows, non-aggressive (will still move if you go into their range; one is right next to a ballista on the right side and will use it if you get close enough)

18 Atk, 86-88 Hit, 4 Crit----28 Hp, 5-6 Def, 1 Res, 12 Avo, 6 AS

Thief: 1 L8 Thief w/ Lancereaver and Lockpick; he reaches the treasure room after 2 turns, loots the Brave Axe after the third turn, and the 10000G (which cant be recovered if he gets it) after a fourth turn

13 Atk, 87 Hit, 8 Crit----22 Hp, 2 Def, 2 Res, 22 Avo, 11 AS

Boss Eubans, L6 Paladin w/ Spear and dropped Knight Crest, standing in the very bottom right corner of the map, moves if you go into his range

27 Atk, 99 Hit, 15 Crit----41 Hp, 13 Def, 15 Res, 25 Avo, 10 AS, 5 CEV

Ch 23

8 deployment slots, Hawkeye appears on turn 2

Knights: 2 L9 Knights w/ Steel Lances

20 Atk, 82-84 Hit, 3 Crit----27-28 Hp, 12-13 Def, 2-3 Res, 4 Avo, 2 AS

Archers: 5 L9 Archers

One has a Longbow: 14 Atk, 79 Hit, 3 Crit----27 Hp, 5 Def, 2 Res, 8 Avo, 4 AS

Four have Steel Bows: 16-18 Atk, 86 Hit, 4 Crit----26-28 Hp, 5 Def, 2-3 Res, 8-10 Avo, 4-5 AS

Brigands: 1 L9 Brigand w/ a Hammer

22 Atk, 63 Hit, 2 Crit----31 Hp, 5 Def, 1 Res, 10 Avo, 5 AS

Cavaliers: 2 L9 Cavs w/ Steel Swords

16-18 Atk, 89-91 Hit, 3-4 Crit----30-31 Hp, 7-8 Def, 2-3 Res, 16 Avo, 8 AS

Nomads: 2 L9 Nomads w/ Steel Bows

19 Atk, 90 Hit, 5 Crit----24 Hp, 5-6 Def, 1-2 Res, 16-18 Avo, 8-9 AS

Mages: 7 L9 Mages w/ Thunder, most will die attacking Pent, but a few of them are closer to you than him; there are reinforcements of them, but once again, Pent usually kills all of those

15-17 Atk, 92-96 Hit, 8-9 Crit----22-23 Hp, 3-4 Def, 6-8 Res, 12-16 Avo, 6-8 AS

1 L15 Mage w/ Elfire and a Guiding Ring

21 Atk, 107 Hit, 5 Crit----26 Hp, 3 Def, 9 Res, 12 Avo, 6 AS

Wyverns: 4 L9 Wyverns w/ Steel Lances, two suicide against Pent first turn, more appear but were generally killed by Pent before I could reach them; some of these reinforcements had Iron Lances

22-23 Atk, 84-86 Hit, 3-4 Crit----30-32 Hp, 11 Def, 1-3 Res, 12-14 Avo, 6-7 AS

Monks: 2 L9 Monks w/ Shine, one suicides against Pent first turn

12 Atk, 102 Hit, 11 Crit----26 Hp, 1 Def, 10 Res, 6 Avo, 3 AS

Shamans: 1 L9 Shaman w/ Flux, suicides against Pent first turn

15 Atk, 92 Hit, 3 Crit----23 Hp, 2 Def, 9 Res, 10 Avo, 5 AS

Boss Paul, L5 Warrior w/ Killer Axe, actively moves and attacks you, A support w/ Jasmine (Fire x Thunder):

32 Atk, 96 Hit, 36 Crit----51 Hp, 12 Def, 10 Res, 28 Avo, 13 AS, 2 CEV

Boss Jasmine, L4 Warrior w/ Steel Axe, Hand Axe and a White Gem, moves if you go in his range, A support w/ Paul (Thunder x Fire):

19 Str, 15 Skl, 15 Spd, 13 Con----50 Hp, 9 Def, 12 Res, 6 Luck

Ch 23x

8 deployment slots, Hawkeye is forced

Sages: 5 L5 Sages w/ Elfire and various other items

27-29 Atk (17-19 Mag), 111-113 Hit, 6-7 Crit----33-35 Hp, 7-8 Def, 15-17 Res, 14-16 Avo (20-22 inside magic seal), 7-8 AS (10-11 inside magic seal)

Two have Bolting (+2 Mt, -25 Hit, AS and Avo down to 0), and are trapped inside the seal (one in the room up and to the left of Kishuna, and another in the far right-middle room).

One has Silence and starts inside the seal, but is able to move into the next room and out of the seal (in the room down and to the right of Kishuna).

One has Sleep and a Door Key, and is not inside the seal (second room from the right at the very bottom of the map; right below the Silence guy).

One has just Elfire, and is not inside the seal (second room from the left at the very bottom of the map).

Bishops: 5 L5 Bishops

Three have Shine: 19-20 Atk, 110-114 Hit, 13-14 Crit, 18-20 Avo (20-22 inside magic seal) , 9-10 AS (10-11 inside magic seal)

Two have Divine: 22 Atk, 115-117 Hit, 15 Crit, 10 Avo (20 inside magic seal), 5 AS (10 inside magic seal)

13-14 Mag, 33-35 Hp, 4-5 Def, 18-20 Res

One of the Shine Bishops also has Purge (+4 Mt, -15 Hit, -3 Crit, AS and Avo down to 0) and Berserk. He starts off trapped inside the seal (in the room directly below Kishuna).

Another Shine Bishop has Purge and a dropped Door Key. He starts off outside the seal (upper left corner).

The last Shine Bishop has just Shine, and nothing else. He starts outside the seal (one room above the very bottom right corner).

One of the Divine Bishops also has a dropped Door Key, and is initially trapped inside the seal (in the room directly above Kishuna).

The other Divine Bishop also carries Purge, and starts inside the seal, but can move out of it by going into the room above him (he starts in the far left-middle room).

Druids: 6 L5 Druids

Four have Luna: 19-23 Atk, 117-119 Hit, 25-26 Crit, 12-16 Avo (20-24 inside magic seal), 6-8 AS (10-12 inside magic seal)

Two have Nosferatu: 28-32 Atk, 92-94 Hit, 5-6 Crit, 8-10 Avo (20-22 inside magic seal), 4-5 AS (10-11 inside magic seal)

30-33 Hp, 6-8 Def, 15-17 Res

Three Druids have just Luna, and all start outside of the seal. They start in both of the rooms adjacent to the very upper left corner, and in the room directly above the very bottom left corner.

One Druid has Luna and Eclipse, and starts inside the seal, but can move out of it. He starts in the room down and to the left of Kishuna.

One has Nosferatu and Eclipse, and starts in the very bottom-middle room.

One has Nosferatu and a dropped door key, and starts in the room up and to the right of Kishuna.

Kishunas Bodyguards: These guys are clustered around Kishuna in the central room, one on each side of him.

L5 Sniper w/ Silver Bow:

28 Atk, 103 Hit, 7 Crit----39 Hp, 10 Def, 7 Res, 22 Avo, 11 AS

L5 Hero w/ Silver Axe and Hand Axe:

15 Str, 17 Skl, 16 Spd, 10 Con----42 Hp, 13 Def, 7 Res

L5 Swordmaster w/ Light Brand:

22 Atk (15 if attacking at range), 106 Hit, 24 Crit (0 if attacking at range)----41 Hp, 9 Def, 9 Res, 38 Avo, 19 AS

L5 General w/ Spear:

27 Atk, 92 Hit, 10 Crit----39 Hp, 17 Def, 10 Res, 14 Avo, 7 AS

Boss Kishuna, L10 Magic Seal; this fucking bastard moves around and tries to keep your magic users inside his range. At the beginning of turn 5, he leaves, and all doors and breakable walls are removed except those leading into the treasure rooms and the central room where Kishuna was.

56 Hp, 13 Def, 4 Res (as if it matters lol), 50 Avo, 0 CEV

Shamans: L12 Shamans w/ Flux that begin to appear in the top right corner after Kishuna leaves

16 Atk, 92-94 Hit, 3 Crit----24-25 Hp, 4-5 Def, 8-9 Res, 12 Avo, 6 AS

Mages: L12 Mages w/ Elfire that begin to appear in the top left corner after Kishuna leaves

20-21 Atk, 101 Hit, 4 Crit----25 Hp, 4-5 Def, 8 Res, 10 Avo, 5 AS

Ch 24, Linus Version

12 deployment slots, Geitz appears in the bottom right

5 ballista set in an arc from the bottom right all the way up to the upper left; no enemy archers to crew them, though

Mercs: 21 L10 Mercs

17 have Steel Swords: 17-18 Atk, 99-103 Hit, 6-7 Crit, 22-24 Avo, 11-12 AS

4 have Iron Swords: 14-15 Atk, 116-118 Hit, 6-7 Crit, 24-26 Avo, 12-13 AS

27-31 Hp, 5-7 Def, 2-4 Res

Corsairs: 14 L10 Corsairs

One has a Hammer: 20 Atk, 69 Hit, 3 Crit, 10 Avo, 5 AS

Two have an Iron Axe: 19 Atk, 87-89 Hit, 3 Crit, 18 Avo, 9 AS

Two have a Poison Axe: 15-16 Atk, 74 Hit, 3 Crit, 18-20 Avo, 9-10 AS

Three have Hand Axes: 17-19 Atk, 72-76 Hit, 3-4 Crit, 14-16 Avo, 7-8 AS

Five have Steel Axes: 21-23 Atk, 75-79 Hit, 2-3 Crit, 8 Avo, 4 AS

28-31 Hp, 4-5 Def, 1-3 Res

Wyverns: 38 L10 Wyverns

Twenty-eight have Steel Lances: 23-24 Atk, 84-88 Hit, 3-4 Crit, 10-14 Avo, 5-7 AS

Eight have a Javelin: 18-21 Atk, 79-81 Hit, 3-4 Crit, 14-18 Avo, 7-9 AS

Eight have an Iron Lance: 19-21 Atk, 92-96 Hit, 3-4 Crit, 16-18 Avo, 8-9 AS

30-33 Hp, 11-12 Def, 1-3 Res

Heroes: 2 L1 Heroes w/ Steel Swords standing near Linus; non-aggressive

21-22 Atk, 109 Hit, 8 Crit----41 Hp, 13 Def, 7 Res, 28-30 Avo, 14-15 AS

1 L10 Hero w/ a dropped Silver Sword, 3 spaces to the left of the armory entrance, left-middle side of the map

29 Atk, 118 Hit, 9 Crit----47 Hp, 16 Def, 8 Res, 34 Avo, 17 AS

1 L10 Sage w/ Elfire and Bolting; last item in his inventory is dropped; standing 3 spaces to the left of Linus, top-center of the map

20 Mag, 15 Skl, 13 Spd, 7 Con----33 Hp, 8 Def, 19 Res

Boss Linus, L12 Hero w/ Silver Blade and Hand Axe, doesnt move, standing above the lake towards the top right of the map

23 Str, 19 Skl, 13 Spd, 14 Con----49 Hp, 15 Def, 13 Res, 14 Luck

Ch 25

11 deployment slots

2 ballistae in your starting area; 3 more along the top-center cliffs (area between Pascals castle and the Monk/Bishop castle), all 3 will be crewed by enemy archers

Pirates: 18 L11 Pirates

Six have Halberds: 21-23 Atk, 74-76 Hit, 3-4 Crit, 8-12 Avo, 4-6 AS

Five have Hammers: 21-22 Atk, 67-71 Hit, 3-4 Crit, 8-10 Avo, 4-5 AS

Three have Steel Axes: 21-22 Atk, 79-81 Hit, 3-4 Crit, 8-12 Avo, 4-6 AS

One has a Hand Axe: 17 Atk, 76 Hit, 4 Crit, 16 Avo, 8 AS

One has a Swordslayer: 22 Atk, 94 Hit, 8 Crit, 12 Avo, 6 AS

Two have Iron Axes: 19 Atk, 89-91 Hit, 3-4 Crit, 18 Avo, 9 AS

29-31 Hp, 4-5 Def, 1-3 Res

The Iron Axe guys are reinforcements that show up below the village and will move to attack it. If theyre left alone, theyll destroy the village at the end of turn 4.

Cavaliers: 37 L11 Cavs w/ Steel Lances (reinforcements appear 7 at a time)

19-21 Atk, 84-88 Hit, 3-4 Crit----29-33 Hp, 7-9 Def, 1-3 Res, 8-12 Avo, 4-6 AS

Monks: 24 L11 Monks (reinforcements appear 4 at a time)

Twenty-three have Shine: 10-13 Atk, 100-104 Hit, 10-11 Crit, 8-12 Avo, 4-6 AS

One has a dropped Divine: 13 Atk, 99 Hit, 13 Crit, 2 Avo, 1 AS

24-27 Hp, 1-3 Def, 10-12 Res

Archers: 3 L11 Archers w/ Steel Bows

18-19 Atk, 86-88 Hit, 4 Crit----28-30 Hp, 5-6 Def, 2-3 Res, 10-12 Avo, 5-6 AS

Peg Knights: 8 L15 Peg Knights w/ Steel Lances

20-22 Atk, 92-96 Hit, 5-6 Crit----25-27 Hp, 4-6 Def, 7-9 Res, 6-12 Avo, 3-5 AS

Warrior: 1 L6 Warrior w/ Silver Axe, moves only if you go in his range

35 Atk, 94 Hit, 6 Crit----51 Hp, 11 Def, 6 Res, 24 Avo, 12 AS

Bishop: 1 L6 Bishop w/ Divine and Purge (+2 Atk, -10 Hit, -5 Crit, AS down to 0), doesnt move in my experience

22 Atk, 107 Hit, 15 Crit----34 Hp, 5 Def, 20 Res, 12 Avo, 6 AS

Boss Pascal, L14 Paladin w/ Spear, moves if you go into his range:

30 Atk, 105 Hit, 12 Crit----52 Hp, 14 Def, 9 Res, 33 Avo, 11 AS, 11 CEV

Edited by CATS

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I was actually just considering doing this over at GFaqs the other day. This is great.

I was too, Mikey. When I do my prep run for HHM, I was actually going to get Enemy stats for it. Hopefully we can get it stickied there too.

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Just so everyone knows, I actually do plan to finish this at some point, probably after I'm done debating the Colonel. I hit a wall of work and then couldn't find the motivation to start it again later, but now it's starting to come back.

And thanks for those CATS. I'll edit those in right now.

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That's cause he hasn't done those yet and the ones he has for later chapters were submitted by me (and yes, for some reason I didn't start recording stats until like Ch 22).

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I just saw a cool thing. Level 1 Brigand in Birds of a Feather (Chapter 12) with 7 AS. Bartre is screwed with 3 AS, isn't he?

EDIT: Bosses don't have set stats here. The run that I saw a 7 AS Brigand also had a 6 AS Zagan.

Edited by Cap'n Crunch

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Boss stat variance issues are due to me being lazy. I'm only going through once, which doesn't give the boss stats a chance to vary. I could go through multiple times, since I'm running several cheats to speed up the process, but I just didn't feel like it.

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I just saw a cool thing. Level 1 Brigand in Birds of a Feather (Chapter 12) with 7 AS. Bartre is screwed with 3 AS, isn't he?

EDIT: Bosses don't have set stats here. The run that I saw a 7 AS Brigand also had a 6 AS Zagan.

Because he can get doubled by one enemy?

Nah, not really.

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