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Things that don't make sense in FE


Ken Zomg
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Saw this in FEPlanet :D

I'll start.

1. People have abnormal hair colors (blue, green, purple, etc.)

2. You wait patiently for your opponent to beat you up, then beat up your opponent.

3. You can shoot arrows through walls.

4. A chair heals you

5. In an army, one soldier out of the whole army moves at a time.

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1) With enough defense, being stabbed by a sword or struck by lightning doesn't hurt at all.

2) With a low weapon level, you're not allowed to use certain weapons despite the fact swinging a sword isn't a terribly hard concept.

3) Armies take turns and decide to wait to get ambushed.

4) The skill "Ambush" lets you break the rules and beat up your opponent on their turn.

5) Weapons seem to be incredibly fragile, I'm not sure axes break after 20 swings otherwise lumberjacks would be out of luck.

6) Silver somehow produces better weapons that Steel, at least the cost is higher.

7) Attacking diagonally is impossible for melee units, despite the opponent only being slightly further away.

8) The wide array of unusual names. Who calls their child Leaf or Delmud?

9) Recruiting an enemy unit results in a change of clothes.

Just a few ^^.

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you can throw away your javelin, and then suddenly still have it.

there is no difference in weapon use loss between attacking an armored knight and a thief.

archers have unlimited arrows, but their bows break after a certain amount of arrows has been shot.

there is not a single enemy who thinks about attacking its enemy from behind while he's fighting.

archers can only fire their arrows like 2 steps away, but 1 step is suddenly too close.

archers are the only ones who can pull a handle to fire ballistas.

units can evade the opponent better because of some roots or higher grass on the ground?

okay, not in the mood to type any more...

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archers can only fire their arrows like 2 steps away, but 1 step is suddenly too close.

This makes me think of another thing:

At least in the 3D games, when an archer is shooting a unit, that unit just can't simply run up to the archer and hit him, even though the archer is just a few steps away. They just stand there and get hit/dodge without any retaliation.

Edited by Nightmare
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You can rescue Knights and Generals

In FEDS, recruiting enemy units make their hair change color (Exception:Navarre/Darros)

Old skilled veterans (Read:Jagen) suck.

Reclassing. (But I liek it)

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8) The wide array of unusual names. Who calls their child Leaf or Delmud?

makes sense, other worlds would've invented other names. go to China or something and you'll find whole other names than in let's say Germany or something.

9) Recruiting an enemy unit results in a change of clothes.

also makes sense, if you wear the enemy's clothes allies won't know you're with them.

Reclassing

might've made sense if every time you'd reclass your level and stats would go down...

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pretty much what I said when this was on FEplanet

things i have learned. your mage can cast a spell in mere seconds and is smart enough to read spells, but not smart enough to remember them, and for some reason the books break when you read them.

Old people that ride horses are worse then the young people that ride horses after a few level ups.

if your red you can see in darkness and fog, but if your blue you can't.

you can marry half the people you talk to, after three conversations "hey" "hey" "nice day today" "sure is" "wanna get married" "of course!"

drinking water makes fire,lightning,wind,darkness and light hurt less then normal.

bright lights can do a lot of damage.

if the random number generator goddess lets you, you can do a random move slightly different then usual and somehow its three times stronger, and even if your a swordsmaster and clone yourself and attack five times, you only do three times not five times.

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bright lights can do a lot of damage.

Apparently there a Bible in the game.

If an ally unit kills an enemy unit with long range tomes while the enemy is holding a droppable item, that item goes to the unit that killed the enemy despite the distance gap.

Loads of people die and there is no single blood shed.

Defeating a certain chapter in a certain amount of turns makes you eligible/ineligeble to proceed to a certain place.

The opposing force can just send their extra strong characters to kill the main characater when a rebellion starts and they wouldn't die.

There is no quicksand in the desert chapters.

Magic units can only stand on water when the tile they are standing on are to disappear and they don't sink.

The killing weapons increase your "crit."

You can get poisoned and not die and it goes away.

Edited by UberLughFTW
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Standing next to each other for a long time(FE4) automatically makes you lovers, regardless of any clashing traits about them.

Adding to that, some pairings that result in different character endings, despite the fact that the chances of a romantic relationship between the characters in the pairing in question actually happening are ranging from slim chances to "this will never work out" chances. (May or may not tread into crack pairing territory.)

You get a horse that comes out of nowhere when changing classes.

How someone who is both pathetically weak-willed and a crybaby can kill anyone on the enemy's side.

Edited by LittleAl
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Micaiah can see future events, but not a hand axe being thrown at her...

People have abnormal hair colors (blue, green, purple, etc.)

If you look at most animes, you'll find this to be really common...

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