Flaming Kirlia Posted March 29, 2014 Share Posted March 29, 2014 (edited) Also, it wouldn't be a bad idea to remove Cleric and the like from Lyn's possible classes; the lack of weapons they can wield can make the prologue impossible. Since that is only a problem in the first chapter, you can always use the randomizer again or change the mode you're playing in Also, my Lyns and Florinas have always been the same class; at least, in LHM. Am I just that (un)lucky, or could there be something in the randomizer causing it? My Lyn is a monk and my Florina is a myrmdion, that might just be luck Edited March 29, 2014 by Sairento Quote Link to comment Share on other sites More sharing options...
Shamison Posted March 30, 2014 Share Posted March 30, 2014 I played it but if possible it would be cool to add a diable tutorials into it if possible(I know it's not easy and you are trying) but I did go into nightmare and disable the tutorials but it froze as soon as lyn(knight long range slim lance) attacked. Or is there a save state that is at eliwoods mode somewhere? Quote Link to comment Share on other sites More sharing options...
blyegg Posted March 30, 2014 Share Posted March 30, 2014 (edited) Augh... my emblem lance sucks compared to the iron axe... Edited March 30, 2014 by Blyvern Quote Link to comment Share on other sites More sharing options...
F Amadon Posted March 30, 2014 Share Posted March 30, 2014 Shamison, there's a .sav (it's called save.sav) that comes with the randomizer. Rename it to r_fe7.sav, place it in the same place as the r_fe7.gba (they have to have the same name), and go wild. Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 30, 2014 Author Share Posted March 30, 2014 i included a savefile with all modes unlocked for the express purpose of so people don't have to play the tutorial with ballista iron swords Quote Link to comment Share on other sites More sharing options...
Shamison Posted March 30, 2014 Share Posted March 30, 2014 Ah I feel stupid now. Quote Link to comment Share on other sites More sharing options...
Fateborn Posted March 31, 2014 Share Posted March 31, 2014 (edited) Looks like you forgot to fix this issue It freezes :\ (Fiora can't cross the sea as grounded unit silly, if you're going to make the game have randomizer, at least make it so she spawns on the land.) Edited March 31, 2014 by Fateborn Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 31, 2014 Share Posted March 31, 2014 Ooh, good catch. I better do the same thing for Farina too. (Goddamnit IS game devs) Quote Link to comment Share on other sites More sharing options...
Flaming Kirlia Posted March 31, 2014 Share Posted March 31, 2014 Eagler can't use hand axe, also what's up with his range. he can attack, but it doesn't show that he can Wrong inventory, both in Hector Mode after playing Lyn mode Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 31, 2014 Share Posted March 31, 2014 Did you apply the patch first, then randomize? Also characters aren't linked together. If you played lyn mode with Serra, she was an archer, and then you advanced to Eliwood/Hector mode where she was now a mage, the game would still give her an Archer's inventory, I think. I haven't tried playing lyn mode yet because it sucks. Eagler bug was already reported. He has a javelin anyway so it's not like he's defenseless atm Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 31, 2014 Author Share Posted March 31, 2014 oh fuck i didn't think of that i think i know exactly what's going wrong; i'll fix it for the next release - for now stay away from lyn mode Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 31, 2014 Share Posted March 31, 2014 This is why I told you I wanted character ID's together, for the express purpose of keeping their classes the same in all instances. Quote Link to comment Share on other sites More sharing options...
Flaming Kirlia Posted March 31, 2014 Share Posted March 31, 2014 (edited) everyone from lyn so far keeped their class also, I applied the patch then randomized Edit: the game keeps their class but changes the inventory, I started in Hector mode now and both Mathew and Serra were archers Edited March 31, 2014 by Sairento Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 31, 2014 Share Posted March 31, 2014 everyone from lyn so far keeped their class also, I applied the patch then randomized There are other problems that might be fucking up their inventories too, like maybe they have some ID in a CG after ch. 10 but before they appear that changes their class to some other class and it gives them those weapons but still retains their lyn mode class, etc. Lyn mode sucks anyway stop playing it unless you just HAVE to have that one HHM gaiden that relies on it. (19xx I think?) Quote Link to comment Share on other sites More sharing options...
Aleph Posted March 31, 2014 Share Posted March 31, 2014 Ooh, good catch. I better do the same thing for Farina too. (Goddamnit IS game devs) I think it's pretty cool that their movement event command makes use of their path finding algorithm to avoid any odd unit movements during events. Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 31, 2014 Author Share Posted March 31, 2014 This is why I told you I wanted character ID's together, for the express purpose of keeping their classes the same in all instances.i literally don't even check character id at the moment lol (which is probably the problem) Quote Link to comment Share on other sites More sharing options...
Fateborn Posted March 31, 2014 Share Posted March 31, 2014 Ooh, good catch. I better do the same thing for Farina too. (Goddamnit IS game devs) when you're done, can you give me that patch? I really like this run. ;_; Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 31, 2014 Share Posted March 31, 2014 It won't matter. You can't apply a new fix patch to an already patched rom. That's one of the things we have to fix in later versions of the randomizer by having it output a file that gives the same run on reinsertion. Quote Link to comment Share on other sites More sharing options...
Fateborn Posted March 31, 2014 Share Posted March 31, 2014 ;A; Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 31, 2014 Author Share Posted March 31, 2014 (edited) the working copy of this application has the ability to dump character/item data (and it would be similarly trivial for me to write one to dump the same information from the ROM) it won't be part of the randomizer but i intend to write some utility that can reinsert this data you could also probably fix the affected data yourself in the appropriate chapter unit editor Edited March 31, 2014 by CT075 Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 31, 2014 Share Posted March 31, 2014 Oh come on cam, you can't honestly expect someone to take three seconds to fix something themselves! That defies the purpose of having someone else do it for you! Stupid old cam. Anyway I'm gonna do a bunch of bugfixes maybe later today if I get the time. New college quarter just started so I'm trying to get used to that. Quote Link to comment Share on other sites More sharing options...
Fateborn Posted March 31, 2014 Share Posted March 31, 2014 b-b-but I don't know how. Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 31, 2014 Author Share Posted March 31, 2014 it literally takes 15 seconds and is mostly self-explanatory in nightmare Quote Link to comment Share on other sites More sharing options...
Kobazco Posted April 1, 2014 Share Posted April 1, 2014 Seems marcus's animation as General doesn't work. Don't know about other classes tho. And yes I did apply the fix patch correctly ect ect. Quote Link to comment Share on other sites More sharing options...
F Amadon Posted April 1, 2014 Share Posted April 1, 2014 (edited) What weapon was he wielding? At what range? The more details that are provided, the easier to fix, or so I expect. Edited April 1, 2014 by Flame Emblem Quote Link to comment Share on other sites More sharing options...
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