CT075 Posted April 1, 2014 Author Share Posted April 1, 2014 short bows break at 1 range for reasons i forget Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 1, 2014 Share Posted April 1, 2014 short bows break at 1 range for reasons i forget They do? News to me. I'll change that back to 2 range then. Quote Link to comment Share on other sites More sharing options...
Kobazco Posted April 1, 2014 Share Posted April 1, 2014 What weapon was he wielding? At what range? The more details that are provided, the easier to fix, or so I expect. Horseslayer and a spear with 1 range I believe. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 1, 2014 Share Posted April 1, 2014 Randomizing range just isn't recommended at the moment. I'd never recommend it myself, expect hundreds of bugs. Quote Link to comment Share on other sites More sharing options...
Aleph Posted April 1, 2014 Share Posted April 1, 2014 that doesn't make any sense I am pretty sure there have been loads of hacks with range 1 bows Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 1, 2014 Author Share Posted April 1, 2014 it was a bug with nomad trooper specifically something about one of the modes not being set properly (shouldn't be difficult to fix actually) Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 2, 2014 Author Share Posted April 2, 2014 (edited) oh hey i've actually had time to work on this Version 0.2 Download Changelog: 2014.04.02 - ver 0.2 released. Included functionality to dump randomized data into human-readable text files. Implemented "nhl" flag for unit randomization which prevents Lyn, Hector and Eliwood from being class-changed to units classified as "healers". Fixed a bug where inventories would be incorrectly rerolled for units appearing in both Lyn and Eliwood/Hector Mode campaigns. In more human terms, I've fixed this and this. The "dump" command was also added if you want to see what actually got changed to what (it's not super pretty, though; be prepared to see a lot of incomprehensible numbers). Edited April 2, 2014 by CT075 Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 3, 2014 Share Posted April 3, 2014 Based on shitloads of input, currently working on V0.72 of the bug fix patch. Marcus is nerfed back down to around FE7 stats. Will be nerfing other prepromotes as well. Cam still needs to fix T2 magi sometimes not spawning with usable tomes, characters spawning with two or more of the same tome as seen above, and healer characters starting without a usable staff, like having a torch or some other I-don't-heal-people staff. Lyn got some stat buffs so she's not total shit in any class but her own. I recommend the "-nhl" extension when randomizing units so you don't get healer Lyn. I also fixed the Sain weapons glitch, now he starts with normal weapon levels. Will try and fix the Erk 0 HP bug but that might not be doable at the moment... we'll see. Also trying to catch other bugs so now's the time to hit me up. Also considering giving Armors sword/axe/lance/bow on T1 and T2 both, so they have more utility. We'll see. Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 3, 2014 Author Share Posted April 3, 2014 i can't really do anything about people spawning with two of the same weapon Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 3, 2014 Share Posted April 3, 2014 (edited) There's no way to add in a clause that says "When randomizing, if item ID in slots of same unit is identical, re-roll?" If it's something like dark magic, it could just give him the next rank of weapon above or below. Edited April 3, 2014 by Klok Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 3, 2014 Author Share Posted April 3, 2014 (edited) it's just a pain in the ass lol EDIT it's also asking for weird glitches like items not getting randomized if they're both usable and already exist in the unit's inventory Edited April 3, 2014 by CT075 Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 3, 2014 Share Posted April 3, 2014 it's also asking for weird glitches like items not getting randomized if they're both usable and already exist in the unit's inventory That wouldn't be bad though. I mean, the whole point is designating that the reclasses get usable weapons, so if it's usable then it's not a glitch. (Plus it's not like it unbalances the game or anything, and plenty of things already get the same weapons determined randomly.) Now, if, say, it gave you a flux, then it said "Shit no other E ranks available, toss in a random Fire tome" then that'd be a glitch. Quote Link to comment Share on other sites More sharing options...
Darcy Posted April 4, 2014 Share Posted April 4, 2014 Hey, long-time lurker and fan. Been playing most of these releases for my own amusement. I really appreciate the effort that's been put into these. Made an account to post a problem I've been having with the latest version (I just started this file this morning). On chapter 19 HNM, my game repeatedly crashes at the beginning of turn 3, when Fiora would normally spawn. Twice this issue has caused the game to freeze, and since then it's been forcibly restarting the game each time it comes up. Since this seems so odd, I've made a link to my save file for your perusal. https://www.dropbox.com/s/os9fxjt8gzmyja0/r_fe7.sav Just sit there for 2 turns and see what happens. Hopefully this gives you some useful information? Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 4, 2014 Author Share Posted April 4, 2014 it's because she's spawning on water as a foot unit that can't move Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 4, 2014 Share Posted April 4, 2014 Yeah it's just fiora spawning. She spawns on water and it crashes. I just fixed this a minute ago, trying to finish up the fix patch now. Eh fuck it, here's the new fix patch, V0.72. DOWNLOAD LINK FOR FIX PATCH V0.72 Quote Link to comment Share on other sites More sharing options...
Darcy Posted April 4, 2014 Share Posted April 4, 2014 (edited) Downloaded the new fix patch. It definitely got rid of the fiora issue (thank you). This is what some of the nerfed pre-promotes look like: ... and here's a similar-level Farina for comparison. So it looks like Louise is appropriately meh-tier once again, and Pent is good but not insta-capping things. Some of the pre-promotes that haven't yet gotten the nerf hammer: Oh, and I think a user in the other thread mentioned their Lucius seeming overpowered. Here's mine as a 20/12 Sage: Yeah, I know Lucius is good, but is he supposed to be that good? Oh, and my Ninian was still getting randomized. I saw Nils mentioned earlier in the thread, but I thought I'd bring that up. Also, the Ultimate Seal currently demotes Sages back to Mages. Edited April 4, 2014 by Darcy Quote Link to comment Share on other sites More sharing options...
Fateborn Posted April 4, 2014 Share Posted April 4, 2014 @Darcy, try to avoid using this forum's attachment, they shrink images all to hell forcing us to click on them. Try to host images and post url. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 4, 2014 Share Posted April 4, 2014 Downloaded the new fix patch. It definitely got rid of the fiora issue (thank you). This is what some of the nerfed pre-promotes look like: louise.PNG Pent.PNG ... and here's a similar-level Farina for comparison. Farina.PNG So it looks like Louise is appropriately meh-tier once again, and Pent is good but not insta-capping things. Some of the pre-promotes that haven't yet gotten the nerf hammer: jaffar.PNG karel.PNG Oh, and I think a user in the other thread mentioned their Lucius seeming overpowered. Here's mine as a 20/12 Sage: Lucius.PNG Yeah, I know Lucius is good, but is he supposed to be that good? Oh, and my Ninian was still getting randomized. I saw Nils mentioned earlier in the thread, but I thought I'd bring that up. Also, the Ultimate Seal currently demotes Sages back to Mages. Ooh, nice screenies. Thanks for that feedback. Farina costs 20,000 gold to purchase and she kills LTCer's gold ranks. I don't mind her being a bit OP. That being said, I'll nerf her just a little bit. Those are actually pretty average Lucius stats. ... ... If he were level 20/20. Those are the stats he always maxes in a normal playthrough, and low LUK/DEF means he can still be killed if melee enemies gang up on him. I'll nerf his bases though. Also thanks for mentioning the Ultimate seal thing, I'll fix that. I'll have another fix patch up today fixing those issues and a couple issues mentioned in the other thread. Quote Link to comment Share on other sites More sharing options...
Omegaman Posted April 5, 2014 Share Posted April 5, 2014 (edited) I have got a suggestion that would make it more enjoyable: un-prf rapiers and stuff. I can easily go into nightmare and do that myself, but it takes a coupe minutes and is rather annoying to mess with. Edit: Maybe make corsairs promotable if you haven't done that yet. Edited April 5, 2014 by omegaman Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 5, 2014 Share Posted April 5, 2014 un-prf rapiers and stuff. no you get plenty of horseslaying and armor slaying weapons anyway and rapiers/etc only appear on lord units Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 5, 2014 Author Share Posted April 5, 2014 i need a gauge of interest at the moment my working copy has support for fe8 item randomization and did a few qol fixes but idk if it's worth a release Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 5, 2014 Share Posted April 5, 2014 I think we should wait until we get support for character randomization before a fe8 release. Actually I'd rather finish all of FE7, then 6, then 8 before we do anything else. Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 5, 2014 Author Share Posted April 5, 2014 the mechanism's there i just don't feel like going through and getting all the offsets Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 5, 2014 Share Posted April 5, 2014 Oh? If it's there I'll be grabbing the data soon. (I'm assuming you mean FE8 mechanism) Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 5, 2014 Author Share Posted April 5, 2014 it's easier for me to write fe8/6 support for randomizing weapons and classes because the code's already there and i just need to load the data from the ROM into the right format; doing things like chests/items require me to write an entirely new algorithm Quote Link to comment Share on other sites More sharing options...
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