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Features you want to return/not return in FEif


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What I want to see returning:

  • all the game mechanics from FE5 or FE10 (don't want to mention them all again, because I did it several times and my list is soooooo long)
  • good story
  • mission types as in Tellius
  • all the weapons and staves from the GBA series
  • a final boss, who can't be defeated in the first turn

.

What I don't want to see returning:

  • waifu-wars
  • fanservice characters and DLCs
  • endless promotions via second seals (bringing third tier class back instead)
  • pair-up as it exists in FE13 (it can return, but the support boosts have to be reduced)
  • biorhythm
Edited by Mister IceTeaPeach
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Want

FE6/7/8 Supports, but with FE9 points as well as GBA points.

A good story (not big country invades little country and little country fights back again. That's been done way too much in FE

GBA style gameplay (no str/mgc split, Light/Dark/Anima triangle/etc.)

Route splits

Buyable Dragonstones

Defend, escape, and Sieze objectives on top of Boss and Rout

Past characters obtained in spotpass/DLC have unique models and supports. At least the lords, anyway.

Reavers and status conditions

Good archers pls

Go away and never come back

Avatar

FE13's support everyone stuff. Limit it to 3-7 supports/character. And no S ranks.

Weight, it just screws over some units and favors others

FE13's bizarre and impractical designs for some classes.

One-dimensional characters

Second Seals (I knew I was forgetting something thank you Julian)

Single magic weapon level used for everything.

Bad villains with no motivations/sympathetic traits that are just evil because someone has to be

Akaneia

Edited by Glaceon Armamentalist
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The coats and jackets from RD's third tiers. third tiers are nice, but if you gave me just their apparel I'd be 95% as satisfied.

-Hidden treasure! (event tiles in awakening do not count! Hidden treasure has to have nicer things!)

- Shops on the map(not on every map, hell I don't even want them on more than half. I want them in the game, just to be somewhat infrequent is all. I want it to be like, oh damn, my weapon's done, but thankfully there's a *drumroll* MAP SHOP!)

-actually scratch that. make them travelling peddlers instead. it's more realistic than finding a shady item shop in the middle of nowhere. A true merchant would sell items even in the midst of battle! Anna fails as a merchant! (in FeA at least). <that last bit is just a joke, don't take it seriously.>

-Staves that heal the wielder every turn *so i can grind easily on lunatic mode!*

-Oh and steal. Because my hoarder instincts force me to make sothe+disarm steal everything that isn't bolted down.

Edited by Masadeer
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What I'd like to see returning:

Avatar character

Second Seals/Reclassing

Marriage

Children

World Map

Pair Up

Forging

DLC

Monster skirmishes

Base

Stealing

Staves being able to be equipped

Streetpass

Mage hats

What I wouldn't like to see returning:

GBA-style supports

Dismount

Capture

Fog of War

Fatigue

Weapon Weight

Separate weapon ranks for magic

Shops on the map

Edited by NinjaMonkey
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What I would like to see:

Weight, preferably GBA-style, but Tellius-style would be acceptable.

Fixed mode

Skill scrolls/manuals/books/whatever, and skills that aren't just tied to classes.

Distinct magic types. Even if there's no triangle, it'd be nice to have more flavour with the magic classes.

Dismounting, though not as it's been implemented in any current FE. Dismounted units all switching to swords is dum, dum, dum, but the nerf to mounted units is appreciated.

Stealing pls.

Rescue pls.

Manaketes that transform like in FE3 instead of like they do in every other FE game.

Leadership! That was a cool mechanic.

More map objective variety besides just Kill Boss and Rout.

Broken weapons staying in your inventory.

Halberdiers pls. :3

Edit: More monster types! Gimme my Gargoyle, Mauthedoogs, and Dracozombies. Cool stuff.

Edit 2: buddy/ bond/fixed support, on top of growth supports.
FE3's ridiculous statboosters. Gimme my +4 movement Boots!

What I don't want:

An avatar. At all. Though I guess it's moot at this point....

Movement stars. Blegh.

Capture and Fatigue, unless the game is built around them.

Biorythm.

Pair up I guess.

I didn't finish FE3. :V

*unfriends*

Edited by #RR. shinpichu
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Return:

1: Top tier supports that don't always end in marriage. I don't mind some ending in marriage, but finding your long lost sibling, making a best friend you want to travel the world with, or making an ally for life are good too.

2: Being able to get more than 5 supports per game. I get limiting top tier supports since they change a characters ending but for the love of god don't make me replay 50 times just to get basic supports with everyone

3: More beast classes

4: Bards

5: Skills that let you unlock without a lockpick

6: Triangles

Please no return:

1: The main lord recruiting almost every character. Like, in awakening did anyone else think Chrom could recruit way too many people? Maybe my memory is just distorting it but I want more recruits to be for specific people.

2: One skill being way too overpowered

Maybe return if:

1: Mutually exclusive companions are only good if there's unlimited supports. I don't need 10 more replays be added to something because there's two f***ers I can't have at once and they both have 5 people they can support with, but can only do 1 support per game with someone. If supports are unlimited, go all out, tons of mutually exclusive ones, that'll be great for replay value that's actually different and not the same thing over and over with one different support.

Edited by Eveangaline
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Want:

- Awakening-style supports

- Spotpass teams

- World map

- The option to grind

- Option to reclass

- Pair up

Don't want:

- Lunatic(+)-style Risen skirmishes

- Legacy characters not having unique models and supports

- Bugs like the voice language bug and Streetpass team bug

- Junk classes

- Copypasta supports

Edited by Roflolxp54
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I want a silent avatar that I can self project on but still bring into combat-FE7's tactician... But improved on!

I love the tactition in FE7, especially with how much of a role that he plays, but he still sits in the background not bothering to take in the glory.

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I want a silent avatar that I can self project on but still bring into combat-FE7's tactician... But improved on!

I love the tactition in FE7, especially with how much of a role that he plays, but he still sits in the background not bothering to take in the glory.

Kinda like Link?

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What I want to return:

Varied mission objectives

Relevant terrain

GBA magic types, staves and weapon variety

Quality supports

Awakening-style support points

Magic weapons doing damage based on the user's strength, not magic

Class based skills but also scrolls

Soldier class and promotions

What I don't want to return:

Children

Everyone supporting with everyone

Easily acquired Second Seals

"Rare" items being purchasable from the world map

"People die when they are killed, except when they don't." paralogues

Edited by NekoKnight
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Kinda like Link?

Eh, Link's too important, does things himself, and has a focus on him a lot.

Think more so Robin, but presented better, with a simple backstory, and very little dialogue.

FE7's Tactition only had implied speech, which works if presented right, but I wouldn't want that... Pretty much I want a good balance between Blazing Sword and Awakening, ugh, and please no amnesia, it's almost as cringe worthy as the time travel bs...

also, give back steal. ;(

Edited by FlipFlopMist
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Eh, Link's too important, does things himself, and has a focus on him a lot.

Think more so Robin, but presented better, with a simple backstory, and very little dialogue.

FE7's Tactition only had implied speech, which works if presented right, but I wouldn't want that... Pretty much I want a good balance between Blazing Sword and Awakening, ugh, and please no amnesia, it's almost as cringe worthy as the time travel bs...

They really outdid it in Awakening xD but considering that it would've been the last Fire Emblem if it didn't sell well, I can understand why they would throw all their cards out onto the table.

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What I want to return:

Support affinities

Base conversations

Knives

Status staves

Light magic

SOLDIERS

Either lower stat caps or a third tier

Average stats being a relevant thing

Fog of war

Close ranged bows

Occult skills that only can be used in their respective class

Auto-promote at level 21

Weapon weight

Ledges

Breakable walls and doors

Secret shops and hidden Items

Ballistas and siege weapons

What really needs to go:

The fact that dual strikes have around a 70% activation rate at S rank

The tropey-ness and otaku pandering

Galeforce

Second seals as they exist now, at least during the main story

Time travel

Taguels

Assassins having more strength than swordmasters

Griffin riders

A one-dimensional enemy who probably enjoys drop kicking baby seals just because he has to be evil

Those HATS the mages wear

The avatar as it existed in awakening

How it encourages grinding. I think they should make it so you can grind as much as you want in the post game though.

Edited by boboliontamer
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Stuff to bring back:

More objectives, like Seize, Escape, and Survive x number turns. Hopefully some new objective types we've never seen before, too.

Magic Triangle, maybe even the Radiant-Dawn-style "triangle within a triangle" thing.

Third-tier classes, if the game is long enough to justify them (and I hope it is).

Awakening's ability to have more than five supports. However, make the supports better written like in Path of Radiance and the GBA games. If that means sacrificing the ability for anyone to support almost anyone, then so be it.

Soldiers. And Pirates. Yes, I know Brigands/Barbarians are basically the same thing, but Pirates are just innately awesome because they are pirates.

World Map

Reclassing

Being able to break down doors.

Stealing

Shoving

DLC

FE4/5/7/9-level storytelling

Stuff to get rid of:

Avatar as a spotlight stealer. Either make him/her the main lord outright or reduce his/her role to being only slightly more relevant than the Blazing Sword Tactician.

Bad storytelling and one-dimensional villains.

Time Travel

Paralogues that let you recruit people who should be dead.

90% of maps being wide-open plains where the enemy just charges you.

Edited by ClevelandSteve
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What I want

-Capture! Why did you removed that feature!

-Rescue, okay the dual system is awesome, and I like it, but rescue was missing.

-More objectives!

-All classes from all games, important ones includes T3 from Radiant Dawn (well pretty much all classes) and some others. (the unique one for dlc character if they're, like black knight)

-Link Arena, or something like FE11. But with more possibility!

-Trial Map

What I don't want

-Children. It just felt empty to me, and it was annoying to get them all. I'm not saying to remove the marriage, and conversation, but, no children. Unless they're character added appart of all the team characters (same number has other game for 1st generation, and the second generation would be optionnal)

-Reclassing. I'm not using it and I don't like it, it remove the trait of characters.

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To Return:

-Old map commands such as Steal, Shove, Rescue, Capture, Dismount.

-Second Seals, but only if they are nerfed for most characters (Limitited use of seals, etc.) excluding MU 'cause customization so people keep buying the games over here so we don't get any FE12s.

-Awakening system of supports, with base rather than field conversations, but with S supports that are either super-duper platonic bonds or the beginning of a relationship, with the whole marrige/besties ending stuff.

-Armsthrift. It was broken, yes, but it helped with the cost of weapons considering how big the Awakening roster was, with DLC characters and such, and judging by the trailer, FE14's will be just as huge.

-Overworld map.

To Go Away and NEVER Come Back:

-Weight

-Risen. No more zombies! Make the map enemies bands of bandits or something!

-Villains that are evil because they are evil. We need more Lyons and stuff. People we can sympathize with.

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Come back:

-Rescue command

-Stealing, including non-equipped weapons

-Dismounting

-Light magic (just make it useful)

-All the cool staves (Warp, Status, Again)

-PoR support growth (maybe with some interaction bonus), Awakening's bonus system, and GBA support range

-S supports as the highest rank and unlimited A supports

-Equippable accessory slot like in PoR

Neutral:

-Weight (I'd like to see it but can live without it)

-Manaketes/Laguz (I don't really care for demi-humans)

-Canto (it can return provided mounts receive an existent drawback)

-Forging

-Reclassing (preferably SD style switching with Awakening option limits)

-Branched promotions (neat but reclassing can render it weightless)

-Dual Strike (it can stay without Pair Up)

-Overworld map

Do not want:

-Pair Up and Dual Guards

-E Rank Rescue staves, let alone buyable en masse

-Awakening style reclassing

-Too many characters with fliers as a reclass option

-Fully class-fluid skills

-RNG-based activation skills (at least limit it to once per battle!)

-Easily obtained or random extra turns (see Galeforce, movement stars, dual striking on every brave weapon hit)

-Children characters

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Is there any strong reason to have max stat modifiers for the cast? All they seems to do is hinder characters that have certain stat cap configurations. I think personality, appearance, plot relevance, starting class, class set, bases, supports, etc are enough to differentiate characters.

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Features I want:

- The rescue system integrated into the pair-up, I want the option of making a non-used unit the lead unit in a pair-up to a used unit.

- Marriage system, no waifu no sales-fu.

- Pair up, dual strike and guard.

- Unlimited Reclassing..

- Fanservice DLCs and more waifus included in these DLCs.

- Awakening's support system.

- A true hard difficultly that doesn't require 200 plus turns per-map to beat if one doesn't use DLCs.

- Awakening's MU but with more improvements.

- Desert's chapter has treasures hiding.

- Awakening's skill system.

- Story DLCs.

Features I don't want or meh about:

- Weight, pointless.

- Magic Triangle, pointless.

- Fatigue, only will make peoples angry.

Features that I am indifferent to.

- Children, having waifus is enough but I am fine if they're included.

- Fog of war.

- Multiplayer.

- Seize, surviving turns or protecting AI.

- Split routes.

- Duo protagonists

- Stealing, kinda pointless since most enemies carries only one weapons and usually shitty weapons even if carried more than one.

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Return

Console Canto

Dismounting

Steal/Disarm/Capture

PoR support system

KISS principle to classes

Weight

Varied objectives

Leave

Stat Inflation

Class-based skills

Avatar having any story importance

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Return

Console Canto

Dismounting

Steal/Disarm/Capture

PoR support system

KISS principle to classes

Weight

Varied objectives

Leave

Stat Inflation

Class-based skills

Avatar having any story importance

*Arms cavalry* THE AVATAR IS ALWAYS IMPORTANT

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