Jedi Posted March 16, 2016 Share Posted March 16, 2016 (edited) We have no data aside from Cloud and Dorf changes as of right now, but they are still patching the game, I guess we misunderstood what they said at the end of the Bayo/Corrin patch. I'll post data as I get it from Smashboards Replays are dead so, we have confirmed changes. Edited April 4, 2016 by Jedi Quote Link to comment Share on other sites More sharing options...
Clarinets Posted March 16, 2016 Share Posted March 16, 2016 Darn, I had a ton of replays I was saving for something. Quote Link to comment Share on other sites More sharing options...
solrocknroll Posted March 16, 2016 Share Posted March 16, 2016 maybe Squirtle will be balanced back into being playable all jokes aside please buff Dedede and Kirby they need it Quote Link to comment Share on other sites More sharing options...
ZoesMad Posted March 16, 2016 Share Posted March 16, 2016 Samus mains deserve better. Quote Link to comment Share on other sites More sharing options...
Jedi Posted March 16, 2016 Author Share Posted March 16, 2016 And the smashboard thread is up, this alone indicates that there are actual balance changes, if it were just simple bugfixes there wouldn't be a thread like this. Quote Link to comment Share on other sites More sharing options...
Tsunami922 Posted March 16, 2016 Share Posted March 16, 2016 The hope for Palutena buffs is not dead yet? Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted March 16, 2016 Share Posted March 16, 2016 The hope for Shulk getting better frame data isn't dead yet! I'm not exactly confident that he'll get buffed in any meaningful way to be frank. Quote Link to comment Share on other sites More sharing options...
Jedi Posted March 16, 2016 Author Share Posted March 16, 2016 (edited) This is a thing now, but it probably doesn't kill Clouds game too much, just can't rely on it as much ZeRo has confirmed Sheik's needles have less range https://twitter.com/TSMZeRo/status/709944202130530304 Edited March 16, 2016 by Jedi Quote Link to comment Share on other sites More sharing options...
Jedi Posted March 16, 2016 Author Share Posted March 16, 2016 BUMP ESAM goes over some stuff! SAMUS BUFFS AND SUCH Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted March 16, 2016 Share Posted March 16, 2016 (edited) MEWTWO WEIGHT BUFFS! IT FINALLY HAPPENED! Also looking at slight Palutena buffs and small ZSS nerfs. HOLY ZELDA BUFFS THERE IS A GOD! Edited March 16, 2016 by Scrub Lord Doof Quote Link to comment Share on other sites More sharing options...
Sentacotus Posted March 16, 2016 Share Posted March 16, 2016 Better buff Ike again? Maybe? jk Corrin got nerfed quite a bit it seems. Quote Link to comment Share on other sites More sharing options...
Jedi Posted March 16, 2016 Author Share Posted March 16, 2016 (edited) Better buff Ike again? Maybe? jk Corrin got nerfed quite a bit it seems. Nah, its 1% differences which means Corrin can combo with those moves better. (I think thats how it works) The only real nerf is that their counter got scaled down from 1.3x damage to 1.2x and Uair can't kill quite as well (still solid doe) Edited March 16, 2016 by Jedi Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted March 16, 2016 Share Posted March 16, 2016 I'm wondering how much Bayonetta is going to get gutted, if at all. ZSS and Sheik nerfs might let Bayo claim the #1 spot. I know Dabuz is getting really hyped about Rosa. Quote Link to comment Share on other sites More sharing options...
Jedi Posted March 16, 2016 Author Share Posted March 16, 2016 (edited) I'm wondering how much Bayonetta is going to get gutted, if at all. ZSS and Sheik nerfs might let Bayo claim the #1 spot. I know Dabuz is getting really hyped about Rosa. All we know about Bayo atm is that her dair has more landing lag... I'm gonna be kinda annoyed if she's untouched while Sheik, ZSS, Cloud and Metaknight all lost big things. Edited March 16, 2016 by Jedi Quote Link to comment Share on other sites More sharing options...
Tsunami922 Posted March 16, 2016 Share Posted March 16, 2016 MEWTWO WEIGHT BUFFS! IT FINALLY HAPPENED! Also looking at slight Palutena buffs and small ZSS nerfs. HOLY ZELDA BUFFS THERE IS A GOD! Zelda buffs? Never thought I'd see the day.. Quote Link to comment Share on other sites More sharing options...
Alex95 Posted March 16, 2016 Share Posted March 16, 2016 I still say the patches are based off of complainers. I mean, they pretty much got rid of Cloud's finishing move! (I know not really, but that's what it feels like) I really thought we were in the clear here...Now I'll never be able to learn the characters well or keep my replays... Quote Link to comment Share on other sites More sharing options...
Jedi Posted March 16, 2016 Author Share Posted March 16, 2016 (edited) If it was based on people complaining then, alot of the lower powered characters would be much higher up. That and Mario, Sonic and Rosalina would have been nerfed to utter hell and back (3 of the most controversial top tiers) More things confirmed. Limit Charge for Cloud confirmed Slower Mewtwo confirmed faster, even faster than Metaknight https://twitter.com/TheKillerJawz/status/709958056390619136 Samus Morph Ball mobility boosted https://twitter.com/PG_ESAM/status/709965113260974081 Edited March 16, 2016 by Jedi Quote Link to comment Share on other sites More sharing options...
Jedi Posted March 16, 2016 Author Share Posted March 16, 2016 Another bump. Apparently these are the characters confirmed with changes (Some are ones we know already). Characters with changes: Bayonetta, Cloud, Duck Hunt, Ganondorf, Greninja, Corn, Kirby, Link, Charizard, Meta Knight, Mewtwo, Pac-Man, Palutena, Peach, Robin, Samus. Sheik, ZSS, Zelda Be on the lookout. Quote Link to comment Share on other sites More sharing options...
Knight Posted March 16, 2016 Share Posted March 16, 2016 Characters I like are being buffed, yaaaaayyyyyyyyy Quote Link to comment Share on other sites More sharing options...
Jedi Posted March 16, 2016 Author Share Posted March 16, 2016 Corrin is confirmed to have a 0.03 speed decrease. Ok all the changes thus far from the SmashBoards thread. Cloud Uair Early/Late Damage: 13/9.5 -> 12/8.5Forward Smash (final hit) KBG: 119 -> 115Down Smash (final hit) KBG: 96 -> 94Limit Cross Slash KGB 155 -> 153Finishing Touch KB: ReducedTime required to charge Limit is longer Corrin Nair Damage: 8 -> 7Nair (Late) Damage: 6.5 -> 5.5Fair Damage: 8.5 -> 7.5Upair Damage: 10 -> 9Dragon Fang Shot Fully Charged Damage: 13 -> 11Counter Surge KB: ReducedWalk Speed: ReducedRun Speed: Reduced Duck Hunt Fsmash KBG on last hit 123 -> 125Dsmash KBG on last hit 153 -> 155Usmash KBG on last hit 110 -> 112 Ganondorf Jab Damage: 7/10/4 -> 8/10/6Wizard's Foot Ground Damage: 12/12/10 -> 14/12/12 Greninja Standing Grab Startup: 14F -> 11FDash Attack Hitbox Startup: 9F -> 6FBonk: Headbonk angle changed (survival-ability improved) Fair and Bair landing lag decreased Link Dsmash 2 KBG: 57 > 63Dash Attack (DMG 14/13/12) KBG: 78/78/72 > 85/85/77Dash Attack Angles: 45/60/70 > 45/50/55 Metaknight Upair Damage: 5 -> 4Upair Angle changed Mewtwo Weight: 72 -> 74Run Speed: Increased (7th fastest character in the game now) Palutena Rapid Jab Finisher Damage: 3 -> 3.5Nair Multihit/Final Damage: 1.5/4 -> 1.7/5Fair Damage: 8 -> 9Fair KBG: 100 -> 92Fair BKB: 30 -> 31 Samus Ftilt Sourspot/Sweetspot Down Angle/Sweetspot No Angle/Sweetspot Up Angle Damage: 6/7/8/9 -> 8/9/10/11F-Smash: Hitbox altered, no longer whiffs up closeNair Front/Back Weak/Back Strong Damage: 8/6/7 -> 10/8/9 (we know she has more too) Sheik Dsmash KBG: 155 -> 165Fair defensive Hitbox Z Postion: 3.5 -> 2.5Fair Hitbox Z Position: 3.5 -> 2.5Fthrow Angle: 70 -> 72Fthrow KBG 65 -> 79Dthrow Angle: 80 -> 77Dthrow KBG: 75 -> 90Needle: Range Decreased Zelda Jab Final Hit Damage: 3 -> 5Ftilt Hitbox Startup: 12F -> 10FFtilt Total Duration: 39F -> 37FNair 5th Hit Damage: 3 -> 5Upair Damage: 15 -> 17 Zero Suit Samus Uair Damage: 8 -> 6.5Nair Damage: 10 -> 8Down Throw Damage: 7 -> 5Plasma Whip (Sweetspot) Damage: 6 -> 7 Quote Link to comment Share on other sites More sharing options...
BrightBow Posted March 16, 2016 Share Posted March 16, 2016 This is already looking amazing. I really gotta praise Nintendo for supporting the game after all the DLC is released. Quote Link to comment Share on other sites More sharing options...
Jedi Posted March 16, 2016 Author Share Posted March 16, 2016 (edited) Bayonetta Nerfs have been confirmed now. (Not sure if there are more yet) Heelslide hit 2 (the flip kick) endlag increasedWitch time endlag increased Edited March 16, 2016 by Jedi Quote Link to comment Share on other sites More sharing options...
Samias Posted March 16, 2016 Share Posted March 16, 2016 Hmm Zelda buffs but aside from the ftilt change it doesn't really look all too beneficial to her. Too bad she didn't get anything like the major overall to movement options Samus got. Also no Jigglypuff changes qq Quote Link to comment Share on other sites More sharing options...
Jedi Posted March 16, 2016 Author Share Posted March 16, 2016 Doesn't look like Jiggly got changes sadly. Kirby meanwhile wtf? dsmash KBG (early) 109->110fsmash KBG (early) 100->102fsmash KBG (late) 67->69upsmash KBG (early) 103/103/97->104/104/99upsmash KBG 97->98upsmash KBG (late) 51->52hammer KBG (ground, no charge) 76->78hammer KBG (ground, full charge) 76->78hammer KBG (air, no charge) 76->78hammer KBG (air, fully charged) 76->78hammer custom 1 KBG (air, hit 2, head of hammer) 76->78hammer custom 1 KBG (air, hit 2, handle of hammer) 76->78hammer custom 1 KBG (ground, head of hammer) 76->78hammer custom 1 KBG (ground, handle of hammer) 76->78hammer custom 2 KBG (air, uncharged) 76->78hammer custom 2 KBG (air, fully charged) 76->78hammer custom 2 KBG (ground, uncharged) 76->78hammer custom 2 KBG (ground, fully charged) 76->78 Quote Link to comment Share on other sites More sharing options...
euklyd Posted March 16, 2016 Share Posted March 16, 2016 really not liking this patch so far doing a lot to hurt both sides of sheik's gameplan (grab game w/ throws, and combo game with needles) after already neutering her kill options like the sheik nerfs are debatable but I dislike them on a personal level the non-counter corrin nerfs are fucking stupid tho. let's take a character that isn't amazing overall, is as slow as ike, and make them slower. good plan. also make their aerials weaker. "but euklyd your main got buffed, and some of his worst matchups are a lot easier" meh admittedly I'm being kind of myopic because I'm only looking at the three modified characters I've got any loyalty to, but w/e Quote Link to comment Share on other sites More sharing options...
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