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[SSB4] Newer Patch discussion, Mewtwo wins a major tourney


Jedi
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We have no data aside from Cloud and Dorf changes as of right now, but they are still patching the game, I guess we misunderstood what they said at the end of the Bayo/Corrin patch.

I'll post data as I get it from Smashboards

Replays are dead so, we have confirmed changes.

Edited by Jedi
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MEWTWO WEIGHT BUFFS!

IT FINALLY HAPPENED!

Also looking at slight Palutena buffs and small ZSS nerfs.

HOLY ZELDA BUFFS THERE IS A GOD!

Edited by Scrub Lord Doof
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Better buff Ike again? Maybe? jk

Corrin got nerfed quite a bit it seems.

Nah, its 1% differences which means Corrin can combo with those moves better. (I think thats how it works)

The only real nerf is that their counter got scaled down from 1.3x damage to 1.2x and Uair can't kill quite as well (still solid doe)

Edited by Jedi
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I'm wondering how much Bayonetta is going to get gutted, if at all.

ZSS and Sheik nerfs might let Bayo claim the #1 spot. I know Dabuz is getting really hyped about Rosa.

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I'm wondering how much Bayonetta is going to get gutted, if at all.

ZSS and Sheik nerfs might let Bayo claim the #1 spot. I know Dabuz is getting really hyped about Rosa.

All we know about Bayo atm is that her dair has more landing lag...

I'm gonna be kinda annoyed if she's untouched while Sheik, ZSS, Cloud and Metaknight all lost big things.

Edited by Jedi
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I still say the patches are based off of complainers. I mean, they pretty much got rid of Cloud's finishing move! (I know not really, but that's what it feels like)

I really thought we were in the clear here...Now I'll never be able to learn the characters well or keep my replays...

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If it was based on people complaining then, alot of the lower powered characters would be much higher up.

That and Mario, Sonic and Rosalina would have been nerfed to utter hell and back (3 of the most controversial top tiers)

More things confirmed.

Limit Charge for Cloud confirmed Slower

Mewtwo confirmed faster, even faster than Metaknight

https://twitter.com/TheKillerJawz/status/709958056390619136

Samus Morph Ball mobility boosted

https://twitter.com/PG_ESAM/status/709965113260974081

Edited by Jedi
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Another bump.

Apparently these are the characters confirmed with changes (Some are ones we know already).

Characters with changes: Bayonetta, Cloud, Duck Hunt, Ganondorf, Greninja, Corn, Kirby, Link, Charizard, Meta Knight, Mewtwo, Pac-Man, Palutena, Peach, Robin, Samus. Sheik, ZSS, Zelda

Be on the lookout.

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Corrin is confirmed to have a 0.03 speed decrease.

Ok all the changes thus far from the SmashBoards thread.

Cloud

Uair Early/Late Damage: 13/9.5 -> 12/8.5
Forward Smash (final hit) KBG: 119 -> 115
Down Smash (final hit) KBG: 96 -> 94
Limit Cross Slash KGB 155 -> 153
Finishing Touch KB: Reduced
Time required to charge Limit is longer

Corrin

Nair Damage: 8 -> 7
Nair (Late) Damage: 6.5 -> 5.5
Fair Damage: 8.5 -> 7.5
Upair Damage: 10 -> 9
Dragon Fang Shot Fully Charged Damage: 13 -> 11
Counter Surge KB: Reduced
Walk Speed: Reduced
Run Speed: Reduced

Duck Hunt

Fsmash KBG on last hit 123 -> 125
Dsmash KBG on last hit 153 -> 155
Usmash KBG on last hit 110 -> 112

Ganondorf

Jab Damage: 7/10/4 -> 8/10/6
Wizard's Foot Ground Damage: 12/12/10 -> 14/12/12

Greninja

Standing Grab Startup: 14F -> 11F
Dash Attack Hitbox Startup: 9F -> 6F
Bonk: Headbonk angle changed (survival-ability improved)

Fair and Bair landing lag decreased

Link

Dsmash 2 KBG: 57 > 63
Dash Attack (DMG 14/13/12) KBG: 78/78/72 > 85/85/77
Dash Attack Angles: 45/60/70 > 45/50/55

Metaknight

Upair Damage: 5 -> 4
Upair Angle changed

Mewtwo

Weight: 72 -> 74
Run Speed: Increased (7th fastest character in the game now)

Palutena

Rapid Jab Finisher Damage: 3 -> 3.5
Nair Multihit/Final Damage: 1.5/4 -> 1.7/5
Fair Damage: 8 -> 9
Fair KBG: 100 -> 92
Fair BKB: 30 -> 31

Samus

Ftilt Sourspot/Sweetspot Down Angle/Sweetspot No Angle/Sweetspot Up Angle Damage: 6/7/8/9 -> 8/9/10/11
F-Smash: Hitbox altered, no longer whiffs up close
Nair Front/Back Weak/Back Strong Damage: 8/6/7 -> 10/8/9

(we know she has more too)

Sheik

Dsmash KBG: 155 -> 165
Fair defensive Hitbox Z Postion: 3.5 -> 2.5
Fair Hitbox Z Position: 3.5 -> 2.5
Fthrow Angle: 70 -> 72
Fthrow KBG 65 -> 79
Dthrow Angle: 80 -> 77
Dthrow KBG: 75 -> 90
Needle: Range Decreased

Zelda

Jab Final Hit Damage: 3 -> 5
Ftilt Hitbox Startup: 12F -> 10F
Ftilt Total Duration: 39F -> 37F
Nair 5th Hit Damage: 3 -> 5
Upair Damage: 15 -> 17

Zero Suit Samus

Uair Damage: 8 -> 6.5
Nair Damage: 10 -> 8
Down Throw Damage: 7 -> 5
Plasma Whip (Sweetspot) Damage: 6 -> 7

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Bayonetta Nerfs have been confirmed now. (Not sure if there are more yet)

Heelslide hit 2 (the flip kick) endlag increased
Witch time endlag increased

Edited by Jedi
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Hmm Zelda buffs but aside from the ftilt change it doesn't really look all too beneficial to her. Too bad she didn't get anything like the major overall to movement options Samus got.

Also no Jigglypuff changes qq

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Doesn't look like Jiggly got changes sadly.

Kirby meanwhile wtf?

dsmash KBG (early) 109->110
fsmash KBG (early) 100->102
fsmash KBG (late) 67->69
upsmash KBG (early) 103/103/97->104/104/99
upsmash KBG 97->98
upsmash KBG (late) 51->52
hammer KBG (ground, no charge) 76->78
hammer KBG (ground, full charge) 76->78
hammer KBG (air, no charge) 76->78
hammer KBG (air, fully charged) 76->78
hammer custom 1 KBG (air, hit 2, head of hammer) 76->78
hammer custom 1 KBG (air, hit 2, handle of hammer) 76->78
hammer custom 1 KBG (ground, head of hammer) 76->78
hammer custom 1 KBG (ground, handle of hammer) 76->78
hammer custom 2 KBG (air, uncharged) 76->78
hammer custom 2 KBG (air, fully charged) 76->78
hammer custom 2 KBG (ground, uncharged) 76->78
hammer custom 2 KBG (ground, fully charged) 76->78

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really not liking this patch so far

doing a lot to hurt both sides of sheik's gameplan (grab game w/ throws, and combo game with needles) after already neutering her kill options

like the sheik nerfs are debatable but I dislike them on a personal level

the non-counter corrin nerfs are fucking stupid tho. let's take a character that isn't amazing overall, is as slow as ike, and make them slower. good plan. also make their aerials weaker.

"but euklyd your main got buffed, and some of his worst matchups are a lot easier" meh

admittedly I'm being kind of myopic because I'm only looking at the three modified characters I've got any loyalty to, but w/e

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