ILikeKirbys Posted May 6, 2016 Share Posted May 6, 2016 Agreed - in general, my big gripe with durability is that it encouraged hoarding, and at worst, can even result in people outright refusing to use anything that can't be easily replaced; hell, Awakening tried to avert Too Awesome to Use, and imo, didn't even do that good a job of it.Yeah, I always had trouble bringing myself to use any of the really superpowerful weapons before Fates because I was worried about breaking them. It made those weapons feel more valuable than the standard store-buyable stuff, true, but I'd rather keep Fates's infinite-use weapons that are balanced in buffs/debuffs/other stuff for future FEs.I'd also like to add that while hidden weapons are useful for you, they are much more useful for the enemy due to their large numerical advantage over you.This is true.Especially when Inevitable End exists. Yeah, the weapon system has remained mostly the same for more than twenty years (with the exception of RD)My apologies, but I never played Radiant Dawn (wish I had, PoR is fun), so, um, how exactly did Radiant Dawn change the weapon system? It kinda looked the same when I read an LP of it, but I could've missed something. Quote Link to comment Share on other sites More sharing options...
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