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eatrawmeat391

Tearing Saga Bosses and NPC Versus Save File

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- This is a Tearing Saga save file that contains all of the Bosses Characters and almost all of the NPC, there are 53 characters. (which I mistyped 153 in the readme.txt)
- All stats are gotten from the game.
- All Weapons and usable Items are in the storage.
- Some characters got a higher stats than they have in game because they are available in versus mode and they are stronger or a similar character with the same class appears in versus mode.
- Weapons are given based on my personal taste
- Some NPCs just have an unique overmap model,in battle their model will be default according to their classes.For example: Richard (if he is mounted), lacks an unique battle model, so the original model will be loaded.On foot both of his model works fine.
- The evade bonus category is broken for some character which I can't do anything about it since a hack that makes their nickname shows up correctly does it.
- Unfortunately the game doesn't load portrait for characters that are not originally in your party.
- This doesn't include characters that you can recruit and stay with you until the end.

- Zahaak or Azi Dahaka silences ALL OF THE ATTACK,render the user invincible.So the fix is open TRS Modify,go to category 5 from left to right,select Zahhak and change "Dark cannot Counter" to "Cannot counter".It will makes change to your iso so use ECCREGEN program in Data folder to fix the Error-Correction code image file for console usage.You will have to set your locale to Chinese in order for all features of TRSModify to work correctly.

* The following things may or will corrupt your save data, so read it carefully:
- DO NOT put any of the dragons,or the monster, or some characters who don't have a portrait as leader (first slot).You'll get a Broken File after saving,it is easily solved by not using them.
- Black Rain is bugged in Versus Mode, it is usable on Turn 5 of the game so the computer will use this and end the battle immediately.You'll be given 2 options: to restart the chapter or to quit.If you choose to restart the chapter,the game will freeze.If you choose to quit,the battle ends in a draw regardless of the result.
- If there are more than 2 dragons in the same map there will be graphic corruptions in some of them.
- I don't know if you can use the Save Staff to save mid-battle but this is just not recommended.

- How to use it:
+ If you are using an emulator drop the memory card file from the folder "Memory Card Image" to your memcards folder.You may have to rename the file if necessary.
+ If you are using a PSX or a power user then I have 2 folders "Single Save File" and "PS1 RAW Save" for you to try things out.Unfortunately my PS1 broke and I never transfers save to real PS1 memory card before so I can't help you.You can try to paste the save from "PS1 RAW Save" folder to the root of your PS1 memory card on a PS2 with Ulaunchelf.

- The files in Reference Data is for researchers and hackers who wants to transfer the characters by using Cheat Engine or Artmoney to their save game.

Download link:

http://www.mediafire.com/file/9n4aut0jtmu8pao/TRS_Bosses%26NPC_save.7z

TRSModify Download link:

http://www.mediafire.com/file/tq2lnodka67c8hk/TRSmod.7z

- Credit:
+ DragonMaster for making TRSModify

+ AcTiny for TRS Hacking Tutorial

+ socnau from danlamgame for the save that I downloaded and used,

- Have fun,
eatrawmeat391

Untitled.jpg

And the TRSModify options:

 

Untitled.png

Edited by eatrawmeat391
Added name of the author to credit

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OMG YES

I've wanted to know for so long which face sprites belong to all of the different unused characters. Thank you very much for doing this!

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On ‎21‎/‎05‎/‎2017 at 2:34 PM, Emperor Hardin said:

Late, but if I can ask, do unplayable classes dismount? If not, are they unable to move indoors?

Unplayable class cannot dismount.However most of the unplayable character has an unique instance of a playable class.So they can dismount.As far as I can remember.The only one who can't dismount is Julius since his classes are unplayable.So he cannot move in door.

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On 5/22/2017 at 4:17 AM, eatrawmeat391 said:

Unplayable class cannot dismount.However most of the unplayable character has an unique instance of a playable class.So they can dismount.As far as I can remember.The only one who can't dismount is Julius since his classes are unplayable.So he cannot move in door.

What do you mean by "unique instance of a playable class", sorry I'm a little confused there? Do you mean like how  classes like the enemy Dark Rider and playable Dark Knight exist?

Edited by Emperor Hardin

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On 24/5/2017 at 10:05 AM, Emperor Hardin said:

What do you mean by "unique instance of a playable class", sorry I'm a little confused there? Do you mean like how  classes like the enemy Dark Rider and playable Dark Knight exist?

Well if you look at Shion,even though he is unplayable,his class is a Dragon Knight,while he has a unique model(look different  from any playable Dragon Knight class),he can dismount.

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On ‎8‎/‎1‎/‎2017 at 9:18 PM, 12fretsjourneyman said:

Off topic:  I've been messing around with TRSmodify for a while now.  Is there any way to reposition player's deployment slots and enemy units in each chapter?  What about accessing the unused skills in the game?

You can't position any unit with TRSModify.You can only do that with Cheat Engine or ArtMoney but that tutorial is in Vietnamese and isn't mine.

 

Unused skill probably does nothing but I haven't tested them.

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I'm curious if anyone has considered buffing the boss characters?

Portrait_dommes_trs01.png

Like Domes, a boss is described on Enterbrain's old website as having an invincible body so Awareness and Pavise could be given to him.

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On 1/10/2018 at 9:28 PM, kenouji19 said:

You forgot to add the ffg: characters

Neyfa

Claris

Ronald

Kodha

Meeme

I don't know how to add a playable character slot into the game.I have ran out of character slots in my save

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