eclipse Posted May 19, 2020 Share Posted May 19, 2020 The more small hits you take, the better defense is. But if you're facing several big hits, then it's a moot point. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted May 19, 2020 Share Posted May 19, 2020 1 hour ago, AnonymousSpeed said: Are there any units in Fire Emblem that you actually like? Not sure if serious. Anyway, I'd say the question posed in the topic is meaningless without context, because like was said earlier, one alone tends to not work well without the other. Of course, speed is another thing to take into consideration, and probably more important than either. Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted May 19, 2020 Share Posted May 19, 2020 2 minutes ago, Shadow Mir said: Not sure if serious. I am quite curious, actually. Quote Link to comment Share on other sites More sharing options...
ping Posted May 19, 2020 Share Posted May 19, 2020 In concept, high HP and not too crazy Def/Res. Attrition should be something that you have to account for, and so should the amount of HP that a healer can restore (in particular when they have to use Physic instead of Mend). A character that can just no-sell everything, solo an entire map segment with no further consideration and then keep moving on their own is boring. As long as that point isn't reached, it depends on how much Atk the enemies have and how exactly the X-HKOs work out. I'm boring like that. Quote Link to comment Share on other sites More sharing options...
Callie Posted May 20, 2020 Share Posted May 20, 2020 9 hours ago, ping said: In concept, high HP and not too crazy Def/Res. Attrition should be something that you have to account for, and so should the amount of HP that a healer can restore (in particular when they have to use Physic instead of Mend). A character that can just no-sell everything, solo an entire map segment with no further consideration and then keep moving on their own is boring. As long as that point isn't reached, it depends on how much Atk the enemies have and how exactly the X-HKOs work out. I'm boring like that. U got a point Quote Link to comment Share on other sites More sharing options...
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